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General Discussion thread for the Summer Split of all regions.
LCK (KOREA):
Check schedules, results, team lists, statistics and more on Liquipedia.
LPL (CHINA):
Check schedules, results, team lists, statistics and more on Liquipedia.
LEC (EUROPE):
Check schedules, results, team lists, statistics and more on Liquipedia.
LCS (NORTH AMERICA):
Check schedules, results, team lists, statistics and more on Liquipedia.
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T1 vs DK was a bit of a letdown, game 1 started well but DK just don't have it in them to beat T1 atm.
LEC had the shortest and longest game of the split so far, seems the region still hasn't fully gotten a grasp on the meta yet.
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Most will probably already know this, but a few weeks ago I stumbled upon a youtube channel with a lot of fun interviews with Korean LCK players/coaches (Zeus, Kingen, Score, Polt to name a few): https://www.youtube.com/c/KorizonEsports/featured
If you haven't seen it before, I'd recommend checking it out.
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On June 26 2022 04:48 DarkCore wrote: T1 vs DK was a bit of a letdown, game 1 started well but DK just don't have it in them to beat T1 atm.
LEC had the shortest and longest game of the split so far, seems the region still hasn't fully gotten a grasp on the meta yet. honestly think the return of nuguri has been so overhyped. hes obviously an upgrade on burdol/hoya but the real reason dk is doing worse is because they lost beryl. deokdam isnt good enough to be put in the same category as ruler/gumayusi/teddy/deft and kellin is just bad. dk can either play top game and watch their bot duo get wrecked or play bot game and have nuguri on non carry champions, defeating the purpose of bringing him in in the first place
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t1 finally lost. 24 match streak comes to an end at the hands of seraphine ashe.
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DK isn't perfect, but ShowMaker is so cracked right now.
Please nerf Zeri W to the ground though.
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GennG vs DRX Game 1 is my biggest wtf game of the split so far. Game 2 was boring though.
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Game 2 GenG vs LSB was insanity!
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Vulcan is a secret clone of Idra and Santorin is the Thor version of Huk
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On July 14 2022 19:15 Uldridge wrote: Game 2 GenG vs LSB was insanity! And the rematch game 1 was even better imo. Shame that Sandbox probably didn't think the same, you could see the life sucking out of them after the first loss.
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River traded to GGS from Dig. Guess Dig just gave up. Honestly was hoping Dig would send River/Bio to CLG so CLG could be a world's spot contender, not go to GGS where they'll get unceremoniously kicked from playoffs
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Ruler really trying to make his case for best ADC in the world right now. Him and Gala have serious clutch factor so far this year, other players have amazing games too but these guys don't buckle under pressure ever.
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Ruler is insane, GenG is insane. Chovy is just doing magic with gathering gold on the map. Also: there haven't been more pentas on a single champion in a single year (or ever) than on Zeri, right? Shouldn't that be a sign of how absolutely bonkers moronic the design is?
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On July 31 2022 06:10 Uldridge wrote: Ruler is insane, GenG is insane. Chovy is just doing magic with gathering gold on the map. Also: there haven't been more pentas on a single champion in a single year (or ever) than on Zeri, right? Shouldn't that be a sign of how absolutely bonkers moronic the design is? She has become the new standard ADC because she has no real weaknesses, she can kite and reposition like no other champ. There is also the problem that enchanter supports (Yuumi and Lulu) turn her into a 700 MS hypercarry. I've watched too many pro games now where the solution to beating her is to catch her team (don't bother trying to kill Zeri, she runs Cleanse, Shieldbow and has Lulu/Yuumi ult to let her survive until she vaults over a wall). It's not very effective though, she is highest WR ADC in LCK and LPL with a proper sample size.
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So I kinda spaced out... all year when it comes to esports. What's the Korea v China situation looking like?
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If T1 and GenG don't show up, its over for LCK. GenG looking absurdly dominant though, moreso than T1 in spring.
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There are numerous scary LPL teams, but I expect at least one of them to crash and burn. My favorites atm are RNG and TES, but the top 4 are fairly close in skill and there's a chance WBG and EDG end up being a dark horse in play offs. LPL will clap anyone not T1 or GenG.
What makes LPL so scary this year is that the players who joined 2-4 years ago have now fully matured, and can finally compete with top tier veterans like Xiaohu and Rookie. All 4 teams basically have nobody pulling them down, hence why they annihilate the rest of the league.
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LCS link is wrong, shows the LPL page
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Sad moment for League. The person that devs and curates Leaguepedia isn't being recontracted and is leaving wiki management altogether.
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Fandom wikis suck, when they changed the link I couldn't use it for a while because they would clear the page when you had ad block. But it's the place to go because the community actually keeps it up to date. Maybe Riot can step in finally?
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TL just bitchslapped EG like they were an academy team needing to simmer down, damn.
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On August 05 2022 21:07 Gahlo wrote: Sad moment for League. The person that devs and curates Leaguepedia isn't being recontracted and is leaving wiki management altogether. That just gives opportunity for Liquipedia to get market share !
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So is NA LCS letting in spectators now or soon? I'd love to see TL play in the near future!
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Looking forward to LCK playoffs, LSB and KT look pretty good. DK should be worried about making worlds, DRX is unlikely to make it.
Top 4 LPL teams this split were so cracked, 2/3rds of the league have a 50% or lower winrate lmao. And congrats to WE 0-16, I lowkey can't believe I once supported this org.
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LCK top 4 seems very good. Hoping for T1 getting back to form. KT and LSB are great. Croco is a very good jungler, Prince is pretty crazy. KT vs GenG was also a banger, they almost took them down. DRX has imploded (they have no cohesion honestly) and DK seems to just barely able to hang on, but they're not that impressive. As it stands, top 4 seems GenG > KT~LSB >~ T1 GenG will probably pick LSB?
Never watch LPL, too much to follow in detail.
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despite t1s recent loss to lsb, put them in a bo5 in playoffs and t1 is easily in lck top 2 imo. finals will be gen g vs t1 again
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On August 15 2022 14:02 evilfatsh1t wrote: despite t1s recent loss to lsb, put them in a bo5 in playoffs and t1 is easily in lck top 2 imo. finals will be gen g vs t1 again Yeah, never underestimate T1 in playoffs.
Never watch LPL, too much to follow in detail. The key to watching LPL is to just stick with either 1 team, or only watch expected bangers. Personally I did the latter this season, mostly RNG/TES/JDG.
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On August 18 2022 22:49 JimmiC wrote: That KT DK series was bonkers and the way it finished was both awesome and kind of anti climatic! Trying to not spoiler incase you guys can watch, worth for sure.
It was pretty intense, but watching game 5 was so tilting, + Show Spoiler +Zeri Yuumi is such bs, in what world is a an ADC allowed to beat up lategame Corki Aphelios at the same time. You could see how DK were basically looking for a win condition that didn't involve a straight up team fight because Zeri can't be killed even if she gets caught out. The backdoor was sweet justice.
LPL series today went as expected, EDG cruised through. Tomorrow will be closer, I think WBG will take the series vs LNG. Not that it matters much, I ddonn't see RNG or V5 losing their first series.
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+ Show Spoiler +terrible ending to game 5 of kt dk. and yeah like darkcore said, zeri yuumi is so fkin stupid. zeri single handedly takes aphelios out of the fight with one w, runs corki down then runs aphelios down. no counterplay. meanwhile u cant rely on corki to poke zeri the same way because his ms is bullshit. burdol kinda fked up by targeting grag but still zeri is a dumb champ
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Yuumi is just an enabler, she is in a good spot compared to other patches. I think her design is broken, but the real culprit is Zeri, she's a must ban atm. I genuinely hope Riot pulls out Phreak's nerf hammer and gut her before Worlds, I've seen too many games revolve around her from start to finish.
Funnily enough, Lucian Nami had great success today, the combo looks like int in the hands of most pro duos except a select few who make it look broken (Viper and Ruler stand out).
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3 out of the 4 LPL/LCK series these last two days had a Zeri Yuumi bot lane at matchpoint, take a guess how many of them they won.
LCK went as expected, but LPL playoffs seems to only consist of underdog stories. EDG and LNG have world class teams on paper, but weren't able to showcase it during regular split. Now all of a sudden they remember and take out 2 favorites (ngl, being a V5 fan this year must be so painful), semi finals will hopefully be good.
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Didn't see it as I was working (but heard it commentated) and JDG vs TES seemed like an absolute banger, G5 in particular. Was the level of gameplay high?
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On August 26 2022 23:55 Uldridge wrote: Didn't see it as I was working (but heard it commentated) and JDG vs TES seemed like an absolute banger, G5 in particular. Was the level of gameplay high? yeah maybe only one of the games was not S tier and all the time you have no idea who is winning and who is gonna make the final blow - every single game. There was a team fight in one of the games where one of the carries did 20k damage and the other adc around 14k I think, crazy shit
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Casters were certainly hyped af. I'll probably speed through the games.
Also, bit of a spectator question: do you guys enjoy the game for the macro, teamfights or the entire package? Sometimes it seems the macro goes a bit over my head. I can understand rift and big wave buildups into a dive, but I can't see that from minutes ahead of time. Do you guys watch the minimap during games?
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On August 27 2022 03:27 M2 wrote:Show nested quote +On August 26 2022 23:55 Uldridge wrote: Didn't see it as I was working (but heard it commentated) and JDG vs TES seemed like an absolute banger, G5 in particular. Was the level of gameplay high? yeah maybe only one of the games was not S tier and all the time you have no idea who is winning and who is gonna make the final blow - every single game. There was a team fight in one of the games where one of the carries did 20k damage and the other adc around 14k I think, crazy shit Yeah it was a great series, they were pretty evenly matched. Both teams are very proactive, even if it sometimes backfiring.
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On August 27 2022 14:35 Uldridge wrote: Casters were certainly hyped af. I'll probably speed through the games.
Also, bit of a spectator question: do you guys enjoy the game for the macro, teamfights or the entire package? Sometimes it seems the macro goes a bit over my head. I can understand rift and big wave buildups into a dive, but I can't see that from minutes ahead of time. Do you guys watch the minimap during games? i pay more attention to the macro than the engagements. the amount of time spent in actual engagements is tiny compared to time spent not fighting, so if youre not paying attention to macro then you may as well just watch highlights.
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As expected, T1 extremely outclassed. Veryvhappy LCK has at least 1 dominant team, they're playing beautiful LoL.
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+ Show Spoiler +T1 got battered, series wasn't even close. No point in moaning about more Zeri Yuumi, GenG are just better in basically every position, and as a team.
Congrats to 4 GenG players who finally won a domestic title, despite being on top teams for years.
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So many exciting series past few days. LPL went mostly like I predicted (except I thought V5 had it in them to beat LNG). Sad that LSB didn't make it to Worlds, but they had endless chances. Worlds Play In is going to be a blood bath, I don't think EU or NA are going to be able to escape it.
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I dunno, I don't watch enough League anymore to judge by anything other than "Is this entertaining or not?"
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Anyone watching LEC final? The cannonball Soraka tech from game 1 was hilarious
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Wtf, did not expect this RGE run. They must be so glad too, finally got a Worlds Group they have the most realistic chance to make it out of: TES is undisputed best seed there, but they are likely to get a weakish DRX as the final team. Compared to the nightmare that is group A and B, and Group D will likely contain GenG and RNG, they couldn't have asked for anything better.
C9 gets 1st seed and their reward is the notorious 2017 group, except I don't see EDG floundering around this time. But it's Worlds, and some CN always fails miserably.
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saw some vid of pbe showing nerfs to invading and counter jungling. less damage to monsters not on your side and half cleared camps disappearing and regening on their own. wtf at these changes
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If anyhting, they should make exp and gold higher to incentivize stealing..
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On October 22 2022 21:21 evilfatsh1t wrote: saw some vid of pbe showing nerfs to invading and counter jungling. less damage to monsters not on your side and half cleared camps disappearing and regening on their own. wtf at these changes I guess there's some argument about snowballing but god, that sounds awful.
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On October 23 2022 02:19 Uldridge wrote: If anyhting, they should make exp and gold higher to incentivize stealing.. Is this even a problem at lower elos? I'm out of the loop but this seems silly.
Like was there a sad op-ed on reddit about how they got counter jungled once and now they have so much anxiety they cant enjoy the game?
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On October 23 2022 06:00 Turbovolver wrote:Show nested quote +On October 22 2022 21:21 evilfatsh1t wrote: saw some vid of pbe showing nerfs to invading and counter jungling. less damage to monsters not on your side and half cleared camps disappearing and regening on their own. wtf at these changes I guess there's some argument about snowballing but god, that sounds awful. If they want to do that, my opinion is that they should give junglers a defensive tool/buff (couple it to plates so it expires?) on their side of the jungle to allow weaker junglers/lane combos to actively contest invades (+10 armor/MR?). Being able to actively defend it or buy time for laners to come help is one thing, but the other jungler should not be passively punished for stealing bot camps if the other jungler is top. I think it should start with buff spawn time (1:30) though. Otherwise you can get super hard punished for invading when the enemy team has +10% eHP at level 1.
After watching TI, I think turrets, especially tier 3 and nexus turret durabilities should definitely go up to give more opportunities(respawn time) to come back if they want to reduce snowballing. The turrets barely matter when they might kill one creep before they die from full HP against a couple AP/AD threats.
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dunno if anyones gonna update threads about the off season but for starters ruler has left gen g. thats a surprise for me
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On November 11 2022 21:51 evilfatsh1t wrote: dunno if anyones gonna update threads about the off season but for starters ruler has left gen g. thats a surprise for me Yeah, it caught me off guard too. You can't really ask for a better roster than what he had, since he's not going to T1. Maybe DK are interested, or a top LPL team? Nothing is really an upgrade, I guess he either wants a change of scenery or is checking his free agent value.
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nuguri has retired. fpx really destroyed his mental cause nuguris too young to retire
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On December 01 2022 08:13 JimmiC wrote: Pyosik is signing with TL to be their jungler and they have apparently promoted two from academy. Should be a interesting year with all the movement. Rosters are pretty wildly different. Yet another korean superstar to the NA meatgrinder unfortunately.
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tl has 5 players that all speak korean and a korean head coach with a korean coach. basically lck got a 5th seed for worlds and na lost a seed
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(And that's a good thing)
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Bot edit.
User was banned for this post.
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On December 07 2022 20:19 evilfatsh1t wrote: tl has 5 players that all speak korean and a korean head coach with a korean coach. basically lck got a 5th seed for worlds and na lost a seed So about that...
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Jesus Christ that last game of SKT v. KT. Baron and Dragon steals are so stupid.
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if it werent for steals games would be incredibly boring to watch. game 5 was awesome. tense and dramatic until the end
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Game 3 GenG vs T1 felt like GenG theorycrafted some 4fun flexQ draft, Guma had 2+ people jumping him every single fight with 2aa deniers and enough aoe cc to make him look afk. Shouldn't have even bothered picking Flash, Ignite would've doubled his damage.
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yeah gen g drafting was on point today. i think t1 paid the price for not having faker for half the split. it was pretty clear that t1 didnt have the versatility in drafts and relied on a few staples + their general ability. i imagine if faker wasnt away as long as he was then there would have been some more explorations as to which picks the team could use during the split.
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On August 20 2023 13:51 evilfatsh1t wrote: if it werent for steals games would be incredibly boring to watch. game 5 was awesome. tense and dramatic until the end
Nah. Lots of games proceed without them. Baron and Dragon (after 3) are too valuable for there to even be a 10% chance to trade them for 300g, 50s and a flash. If we want to keep steals they need to drop in value by like 90%.
Nothing is less hype than a G5 like what we had, except if T1 hadn't stolen back to make it feel "fair". KT winning based on 2 steals would have been trash. SKT barely winning despite losing the steal game 2-1 is still rare. They were 99% better than KT that game.
On August 20 2023 21:00 evilfatsh1t wrote: yeah gen g drafting was on point today. i think t1 paid the price for not having faker for half the split. it was pretty clear that t1 didnt have the versatility in drafts and relied on a few staples + their general ability. i imagine if faker wasnt away as long as he was then there would have been some more explorations as to which picks the team could use during the split.
T1 seems like a mediocre team right now that is held together by Faker's gamesense. Unless he does decisive things they look like crap, which is what happened in the Jayce game. He played an adequate Jayce, but the rest of the team couldn't force anything with early lane advantages, and Jayce is just like a "I slowly crush your soul" sort of champion. Which they can't play around. They need those 4 man pop blossoms.
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if steals didnt exist in the game then there would be no point in watching games at all past 15 mins. lol doesnt have any sort of comeback mechanic that is significant enough to overturn early game deficits. bounties are supposed to be that mechanic but realistically in the highest levels of pro play, the amount of times a team comes back from a bounty kill is very little. steals are the only thing that allow a losing team to claw their way back into the game. i get the point about how it sucks for a team to lose off the back of a steal if they were the better team for 99% of the game, but thats just how the game is. you could argue that the winning team should have done a better job in preventing the steal from happening, or not choosing to coinflip the objective at all.
i agree on the point about their reliance on faker to do something though. its why i noted that if they had more time they might have been able to adjust their gameplay a bit to allow faker to play picks that arent "playmakers". they were starting to struggle with these issues before he left and they didnt really have any time to address the problems by the time he came back. i dunno whats gonna happen during the off season but imo t1 should let go of guma. i think hes the weak link because hes average at short range adcs (kaisa/zeri/ezreal etc.) and he just doesnt have that 1v5 carry potential that guys like ruler/peyz have. its probably why faker has to play a playmaking champion, to make up for gumas inability to kite and outplay difficult teamfight scenarios. guma seems to excel with champions that keep him at arms length (jinx, caitlyn, aphelios) or have good survivability in their kit (xayah), but thats about it. its unfortunate that zeri especially is the epitome of busted 1v9 ad carry and guma sucks with him.
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There are more non steal comebacks than steal comebacks, so that is just not true.
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T1 has always looked lackluster - almost every iteration - when they get stifled in their agency. Last series was no different. G3 they had a good shot but became desperate and forced things. 4k lead should pretty much net you a win most of the times.
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On August 22 2023 00:23 cLutZ wrote: There are more non steal comebacks than steal comebacks, so that is just not true. in na maybe. i exclusively watch lck and you rarely see a team outplay a gold deficit without a steal, with the exception of teams like gen g, t1 and kt this split. those 3 teams being straight up better than all their opponents anyway.
in the reverse situations for example, you will pretty much never see kdf/ns/bro come back from a 10k gold deficit against a top team without an objective steal.
besides, my point wasnt that comebacks arent possible without steals, because obviously throws exist. my point is steals add hype and drama and bring excitement to games that would otherwise be boring because if winning teams dont slip up, which top teams hardly ever do, there is no point of watching in the hopes of any other outcome
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I always wonder what the idea is behind taking baron in the opponent's face. Because often times it's such a volatile situation you basically heighten the chances for the enemy team to win in that moment.
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On August 22 2023 02:20 Uldridge wrote: I always wonder what the idea is behind taking baron in the opponent's face. Because often times it's such a volatile situation you basically heighten the chances for the enemy team to win in that moment. multiple reasons: 1. you have a comp that wants to force a fight and so the easiest way is to just start an objective and hope the opponents contest. 2. you are winning but you have an inferior comp and so you need to push your advantages before you get outscaled, therefore needing to take objectives quickly in order to end. you might commit and the opponents decide to contest. 3. you are getting out split pushed either because your split pusher is inferior or tp is down or w/e, and you start an objective in order to force the opponent to group if they wish to contest. 4. you are ahead with superior map and vision control and you try to sneak a baron. maybe you get caught out but you commit anyway because the lost time in investing multiple guys to hit a baron might have cost you something (towers, opposite objectives, etc). 5. you've come out better in a teamfight and so the objective looks "free" because the opponents cant properly contest. even with the risk of a steal you might want to commit instead of taking your chances on another teamfight and hoping for an ace, or at least a dead jgler. 6. youre behind and you need the objective if you want to come back at all.
some examples quickly off the top of my head where any one of them could easily lead to a coinflip if both teams commit too much.
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4 out of the 6 are desperation attempts. The other ones are based on imperfect knowledge. Often times it seems like they just want to flip it because they wabt to brute force with their wallets. Maybe they had a gameplan going into it but baron seems to always mess up everything. People become complacent in the play (turn, or heist) or they split their calls and calamity ensues.
I put seems in italics because I can't know as an observer what the team actually knows, unless they toggle vision. But you have to expect that, when 6k ahead and you just starting baron, you have a gameplan, no?
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i dont know which ones exactly youre referring to as desperation attempts or calls with "imperfect knowledge", but i dont think that changes much. the objectives are there to give a team either a huge advantage to close a game out or provide leverage in a macro play. whatever the reason is a team utilises an objective, theres no scenario where a winning team wants to coinflip an objective, while losing teams are usually happy to do so. it just so happens that in a game like lol where subtle positioning and skillshots can be the difference between a fight breaking out or just having a stand off. the other thing is that in almost all the scenarios, it requires a team to actually start hitting baron rather than just standing around, because if you dont show the intention of taking the objective you just get called on your bluff.
in the scenarios where the winning team starts an objective when the opponents are alive, its obvious what the gameplan is. the opponents are dodging fights somehow and so the winning team wants to force the opponents to a 5v5 at the risk of otherwise giving up a free baron. the winning team should set themselves up around baron, have some guys start to hit it, bait the opponents in and then ditch baron and jump on the opponents. at least thats how the theory goes, execution is trickier as is seen often in many fights around baron
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The way the game works now turning from Baron is harder than just forcing for most comps. So what actually is happening most of the time when you see something like the early T1 Baron in game 5 vs KT is that forcing Baron was the only move to make that progresses the game state. Otherwise they would just be handshaking CS until the next dragon, which helps KT. Because riot has a hate boner for vision, you can't freeze 2/3 lanes and strangle the jingler, for example, as a method of control, starving the enemy is basically a banned tactic. But, it's also basically insane to engage into most meta comps. Zero, Aphelios, Draven, etc all cream their pants when you dive them so long as they have any peel. Ditto most meta junglers and tops being strong at counter-engage. This effect is so pronounced that you'll see something like a 3 man shuffle and all that happens is the Azir dies.
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On August 22 2023 03:32 evilfatsh1t wrote: i dont know which ones exactly youre referring to as desperation attempts or calls with "imperfect knowledge", but i dont think that changes much.
On August 22 2023 02:40 evilfatsh1t wrote: multiple reasons: 2. you are winning but you have an inferior comp and so you need to push your advantages before you get outscaled, therefore needing to take objectives quickly in order to end. you might commit and the opponents decide to contest. 3. you are getting out split pushed either because your split pusher is inferior or tp is down or w/e, and you start an objective in order to force the opponent to group if they wish to contest. 4. you are ahead with superior map and vision control and you try to sneak a baron. maybe you get caught out but you commit anyway because the lost time in investing multiple guys to hit a baron might have cost you something (towers, opposite objectives, etc). 6. youre behind and you need the objective if you want to come back at all. I thought 4 was being desperate initially, but it isn't really a desperation attempt, it just seems suboptimal to 'just keep hitting it', which happens all the time. You'd expect professionals to be more disciplined than that. But it's part of my point that baron is a volatility magnet. Turrets are objectives that are taken when you're winning. You can't take that under people's noses (most of the time). In theory baron and dragon (and herald) could/should also be rewards, but this often times doesn't happen. Baron is super dangerous as it does damage, ccs and shreds. It's quite risky.
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I agree. LoL had quite a few boring years where many teams were risk averse and the meta was to only take 80-20 plays or something? I remember seeing TL in S5 and even though I was a fan, they were so cookie cutter. Same with T1. Maybe I'm regretting not watching LPL sooner lol.
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On August 22 2023 05:25 Uldridge wrote: I agree. LoL had quite a few boring years where many teams were risk averse and the meta was to only take 80-20 plays or something? I remember seeing TL in S5 and even though I was a fan, they were so cookie cutter. Same with T1. Maybe I'm regretting not watching LPL sooner lol.
Teams are just as risk averse now, they just aren't allowed to take precautions. The game is too snowbally off of RNG as opposed to sustained excellence. People are out here all speculating about some hypothetical boring game where a team just wins every lane by 15 cs and leverages that into some python-like victory. In reality we have teams winning the game because of a flubbed flash at T=20:05
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On August 22 2023 04:20 Uldridge wrote:Show nested quote +On August 22 2023 03:32 evilfatsh1t wrote: i dont know which ones exactly youre referring to as desperation attempts or calls with "imperfect knowledge", but i dont think that changes much. Show nested quote +On August 22 2023 02:40 evilfatsh1t wrote: multiple reasons: 2. you are winning but you have an inferior comp and so you need to push your advantages before you get outscaled, therefore needing to take objectives quickly in order to end. you might commit and the opponents decide to contest. 3. you are getting out split pushed either because your split pusher is inferior or tp is down or w/e, and you start an objective in order to force the opponent to group if they wish to contest. 4. you are ahead with superior map and vision control and you try to sneak a baron. maybe you get caught out but you commit anyway because the lost time in investing multiple guys to hit a baron might have cost you something (towers, opposite objectives, etc). 6. youre behind and you need the objective if you want to come back at all. I thought 4 was being desperate initially, but it isn't really a desperation attempt, it just seems suboptimal to 'just keep hitting it', which happens all the time. You'd expect professionals to be more disciplined than that. But it's part of my point that baron is a volatility magnet. Turrets are objectives that are taken when you're winning. You can't take that under people's noses (most of the time). In theory baron and dragon (and herald) could/should also be rewards, but this often times doesn't happen. Baron is super dangerous as it does damage, ccs and shreds. It's quite risky. baron and elder has to be risky. the rewards are so big that any attempt to go for it will always carry risk because the opponents would have to have an extremely good reason to give it up for free.
i dont think my 2nd scenario is desperation. if you have an inferior scaling comp and you try to force an objective, youre just being aware of your win conditions. you dont want the enemy team to dodge fights and buy time for them to scale, so you call them out to a fight which they probably cant refuse. 3. could be desperation depending on how you look at it, but i think its more similar to 2, where baron or elder would simply be a tool to ease the difficulties you are having in managing your sidelanes. baron/elder are one of the few ways to force your opponents to move around the map in a specific way depending on how you utilise them. in 4. if youve started baron because you thought you could get away with it for little to medium cost, then you will probably want to commit if youve ended up paying that cost. eg, your team is positioned on the top side of the map and the opponents are positioned towards the bottom side. they take drag and your team decides to rush baron instead of constesting drag. if the opponents finish drag and start to approach you and youre only halfway done on baron, choosing to disengage would just result in a guaranteed net loss. sure you could just choose to take the loss, but good players and good teams will almost always lean towards trying to salvage a situation by going for the outplay. its not a good habit to give things up for free
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On August 22 2023 13:40 evilfatsh1t wrote:Show nested quote +On August 22 2023 04:20 Uldridge wrote:On August 22 2023 03:32 evilfatsh1t wrote: i dont know which ones exactly youre referring to as desperation attempts or calls with "imperfect knowledge", but i dont think that changes much. On August 22 2023 02:40 evilfatsh1t wrote: multiple reasons: 2. you are winning but you have an inferior comp and so you need to push your advantages before you get outscaled, therefore needing to take objectives quickly in order to end. you might commit and the opponents decide to contest. 3. you are getting out split pushed either because your split pusher is inferior or tp is down or w/e, and you start an objective in order to force the opponent to group if they wish to contest. 4. you are ahead with superior map and vision control and you try to sneak a baron. maybe you get caught out but you commit anyway because the lost time in investing multiple guys to hit a baron might have cost you something (towers, opposite objectives, etc). 6. youre behind and you need the objective if you want to come back at all. I thought 4 was being desperate initially, but it isn't really a desperation attempt, it just seems suboptimal to 'just keep hitting it', which happens all the time. You'd expect professionals to be more disciplined than that. But it's part of my point that baron is a volatility magnet. Turrets are objectives that are taken when you're winning. You can't take that under people's noses (most of the time). In theory baron and dragon (and herald) could/should also be rewards, but this often times doesn't happen. Baron is super dangerous as it does damage, ccs and shreds. It's quite risky. baron and elder has to be risky. the rewards are so big that any attempt to go for it will always carry risk because the opponents would have to have an extremely good reason to give it up for free. i dont think my 2nd scenario is desperation. if you have an inferior scaling comp and you try to force an objective, youre just being aware of your win conditions. you dont want the enemy team to dodge fights and buy time for them to scale, so you call them out to a fight which they probably cant refuse. 3. could be desperation depending on how you look at it, but i think its more similar to 2, where baron or elder would simply be a tool to ease the difficulties you are having in managing your sidelanes. baron/elder are one of the few ways to force your opponents to move around the map in a specific way depending on how you utilise them. in 4. if youve started baron because you thought you could get away with it for little to medium cost, then you will probably want to commit if youve ended up paying that cost. eg, your team is positioned on the top side of the map and the opponents are positioned towards the bottom side. they take drag and your team decides to rush baron instead of constesting drag. if the opponents finish drag and start to approach you and youre only halfway done on baron, choosing to disengage would just result in a guaranteed net loss. sure you could just choose to take the loss, but good players and good teams will almost always lean towards trying to salvage a situation by going for the outplay. its not a good habit to give things up for free
If you have a temporarily better comp, turret diving is probably more risk averse than baron. Giving things up for free isn't good, but that stems from the failure to understand how long things take. Granted, i can't do it either - calculate how long it'll take for the team to take drake, or rotate over earlier vs how long will my team take to kill baron and how much damage do we take, but the gameplan becomes fuzzy. If you want to commit to the objective, even if you get aced, at least have an idea of how to keep the enemy jungler OUT of the pit. Too often he gets in unchecked, or there's only one person half arsing an attempt at keeping him out.
On August 22 2023 07:10 cLutZ wrote:Show nested quote +On August 22 2023 05:25 Uldridge wrote: I agree. LoL had quite a few boring years where many teams were risk averse and the meta was to only take 80-20 plays or something? I remember seeing TL in S5 and even though I was a fan, they were so cookie cutter. Same with T1. Maybe I'm regretting not watching LPL sooner lol. Teams are just as risk averse now, they just aren't allowed to take precautions. The game is too snowbally off of RNG as opposed to sustained excellence. People are out here all speculating about some hypothetical boring game where a team just wins every lane by 15 cs and leverages that into some python-like victory. In reality we have teams winning the game because of a flubbed flash at T=20:05 Good macro still wins games. Look at GenG, they completely constricted T1. Good rotations aren't boring though. Good macro by one team will force hands on the other team (desperation), potentially snowballing the game fast. But sure, if you just lay over and accept your fate without ever engaging, that's really boring indeed.
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at the end of the day there is theory behind a gameplan and thats what coaches would be looking to have implemented in their teams gameplay, but the execution is another story. i think everyone will agree that getting the execution right is easier said than done, and the difference with top teams and average teams is exactly that; how well can they execute a plan according to the theory behind the idea?
i think its harsh to fault teams for attempting to make the correct play even if the end result was sub optimal due to a lack of good execution. if i was a coach i would be far more concerned if my teams either didnt know what the correct play was or didnt attempt a play due to fear of failure, than teams that actually try to do the right thing but were lacking that extra 2%. i wouldnt want to critique teams with the benefit of hindsight and say you should never have gone for the risky play. if you want to win you have to take risks, and how well you manage that risk is a measurable value in skill
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That's all to say, of course, the coaches theorize optimally in regards to their players' skill. I think often times there's a disconnect between win conditions and playstyle. There's no one way to approach the game, or one ideal way to win, even when all these concepts like rotations, wave control, side pressure, priority and laneswaps are a thing. Maybe many coaches tunnel on the current paradigm of winning and trying to mold players into fitting in there, when it should be the other way around. You're stuck with 5 pro's. What are their strength and weaknesses. What do they feel comfortable doing. Can you, as a coach, craft a gameplan around that which wins games? If it means going off meta or doing wonky movements, so be it, makes the game all the more interesting imo!
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On August 22 2023 17:54 Uldridge wrote:Show nested quote +On August 22 2023 13:40 evilfatsh1t wrote:On August 22 2023 04:20 Uldridge wrote:On August 22 2023 03:32 evilfatsh1t wrote: i dont know which ones exactly youre referring to as desperation attempts or calls with "imperfect knowledge", but i dont think that changes much. On August 22 2023 02:40 evilfatsh1t wrote: multiple reasons: 2. you are winning but you have an inferior comp and so you need to push your advantages before you get outscaled, therefore needing to take objectives quickly in order to end. you might commit and the opponents decide to contest. 3. you are getting out split pushed either because your split pusher is inferior or tp is down or w/e, and you start an objective in order to force the opponent to group if they wish to contest. 4. you are ahead with superior map and vision control and you try to sneak a baron. maybe you get caught out but you commit anyway because the lost time in investing multiple guys to hit a baron might have cost you something (towers, opposite objectives, etc). 6. youre behind and you need the objective if you want to come back at all. I thought 4 was being desperate initially, but it isn't really a desperation attempt, it just seems suboptimal to 'just keep hitting it', which happens all the time. You'd expect professionals to be more disciplined than that. But it's part of my point that baron is a volatility magnet. Turrets are objectives that are taken when you're winning. You can't take that under people's noses (most of the time). In theory baron and dragon (and herald) could/should also be rewards, but this often times doesn't happen. Baron is super dangerous as it does damage, ccs and shreds. It's quite risky. baron and elder has to be risky. the rewards are so big that any attempt to go for it will always carry risk because the opponents would have to have an extremely good reason to give it up for free. i dont think my 2nd scenario is desperation. if you have an inferior scaling comp and you try to force an objective, youre just being aware of your win conditions. you dont want the enemy team to dodge fights and buy time for them to scale, so you call them out to a fight which they probably cant refuse. 3. could be desperation depending on how you look at it, but i think its more similar to 2, where baron or elder would simply be a tool to ease the difficulties you are having in managing your sidelanes. baron/elder are one of the few ways to force your opponents to move around the map in a specific way depending on how you utilise them. in 4. if youve started baron because you thought you could get away with it for little to medium cost, then you will probably want to commit if youve ended up paying that cost. eg, your team is positioned on the top side of the map and the opponents are positioned towards the bottom side. they take drag and your team decides to rush baron instead of constesting drag. if the opponents finish drag and start to approach you and youre only halfway done on baron, choosing to disengage would just result in a guaranteed net loss. sure you could just choose to take the loss, but good players and good teams will almost always lean towards trying to salvage a situation by going for the outplay. its not a good habit to give things up for free If you have a temporarily better comp, turret diving is probably more risk averse than baron. Giving things up for free isn't good, but that stems from the failure to understand how long things take. Granted, i can't do it either - calculate how long it'll take for the team to take drake, or rotate over earlier vs how long will my team take to kill baron and how much damage do we take, but the gameplan becomes fuzzy. If you want to commit to the objective, even if you get aced, at least have an idea of how to keep the enemy jungler OUT of the pit. Too often he gets in unchecked, or there's only one person half arsing an attempt at keeping him out. Show nested quote +On August 22 2023 07:10 cLutZ wrote:On August 22 2023 05:25 Uldridge wrote: I agree. LoL had quite a few boring years where many teams were risk averse and the meta was to only take 80-20 plays or something? I remember seeing TL in S5 and even though I was a fan, they were so cookie cutter. Same with T1. Maybe I'm regretting not watching LPL sooner lol. Teams are just as risk averse now, they just aren't allowed to take precautions. The game is too snowbally off of RNG as opposed to sustained excellence. People are out here all speculating about some hypothetical boring game where a team just wins every lane by 15 cs and leverages that into some python-like victory. In reality we have teams winning the game because of a flubbed flash at T=20:05 Good macro still wins games. Look at GenG, they completely constricted T1. Good rotations aren't boring though. Good macro by one team will force hands on the other team (desperation), potentially snowballing the game fast. But sure, if you just lay over and accept your fate without ever engaging, that's really boring indeed.
GenG just smashed an inferior team. SKT had bad drafts and just got styled on. Those games aren't indicative of the meta.
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GenG smashed SKT, yes. A lot of it was through superior macro. Or do you think the series was won in champ select all three games?
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Easily at champ select in the first two. Game three the was a path for a different team, but not SKT. GenG might have beaten GenG in a flipped game, if you get my meaning.
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yeah this latest gen g t1 series was too one sided to say it was a victory by superior macro only. gen g just outplayed t1 on all aspects of the game, including drafting.
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51342 Posts
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Oh I had no idea that happened. I suppose that makes sense though. Unfortunately I cant find any TL threads gossiping over that kind of activity.
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She contacted HLE and they just flat out ignored her, wtf are these people thinking. Did HLE think this problem would just go away by itself? Good thing she sued, and other allegations popped up. Happy for Brother Clid to finally be gone, just not this way.
The thread also introduced me to Aiming's story, lost a lot of respect for the dude.
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So Faker has his fourth, squashing any doubts I had about his GOAT status. Evem though the meta "fell into their lap", I sometimes wonder about behind the scenes shady business. Riot forcing teams to lose for the narrative wouldn't be something that's beneath them. The Kanavi and Tarzan misplays don't sit well with me.
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Looked at lot more like SKT just playing up to their standard than anything else.
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On November 20 2023 21:56 Uldridge wrote: So Faker has his fourth, squashing any doubts I had about his GOAT status. Evem though the meta "fell into their lap", I sometimes wonder about behind the scenes shady business. Riot forcing teams to lose for the narrative wouldn't be something that's beneath them. The Kanavi and Tarzan misplays don't sit well with me.
I think these thoughts float through everyone's mind, but at the end of the tournament I don't see it. Faker's Ahri had like a 30% charm hit rate (including missing the charm followup on his own everfrost) which I woulda been real suspicious of if T1 lost, and Xiaohu Ahri getting called out from casters as probably going stormrazor, then backtracking and selling the component feels like large blunders for the finals, and weren't the only ones of the series. Blunders happen, and in this case it doesn't look like it adds up to riot-driven matchfixing, to me.
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On November 20 2023 21:56 Uldridge wrote: So Faker has his fourth, squashing any doubts I had about his GOAT status. Evem though the meta "fell into their lap", I sometimes wonder about behind the scenes shady business. Riot forcing teams to lose for the narrative wouldn't be something that's beneath them. The Kanavi and Tarzan misplays don't sit well with me. Nah, that's what Tarzan is known for: tilting in important matches. And Kanavi is very much a hit or miss player, he is basically a younger Peanut. As someone who has followed LPL for years, I couldn't help but feel that the stars aligned for WBG to make it to the finals, not T1:
- Good but not amazing results in Summer and Spring (5-6th place in both playoffs, solid placement during the regular season) - Regionals showed they deserved the 4th spot, but mainly because EDG and TES are just not good teams. - No need to suffer through play ins because CN has that sweet 4th auto qualifier spot - Get arguably the luckiest draws they could hope for in Swiss stage, and still barely make it through: KT and BLG also went 3-2 but had to play much harder opponents - End up on the weaker bracket side, get the weakest possible opponent in their first series (tbh I though NRG would win bc imo WBG was the weakest of all 8 teams) - BLG manages to beat GenG, I actually expected this (BLG is a really good team, they just can't beat JDG so reddit sleeps on them), so WBG plays a team they have a lot of experience against - BLG decides to turn off their brains: bad drafts, Bin trying to skill check TheShy, willingly playing fiesta games where objectives can go either way - Make it to finals where the opponent has a controlled playstyle, won't get pulled into a yolo fiesta, can draft properly, and have a top lane carry who can skillcheck TheShy on his comfort picks -> get flattened in the most one sided finals of all time.
Compare this to the DRX story, where they basically had to beat every top LPL and LCK team to win it all. This was the best TheShy has played in years, and WBG are not a bad team, but imo they also got really lucky up until the finals.
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On November 22 2023 02:13 DarkCore wrote: This was the best TheShy has played in years, ... God, what does that say about Zeus though :o
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On November 22 2023 09:32 Turbovolver wrote:Show nested quote +On November 22 2023 02:13 DarkCore wrote: This was the best TheShy has played in years, ... God, what does that say about Zeus though :o He didn't choke?
Worlds was basically what people had been expecting out of him until the string of finals losses
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What I am curious about is if T1 will try to keep most of this roster after all. Unlikely they keep all 5 players bc of salary caps and other teams, but there is no one you would want to replace. Maybe based on Oner's year performance, but playoffs showed he also has it in him...
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i "discovered" my own site
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On December 06 2023 14:20 evilfatsh1t wrote: i "discovered" my own site
Most of you probably already know beans are a healthy source of protein. But did you know they are vegan and gluten free? For more than just bean recipes I discovered clutz.bean.org for all your beaning info. Pretty solid resource, worth sharing imo
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