Sett suffers from being released after the one man show called Aphelios, anyone would look boring next to him. Although I agree, his kit is pretty simple, feels like a S4 champ and not S10.
[Patch 10.1] Season 10 Begins. - Page 3
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DarkCore
Germany4194 Posts
Sett suffers from being released after the one man show called Aphelios, anyone would look boring next to him. Although I agree, his kit is pretty simple, feels like a S4 champ and not S10. | ||
Slusher
United States19143 Posts
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cLutZ
United States19573 Posts
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DarkCore
Germany4194 Posts
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Jek
Denmark2771 Posts
On January 22 2020 19:55 DarkCore wrote: New patch notes out,mostly number changes, can't wait to vent about how bad Riot is at balancing once again. I dunno. All the changes seem pretty fine to me. ![]() EDIT: Mega cait nerfs tucked away in "bugfixes"... Oh Rito. | ||
DarkCore
Germany4194 Posts
- Aphelios getting hard numbers nerfs is good, he still has all sorts of funky interactions and kit gimmicks. - No jungle fixes. Personally, I hate jungle centric metas where Lee Sin wins the entire game by getting 3 good ganks in the first 10 minutes and then making the enemy jungle his own home. Right now, jungle catchup experience nerfs means your Sej is going to be 2 levels down on the solo laners if things go poorly, and you must pick Lee Sin if you want to be relevant when moderately behind, big highs with decent lows. The gulf between meta junglers and other junglers is just too big right now, you either snowball hard or become an overglorified minion. - Qiyana laughs are her nerf, it just incentivizes playing mid over jungle. Weird number changes: - Sona is sleeper OP, she just has big weaknesses that pros can exploit. A hyper carry that's also now a race car sounds like it's going to bite Riot in the ass. - Trundle pillar is already a big slow, making it bigger doesn't solve any of his problems. He already dumps on most champs he can reach, these changes mean your top lane tank is better off afking in base, meanwhile Ezreal and his 'super mobility' friends will continue to laugh at him from the other side. He can almost one shot Sona with ult on SR when fed ffs. These changes address none of his weaknesses, I don't get why Riot does these micro buffs, they either change nothing or suddenly a champ breaks the number threshold and becomes OP. | ||
Slusher
United States19143 Posts
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Sent.
Poland9135 Posts
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Bladeorade
United States1898 Posts
On January 23 2020 00:56 DarkCore wrote: They do nothing to change the status quo: - Aphelios getting hard numbers nerfs is good, he still has all sorts of funky interactions and kit gimmicks. - No jungle fixes. Personally, I hate jungle centric metas where Lee Sin wins the entire game by getting 3 good ganks in the first 10 minutes and then making the enemy jungle his own home. Right now, jungle catchup experience nerfs means your Sej is going to be 2 levels down on the solo laners if things go poorly, and you must pick Lee Sin if you want to be relevant when moderately behind, big highs with decent lows. The gulf between meta junglers and other junglers is just too big right now, you either snowball hard or become an overglorified minion. - Qiyana laughs are her nerf, it just incentivizes playing mid over jungle. Weird number changes: - Sona is sleeper OP, she just has big weaknesses that pros can exploit. A hyper carry that's also now a race car sounds like it's going to bite Riot in the ass. - Trundle pillar is already a big slow, making it bigger doesn't solve any of his problems. He already dumps on most champs he can reach, these changes mean your top lane tank is better off afking in base, meanwhile Ezreal and his 'super mobility' friends will continue to laugh at him from the other side. He can almost one shot Sona with ult on SR when fed ffs. These changes address none of his weaknesses, I don't get why Riot does these micro buffs, they either change nothing or suddenly a champ breaks the number threshold and becomes OP. Yeah I think they are going to have to nerf Aphelios to the ground unfortunately His kit is just so loaded. Yeah he doesnt have a dash but he has so much going on it doesnt matter. Range, Snipe, On hit, healing, single target dps, aoe dps, slows, roots, turrets and the melee range crazy dps gun There's so many interactions and shit going on that its just not going to end up being healthy so his numbers will get crushed to oblivion | ||
Amui
Canada10567 Posts
On January 23 2020 06:11 Bladeorade wrote: Yeah I think they are going to have to nerf Aphelios to the ground unfortunately His kit is just so loaded. Yeah he doesnt have a dash but he has so much going on it doesnt matter. Range, Snipe, On hit, healing, single target dps, aoe dps, slows, roots, turrets and the melee range crazy dps gun There's so many interactions and shit going on that its just not going to end up being healthy so his numbers will get crushed to oblivion Yep. A lot of the time you just get tagged by something akin to kaisa W and then you just plinked at from infinity range for stupid high damage for seemingly no good reason at all. Aphelios doesn't give the opponent a good opportunity to capitalize on weak points because there's no weak Q and R range in particular need to be toned down, and a range limit put on the auxilliary shot because quite frankly getting auto'd from infinity range is a stupid interaction. Clarity is also a huge issue with him. It's pretty obvious for the player, but very unclear for the victim what exactly is going to happen at any point in time. | ||
Bladeorade
United States1898 Posts
On January 23 2020 07:48 Amui wrote: Yep. A lot of the time you just get tagged by something akin to kaisa W and then you just plinked at from infinity range for stupid high damage for seemingly no good reason at all. Aphelios doesn't give the opponent a good opportunity to capitalize on weak points because there's no weak Q and R range in particular need to be toned down, and a range limit put on the auxilliary shot because quite frankly getting auto'd from infinity range is a stupid interaction. Clarity is also a huge issue with him. It's pretty obvious for the player, but very unclear for the victim what exactly is going to happen at any point in time. Yeah having Sniper and Turret gun are out is so dumb. It lays down your Sniper so every time it hits a champion you get bonus damage on your next auto from infinite range. Then switch to Sniper and ult and auto again from anywhere. Or Sniper and flamethrower same interaction with Flamethrower Q and Sniper autos They can flash away and die anyway from extreme long distance. His whole kit needs to be thrown away. He has too many guns and they are ALL useful. | ||
DarkCore
Germany4194 Posts
Just checked, he only has a 48% winrate in EUW Masters+. But he's also sitting at an 80% banrate, more than double that of Senna, and he also has a 14% pick rate, so he's considered in over 90% of games. In KR Challenger, he's sporting a 58% winrate and 97% PB. | ||
Bladeorade
United States1898 Posts
On January 23 2020 19:25 DarkCore wrote: The irony of Aphelios is that he's not broken because of his numbers, but because he is the pinnacle of utility creep (and I though reworked Akali and Qiyana were bad...). Hitting his numbers is like thinking you could keep a tiger as a housepet by filing off its nails, when really you should have just bought a cat. Either they'll nerf his damage so hard he becomes a useless pick, or he'll be a staple pro play pick for the rest of the season. Just checked, he only has a 48% winrate in EUW Masters+. But he's also sitting at an 80% banrate, more than double that of Senna, and he also has a 14% pick rate, so he's considered in over 90% of games. In KR Challenger, he's sporting a 58% winrate and 97% PB. Exactly, they designed a kit that is inherently impossible to balance. Honestly I hope I am wrong because he is a TON of fun to play with how much is going on and how his guns interact but I seriously think he gets gutted. Maybe they could just remove the boomerang/turret gun entirely. I think the sniper, root, heal and aoe is enough. The insane dps of the boomerang is just too much. | ||
iCanada
Canada10660 Posts
His kit is overly versatile and has no universality to it's weaknesses. He's anti-fun, not just in one or two op combinations but in every way imaginable; he's got burst healing. He's got a one man wombo combo. He's got ridiculous burst healing. He's got CC. He's got lane wide towers that control zones. He's the least clear champion in the game. He's the least readable champion in the game. You can't tell what he can do. Sometimes he legit has no animations. His particle effects are all fast as fuck and they don't have any contrast with anything. I can't imagine a champion being more frustrating to play against. I'd honestly rather have original Eve, Xin, and Olaf in the game. They took the most obnoxious parts of Vlad, Heimer, Caitlyn, and Brand mushed them together to put them in a single kit without a single readability cue it's opponents. And it's a nightmare. I don't even care if he's Olaf'd into a bad champion with a bad winrate, full stop I don't want him in my games. He's an exception to the rule in five different ways and you never know which one it is. It's absurd. | ||
iCanada
Canada10660 Posts
The account was Gold II last season, Riot placed me in Silver IV, but half the players in the games were low Platinum last season & half were high Gold, and then every game has a diamond player and a bronze player from S9. Hella low quality games... to the point where if I was trying to get as low quality games my elo and MMR distribution probably looks exactly what Riot is giving me. I just had a D3 mid laner on my team playing his 1trick against an autofilled Silver4 support main. Wtf. Literal flame horizon at 11 minutes. If they are going to give me matches like that I might as well play Intermediate bots, likely more of a challenge. | ||
DarkCore
Germany4194 Posts
I just played my ten placement matches on my alt account, and like... Has riot ever said how they determine the MMR / Rank at the new season? I know theoretically there is a compress, but it doesn't make sense. High MMR streams I watch have all sorts of funky matchmaking right now. Yesterday one guy played on his decayed account which is D4 with low Masters MMR. His got put into a D1-GM team against the rank 1 EUW, rank 10 duo and everyone else was GM. Game was lost 5 minutes in. Next game was very similar, D1 team up against the very top of EUW, also lost by the 10 minute mark, failed his promo to D3 lol. I've also seen massive MMR swings between games, I'd just assume Riot implemented some (very poorly designed) MMR reset, where people in all of Diamond are essentially assumed to be of equal skill. In general, almost all games I've been watching have insanely lopsided teams where duos with high MMR are being put against people playing fill roles and lower MMR. Sometimes, two duos are up against no duos, and that's just stupid. | ||
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