[Patch 7.14] Kayn General Discussion - Page 9
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JimmiC
Canada22817 Posts
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VayneAuthority
United States8983 Posts
On July 22 2017 00:46 GrandInquisitor wrote: Yeah, VA is the real well-adjusted poster on this forum, as we all know. It's no secret that this forum overreacts constantly. People claimed release Duskblade was so broken OP that even AP champs would build it. Jungle timers were supposed to ruin the game - that is, whatever game was left to be ruined after trinkets destroyed it first. So when I read stuff like: I mean, yeah, I don't think it'll be magically perfect the first day of preseason, but I certainly have more faith in the developers of a game that has kept everyone playing for almost a decade, than this forum and its hilarious track record. Your post is really confusing because 99.95% of the content is available in the store. Three skins that require "whale" purchases doesn't really seem like destroying the soul of the game. This isn't Overwatch, where you have no choice but to buy crates, or TF2, where every Unusual cost at least $250 in keys. The loot-exclusive skins aren't even the best ones for their champions. yea but you're also the guy that will claim hotfixing singed at 55% winrate while leaving cho'gath at his 57% winrate is perfectly fine and riot made an excellent decision and is the best company of all time. So yea nobody really takes you and your new shill bud seriously. this forum is dead enough as it is, we don't need everybody singing kumbaya in here and praising lord riot. People like controversy, not just agreeing with everything they do. | ||
JimmiC
Canada22817 Posts
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dsyxelic
United States1417 Posts
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cLutZ
United States19574 Posts
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JimmiC
Canada22817 Posts
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Frolossus
United States4779 Posts
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iCanada
Canada10660 Posts
Rune pages practically worthless in update. Not even convenient because like masteiew you probably have a different optimal path pending opponent regardless. So like.... having more rune pages is something you'll only do if you are new / trash and don't care. Creates kind of an inverse spread of runepage ownership vs need/want for rune pages. | ||
Numy
South Africa35471 Posts
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cLutZ
United States19574 Posts
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Numy
South Africa35471 Posts
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cLutZ
United States19574 Posts
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Numy
South Africa35471 Posts
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cLutZ
United States19574 Posts
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geript
10024 Posts
Since I've been leveling a second account; I remembered how much advantage runes are. At one point I remember doing the math on the gold value of a rune set (iirc the average being 1300-1800). | ||
nafta
Bulgaria18893 Posts
On July 22 2017 07:50 Numy wrote: 99.9% of people didn't own enough runes to change things around or even bother anyway... It is the same as jungle timers. You could have very big advantages in the game by using them but the vast majority of people didn't. Summoner spells should be the next step after a while. | ||
PrinceXizor
United States17713 Posts
On July 22 2017 18:21 nafta wrote: It is the same as jungle timers. You could have very big advantages in the game by using them but the vast majority of people didn't. Summoner spells should be the next step after a while. It's a bit different than jungle timers. because timers is something that you can start doing on the fly . With runes they are inherently super limited because you can't make your page in champ select. So you get punished for having specific matchup and team comp specific rune pages because you have no idea what you are going to run into when you hit queue. So you end up with generic "vs Phys, Vs Magic, vs Tank" etc rune pages. That have little nuance, and you arent rewarded for learning that nuance. The solution to that isn't remove them though. it's to allow customized pages during champ select, so you can garner a bigger advantage based on game knowledge with your rune customization. But a complete set of runes is incredibly prohibitive. and the added time in champ select is something they try to desperately avoid whenever they can. even at the cost of in game experience and meta-game experience. Though removing the stat based system for unique effects is something that can be significantly more interesting and impactful. But uh... the stuff they've released or spoiled, has been pretty uninspiring, like the overcharge "extra CDR goes to offense". The overheal thing, healing on your champ over max HP converts fractionally to a shield, is at least interesting, and has some cool synergy with stuff like mundo. But those seem to be the minority. and it looks like we'll be getting stuff that just mixes stats around and adds damage much more than stuff that alters the way your spells work. I was hoping more Diablo3 ability modifiers and less diablo 3 item affixes. | ||
DarkCore
Germany4194 Posts
Personally I always found it dumb that you had to buy the rune pages and couldn't edit in champ select, but it's true that it would make the select even longer, which no one wants. | ||
geript
10024 Posts
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Jek
Denmark2771 Posts
On July 21 2017 23:19 Gahlo wrote: I particularly love when they use that excuse and are so flagrant they feed hard enough to lose it. This has to be the best post in several general discussion threads in ages. | ||
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