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[Patch 7.4] Lethality Nerfs General Discussion

Forum Index > LoL General
Post a Reply
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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
February 22 2017 23:15 GMT
#1
Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.

Non-League of Legends discussion should go in the LiquidLegends Lounge.

Certain topics are blacklisted from LoL General Discussion and they include:
  • "Elo hell"
  • The Tribunal
  • Bans, either from TL.net or LoL

Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.

Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.

There is no new champion this patch.

Patch 7.4: Live on Feb. 23rd, 2017

+ Show Spoiler [Previous GD Threads & Patch Notes] +
Patch 7.3 Sandbox General Discussion
Patch 7.2 Warwick Rework General Discussion
Patch 7.1 Welcome to Season 7 General Discussion
Patch 6.24 Camille General Discussion
Patch 6.23 Replays are Here General Discussion
Patch 6.22 Pre-Season 7 General Discussion
Patch 6.21 End of Season 6 General Discussion
Patch 6.20 Ivern General Discussion
Patch 6.19 Reverted Kog'Maw General Discussion
Patch 6.18 9th Rek'Sai Nerf General Discussion
Patch 6.17 8th Rek'Sai Nerf General Discussion
Patch 6.16 Kled General Discussion
Patch 6.15 Corki Worlds Buff General Discussion
Patch 6.14 What is Ryze General Discussion
Patch 6.13 Tastes Like Purple General Discussion
Patch 6.12 ARAM is Alive General Discussion
Patch 6.11 Meeeeee-ow! General Discussion
Patch 6.10 Aerodactyl General Discussion
Patch 6.9 Midseason General Discussion
Patch 6.8 Rumble Jungle General Discussion
Patch 6.7 Almost Outrageous General Discussion
Patch 6.6 Dragon Starsurge Z General Discussion
Patch 6.5 Less Naut-y Things General Discussion
Patch 6.4 Ammo for Everyone General Discussion
Patch 6.3 Everyone is Zed General Discussion
Patch 6.2 General Discussion
Patch 6.1 General Discussion
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
lilwisper
Profile Joined April 2010
United States2515 Posts
February 22 2017 23:27 GMT
#2
I don't know if I agree w/ changing LW to be built from a sword. So many things already build from a sword, and pickaxe loses out on use.
Kaneh
Profile Joined April 2009
Canada737 Posts
February 22 2017 23:29 GMT
#3
pickaxe should build out of longsword. problem solved :^)
lilwisper
Profile Joined April 2010
United States2515 Posts
February 22 2017 23:32 GMT
#4
On February 23 2017 08:29 Kaneh wrote:
pickaxe should build out of longsword. problem solved :^)


It works for the defensive items. I wouldn't mind it to be honest. Blasting wand would have to get the same treatment though.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2017-02-23 00:04:40
February 22 2017 23:42 GMT
#5
Fuck up with masteries, hit Maokai himself?
Good track record for these priorities.

(Plus removing the ability to snipe these pesky people running with 10 HP is a travesty, I'm telling you!)
Cant take LMS hipsters serious.
Sent.
Profile Joined June 2012
Poland9331 Posts
February 22 2017 23:57 GMT
#6
REMOVED FAT SAPLINGS Saplings no longer deal damage when they land (they still draw jungle monster aggro)


Ffs they're removing sapling touchdown kills. First they say they want to make tank kits deeper in the upcoming tank update and then they proceed to make Maokai even more braindead by removing the ability to make plays with saplings. Why can't they just nerf his ult or passive slightly so he won't outperform tanky tops not named Nautlius or Poppy so hard in teamfights?

I know landing saplings didn't do much damage but my problem is with making an already simple champion even simpler.
You're now breathing manually
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2017-02-23 00:06:15
February 23 2017 00:05 GMT
#7
It actually removes the possibility to one-shot ranged minions with maxed out saplings, since they didn't move the damage back onto the explosion. It doesn't matter as much since he tends to max q now, but still.
Cant take LMS hipsters serious.
Gahlo
Profile Joined February 2010
United States35174 Posts
February 23 2017 00:34 GMT
#8
On February 23 2017 08:32 lilwisper wrote:
Show nested quote +
On February 23 2017 08:29 Kaneh wrote:
pickaxe should build out of longsword. problem solved :^)


It works for the defensive items. I wouldn't mind it to be honest. Blasting wand would have to get the same treatment though.

Amp Tome already has crazy recipe variance, even more so than Longsword. There's no item that Blasting Wand builds into that doesn't have an Amp Tome in it outside of Rageblade. It's kind of why IE is such a shit item to build. It has a bunch of very boring pieces that don't do a lot for you until you put it all together.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
February 23 2017 05:41 GMT
#9
On February 23 2017 08:57 Sent. wrote:
Show nested quote +
REMOVED FAT SAPLINGS Saplings no longer deal damage when they land (they still draw jungle monster aggro)


Ffs they're removing sapling touchdown kills. First they say they want to make tank kits deeper in the upcoming tank update and then they proceed to make Maokai even more braindead by removing the ability to make plays with saplings. Why can't they just nerf his ult or passive slightly so he won't outperform tanky tops not named Nautlius or Poppy so hard in teamfights?

I know landing saplings didn't do much damage but my problem is with making an already simple champion even simpler.

I am now imagining a Maokai montage centered around hitting people with E and calling it "making plays".
What fun is it being cool if you can’t wear a sombrero?
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
February 23 2017 12:33 GMT
#10
Oh God. If the Doran's Shield change + Show Spoiler +
Total cost lowered from 450 to 400
Health increased from 80 to 100.
Health regen changed from [6 health per 5 seconds] to [100% base health regen]
[new] UNIQUE Passive: Gain an additional 200% Base Health Regen Health for 10 seconds after taking damage from an enemy champion.
[new] Passive: Deal 5 bonus physical damage to minions.
[removed] UNIQUE Passive: Blocks 8 damage from single target attacks and spells from champions.
on PBE goes through Heimerdinger is going to be so stupid.
It's Elo not ELO - Every statiscian playing League
DarkCore
Profile Joined March 2011
Germany4194 Posts
February 23 2017 13:03 GMT
#11
That new Doran's Shield looks like a mini Spectre's Cowl, have a feeling we're going to see it being run in mid lane on champs like Kata. Idk why Riot thinks the item needed to be changed in a meta where the likes of Mao, Poppy and Naut are already strong.

Fuck up with masteries, hit Maokai himself?


That's pretty much spot on imo. Mao was fine until the new masteries this season and the lethality changes, also sapling changes are hilariously unnecessary.
Fixed a bug where LeBlanc could lose
VayneAuthority
Profile Joined October 2012
United States8983 Posts
February 23 2017 14:43 GMT
#12
ew I hate that doran shield change. Looked great until I saw the passive removed, which is literally the only reason you ever niche buy it top for stuff like nasus vs jayce, kennen, etc to mitigate their autos early.

I have absolutely no idea how you get by in those lanes now if that goes through
I come in for the scraps
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2017-02-23 15:11:36
February 23 2017 15:07 GMT
#13
they already announced mao will be reworked with mid season tank update so those nerfs are just temporary fix
lilwisper
Profile Joined April 2010
United States2515 Posts
February 23 2017 16:26 GMT
#14
On February 23 2017 21:33 Jek wrote:
Oh God. If the Doran's Shield change + Show Spoiler +
Total cost lowered from 450 to 400
Health increased from 80 to 100.
Health regen changed from [6 health per 5 seconds] to [100% base health regen]
[new] UNIQUE Passive: Gain an additional 200% Base Health Regen Health for 10 seconds after taking damage from an enemy champion.
[new] Passive: Deal 5 bonus physical damage to minions.
[removed] UNIQUE Passive: Blocks 8 damage from single target attacks and spells from champions.
on PBE goes through Heimerdinger is going to be so stupid.


It would be funny seeing Heimer healing at Mundo's rate.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
February 23 2017 17:55 GMT
#15
--- Nuked ---
Alaric
Profile Joined November 2009
France45622 Posts
February 23 2017 18:49 GMT
#16
It's a small tap hoping it'll make the truck hurt less then. Don't go around reworking my old school champs, losing the sapling snipes is already flavour fail :f
Cant take LMS hipsters serious.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
February 23 2017 19:55 GMT
#17
I must be missing something here, but: why does everyone say that ADCs are in a bad spot when teams routinely draft 3 ADC comps with no tanks?

Sure, bot lane ADC doesn't have a lot of variety, but that has always been true since the dawn of man. What I mean is, if this really were a bad ADC meta, why are we seeing so much Graves jungle / Corki mid?

What fun is it being cool if you can’t wear a sombrero?
Gahlo
Profile Joined February 2010
United States35174 Posts
February 23 2017 20:27 GMT
#18
On February 23 2017 21:33 Jek wrote:
Oh God. If the Doran's Shield change + Show Spoiler +
Total cost lowered from 450 to 400
Health increased from 80 to 100.
Health regen changed from [6 health per 5 seconds] to [100% base health regen]
[new] UNIQUE Passive: Gain an additional 200% Base Health Regen Health for 10 seconds after taking damage from an enemy champion.
[new] Passive: Deal 5 bonus physical damage to minions.
[removed] UNIQUE Passive: Blocks 8 damage from single target attacks and spells from champions.
on PBE goes through Heimerdinger is going to be so stupid.

It would also be definitively worse on Riven in the rare occasion that she needs it.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2017-02-23 21:09:49
February 23 2017 20:41 GMT
#19
Nvm I'm dumb
Carrilord has arrived.
cLutZ
Profile Joined November 2010
United States19574 Posts
February 23 2017 21:51 GMT
#20
On February 24 2017 04:55 GrandInquisitor wrote:
I must be missing something here, but: why does everyone say that ADCs are in a bad spot when teams routinely draft 3 ADC comps with no tanks?

Sure, bot lane ADC doesn't have a lot of variety, but that has always been true since the dawn of man. What I mean is, if this really were a bad ADC meta, why are we seeing so much Graves jungle / Corki mid?



Because:

#1. Corki is not an ADC anymore. He is a traditional midlane caster.
#2. Graves is not an ADC anymore. He is a traditional jungle AD bruiser with slightly higher range.
#3. The popular botlane "AD" champions are utility-focused, and 2/3 (Jihn/Varus) are also more caster than auto-attack champions. (3/4 if you include Ezreal)

If people were going Jungle Twitch, Mid Ashe, Botlane Vayne/Cait/Sivir, your rebuttal would make sense. As is, its just you categorizing champions incorrectly.
Freeeeeeedom
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