• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:46
CET 12:46
KST 20:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League64Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Rollback Netcode in Brood War Do we even care about balance? [Recap] 0-6 Defeat for Mong's Team Bot on ladder Young Players Tournament Announced by SOOP
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7907 users

[Patch 6.17] 8th Rek'Sai Nerf General Discussion - Page 3

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 5 6 Next All
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
August 24 2016 19:25 GMT
#41
I wonder what the "physical rewards" for the Challenger players is going to be.
What fun is it being cool if you can’t wear a sombrero?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 24 2016 19:49 GMT
#42
BJs
Carrilord has arrived.
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2016-08-24 20:33:20
August 24 2016 20:16 GMT
#43
On August 24 2016 23:27 Slusher wrote:
The Vi change on Q knockback might seem weird, but it's actually the result of Riot reaching out to otp Vi player Super Metroid. He's a west coast player, and he has been complaining that since the server move his old BnB combo of Q>auto>E>Ult went from being garunteed to having to get lucky. He's been saying for a long time that this buff along with Gragas and Reksai being not so OP is all she needed, this patch seems to address those issues.

Show nested quote +
On August 24 2016 21:11 Alaric wrote:
The knock-up duration wasn't per level, but depending on the charge time before dashing iirc.


The confusion here is that Q never listed the duration of the knockback, it was actually unknown. There is conflicting information between the patchnotes and Vi's designer. When Gypsylord messaged Metroid to ask him about Vi buffs, Metroid asked him how the knockback worked and he was told it was .5 seconds period (no variation like listed in the notes).

Here is where I get a little unsure of what was actually changed, Metroid said if he could have 1 buff it would be to extend the knockback so he could execute his old BnB combo, that had a 100% execution rate when west coast ping was the best ping. Gypsylord responded that he felt this buff was too much, and that it probably wouldn't happen, he instead said he would ask the dev team to up the refresh time(client to server check) on Vi's knockup, thinking perhaps this would increase consistency on being able to do the combo or not.

So he's Gypsylord was either wrong on the duration of the old knockup, or he changed his mind on just flat buffing the knockup, but I am sure it is intended as a buff at all levels as I would expect their QA team to try executing the combo at faked ping, but it's riot so who knows lol.

UPDATE:
apparently the knockup was .5 static, however the standard server check rate allowed for a variation of .5-.75, in other words it was a completely random variable, the ability has been buffed to .7 as well as having a flag to refresh the status with the server at a higher rate, to make it as consistently .7 as possible barring players with super bad ping etc. With this buff in place the Vi Q>auto>e>ult combo should be guaranteed before the player is able to flash/react.


Mind you, that combo is basically the only one she has that let's her do burst damage (as her W passive will proc on the E AA reset, letting the ult do even more damage), and if some dumb player lets you straight up walk into them with a fully charged Q, or even Flash-Q > Auto > E AA reset > ult and not flash themselves or use their CC on you, they deserve to get blown up.

Edit:

As for the discussion about top tier junglers right now, Rek'Sai and Gragas were the best due to being able to sustain through the jungle with their kit (Rek'Sai burrow regen, Gragas passive) along with having decent clear speeds (her Qs and W, all of his abilities doing an AoE damage). Rek'Sai will still be picked because the tremorsense passive is too strong for competitive, and Gragas might be picked for team comps that need someone to disengage/single out targets with his ult for a peel or protect the ADC comp, which we've seen some teams do in LCS, LPL, and LCK. Elise and Nidalee will probably still be picked for early game ganks (Elise w/ her cocoon, Nidalee's burst damage if she lands a spear), and I don't know if you can nerf them any more without just making them unplayable, seeing as they've had a lot of nerfs in the past to get them here.

Kindred will always be hovering near the top of possible "new meta" junglers because if her numbers ever get too good, she can wave clear super fast and just turn into another carry that is hard to disrupt and provides artificial tankiness in the form of her ult. And the issue with Hecarim is he needs level 6 and a lot more gold than most junglers to get rolling due to TF being so strong on him. But with the new "standard" of few lane swaps and laning phases lasting to the 10-15 minute mark, it might be enough time for him to farm up most of a TF and still be relevant for the first couple team fights.

Vi, Pantheon, Graves, Diana (especially with her E buff), Lee (because of the Insec kick), and J4 are probably hovering in the same area as Kindred. But basically all these champs have some weakness (Vi can't get out when she goes in, Panth ult falls off late game, Graves needs ADC-tier gold to be strong late, Diana needs 8 items to be truly deadly, Lee and J4 fall off hard late game) that prevent them from being meta right now.

Personally, the most likely "non-meta" junglers that I see becoming meta are Vi, Diana, and J4, all because they carry the Ori ball really, really well, and her ult buff is pretty huge, especially when you consider she tends to build Athenes/Morellos first item. Having her ult be up for basically every team fight starting at one 20% CDR item by level 6 is insane. For arguement's sake, imagine a team comp of Rumble top, one of these 3 junglers, and Ori mid. The wombo combo is insane.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2016-08-24 20:34:25
August 24 2016 20:23 GMT
#44
yea dog I know how Vi works, I was just posting in responce to the theory that this wasn't a straight buff, or that it wasn't relevant to what she needs that you put on page 1. it's a good buff, it is different than old Gragas FLash E in a multitude of ways (e being instant cast being the biggest). Hitting a full charge Q virtually requires flash in almost all situations vs. not Bronze players, and if you don't have q charged this combo isn't 1 shotting anyway.
Carrilord has arrived.
Alaric
Profile Joined November 2009
France45622 Posts
August 24 2016 20:49 GMT
#45
And you need to go full glass-cannon for it to kill, at least until your 3rd item (past warrior+triforce or something).
Cant take LMS hipsters serious.
General_Winter
Profile Joined February 2011
United States719 Posts
August 24 2016 21:36 GMT
#46
On champion gg the JGs with the best win rates are all odd picks like skarner or Kogmaw or Ap picks like Sol or fiddle. (I actually like sol a lot if your team helps you ward for the first few levels).

Think any of these guys have what it takes for the big time?
iCanada
Profile Joined August 2010
Canada10660 Posts
August 24 2016 22:06 GMT
#47
On August 25 2016 06:36 General_Winter wrote:
On champion gg the JGs with the best win rates are all odd picks like skarner or Kogmaw or Ap picks like Sol or fiddle. (I actually like sol a lot if your team helps you ward for the first few levels).

Think any of these guys have what it takes for the big time?


No. They require too many resources / enemy mistakes to flourish in pro.

They are good soloqueue picks though.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2016-08-24 22:18:06
August 24 2016 22:08 GMT
#48
I don't think the jungle tier list for competitive was changed at all by this patch except moving Gragas to the bottom of top tier, and moving everyone below him 1 slot up.

Vi's buff is good, but like you said she is too one dimensional to ever be good without overtuned damage numbers that let her build tank items.

Jarvan farms too slow, a lot of people will say well he has great level 2 ganks that are a lot easier to land in solo and you can snowball off of that, I think that is only kind of true this season. There's just so much gold to be had if you play one of the multitude of junglers that can one combo camps at full health, it gives you so much more oppertunity to keep your team in the game if you can just out gold everyone in it while controlling the river because you have so much free time. Sometimes you might get that level 2 gank for your mid lane Ori and it ends up shes not that great so she loses anyway, but it's too late, you already made the choice not to invest in yourself before the game started by picking a slow farmer.

You can win in solo with almost anything if you are good enough or improving enough to outplay your current rank, but being able to flash farm jungle camps will let you hit your power spikes and earn objectives for your team on a more consistant basis than hoping your top laner follows up on your flash e>q or even just is able to control his lane with the bonus gold he gets if the gank works.
Carrilord has arrived.
iCanada
Profile Joined August 2010
Canada10660 Posts
August 25 2016 00:54 GMT
#49
Weird question...

Has LoL's patcher been kicking the shit out of anyone else's CPU recently?

I have an i7-4770 with hyperthreading turned off for work applications, and this Patch is literally maxing out half my cores.

o.O

Would turning Hyperthreading back on make that much of a difference? Strange.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2016-08-25 01:01:35
August 25 2016 01:00 GMT
#50
On August 25 2016 09:54 iCanada wrote:
Weird question...

Has LoL's patcher been kicking the shit out of anyone else's CPU recently?

I have an i7-4770 with hyperthreading turned off for work applications, and this Patch is literally maxing out half my cores.

o.O

Would turning Hyperthreading back on make that much of a difference? Strange.

Dont know if it's the same in NA, but on EUNE there's a notification about patching issues for some players which should be resolved later today.
It's Elo not ELO - Every statiscian playing League
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
August 25 2016 21:58 GMT
#51
I have a Swain question. On Champion.gg the most common skill order is q > w > e. E only gives dmg now with the flat 205 dmg increase. Maxing W gives a lnger root duration and seems better to me. Any thoughts?
MuddyJam
Profile Joined September 2014
535 Posts
August 25 2016 22:23 GMT
#52
On August 25 2016 05:16 Kinie wrote:

Personally, the most likely "non-meta" junglers that I see becoming meta are Vi, Diana, and J4, all because they carry the Ori ball really, really well, and her ult buff is pretty huge, especially when you consider she tends to build Athenes/Morellos first item. Having her ult be up for basically every team fight starting at one 20% CDR item by level 6 is insane. For arguement's sake, imagine a team comp of Rumble top, one of these 3 junglers, and Ori mid. The wombo combo is insane.


wut,
Orianna is not coming back to competitive any time soon so the point it null.
In competitive team don't tf very much, and at lvl 6 orianna with no AP is not doing much damage outside of ult. At at high level of play teams won't bunch up very much for those shockwaves. Why would you ever pick orianna over say viktor?
lol is more complex than my mashing together wombo combos.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
August 25 2016 23:57 GMT
#53
--- Nuked ---
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-08-26 21:13:25
August 26 2016 21:09 GMT
#54
lmao
General_Winter
Profile Joined February 2011
United States719 Posts
August 27 2016 03:18 GMT
#55
That's really good. Lol
Gahlo
Profile Joined February 2010
United States35174 Posts
August 27 2016 14:33 GMT
#56
I'd surrender right then and there.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
August 27 2016 14:41 GMT
#57
There really needs to be a "tactical mastermind genius wonder" honor.
It's Elo not ELO - Every statiscian playing League
JazVM
Profile Joined October 2012
Germany1196 Posts
August 29 2016 09:01 GMT
#58
Does anyone know on which patch worls will be played? Is it this one?
mind mind mind mind mind mind
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
August 29 2016 13:54 GMT
#59
No, I think Worlds will be on 6.17 or 6.18 (but without Kled and Yorick). Probably the biggest changes will be the Rek'Sai E/R cooldown nerf and the Gragas R travel time nerf, which will shake up the jungle a bit.
What fun is it being cool if you can’t wear a sombrero?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 29 2016 14:21 GMT
#60
According to Scarra the next patch will be very small and will be the patch worlds is played on with Yorick disabled.
Carrilord has arrived.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
19:00
Weekly #152 (SHIN Mod Edition)
ByuN vs PercivalLIVE!
herO vs Shameless
CranKy Ducklings173
SHIN 27
CranKy Ducklings SOOP12
LiquipediaDiscussion
FEL
19:00
ScienceCraft - Day 2
IndyStarCraft 322
RotterdaM274
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 412
IndyStarCraft 322
RotterdaM 274
SHIN 27
Classic 6
StarCraft: Brood War
Britney 45229
Shuttle 13346
Bisu 2682
BeSt 1290
firebathero 1035
Horang2 898
FanTaSy 752
Hyuk 569
EffOrt 295
Stork 266
[ Show more ]
Mind 201
Last 156
Light 124
Killer 112
ggaemo 90
Hyun 90
Pusan 74
Movie 65
Bonyth 63
Barracks 50
Mong 41
ToSsGirL 35
Shinee 33
Bale 29
Sexy 29
scan(afreeca) 26
Aegong 25
sorry 23
Hm[arnc] 22
zelot 21
Noble 16
yabsab 16
soO 13
Shine 11
Sacsri 10
Dota 2
Gorgc15111
XcaliburYe139
Counter-Strike
allub325
x6flipin286
Other Games
singsing1390
B2W.Neo1376
DeMusliM32
Organizations
Counter-Strike
PGL16043
Other Games
gamesdonequick1294
StarCraft: Brood War
UltimateBattle 13
lovetv 8
[ Show 12 non-featured ]
StarCraft 2
• LUISG 42
• Adnapsc2 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1942
• WagamamaTV417
Upcoming Events
Replay Cast
11h 14m
WardiTV Weekly
1d
IntoTheTV X SOOP
1d 23h
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
5 days
GSL
5 days
Epic.LAN
5 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.