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[Patch 6.10] Aerodactyl General Discussion - Page 25

Forum Index > LoL General
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HazMat
Profile Blog Joined October 2009
United States17077 Posts
Last Edited: 2016-05-31 22:55:02
May 31 2016 22:54 GMT
#481
On May 31 2016 21:56 GrandInquisitor wrote:
Show nested quote +
On May 31 2016 07:27 HazMat wrote:
I miss when the game was about getting a gold lead through dragons/buff control and using proper warding/dewarding to take map control and push that into a win. A lot of people feel this way. I'm glad others can enjoy the game as it is though.

Yeah, this is called "when league of legends was total ass". First blood -> dragon -> every lane is now up in gold -> supports buy nothing but wards -> team that's behind is choked out for the rest of the game. That was an absolutely horrible meta and the fact that you're defending it is kind of proof that people have no fucking clue what's good for this game.

Show nested quote +
On May 31 2016 21:24 Hider wrote:
It's actually possible that if it came out in today's world it would have done a bit better than when it came out since PC market has been surging reasonably well. Add in different pricing model and we could have a genre revival.


I don't agree. I think it did well to come out before the MOBA-surgence. It came out at a time where there was no other competitive games, and thus it faced almost no competition. The decline from late 2011, however, showed that it couldn't match up against its competition. Gamers simply found CS, LOL and DOTA to be more fun.


Many people have theories as to why Starcraft is daed gaem but I think it's pretty simple, and your post implies it too: it's designed as a game that can't be played with friends. That just doesn't really cut it any more. Every single of the "big games" is a multiplayer experience with friends. The number of ranked players according to op.gg increased 20% this season after Riot introduced dynamic queue.

I have no fucking clue what's good for the game? I have a preference for how the game used to be, that doesn't make me clueless. I respect that you may enjoy the game more now, as I said, but for me and a lot of other veteran players, this game has gone to shit and we'd rather just be playing something else. Watching the round table dynamic queue discussion, and reading Riot's new dynamic queue changes, only solidifies my opinion that the new people at Riot has no fucking idea what made so many people enjoy League in the first place. People can bitch about solo queue all they want (my team holds me back from getting challenger!!!), it's what a handful of people spent their time playing, and it's also where many talented players and streamers were discovered.

And there's no more arranged 5's ranked? How will up and coming teams practice 5v5s outside of scrims?
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
iCanada
Profile Joined August 2010
Canada10660 Posts
May 31 2016 22:56 GMT
#482
Dynamic queueing into random masters players.

Kappa.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
May 31 2016 22:58 GMT
#483
yet another video where riot makes even more broken promises hehe xd
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Frolossus
Profile Joined February 2010
United States4779 Posts
Last Edited: 2016-05-31 23:04:56
May 31 2016 23:00 GMT
#484
On June 01 2016 07:49 NeoIllusions wrote:
Non-ranked draft mode has been pretty off for me the past two days. I'm diamond and I've been getting plenty of sub level 30 players. idk if rito changed anything but it's making for some shitty games.

i'm gonna say that i've seen it a bit too. however i am aware that smurfs can hit high normal draft mmr really easily.



On June 01 2016 07:54 HazMat wrote:
Show nested quote +
On May 31 2016 21:56 GrandInquisitor wrote:
On May 31 2016 07:27 HazMat wrote:
I miss when the game was about getting a gold lead through dragons/buff control and using proper warding/dewarding to take map control and push that into a win. A lot of people feel this way. I'm glad others can enjoy the game as it is though.

Yeah, this is called "when league of legends was total ass". First blood -> dragon -> every lane is now up in gold -> supports buy nothing but wards -> team that's behind is choked out for the rest of the game. That was an absolutely horrible meta and the fact that you're defending it is kind of proof that people have no fucking clue what's good for this game.

On May 31 2016 21:24 Hider wrote:
It's actually possible that if it came out in today's world it would have done a bit better than when it came out since PC market has been surging reasonably well. Add in different pricing model and we could have a genre revival.


I don't agree. I think it did well to come out before the MOBA-surgence. It came out at a time where there was no other competitive games, and thus it faced almost no competition. The decline from late 2011, however, showed that it couldn't match up against its competition. Gamers simply found CS, LOL and DOTA to be more fun.


Many people have theories as to why Starcraft is daed gaem but I think it's pretty simple, and your post implies it too: it's designed as a game that can't be played with friends. That just doesn't really cut it any more. Every single of the "big games" is a multiplayer experience with friends. The number of ranked players according to op.gg increased 20% this season after Riot introduced dynamic queue.

I have no fucking clue what's good for the game? I have a preference for how the game used to be, that doesn't make me clueless. I respect that you may enjoy the game more now, as I said, but for me and a lot of other veteran players, this game has gone to shit and we'd rather just be playing something else. Watching the round table dynamic queue discussion, and reading Riot's new dynamic queue changes, only solidifies my opinion that the new people at Riot has no fucking idea what made so many people enjoy League in the first place. People can bitch about solo queue all they want (my team holds me back from getting challenger!!!), it's what a handful of people spent their time playing, and it's also where many talented players and streamers were discovered.

And there's no more arranged 5's ranked? How will up and coming teams practice 5v5s outside of scrims?

old 5s system was so bad. matchmaking pool was too small so my gold-plat team got shat on multiple times by d1/CS level teams(including your premade a few times).
if a team placed badly you could just disband and reseed. i was on probably 6-7 teams during the life span of the system and even at the member cap it was impossible to consistently pull 5 people to play games most nights cause most would have jobs or other obligations.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
May 31 2016 23:16 GMT
#485
On June 01 2016 08:00 Frolossus wrote:
Show nested quote +
On June 01 2016 07:49 NeoIllusions wrote:
Non-ranked draft mode has been pretty off for me the past two days. I'm diamond and I've been getting plenty of sub level 30 players. idk if rito changed anything but it's making for some shitty games.

i'm gonna say that i've seen it a bit too. however i am aware that smurfs can hit high normal draft mmr really easily.



Show nested quote +
On June 01 2016 07:54 HazMat wrote:
On May 31 2016 21:56 GrandInquisitor wrote:
On May 31 2016 07:27 HazMat wrote:
I miss when the game was about getting a gold lead through dragons/buff control and using proper warding/dewarding to take map control and push that into a win. A lot of people feel this way. I'm glad others can enjoy the game as it is though.

Yeah, this is called "when league of legends was total ass". First blood -> dragon -> every lane is now up in gold -> supports buy nothing but wards -> team that's behind is choked out for the rest of the game. That was an absolutely horrible meta and the fact that you're defending it is kind of proof that people have no fucking clue what's good for this game.

On May 31 2016 21:24 Hider wrote:
It's actually possible that if it came out in today's world it would have done a bit better than when it came out since PC market has been surging reasonably well. Add in different pricing model and we could have a genre revival.


I don't agree. I think it did well to come out before the MOBA-surgence. It came out at a time where there was no other competitive games, and thus it faced almost no competition. The decline from late 2011, however, showed that it couldn't match up against its competition. Gamers simply found CS, LOL and DOTA to be more fun.


Many people have theories as to why Starcraft is daed gaem but I think it's pretty simple, and your post implies it too: it's designed as a game that can't be played with friends. That just doesn't really cut it any more. Every single of the "big games" is a multiplayer experience with friends. The number of ranked players according to op.gg increased 20% this season after Riot introduced dynamic queue.

I have no fucking clue what's good for the game? I have a preference for how the game used to be, that doesn't make me clueless. I respect that you may enjoy the game more now, as I said, but for me and a lot of other veteran players, this game has gone to shit and we'd rather just be playing something else. Watching the round table dynamic queue discussion, and reading Riot's new dynamic queue changes, only solidifies my opinion that the new people at Riot has no fucking idea what made so many people enjoy League in the first place. People can bitch about solo queue all they want (my team holds me back from getting challenger!!!), it's what a handful of people spent their time playing, and it's also where many talented players and streamers were discovered.

And there's no more arranged 5's ranked? How will up and coming teams practice 5v5s outside of scrims?

old 5s system was so bad. matchmaking pool was too small so my gold-plat team got shat on multiple times by d1/CS level teams(including your premade a few times).
if a team placed badly you could just disband and reseed. i was on probably 6-7 teams during the life span of the system and even at the member cap it was impossible to consistently pull 5 people to play games most nights cause most would have jobs or other obligations.

Yeah I agree it wasn't perfect, but I feel like they could have tweeked with it a bit rather than making everything into 1 queue, and getting completely rid of a 5v5 queue for high Diamond players. Honestly my dynamic queue times are really fucking long sometimes, up to 10+ minutes, even if it's just me or me + 1.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
iCanada
Profile Joined August 2010
Canada10660 Posts
May 31 2016 23:24 GMT
#486
On June 01 2016 08:16 HazMat wrote:
Show nested quote +
On June 01 2016 08:00 Frolossus wrote:
On June 01 2016 07:49 NeoIllusions wrote:
Non-ranked draft mode has been pretty off for me the past two days. I'm diamond and I've been getting plenty of sub level 30 players. idk if rito changed anything but it's making for some shitty games.

i'm gonna say that i've seen it a bit too. however i am aware that smurfs can hit high normal draft mmr really easily.



On June 01 2016 07:54 HazMat wrote:
On May 31 2016 21:56 GrandInquisitor wrote:
On May 31 2016 07:27 HazMat wrote:
I miss when the game was about getting a gold lead through dragons/buff control and using proper warding/dewarding to take map control and push that into a win. A lot of people feel this way. I'm glad others can enjoy the game as it is though.

Yeah, this is called "when league of legends was total ass". First blood -> dragon -> every lane is now up in gold -> supports buy nothing but wards -> team that's behind is choked out for the rest of the game. That was an absolutely horrible meta and the fact that you're defending it is kind of proof that people have no fucking clue what's good for this game.

On May 31 2016 21:24 Hider wrote:
It's actually possible that if it came out in today's world it would have done a bit better than when it came out since PC market has been surging reasonably well. Add in different pricing model and we could have a genre revival.


I don't agree. I think it did well to come out before the MOBA-surgence. It came out at a time where there was no other competitive games, and thus it faced almost no competition. The decline from late 2011, however, showed that it couldn't match up against its competition. Gamers simply found CS, LOL and DOTA to be more fun.


Many people have theories as to why Starcraft is daed gaem but I think it's pretty simple, and your post implies it too: it's designed as a game that can't be played with friends. That just doesn't really cut it any more. Every single of the "big games" is a multiplayer experience with friends. The number of ranked players according to op.gg increased 20% this season after Riot introduced dynamic queue.

I have no fucking clue what's good for the game? I have a preference for how the game used to be, that doesn't make me clueless. I respect that you may enjoy the game more now, as I said, but for me and a lot of other veteran players, this game has gone to shit and we'd rather just be playing something else. Watching the round table dynamic queue discussion, and reading Riot's new dynamic queue changes, only solidifies my opinion that the new people at Riot has no fucking idea what made so many people enjoy League in the first place. People can bitch about solo queue all they want (my team holds me back from getting challenger!!!), it's what a handful of people spent their time playing, and it's also where many talented players and streamers were discovered.

And there's no more arranged 5's ranked? How will up and coming teams practice 5v5s outside of scrims?

old 5s system was so bad. matchmaking pool was too small so my gold-plat team got shat on multiple times by d1/CS level teams(including your premade a few times).
if a team placed badly you could just disband and reseed. i was on probably 6-7 teams during the life span of the system and even at the member cap it was impossible to consistently pull 5 people to play games most nights cause most would have jobs or other obligations.

Yeah I agree it wasn't perfect, but I feel like they could have tweeked with it a bit rather than making everything into 1 queue, and getting completely rid of a 5v5 queue for high Diamond players. Honestly my dynamic queue times are really fucking long sometimes, up to 10+ minutes, even if it's just me or me + 1.


Yup.

Dynamic Queue is stronk. If you told me low plat players would have longer than 5 minute queue times a year ago I would laugh at you. This morning my queue took 26 minutes for Jungle/mid.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
May 31 2016 23:27 GMT
#487
When I had 20+ min queue times in high diamond solo queue or with my top 5 ranked 3v3 team, I would stroke my ego and consider it a sacrifice for playing at a high level. Now I have the same queue time as a plat scrub without the gratification lmao.

I heard Overwatch is pretty fun guys!
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
May 31 2016 23:27 GMT
#488
On June 01 2016 07:38 MuddyJam wrote:
is pre lvl 30 draft mode fucked?
Past 5 odd games its been me plus a bunch of diamond players on either team

Welcome to the wonders of Smurf Island, hope you will enjoy your stay. Remember to take a look at The Statue of "Are runes really this fucking important?!" and try the national pastime, "smurf roulette".
It's Elo not ELO - Every statiscian playing League
HazMat
Profile Blog Joined October 2009
United States17077 Posts
May 31 2016 23:30 GMT
#489
On June 01 2016 08:27 Jek wrote:
Show nested quote +
On June 01 2016 07:38 MuddyJam wrote:
is pre lvl 30 draft mode fucked?
Past 5 odd games its been me plus a bunch of diamond players on either team

Welcome to the wonders of Smurf Island, hope you will enjoy your stay. Remember to take a look at The Statue of "Are runes really this fucking important?!" and try the national pastime, "smurf roulette".

Oh god, with how strong masteries are now I imagine that's almost as bad as no runes. At least you just need lvl 18 for Thunderlods/that one that gives you health.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Uldridge
Profile Blog Joined January 2011
Belgium5232 Posts
May 31 2016 23:33 GMT
#490
I think they could easily fix a whole bunch of problems for people getting matches not in their main role which prioritizes as follows:
A- Matches are found for primary role before secondary role --> Match found pops
B- Matches for primary aren't directly found, but for secondary are --> Match found pops by saying they found a match for your secondary role, and an estimate for howlong you should wait for your primary. Then you can choose to either take the match for your secondary role, or wait a bit longer.
This way you can always evaluate if you want to play or wait longer. I don't really see this would give rise to more dodging when you could throw people faster into the pool of people waiting for a match. The one "dodging" the secondary role, will be put on top of the secondary role pool, while his primary role pool diminshes.
The players where the dodge has happened, don't experience anything, because the queuesystem can virtually remember their queueueueueplaces (or would that cause too much stress on servers?)
Taxes are for Terrans
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
May 31 2016 23:53 GMT
#491
--- Nuked ---
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2016-06-01 00:13:53
June 01 2016 00:01 GMT
#492
I don't mind filling, just like now a days you can't fill cuz that just support.

I don't mind supporting even, just not every game. I'd support every 5 games or so if I had the option of just queuing that way. Same as before.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2016-06-01 00:07:13
June 01 2016 00:06 GMT
#493
On June 01 2016 08:24 iCanada wrote:
Show nested quote +
On June 01 2016 08:16 HazMat wrote:
On June 01 2016 08:00 Frolossus wrote:
On June 01 2016 07:49 NeoIllusions wrote:
Non-ranked draft mode has been pretty off for me the past two days. I'm diamond and I've been getting plenty of sub level 30 players. idk if rito changed anything but it's making for some shitty games.

i'm gonna say that i've seen it a bit too. however i am aware that smurfs can hit high normal draft mmr really easily.



On June 01 2016 07:54 HazMat wrote:
On May 31 2016 21:56 GrandInquisitor wrote:
On May 31 2016 07:27 HazMat wrote:
I miss when the game was about getting a gold lead through dragons/buff control and using proper warding/dewarding to take map control and push that into a win. A lot of people feel this way. I'm glad others can enjoy the game as it is though.

Yeah, this is called "when league of legends was total ass". First blood -> dragon -> every lane is now up in gold -> supports buy nothing but wards -> team that's behind is choked out for the rest of the game. That was an absolutely horrible meta and the fact that you're defending it is kind of proof that people have no fucking clue what's good for this game.

On May 31 2016 21:24 Hider wrote:
It's actually possible that if it came out in today's world it would have done a bit better than when it came out since PC market has been surging reasonably well. Add in different pricing model and we could have a genre revival.


I don't agree. I think it did well to come out before the MOBA-surgence. It came out at a time where there was no other competitive games, and thus it faced almost no competition. The decline from late 2011, however, showed that it couldn't match up against its competition. Gamers simply found CS, LOL and DOTA to be more fun.


Many people have theories as to why Starcraft is daed gaem but I think it's pretty simple, and your post implies it too: it's designed as a game that can't be played with friends. That just doesn't really cut it any more. Every single of the "big games" is a multiplayer experience with friends. The number of ranked players according to op.gg increased 20% this season after Riot introduced dynamic queue.

I have no fucking clue what's good for the game? I have a preference for how the game used to be, that doesn't make me clueless. I respect that you may enjoy the game more now, as I said, but for me and a lot of other veteran players, this game has gone to shit and we'd rather just be playing something else. Watching the round table dynamic queue discussion, and reading Riot's new dynamic queue changes, only solidifies my opinion that the new people at Riot has no fucking idea what made so many people enjoy League in the first place. People can bitch about solo queue all they want (my team holds me back from getting challenger!!!), it's what a handful of people spent their time playing, and it's also where many talented players and streamers were discovered.

And there's no more arranged 5's ranked? How will up and coming teams practice 5v5s outside of scrims?

old 5s system was so bad. matchmaking pool was too small so my gold-plat team got shat on multiple times by d1/CS level teams(including your premade a few times).
if a team placed badly you could just disband and reseed. i was on probably 6-7 teams during the life span of the system and even at the member cap it was impossible to consistently pull 5 people to play games most nights cause most would have jobs or other obligations.

Yeah I agree it wasn't perfect, but I feel like they could have tweeked with it a bit rather than making everything into 1 queue, and getting completely rid of a 5v5 queue for high Diamond players. Honestly my dynamic queue times are really fucking long sometimes, up to 10+ minutes, even if it's just me or me + 1.


Yup.

Dynamic Queue is stronk. If you told me low plat players would have longer than 5 minute queue times a year ago I would laugh at you. This morning my queue took 26 minutes for Jungle/mid.

I'm confused - I thought everyone understood that queue times was not because of Dynamic Queue, it's because of New Champion Select. If everyone put fill, Dynamic Queue times would be even faster than Solo Queue times.

As proof of this, support main queue times are much lower than they were last season.

Also I don't know what server you're on, but I queue jungle/mid at your MMR and have never had a queue time longer than 5 minutes.
What fun is it being cool if you can’t wear a sombrero?
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2016-06-01 00:14:34
June 01 2016 00:13 GMT
#494
On June 01 2016 09:06 GrandInquisitor wrote:
Show nested quote +
On June 01 2016 08:24 iCanada wrote:
On June 01 2016 08:16 HazMat wrote:
On June 01 2016 08:00 Frolossus wrote:
On June 01 2016 07:49 NeoIllusions wrote:
Non-ranked draft mode has been pretty off for me the past two days. I'm diamond and I've been getting plenty of sub level 30 players. idk if rito changed anything but it's making for some shitty games.

i'm gonna say that i've seen it a bit too. however i am aware that smurfs can hit high normal draft mmr really easily.



On June 01 2016 07:54 HazMat wrote:
On May 31 2016 21:56 GrandInquisitor wrote:
On May 31 2016 07:27 HazMat wrote:
I miss when the game was about getting a gold lead through dragons/buff control and using proper warding/dewarding to take map control and push that into a win. A lot of people feel this way. I'm glad others can enjoy the game as it is though.

Yeah, this is called "when league of legends was total ass". First blood -> dragon -> every lane is now up in gold -> supports buy nothing but wards -> team that's behind is choked out for the rest of the game. That was an absolutely horrible meta and the fact that you're defending it is kind of proof that people have no fucking clue what's good for this game.

On May 31 2016 21:24 Hider wrote:
It's actually possible that if it came out in today's world it would have done a bit better than when it came out since PC market has been surging reasonably well. Add in different pricing model and we could have a genre revival.


I don't agree. I think it did well to come out before the MOBA-surgence. It came out at a time where there was no other competitive games, and thus it faced almost no competition. The decline from late 2011, however, showed that it couldn't match up against its competition. Gamers simply found CS, LOL and DOTA to be more fun.


Many people have theories as to why Starcraft is daed gaem but I think it's pretty simple, and your post implies it too: it's designed as a game that can't be played with friends. That just doesn't really cut it any more. Every single of the "big games" is a multiplayer experience with friends. The number of ranked players according to op.gg increased 20% this season after Riot introduced dynamic queue.

I have no fucking clue what's good for the game? I have a preference for how the game used to be, that doesn't make me clueless. I respect that you may enjoy the game more now, as I said, but for me and a lot of other veteran players, this game has gone to shit and we'd rather just be playing something else. Watching the round table dynamic queue discussion, and reading Riot's new dynamic queue changes, only solidifies my opinion that the new people at Riot has no fucking idea what made so many people enjoy League in the first place. People can bitch about solo queue all they want (my team holds me back from getting challenger!!!), it's what a handful of people spent their time playing, and it's also where many talented players and streamers were discovered.

And there's no more arranged 5's ranked? How will up and coming teams practice 5v5s outside of scrims?

old 5s system was so bad. matchmaking pool was too small so my gold-plat team got shat on multiple times by d1/CS level teams(including your premade a few times).
if a team placed badly you could just disband and reseed. i was on probably 6-7 teams during the life span of the system and even at the member cap it was impossible to consistently pull 5 people to play games most nights cause most would have jobs or other obligations.

Yeah I agree it wasn't perfect, but I feel like they could have tweeked with it a bit rather than making everything into 1 queue, and getting completely rid of a 5v5 queue for high Diamond players. Honestly my dynamic queue times are really fucking long sometimes, up to 10+ minutes, even if it's just me or me + 1.


Yup.

Dynamic Queue is stronk. If you told me low plat players would have longer than 5 minute queue times a year ago I would laugh at you. This morning my queue took 26 minutes for Jungle/mid.

I'm confused - I thought everyone understood that queue times was not because of Dynamic Queue, it's because of New Champion Select. If everyone put fill, Dynamic Queue times would be even faster than Solo Queue times.

As proof of this, support main queue times are much lower than they were last season.

Also I don't know what server you're on, but I queue jungle/mid at your MMR and have never had a queue time longer than 5 minutes.


Usually my queue is 2 to 3 minutes.

But there are sometimes where it is hella long.

Dynamic queue times would be slower than soloqueue time. Much easier to fit a bunch of 1 single pieces together into a group of five than fit a bunch of 4s, 3s, together into a group of five. It is another bucket that you need to sort players by that just didn't exist before. It is just a longer algorithm to sort through these groups of players.

Obviously, role select makes the queue timer longer still, but dynamic queuing doesn't make it better.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
June 01 2016 00:14 GMT
#495
--- Nuked ---
MuddyJam
Profile Joined September 2014
535 Posts
June 01 2016 00:18 GMT
#496
On June 01 2016 07:48 GrandInquisitor wrote:
It's probably because you're smurfing? Smurf detection is extremely strong in League and really warps MMR.

im a gold player...
must be elo hell huehue
iCanada
Profile Joined August 2010
Canada10660 Posts
June 01 2016 00:49 GMT
#497
Before Dynamic Queue I wanted them to eliminate duo queueing.

Of course I dislike Dynamic Queue. I want a stellar ELO ladder with everyone being on the same playing field, not boost city. I can't even Dynamically queue with my friends because their rating is too low.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
June 01 2016 01:20 GMT
#498
--- Nuked ---
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2016-06-01 01:44:24
June 01 2016 01:41 GMT
#499
On June 01 2016 10:20 JimmiC wrote:
Pretty sure the "boost" is less then most people think.

What about some sort of badge if do 95% or more ranked solo. A hardcore badge or something. Would that make people feel better that they could say I got my rank on my own?


That wouldn't really do anything for me, personally.

I dunno, obviously I want a fair game, but I want a game that actually means something. They keep taalking about making the game fair like that fixes everything.... Theoretically if the Client just flipped a coin and decided the winner after a nexus was killed everyone would have a fair match, but obviously the quality of that match sucks.

The only way you can balance a team of solo's versus a 5 stack for example is to make the solo players just be better players. But that ruins the game. Its no fun to jungle or lane against some kid who doesn't know what they were doing, if that's what I wanted I would just play bots games. I want to play a game to have a rewarding and challenging laning experience. I want to have a rewarding and challenging teamfighting experience. I want to have a rewarding and challenging time contesting and grouping for objectives.

Obviously, no game will I be able to be matched up with opponents who give me a rewarding and challenging experience through all aspects of the game, but any game where I am matched up with Duos, Trios, Quadruples, or Quintuples as a solo player I won't get that. As a solo with any of them I won't get that either.

They might be able to give me "fair" games, but the matches I am given being "fair" is only half the battle. That is assuming they can actually make it fair, Riots own stats show grouped players see an approximately 5% winrate advantage over solo players.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
June 01 2016 02:37 GMT
#500
--- Nuked ---
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