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[Patch 6.10] Aerodactyl General Discussion - Page 19

Forum Index > LoL General
Post a Reply
Prev 1 17 18 19 20 21 27 Next All
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2016-05-28 12:29:36
May 28 2016 12:29 GMT
#361
On May 28 2016 21:23 Jek wrote:
Show nested quote +
On May 28 2016 08:26 Slayer91 wrote:
they really need to stop knockups interrupting abilities
it makes so many stupid hard counters
for the same design reasons they made QSS not cancel like 10 champions from existing

That'd destroy so many champions, Janna (dont you dare touch mah waifu) and Alistar being the first which spring to mind.


that doesn't make any sense
there are only a select few champs who ali and janna can do that too

you don't only pick them against those champions you pick them all the time
all it just is make a bunch of champions (leona vi whatever) garbage because of a gimmick
aka Teutonica
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2016-05-28 12:45:26
May 28 2016 12:42 GMT
#362
On May 28 2016 21:04 DarkCore wrote:
Show nested quote +
On May 28 2016 11:47 MuddyJam wrote:
I've now lost 12 of my past 13 games. Is that impressive for a loss/tilt streak?


Depends on if you are the person to tilt. I've gone on 15 game loss streaks over 3-4 days, but I've also gone on big win streaks. I don't think I'm a person who tilts, ranked is just so random sometimes...

Show nested quote +
From the Champion Mastery page's FAQ
It’s based on the champion and role that you just played in a game. So, for example, we look at Annie mid differently to Annie support. We take a series of performance metrics and compare how you do to all other players in your region in your champion / position combination. It is percentile driven - so earning a high score means you performed in the top x% of players on that champ in that position. The grade itself governs the point gains.


I wonder if it also takes into consideration rank: a Challenger Lucian is obviously going to be better in dmg stat, CS and perhaps even KDA than some bronze guy even if both win a game super hard.

Show nested quote +
I don't really see any other option working vs Zed anymore aside from maybe Steraks but the zhonyas active is just very strong and you decide when you use it etc.


I like to play Sivir, but getting spell shield onto his ult in a big team fight is absurdly difficult. Might actually consider going Zhonya's until they do something about him.

Another thing to keep in mind is that the amount of low tier Lucians vastly outnumber the high tier Lucians, which muddies the %s quite a bit. I'd even go as far to assume that a popular champion with lower winrates in lower ranks is easier to get an S on than weak/unpopular/"only mains" champions.

For example, I played a game as Malz mid after the hotfix with Janna runes/masters because my friend and I forgot to trade in champ select. I went 1/4/8 with very pedestrian play at best and still somehow ended up with a B.
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2016-05-28 12:51:53
May 28 2016 12:47 GMT
#363
any champ with an excessive playrate tends to have a low winrate, unless they are broken

e.g lee sin thresh] zed (previously) yasuo azir lb

if theres an exception the champ is probably too strong

lucian with BC just does way too much damage he's played in every game almost lOL

typically people like to play champions with a lot of quirks and jumps and such because they get bored easily with slower less mobile champs

twitch is probably also broken with the lack of stealth detection now but he's easily ganked and such so it shows less
aka Teutonica
iCanada
Profile Joined August 2010
Canada10660 Posts
May 28 2016 13:37 GMT
#364
I love watching Aphro just pop off in soloqueue and get like an A- or some shit.

Everyone is calling him the best support in the world, and no matter what he does he can't get that sweet sweet S rank on Thresh. LOL.

He's played probably 60 games on Thresh since CLG got back in NA. Hilarious.
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2016-05-28 13:41:59
May 28 2016 13:41 GMT
#365
if you want to get S or higher on support you don't focus on making plays that will win the game

you focus on spamming fucking wards
spam wards base spam more ward
i fucking did it to get S+ ranks on taric all the time after someone told me about how wards contribute to your score

yes riots algorithms are retarded
aka Teutonica
MuddyJam
Profile Joined September 2014
535 Posts
May 28 2016 23:29 GMT
#366
to be fair its hard to put a mathematical weight on any given ward. Given a few weeks nobody will care about lvl 7 mastery anyway
Amui
Profile Blog Joined August 2010
Canada10567 Posts
May 29 2016 06:11 GMT
#367
On May 28 2016 22:41 Slayer91 wrote:
if you want to get S or higher on support you don't focus on making plays that will win the game

you focus on spamming fucking wards
spam wards base spam more ward
i fucking did it to get S+ ranks on taric all the time after someone told me about how wards contribute to your score

yes riots algorithms are retarded

Would agree.

I have an S- on thresh after yolo picking him, forgetting to double tap Q, missing flays ults, etc. Just warded constantly and got the S-.
Porouscloud - NA LoL
iCanada
Profile Joined August 2010
Canada10660 Posts
May 29 2016 07:07 GMT
#368
Confirmed, Amui better thresh than Aphromoo. XD
HazMat
Profile Blog Joined October 2009
United States17077 Posts
May 29 2016 07:22 GMT
#369
So uh, new Anivia pretty good huh?
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2016-05-29 11:10:33
May 29 2016 11:08 GMT
#370
Getting S- should be the average you get on a win anything less is basically feeding
S- is like being a saiyan
S is SSJ
S+ is SSJ2

Those analogies are a good comparison to how strong you have to be get each rank. S+ is stupidly hard to achieve S- is a joke.

drizzle go home you're drunk
aka Teutonica
iCanada
Profile Joined August 2010
Canada10660 Posts
May 29 2016 11:17 GMT
#371
Unless you a support player.... Then this Bard performance is an S-.

http://na.op.gg/match/new/id=2201338048
http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2201338048/469064?tab=overview

LOL
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2016-05-29 11:42:07
May 29 2016 11:35 GMT
#372
On May 18 2016 05:39 kongoline wrote:
Show nested quote +
On May 18 2016 05:15 Slayer91 wrote:
On May 18 2016 04:50 kongoline wrote:
On May 18 2016 04:46 Slayer91 wrote:
On May 18 2016 04:34 kongoline wrote:
Trinity Force

Now Builds out of Stinger instead of Zeal.
Total price reduced to 3600 from 3800
Attack speed increased to 40% from 15%
Cooldown reduction increased to 20% from 10%

if those pbe changes go through jax,irelia will be pick/ban considering how strong fervor is right now


epic nice
+ Show Spoiler +

[image loading]


well it also completely screws gp and corki


good nobody likes those champions they are pretty toxic

think i hate way more when jax/irelia are top tier


you wot m8?
[image loading]

On May 29 2016 20:17 iCanada wrote:
Unless you a support player.... Then this Bard performance is an S-.

http://na.op.gg/match/new/id=2201338048
http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2201338048/469064?tab=overview

LOL


I already told you the support algorithms are whack rito is plagued with medicore players who think wards win games and not good players
TL is plagued with the same players but they don't post anymore and I do so that kind of dilutes it down a lot.

There are smart things you could try to calcultae with ward strength
for example river wards in early game are high value because they avoid jungler ganks
wards close to baron when your team is behind in gold are high value
pink wards bought against stealth champs are high value

most other wards are meh and should have a low weighting. Maybe wards at dragon while dragon is up should have some value.

but that would be difficult to do and hardish to justify so lets just follow the narrative that a good support is the one who places more wards and if players want ritos approval they can spam their sightstone wards and base until they get what they want.

the ward algos are easier for other players because if you place your yellows to avoid ganks and keep a pink up that's pretty much as much as it is possible to ward
but they probably don't even count yellow trinket because people buy CV and red trinket so they probably just don't count or count pinks or count yellows for 10 minutes.
aka Teutonica
Goumindong
Profile Joined February 2013
United States3529 Posts
May 29 2016 12:15 GMT
#373
Its more likely that some players, who know that wards are heavily counted in the algorithm regardless of how many are reasonable, simply spam wards, and doing so make it impossible for the rest of the players to reasonably get high scores than wards not winning games.
Slayer91
Profile Joined February 2006
Ireland23460 Posts
May 29 2016 12:23 GMT
#374
yea maybe they can cap it at one ward a minute or something
aka Teutonica
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2016-05-29 12:35:22
May 29 2016 12:32 GMT
#375
Just a diminishing returns on the value of wards would fix it. 1/minute is worth x, 1.5/minute is worth 1.1x. 2/minute is worth 1.15x. So if you dump a bunch of wards in the fountain it doesn't help.

edit: Or more technically, it does but its outweighed by the losses you're going to find everywhere else by wasting time there.
Slayer91
Profile Joined February 2006
Ireland23460 Posts
May 29 2016 12:35 GMT
#376
I would have assumed they had a protection for fountain spamming but maybe not
aka Teutonica
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2016-05-29 12:47:56
May 29 2016 12:47 GMT
#377
On May 29 2016 21:23 Slayer91 wrote:
yea maybe they can cap it at one ward a minute or something

Wouldn't it make more sense to just make green wards instead base not count at all towards rating? Unless of course they have already done that.

EDIT: I'm super slow and blind.
It's Elo not ELO - Every statiscian playing League
Frolossus
Profile Joined February 2010
United States4779 Posts
Last Edited: 2016-05-29 16:30:41
May 29 2016 16:25 GMT
#378
On May 29 2016 16:22 HazMat wrote:
So uh, new Anivia pretty good huh?

she is a lot weaker than she was 2 patches ago and has additional nerfs on the way

Slusher
Profile Blog Joined December 2010
United States19143 Posts
May 29 2016 17:17 GMT
#379
what happens if you get an S on a new hero while you are out of chests, are you still locked out for the season on that hero?
Carrilord has arrived.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
Last Edited: 2016-05-29 21:07:43
May 29 2016 21:02 GMT
#380
On May 30 2016 01:25 Frolossus wrote:
Show nested quote +
On May 29 2016 16:22 HazMat wrote:
So uh, new Anivia pretty good huh?

she is a lot weaker than she was 2 patches ago and has additional nerfs on the way

https://www.youtube.com/watch?v=pg3EqF8aG9k

To be fair, I have no idea what she was like 2 patches ago LOL. But like, her damage is ridiculous. Idk, I'll gladly keep carrying with her. Her ult seems to waveclear a lot quicker nowadays, despite the radius nerf. You don't need to use Q in lane as much to clear. Also mana seems to be less of a problem than it used to be.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
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