magic or physical damage doesn't matter
ap ekko would then be an assassin much like fizz
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Slayer91
Ireland23460 Posts
magic or physical damage doesn't matter ap ekko would then be an assassin much like fizz | ||
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zulu_nation8
China26351 Posts
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killerdog
Denmark6522 Posts
On April 11 2016 08:28 Slayer91 wrote: standing on the enemy makes you a melee not a mage magic or physical damage doesn't matter ap ekko would then be an assassin much like fizz I'm not the one who started calling him a mage lol, that was you I just said (melee) burst casters with no escapes generally end up being super binary in strength, and pretty one dimensional to play against too. On April 11 2016 03:11 killerdog wrote: Show nested quote + On April 11 2016 02:58 Slusher wrote: On April 10 2016 22:45 Celial wrote: On April 10 2016 21:38 kongoline wrote: On April 10 2016 12:26 Gahlo wrote: On April 10 2016 11:56 Frolossus wrote: it has way more to do with grasp of the undying than any particular character imo Well, yeah. It's the whole Grasp/Sunfire/Visage/IBG core that's an issue. It's just that all the other tanks that are abusing it have been around long enough that they've been nerfed. Ekko hasn't gone through that period where the balance team has been looking to nerf him and as a result is more overtuned than the already problem lineup. neither of them has close to ekko winrate tho, they overbuffed him when he was already popular in soloQ and played in tournaments from time to time wasnt he nerfed so nobody ever played him in the jungle again? yea, on launch his ult returned a static % of health lost over the last 4 seconds, the nerf in question attached an ap ratio requiring full ap builds to reach the original rank 3 heal. But he has received like 2-3 patches of buff in 2016 because riot wanted to bring him back to the meta as ap, but I can't see that ever happening unless his numbers are overtuned. Super squishy burst casters with no escapes are just kind of a dumb concept >.> He'd just turn into an ap talon or something | ||
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Slayer91
Ireland23460 Posts
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nafta
Bulgaria18893 Posts
Tanks just got too much dmg from sunfire/ibg/grasp and lw being garbage makes them live too much. Most mages simply don't have the numbers needed to handle this. | ||
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VayneAuthority
United States8983 Posts
and 2 of those classes build those items so its over saturated. Very little reason to take any mage that doesnt have huge teamfight control against melees. I guess thats why azir is super popular atm again. | ||
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Slayer91
Ireland23460 Posts
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VayneAuthority
United States8983 Posts
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kongoline
6318 Posts
On April 12 2016 01:55 Slayer91 wrote: bruisers are good against tanks i feel its other way around when i play bruisers like irelia/olaf i hate seeing mundo,naut,mao,malphite getting picked theres no way to kill them and they outscale u super hard | ||
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Slayer91
Ireland23460 Posts
irelia is an interesting case because she's sort of like half an assassin half a bruiser since her base damages and lack of sticking power mean she needs at least 1 and preferably 2 decent damage items the classic bruiser guys like say warwick nasus jax udyr or whatever tend to shiton those tanks pretty hard later on you can kill them but the point is it's better to ignore them usually irelia and olaf both has severe anti-CC meaning its hard for tanks to peel them off, and their high healing and true damage means they can usually win in a split push | ||
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VayneAuthority
United States8983 Posts
The typical bruisers that are going to dumpster tanks are super immobile and have a lot of innate healing. Trundle, warwick, nasus, udyr, skarner, etc are all going to take a massive dump on the enemy team is the adc is eliminated early. You can literally 1v4 as warwick with sated, wits, visage with no adc threat vs most teams. Exceptions would be champs like brand, malz, LB etc that can seriously brutalize a single champ | ||
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kongoline
6318 Posts
i dont get how can u make this arbitrary rule and say olaf,irelia arent bruiser when they are epitome of that class, they both have very little CC and are forced to build dmg to stay relevant in team fights to threaten carries unlike tanks where u can just go full tank and rely on cc to carry the fights | ||
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VayneAuthority
United States8983 Posts
Trundle ults tanks and turns them into paper, making himself near mid-late So yes he has no problem bashing in maokai before he turns to your backline, he isnt getting there anyway Nasus has a % hp drain that converts to AD and a significant armor pen buff, about half his damage comes from his ult/E so he really has no problem sitting on your frontline and drain tanking, another case where its unlikely you ever get to the back line. Its better to kite backwards and kill their frontline first. warwick has triple threat damage and a %hp drain that heals him, with some of the best sustain in the game. These champs are just by definition way more durable at the cost of way less mobility | ||
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kongoline
6318 Posts
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VayneAuthority
United States8983 Posts
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VayneAuthority
United States8983 Posts
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kongoline
6318 Posts
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VayneAuthority
United States8983 Posts
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VayneAuthority
United States8983 Posts
"both irelia and olaf are exceptional duelists and will dump on nasus" quoted verbatim. User was warned for this post | ||
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kongoline
6318 Posts
On April 13 2016 01:22 VayneAuthority wrote: 1v1 me with your designated matchups or shut up basically. "both irelia and olaf are exceptional duelists and will dump on nasus" quoted verbatim. haha can u be even bigger and more pathetic loser, cutting the quote once again when 4 posts up u can read full thing both irelia and olaf are excellent duelist and completely dump on nasus,jax,ww for majority of the game sure im gonna play olaf tho User was warned for this post | ||
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