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[Patch 5.20] League of Legends General Discussion - Page 15

Forum Index > LoL General
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iCanada
Profile Joined August 2010
Canada10660 Posts
October 25 2015 11:10 GMT
#281
On October 25 2015 14:11 Sufficiency wrote:
Show nested quote +
On October 25 2015 13:28 Uldridge wrote:
On October 25 2015 07:01 Sufficiency wrote:
It's not even remotely comparable to URF mode. The set of features that are needed to be a "sandbox" is enormous.

What.
Make cooldowns zero seconds instead of almost zero.
Make it that you can play against other people and not take damage to practise skillshots.

It's basically a more condensed version of URF and they already have the framework.
It's basically like the training mode every single fighting game ever has implemented.

And a sandbox mode. I'm pretty sceptical about the whole idea to be honest.

Pro players already know what terrain is flashable for example. They play enough games daily to have had enough situations pop up where they had to make a certain move and see it succeed or fail.
It's all about this: do you have enough composure to actually take enough damage to walk to the absolute edge of a certain wall to flash it and make that flash. Players know they can make that flash, it's just about timing. For example, that gank in CLG vs FW where Doublelift knows he can make that flash only if he's a bit further, but uses the summoner anyway and fails because he doesn't wait long enough or doesn't understand that it was a hopeless situation.
It's all context based. And I don't think that a sandbox mode would improve the top players that much. There's a reason they get their kills in ganks or in teamfights and that's because they force the opponent to choose a lesser of two evils. A sandbox mode won't ever make you better in choosing the lesser of two evils, since that's entirey situational.


Then we have different definitions of sandbox mode. You are saying URF mode is essentially a sandbox. I will only consider it a sandbox if it offers greater level of control by the player - spawn any units at will, modify gold/experience, etc.



Well, i mean... Ideally you have that stuff. But I'd be fine with a custom Urf Mode.

Most stuff you need to test would go a lot faster. I mean really, what is there to test / practice mechanics wise? Wall flashing / jumping, Skill Mechanics (inc animation canceling etc). Everything else we already have ways to practice. The biggest thing is like... say you want to learn the Riven E-R combo's to eliminate the mini self stun... you need to have like 2 minutes of downtime between every try! It will take you an hour to have the practice that we know we have the technology to do in like 5 minutes.

Riven is balanced on players being able to do the animation cancel, but if they can't have time to practice it the champion is just out of reach for them, and will always be unless they spend like 5 hours playing PvClient in order to practice. I think that is more toxic than the mode itself could ever be. If you ever want to be flamed, try picking riven in a ranked game and not cancelling a single R animation.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-10-25 11:30:27
October 25 2015 11:28 GMT
#282
One of the issues that Riot said they had with implementing sandbox mode is that everybody had different ideas as to what should be in it. Looking at this conversation it seems like they're right.

When they do implement it they need to satisfy at least the majority of people, which means they have to implement a lot more than URF. I do think they're going to do it now, but I can see how it wouldn't be easy and it will take time.


That said, I also think that the current URF mode satisfies a lot of what people want and it seems silly for them to not to just turn it on as available for custom games.

It seems silly to me that they don't turn on ALL their special game modes for customs.

Off topic game nights could be great fun if we could play one game of each custom mode.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
October 25 2015 13:25 GMT
#283
--- Nuked ---
Gahlo
Profile Joined February 2010
United States35174 Posts
October 25 2015 14:19 GMT
#284
On October 25 2015 22:25 JimmiC wrote:
I have some noob questions about Rene. Are you susposed to activate your hydra right after u w to stop the long ass animation of 3 swipes? What other times are best to use it or does it really matter as far as damage in combo.

Yes. Canceling W's end lag is pretty much the only time you want to use Hydra in a fight with Renekton.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 25 2015 17:01 GMT
#285
On October 25 2015 20:28 Ketara wrote:
One of the issues that Riot said they had with implementing sandbox mode is that everybody had different ideas as to what should be in it. Looking at this conversation it seems like they're right.

When they do implement it they need to satisfy at least the majority of people, which means they have to implement a lot more than URF. I do think they're going to do it now, but I can see how it wouldn't be easy and it will take time.


That said, I also think that the current URF mode satisfies a lot of what people want and it seems silly for them to not to just turn it on as available for custom games.

It seems silly to me that they don't turn on ALL their special game modes for customs.

Off topic game nights could be great fun if we could play one game of each custom mode.


Riot is not going to make URF a custom game mode unless they are absolutely stupid.

URF draws a huge amount of traffic for Riot two years in a row now. I do not see any reason why Riot would give up this huge source of traffic and monetization and make it die in custom mode.
https://twitter.com/SufficientStats
iCanada
Profile Joined August 2010
Canada10660 Posts
October 25 2015 17:07 GMT
#286
On October 26 2015 02:01 Sufficiency wrote:
Show nested quote +
On October 25 2015 20:28 Ketara wrote:
One of the issues that Riot said they had with implementing sandbox mode is that everybody had different ideas as to what should be in it. Looking at this conversation it seems like they're right.

When they do implement it they need to satisfy at least the majority of people, which means they have to implement a lot more than URF. I do think they're going to do it now, but I can see how it wouldn't be easy and it will take time.


That said, I also think that the current URF mode satisfies a lot of what people want and it seems silly for them to not to just turn it on as available for custom games.

It seems silly to me that they don't turn on ALL their special game modes for customs.

Off topic game nights could be great fun if we could play one game of each custom mode.


Riot is not going to make URF a custom game mode unless they are absolutely stupid.

URF draws a huge amount of traffic for Riot two years in a row now. I do not see any reason why Riot would give up this huge source of traffic and monetization and make it die in custom mode.


That's such bullshit.

Custom game Urf Mode wont kill the traffic for Matchmade Urf mode any more than custom game SR hasn't killed Solo or Premade Matchmade SR.

If anything, you'd see a lot of people who dont play SR, play Urf more regularly and buy skins and stuff to show off in Urf. And even if it would make Riot lose money in the short term... wtf since when is releasing something you already have to make your customers happy a bad thing?
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2015-10-25 17:08:49
October 25 2015 17:08 GMT
#287
On October 26 2015 02:07 iCanada wrote:
Show nested quote +
On October 26 2015 02:01 Sufficiency wrote:
On October 25 2015 20:28 Ketara wrote:
One of the issues that Riot said they had with implementing sandbox mode is that everybody had different ideas as to what should be in it. Looking at this conversation it seems like they're right.

When they do implement it they need to satisfy at least the majority of people, which means they have to implement a lot more than URF. I do think they're going to do it now, but I can see how it wouldn't be easy and it will take time.


That said, I also think that the current URF mode satisfies a lot of what people want and it seems silly for them to not to just turn it on as available for custom games.

It seems silly to me that they don't turn on ALL their special game modes for customs.

Off topic game nights could be great fun if we could play one game of each custom mode.


Riot is not going to make URF a custom game mode unless they are absolutely stupid.

URF draws a huge amount of traffic for Riot two years in a row now. I do not see any reason why Riot would give up this huge source of traffic and monetization and make it die in custom mode.


That's such bullshit.

Custom game Urf Mode wont kill the traffic for Matchmade Urf mode any more than custom game SR hasn't killed Solo or Premade Matchmade SR.

If anything, you'd see a lot of people who dont play SR, play Urf more regularly and buy skins and stuff to show off in Urf. And even if it would make Riot lose money in the short term... wtf since when is releasing something you already have to make your customers happy a bad thing?


How is it bullshit?

Comparing custom SR vs matchmade SR is the actual bullshit. You can't compare a mode that persists 100% of the time to a mode that only happens a couple of weeks each year.
https://twitter.com/SufficientStats
iCanada
Profile Joined August 2010
Canada10660 Posts
October 25 2015 17:09 GMT
#288
On October 26 2015 02:08 Sufficiency wrote:
Show nested quote +
On October 26 2015 02:07 iCanada wrote:
On October 26 2015 02:01 Sufficiency wrote:
On October 25 2015 20:28 Ketara wrote:
One of the issues that Riot said they had with implementing sandbox mode is that everybody had different ideas as to what should be in it. Looking at this conversation it seems like they're right.

When they do implement it they need to satisfy at least the majority of people, which means they have to implement a lot more than URF. I do think they're going to do it now, but I can see how it wouldn't be easy and it will take time.


That said, I also think that the current URF mode satisfies a lot of what people want and it seems silly for them to not to just turn it on as available for custom games.

It seems silly to me that they don't turn on ALL their special game modes for customs.

Off topic game nights could be great fun if we could play one game of each custom mode.


Riot is not going to make URF a custom game mode unless they are absolutely stupid.

URF draws a huge amount of traffic for Riot two years in a row now. I do not see any reason why Riot would give up this huge source of traffic and monetization and make it die in custom mode.


That's such bullshit.

Custom game Urf Mode wont kill the traffic for Matchmade Urf mode any more than custom game SR hasn't killed Solo or Premade Matchmade SR.

If anything, you'd see a lot of people who dont play SR, play Urf more regularly and buy skins and stuff to show off in Urf. And even if it would make Riot lose money in the short term... wtf since when is releasing something you already have to make your customers happy a bad thing?


How is it bullshit?

Comparing custom SR vs matchmade SR is the actual bullshit. It's not even remotely comparable.


How is custom game Urf, and matchmade Urf even remotely comparable then? I don't follow your logic.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 25 2015 17:12 GMT
#289
On October 26 2015 02:09 iCanada wrote:
Show nested quote +
On October 26 2015 02:08 Sufficiency wrote:
On October 26 2015 02:07 iCanada wrote:
On October 26 2015 02:01 Sufficiency wrote:
On October 25 2015 20:28 Ketara wrote:
One of the issues that Riot said they had with implementing sandbox mode is that everybody had different ideas as to what should be in it. Looking at this conversation it seems like they're right.

When they do implement it they need to satisfy at least the majority of people, which means they have to implement a lot more than URF. I do think they're going to do it now, but I can see how it wouldn't be easy and it will take time.


That said, I also think that the current URF mode satisfies a lot of what people want and it seems silly for them to not to just turn it on as available for custom games.

It seems silly to me that they don't turn on ALL their special game modes for customs.

Off topic game nights could be great fun if we could play one game of each custom mode.


Riot is not going to make URF a custom game mode unless they are absolutely stupid.

URF draws a huge amount of traffic for Riot two years in a row now. I do not see any reason why Riot would give up this huge source of traffic and monetization and make it die in custom mode.


That's such bullshit.

Custom game Urf Mode wont kill the traffic for Matchmade Urf mode any more than custom game SR hasn't killed Solo or Premade Matchmade SR.

If anything, you'd see a lot of people who dont play SR, play Urf more regularly and buy skins and stuff to show off in Urf. And even if it would make Riot lose money in the short term... wtf since when is releasing something you already have to make your customers happy a bad thing?


How is it bullshit?

Comparing custom SR vs matchmade SR is the actual bullshit. It's not even remotely comparable.


How is custom game Urf, and matchmade Urf even remotely comparable then? I don't follow your logic.


You are saying:

1. Custom SR is available all year round. Has no impact on matchmade SR which is also available all year round.
2. Therefore, custom URF that is available all year round has no impact on matchmade URF which only happens a few weeks each year.

????????
https://twitter.com/SufficientStats
iCanada
Profile Joined August 2010
Canada10660 Posts
October 25 2015 17:16 GMT
#290
On October 26 2015 02:12 Sufficiency wrote:
Show nested quote +
On October 26 2015 02:09 iCanada wrote:
On October 26 2015 02:08 Sufficiency wrote:
On October 26 2015 02:07 iCanada wrote:
On October 26 2015 02:01 Sufficiency wrote:
On October 25 2015 20:28 Ketara wrote:
One of the issues that Riot said they had with implementing sandbox mode is that everybody had different ideas as to what should be in it. Looking at this conversation it seems like they're right.

When they do implement it they need to satisfy at least the majority of people, which means they have to implement a lot more than URF. I do think they're going to do it now, but I can see how it wouldn't be easy and it will take time.


That said, I also think that the current URF mode satisfies a lot of what people want and it seems silly for them to not to just turn it on as available for custom games.

It seems silly to me that they don't turn on ALL their special game modes for customs.

Off topic game nights could be great fun if we could play one game of each custom mode.


Riot is not going to make URF a custom game mode unless they are absolutely stupid.

URF draws a huge amount of traffic for Riot two years in a row now. I do not see any reason why Riot would give up this huge source of traffic and monetization and make it die in custom mode.


That's such bullshit.

Custom game Urf Mode wont kill the traffic for Matchmade Urf mode any more than custom game SR hasn't killed Solo or Premade Matchmade SR.

If anything, you'd see a lot of people who dont play SR, play Urf more regularly and buy skins and stuff to show off in Urf. And even if it would make Riot lose money in the short term... wtf since when is releasing something you already have to make your customers happy a bad thing?


How is it bullshit?

Comparing custom SR vs matchmade SR is the actual bullshit. It's not even remotely comparable.


How is custom game Urf, and matchmade Urf even remotely comparable then? I don't follow your logic.


You are saying:

1. Custom SR is available all year round. Has no impact on matchmade SR which is also available all year round.
2. Therefore, custom URF that is available all year round has no impact on matchmade URF which only happens a few weeks each year.

????????


Yeah...

Do you ever play games that are non-matchmade? In the Original DotA if you ever wanted a fair gaem you had to spend like 2 hours waiting for ten people around the same skill level to get in a game. Most of the time you'd still have one person who was playing the map for the first time and got absolutely pooped on... like a bronze level player randomly thrown into a challenger game.

I'd play matchmade urf over non-matchmade urf any day.

Sure it might kill your momentary week of hype, but I think you gain more traffic over the course of the year by having it. People LOVED Aram when the map first came out... there were always custom games for it.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 25 2015 17:29 GMT
#291
On October 26 2015 02:16 iCanada wrote:
Show nested quote +
On October 26 2015 02:12 Sufficiency wrote:
On October 26 2015 02:09 iCanada wrote:
On October 26 2015 02:08 Sufficiency wrote:
On October 26 2015 02:07 iCanada wrote:
On October 26 2015 02:01 Sufficiency wrote:
On October 25 2015 20:28 Ketara wrote:
One of the issues that Riot said they had with implementing sandbox mode is that everybody had different ideas as to what should be in it. Looking at this conversation it seems like they're right.

When they do implement it they need to satisfy at least the majority of people, which means they have to implement a lot more than URF. I do think they're going to do it now, but I can see how it wouldn't be easy and it will take time.


That said, I also think that the current URF mode satisfies a lot of what people want and it seems silly for them to not to just turn it on as available for custom games.

It seems silly to me that they don't turn on ALL their special game modes for customs.

Off topic game nights could be great fun if we could play one game of each custom mode.


Riot is not going to make URF a custom game mode unless they are absolutely stupid.

URF draws a huge amount of traffic for Riot two years in a row now. I do not see any reason why Riot would give up this huge source of traffic and monetization and make it die in custom mode.


That's such bullshit.

Custom game Urf Mode wont kill the traffic for Matchmade Urf mode any more than custom game SR hasn't killed Solo or Premade Matchmade SR.

If anything, you'd see a lot of people who dont play SR, play Urf more regularly and buy skins and stuff to show off in Urf. And even if it would make Riot lose money in the short term... wtf since when is releasing something you already have to make your customers happy a bad thing?


How is it bullshit?

Comparing custom SR vs matchmade SR is the actual bullshit. It's not even remotely comparable.


How is custom game Urf, and matchmade Urf even remotely comparable then? I don't follow your logic.


You are saying:

1. Custom SR is available all year round. Has no impact on matchmade SR which is also available all year round.
2. Therefore, custom URF that is available all year round has no impact on matchmade URF which only happens a few weeks each year.

????????


Yeah...

Do you ever play games that are non-matchmade? In the Original DotA if you ever wanted a fair gaem you had to spend like 2 hours waiting for ten people around the same skill level to get in a game. Most of the time you'd still have one person who was playing the map for the first time and got absolutely pooped on... like a bronze level player randomly thrown into a challenger game.

I'd play matchmade urf over non-matchmade urf any day.

Sure it might kill your momentary week of hype, but I think you gain more traffic over the course of the year by having it. People LOVED Aram when the map first came out... there were always custom games for it.


The problem is exclusivity and time-limited offer of URF. You are still failing to address this issue.
https://twitter.com/SufficientStats
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2015-10-25 17:41:57
October 25 2015 17:33 GMT
#292
On October 26 2015 02:29 Sufficiency wrote:
Show nested quote +
On October 26 2015 02:16 iCanada wrote:
On October 26 2015 02:12 Sufficiency wrote:
On October 26 2015 02:09 iCanada wrote:
On October 26 2015 02:08 Sufficiency wrote:
On October 26 2015 02:07 iCanada wrote:
On October 26 2015 02:01 Sufficiency wrote:
On October 25 2015 20:28 Ketara wrote:
One of the issues that Riot said they had with implementing sandbox mode is that everybody had different ideas as to what should be in it. Looking at this conversation it seems like they're right.

When they do implement it they need to satisfy at least the majority of people, which means they have to implement a lot more than URF. I do think they're going to do it now, but I can see how it wouldn't be easy and it will take time.


That said, I also think that the current URF mode satisfies a lot of what people want and it seems silly for them to not to just turn it on as available for custom games.

It seems silly to me that they don't turn on ALL their special game modes for customs.

Off topic game nights could be great fun if we could play one game of each custom mode.


Riot is not going to make URF a custom game mode unless they are absolutely stupid.

URF draws a huge amount of traffic for Riot two years in a row now. I do not see any reason why Riot would give up this huge source of traffic and monetization and make it die in custom mode.


That's such bullshit.

Custom game Urf Mode wont kill the traffic for Matchmade Urf mode any more than custom game SR hasn't killed Solo or Premade Matchmade SR.

If anything, you'd see a lot of people who dont play SR, play Urf more regularly and buy skins and stuff to show off in Urf. And even if it would make Riot lose money in the short term... wtf since when is releasing something you already have to make your customers happy a bad thing?


How is it bullshit?

Comparing custom SR vs matchmade SR is the actual bullshit. It's not even remotely comparable.


How is custom game Urf, and matchmade Urf even remotely comparable then? I don't follow your logic.


You are saying:

1. Custom SR is available all year round. Has no impact on matchmade SR which is also available all year round.
2. Therefore, custom URF that is available all year round has no impact on matchmade URF which only happens a few weeks each year.

????????


Yeah...

Do you ever play games that are non-matchmade? In the Original DotA if you ever wanted a fair gaem you had to spend like 2 hours waiting for ten people around the same skill level to get in a game. Most of the time you'd still have one person who was playing the map for the first time and got absolutely pooped on... like a bronze level player randomly thrown into a challenger game.

I'd play matchmade urf over non-matchmade urf any day.

Sure it might kill your momentary week of hype, but I think you gain more traffic over the course of the year by having it. People LOVED Aram when the map first came out... there were always custom games for it.


The problem is exclusivity and time-limited offer of URF. You are still failing to address this issue.


Well, I guess the thing is I honestly dont see how limiting URF to a single week exclusive window makes riot any money. If I love the URF game mode, and only that game mode, why would I buy skins for URF? Thats pretty stupid.

I mean, sure they get more traffic than they typically would, but I dont think that demographic is the one that buys a bunch of skins. I also think that means more money spent on the server, and more people pissed at the inevitable server failures that come congruent with the increased traffic.

That said, what do I know... I dont do sales or marketing, but I think you make more money out of the good faith of just giving your customers URF 24/7. I've thought it was incredibly stupid to keep it a exclusive thing anyway; my wife would play URF religiously, its like a more lolzy less serious ARAM... I am sure there are several others that would as well, and I bet they probably buy a skin a month.

I think there is a lot more money in the casual that plays once a week than the hardcore player that plays 24/7. They both buy the same skins, the casual probably buys more because they likely spend more time working; the casual only gives like 5% of the server load. Look at Gyms, their entire business model is trying to get the maximum number of casual gym memberships as possible.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 25 2015 17:47 GMT
#293
On October 26 2015 02:33 iCanada wrote:
Show nested quote +
On October 26 2015 02:29 Sufficiency wrote:
On October 26 2015 02:16 iCanada wrote:
On October 26 2015 02:12 Sufficiency wrote:
On October 26 2015 02:09 iCanada wrote:
On October 26 2015 02:08 Sufficiency wrote:
On October 26 2015 02:07 iCanada wrote:
On October 26 2015 02:01 Sufficiency wrote:
On October 25 2015 20:28 Ketara wrote:
One of the issues that Riot said they had with implementing sandbox mode is that everybody had different ideas as to what should be in it. Looking at this conversation it seems like they're right.

When they do implement it they need to satisfy at least the majority of people, which means they have to implement a lot more than URF. I do think they're going to do it now, but I can see how it wouldn't be easy and it will take time.


That said, I also think that the current URF mode satisfies a lot of what people want and it seems silly for them to not to just turn it on as available for custom games.

It seems silly to me that they don't turn on ALL their special game modes for customs.

Off topic game nights could be great fun if we could play one game of each custom mode.


Riot is not going to make URF a custom game mode unless they are absolutely stupid.

URF draws a huge amount of traffic for Riot two years in a row now. I do not see any reason why Riot would give up this huge source of traffic and monetization and make it die in custom mode.


That's such bullshit.

Custom game Urf Mode wont kill the traffic for Matchmade Urf mode any more than custom game SR hasn't killed Solo or Premade Matchmade SR.

If anything, you'd see a lot of people who dont play SR, play Urf more regularly and buy skins and stuff to show off in Urf. And even if it would make Riot lose money in the short term... wtf since when is releasing something you already have to make your customers happy a bad thing?


How is it bullshit?

Comparing custom SR vs matchmade SR is the actual bullshit. It's not even remotely comparable.


How is custom game Urf, and matchmade Urf even remotely comparable then? I don't follow your logic.


You are saying:

1. Custom SR is available all year round. Has no impact on matchmade SR which is also available all year round.
2. Therefore, custom URF that is available all year round has no impact on matchmade URF which only happens a few weeks each year.

????????


Yeah...

Do you ever play games that are non-matchmade? In the Original DotA if you ever wanted a fair gaem you had to spend like 2 hours waiting for ten people around the same skill level to get in a game. Most of the time you'd still have one person who was playing the map for the first time and got absolutely pooped on... like a bronze level player randomly thrown into a challenger game.

I'd play matchmade urf over non-matchmade urf any day.

Sure it might kill your momentary week of hype, but I think you gain more traffic over the course of the year by having it. People LOVED Aram when the map first came out... there were always custom games for it.


The problem is exclusivity and time-limited offer of URF. You are still failing to address this issue.


Well, I guess the thing is I honestly dont see how limiting URF to a single week exclusive window makes riot any money. If I love the URF game mode, and only that game mode, why would I buy skins for URF? Thats pretty stupid.

I mean, sure they get more traffic than they typically would, but I dont think that demographic is the one that buys a bunch of skins. I also think that means more money spent on the server, and more people pissed at the inevitable server failures that come congruent with the increased traffic.

That said, what do I know... I dont do sales or marketing, but I think you make more money out of the good faith of just giving your customers URF 24/7. I've thought it was incredibly stupid to keep it a exclusive thing anyway; my wife would play URF religiously, its like a more lolzy less serious ARAM... I am sure there are several others that would as well, and I bet they probably buy a skin a month.



You should watch this.

https://twitter.com/SufficientStats
iCanada
Profile Joined August 2010
Canada10660 Posts
October 25 2015 18:37 GMT
#294
On October 26 2015 02:47 Sufficiency wrote:
Show nested quote +
On October 26 2015 02:33 iCanada wrote:
On October 26 2015 02:29 Sufficiency wrote:
On October 26 2015 02:16 iCanada wrote:
On October 26 2015 02:12 Sufficiency wrote:
On October 26 2015 02:09 iCanada wrote:
On October 26 2015 02:08 Sufficiency wrote:
On October 26 2015 02:07 iCanada wrote:
On October 26 2015 02:01 Sufficiency wrote:
On October 25 2015 20:28 Ketara wrote:
One of the issues that Riot said they had with implementing sandbox mode is that everybody had different ideas as to what should be in it. Looking at this conversation it seems like they're right.

When they do implement it they need to satisfy at least the majority of people, which means they have to implement a lot more than URF. I do think they're going to do it now, but I can see how it wouldn't be easy and it will take time.


That said, I also think that the current URF mode satisfies a lot of what people want and it seems silly for them to not to just turn it on as available for custom games.

It seems silly to me that they don't turn on ALL their special game modes for customs.

Off topic game nights could be great fun if we could play one game of each custom mode.


Riot is not going to make URF a custom game mode unless they are absolutely stupid.

URF draws a huge amount of traffic for Riot two years in a row now. I do not see any reason why Riot would give up this huge source of traffic and monetization and make it die in custom mode.


That's such bullshit.

Custom game Urf Mode wont kill the traffic for Matchmade Urf mode any more than custom game SR hasn't killed Solo or Premade Matchmade SR.

If anything, you'd see a lot of people who dont play SR, play Urf more regularly and buy skins and stuff to show off in Urf. And even if it would make Riot lose money in the short term... wtf since when is releasing something you already have to make your customers happy a bad thing?


How is it bullshit?

Comparing custom SR vs matchmade SR is the actual bullshit. It's not even remotely comparable.


How is custom game Urf, and matchmade Urf even remotely comparable then? I don't follow your logic.


You are saying:

1. Custom SR is available all year round. Has no impact on matchmade SR which is also available all year round.
2. Therefore, custom URF that is available all year round has no impact on matchmade URF which only happens a few weeks each year.

????????


Yeah...

Do you ever play games that are non-matchmade? In the Original DotA if you ever wanted a fair gaem you had to spend like 2 hours waiting for ten people around the same skill level to get in a game. Most of the time you'd still have one person who was playing the map for the first time and got absolutely pooped on... like a bronze level player randomly thrown into a challenger game.

I'd play matchmade urf over non-matchmade urf any day.

Sure it might kill your momentary week of hype, but I think you gain more traffic over the course of the year by having it. People LOVED Aram when the map first came out... there were always custom games for it.


The problem is exclusivity and time-limited offer of URF. You are still failing to address this issue.


Well, I guess the thing is I honestly dont see how limiting URF to a single week exclusive window makes riot any money. If I love the URF game mode, and only that game mode, why would I buy skins for URF? Thats pretty stupid.

I mean, sure they get more traffic than they typically would, but I dont think that demographic is the one that buys a bunch of skins. I also think that means more money spent on the server, and more people pissed at the inevitable server failures that come congruent with the increased traffic.

That said, what do I know... I dont do sales or marketing, but I think you make more money out of the good faith of just giving your customers URF 24/7. I've thought it was incredibly stupid to keep it a exclusive thing anyway; my wife would play URF religiously, its like a more lolzy less serious ARAM... I am sure there are several others that would as well, and I bet they probably buy a skin a month.



You should watch this.

*SNIP*


Well, that is unfortunate.

Sometimes it strikes me how different i am than most people... here we have another example.

I suppose this is why I am a Mechanical Engineer and not a Businessman.
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2015-10-25 18:46:17
October 25 2015 18:45 GMT
#295
I mean, you need to look no further then this website to see people who never really play league, but come back to play a few urf games whenever urf is back in rotation. If it was always there they'd have no reason to come back after the novelty wore off.

But still, I don't buy that riot is in a situation where they need to deny useful content to their core userbase, just to pad numbers a few times a year. Especially when those users are HIGHLY unlikely to buy skins or anything.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 25 2015 19:24 GMT
#296
On October 26 2015 03:37 iCanada wrote:
Show nested quote +
On October 26 2015 02:47 Sufficiency wrote:
On October 26 2015 02:33 iCanada wrote:
On October 26 2015 02:29 Sufficiency wrote:
On October 26 2015 02:16 iCanada wrote:
On October 26 2015 02:12 Sufficiency wrote:
On October 26 2015 02:09 iCanada wrote:
On October 26 2015 02:08 Sufficiency wrote:
On October 26 2015 02:07 iCanada wrote:
On October 26 2015 02:01 Sufficiency wrote:
[quote]

Riot is not going to make URF a custom game mode unless they are absolutely stupid.

URF draws a huge amount of traffic for Riot two years in a row now. I do not see any reason why Riot would give up this huge source of traffic and monetization and make it die in custom mode.


That's such bullshit.

Custom game Urf Mode wont kill the traffic for Matchmade Urf mode any more than custom game SR hasn't killed Solo or Premade Matchmade SR.

If anything, you'd see a lot of people who dont play SR, play Urf more regularly and buy skins and stuff to show off in Urf. And even if it would make Riot lose money in the short term... wtf since when is releasing something you already have to make your customers happy a bad thing?


How is it bullshit?

Comparing custom SR vs matchmade SR is the actual bullshit. It's not even remotely comparable.


How is custom game Urf, and matchmade Urf even remotely comparable then? I don't follow your logic.


You are saying:

1. Custom SR is available all year round. Has no impact on matchmade SR which is also available all year round.
2. Therefore, custom URF that is available all year round has no impact on matchmade URF which only happens a few weeks each year.

????????


Yeah...

Do you ever play games that are non-matchmade? In the Original DotA if you ever wanted a fair gaem you had to spend like 2 hours waiting for ten people around the same skill level to get in a game. Most of the time you'd still have one person who was playing the map for the first time and got absolutely pooped on... like a bronze level player randomly thrown into a challenger game.

I'd play matchmade urf over non-matchmade urf any day.

Sure it might kill your momentary week of hype, but I think you gain more traffic over the course of the year by having it. People LOVED Aram when the map first came out... there were always custom games for it.


The problem is exclusivity and time-limited offer of URF. You are still failing to address this issue.


Well, I guess the thing is I honestly dont see how limiting URF to a single week exclusive window makes riot any money. If I love the URF game mode, and only that game mode, why would I buy skins for URF? Thats pretty stupid.

I mean, sure they get more traffic than they typically would, but I dont think that demographic is the one that buys a bunch of skins. I also think that means more money spent on the server, and more people pissed at the inevitable server failures that come congruent with the increased traffic.

That said, what do I know... I dont do sales or marketing, but I think you make more money out of the good faith of just giving your customers URF 24/7. I've thought it was incredibly stupid to keep it a exclusive thing anyway; my wife would play URF religiously, its like a more lolzy less serious ARAM... I am sure there are several others that would as well, and I bet they probably buy a skin a month.



You should watch this.

*SNIP*


Well, that is unfortunate.

Sometimes it strikes me how different i am than most people... here we have another example.

I suppose this is why I am a Mechanical Engineer and not a Businessman.


Riot has a fair share of this problem itself - especially with their player behaviour team (the Tribunal). In my opinion, the fact that it's led by Lyte who is more of a scholar type of person without much business experience really hurt how it is perceived by the players. I have been thinking about writing an essay about it.
https://twitter.com/SufficientStats
nafta
Profile Joined August 2010
Bulgaria18893 Posts
October 25 2015 21:02 GMT
#297
On October 26 2015 03:45 killerdog wrote:
I mean, you need to look no further then this website to see people who never really play league, but come back to play a few urf games whenever urf is back in rotation. If it was always there they'd have no reason to come back after the novelty wore off.

But still, I don't buy that riot is in a situation where they need to deny useful content to their core userbase, just to pad numbers a few times a year. Especially when those users are HIGHLY unlikely to buy skins or anything.

If there is one thing I have learned about riot in those 5 years it is until enough people complain about something it will not change and so far there hasn't been that big of a whinefest.
iCanada
Profile Joined August 2010
Canada10660 Posts
October 25 2015 21:15 GMT
#298
On October 26 2015 04:24 Sufficiency wrote:
Show nested quote +
On October 26 2015 03:37 iCanada wrote:
On October 26 2015 02:47 Sufficiency wrote:
On October 26 2015 02:33 iCanada wrote:
On October 26 2015 02:29 Sufficiency wrote:
On October 26 2015 02:16 iCanada wrote:
On October 26 2015 02:12 Sufficiency wrote:
On October 26 2015 02:09 iCanada wrote:
On October 26 2015 02:08 Sufficiency wrote:
On October 26 2015 02:07 iCanada wrote:
[quote]

That's such bullshit.

Custom game Urf Mode wont kill the traffic for Matchmade Urf mode any more than custom game SR hasn't killed Solo or Premade Matchmade SR.

If anything, you'd see a lot of people who dont play SR, play Urf more regularly and buy skins and stuff to show off in Urf. And even if it would make Riot lose money in the short term... wtf since when is releasing something you already have to make your customers happy a bad thing?


How is it bullshit?

Comparing custom SR vs matchmade SR is the actual bullshit. It's not even remotely comparable.


How is custom game Urf, and matchmade Urf even remotely comparable then? I don't follow your logic.


You are saying:

1. Custom SR is available all year round. Has no impact on matchmade SR which is also available all year round.
2. Therefore, custom URF that is available all year round has no impact on matchmade URF which only happens a few weeks each year.

????????


Yeah...

Do you ever play games that are non-matchmade? In the Original DotA if you ever wanted a fair gaem you had to spend like 2 hours waiting for ten people around the same skill level to get in a game. Most of the time you'd still have one person who was playing the map for the first time and got absolutely pooped on... like a bronze level player randomly thrown into a challenger game.

I'd play matchmade urf over non-matchmade urf any day.

Sure it might kill your momentary week of hype, but I think you gain more traffic over the course of the year by having it. People LOVED Aram when the map first came out... there were always custom games for it.


The problem is exclusivity and time-limited offer of URF. You are still failing to address this issue.


Well, I guess the thing is I honestly dont see how limiting URF to a single week exclusive window makes riot any money. If I love the URF game mode, and only that game mode, why would I buy skins for URF? Thats pretty stupid.

I mean, sure they get more traffic than they typically would, but I dont think that demographic is the one that buys a bunch of skins. I also think that means more money spent on the server, and more people pissed at the inevitable server failures that come congruent with the increased traffic.

That said, what do I know... I dont do sales or marketing, but I think you make more money out of the good faith of just giving your customers URF 24/7. I've thought it was incredibly stupid to keep it a exclusive thing anyway; my wife would play URF religiously, its like a more lolzy less serious ARAM... I am sure there are several others that would as well, and I bet they probably buy a skin a month.



You should watch this.

*SNIP*


Well, that is unfortunate.

Sometimes it strikes me how different i am than most people... here we have another example.

I suppose this is why I am a Mechanical Engineer and not a Businessman.


Riot has a fair share of this problem itself - especially with their player behaviour team (the Tribunal). In my opinion, the fact that it's led by Lyte who is more of a scholar type of person without much business experience really hurt how it is perceived by the players. I have been thinking about writing an essay about it.


Do people actually not like Lyte? I dunno, he seems to back up everything he says with like 10 different peer reviewed studies or papers. It is kind of hard not to like Lyte.

I thought most of the stupid stuff people bitch about from Riot isn't with respect to Lyte, but with respect to other rioters stealing some buzzwords he said and twisting them to justify whatever? (Like, Sandbox mode, for example... Lyte himself said he didn't believe the mode would be "toxic")
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 25 2015 21:18 GMT
#299
I think the better comparison for URF in customs would be ARAM in customs, since that actually happened.

Changing ARAM from customs only to matchmade increased the number of people playing the game.

I doubt having URF in customs would do too much to change the hype of the occasional matchmade URF.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
iCanada
Profile Joined August 2010
Canada10660 Posts
October 25 2015 21:21 GMT
#300
On October 26 2015 06:18 Ketara wrote:
I think the better comparison for URF in customs would be ARAM in customs, since that actually happened.

Changing ARAM from customs only to matchmade increased the number of people playing the game.

I doubt having URF in customs would do too much to change the hype of the occasional matchmade URF.


I used that one already.

/shrug
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