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[Patch 5.20] League of Legends General Discussion - Page 14

Forum Index > LoL General
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Alaric
Profile Joined November 2009
France45622 Posts
October 24 2015 16:42 GMT
#261
Eh, the way I read it it's "teams will vote for bans" or something like this.
Cant take LMS hipsters serious.
brokenwatch
Profile Joined July 2011
Azerbaijan99 Posts
October 24 2015 16:44 GMT
#262
i think soloq is perfect as it is everyone could be a diamond if you played a little bit better it makes no sense to invent a bicycle all other again for no reason whatsoever its so annoying to listen to you people whine about thgings that are not worth whining about its just a game dont take it so extra seriously i mean if the system wasnt good you wouldnt see all those good players in great games in the finals we have now the system you guys want would indubitably promote bad plays
yamato77
Profile Blog Joined October 2010
11589 Posts
October 24 2015 19:18 GMT
#263
http://ask.fm/RiotLyte/answer/133465551810

I find that quite a bit more interesting, personally. Backtracking, blatantly making excuses, not giving a real answer in any meaningful way. Why isn't Riot working on this mode if it's not actually toxic? Just wtf.

On October 25 2015 01:44 brokenwatch wrote:
i think soloq is perfect as it is everyone could be a diamond if you played a little bit better it makes no sense to invent a bicycle all other again for no reason whatsoever its so annoying to listen to you people whine about thgings that are not worth whining about its just a game dont take it so extra seriously i mean if the system wasnt good you wouldnt see all those good players in great games in the finals we have now the system you guys want would indubitably promote bad plays


1) No one is whining, they are discussing something someone actually said was going to happen and thinking about pros and cons. One of the biggest posts on the subject actually says more bans would be bad for soloq, although I disagree.

2) "If the system [presumably in soloq?] wasn't good you wouldn't see all those good players in great games in the finals"

Uhh... soloq has nothing to do with the quality of players in competitive games, and thus the quality of games they produce at the professional level. Would more bans be bad for competitive? I don't think so. You seem to think so. Why do you think that? Perhaps not just MORE bans, but a different system altogether from 3 bans each before any picks are made. Blanket statements like "any change would be bad" doesn't really add to the discussion at all. Change IS being made, as confirmed by someone from Riot, so you're bound to be unhappy.
Writer@WriterYamato
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2015-10-24 19:56:36
October 24 2015 19:56 GMT
#264
On October 25 2015 04:18 yamato77 wrote:
http://ask.fm/RiotLyte/answer/133465551810

I find that quite a bit more interesting, personally. Backtracking, blatantly making excuses, not giving a real answer in any meaningful way. Why isn't Riot working on this mode if it's not actually toxic? Just wtf.


1. Poor monetization potential (by "poor" I mean none whatsoever)
2. Little interests from a vast majority of the player base
3. Difficult and expensive to implement.
https://twitter.com/SufficientStats
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 24 2015 21:05 GMT
#265
Personally I'd love it if Sandbox was locked to only like, Diamond players and up. I know that will never happen but it's fun to imagine, and reinforces the idea that game knowledge is 10x as important as mechanics.
What fun is it being cool if you can’t wear a sombrero?
yamato77
Profile Blog Joined October 2010
11589 Posts
October 24 2015 21:14 GMT
#266
On October 25 2015 04:56 Sufficiency wrote:
Show nested quote +
On October 25 2015 04:18 yamato77 wrote:
http://ask.fm/RiotLyte/answer/133465551810

I find that quite a bit more interesting, personally. Backtracking, blatantly making excuses, not giving a real answer in any meaningful way. Why isn't Riot working on this mode if it's not actually toxic? Just wtf.


1. Poor monetization potential (by "poor" I mean none whatsoever)
2. Little interests from a vast majority of the player base
3. Difficult and expensive to implement.

I doubt that it's actually that difficult to implement given URF mode.

I do agree that they don't do it because it can't make them money.

Locking the mode behind a diamond wall would be even more backwards than just not releasing it. A mode designed to help players improve mechanically given only to the top 1% of players. lol.
Writer@WriterYamato
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 24 2015 21:37 GMT
#267
I wonder how angry people would get if they made it and then charged 5$ for it.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Fildun
Profile Joined December 2012
Netherlands4124 Posts
October 24 2015 21:56 GMT
#268
On October 25 2015 06:37 Ketara wrote:
I wonder how angry people would get if they made it and then charged 5$ for it.

Not as angry as you think, probably.
Actually, this might be a pretty good idea. At least better than GrandInquisitor's one.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2015-10-24 22:01:49
October 24 2015 22:01 GMT
#269
On October 25 2015 06:14 yamato77 wrote:
Show nested quote +
On October 25 2015 04:56 Sufficiency wrote:
On October 25 2015 04:18 yamato77 wrote:
http://ask.fm/RiotLyte/answer/133465551810

I find that quite a bit more interesting, personally. Backtracking, blatantly making excuses, not giving a real answer in any meaningful way. Why isn't Riot working on this mode if it's not actually toxic? Just wtf.


1. Poor monetization potential (by "poor" I mean none whatsoever)
2. Little interests from a vast majority of the player base
3. Difficult and expensive to implement.

I doubt that it's actually that difficult to implement given URF mode.

I do agree that they don't do it because it can't make them money.

Locking the mode behind a diamond wall would be even more backwards than just not releasing it. A mode designed to help players improve mechanically given only to the top 1% of players. lol.


It's not even remotely comparable to URF mode. The set of features that are needed to be a "sandbox" is enormous.
https://twitter.com/SufficientStats
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 24 2015 22:02 GMT
#270
On October 25 2015 06:37 Ketara wrote:
I wonder how angry people would get if they made it and then charged 5$ for it.


Or just don't do it at all and make more skins - easier monetization, less backlash.
https://twitter.com/SufficientStats
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
October 25 2015 00:22 GMT
#271
On October 25 2015 06:05 GrandInquisitor wrote:
Personally I'd love it if Sandbox was locked to only like, Diamond players and up. I know that will never happen but it's fun to imagine, and reinforces the idea that game knowledge is 10x as important as mechanics.

What is the point of this?

It's just going to annoy people who want to use it.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
October 25 2015 00:44 GMT
#272
--- Nuked ---
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 25 2015 01:00 GMT
#273
A save and load tool would cover the basic functionality of a sandbox, given that save files can be shared. But then again we don't even have replays so what are you going to do
Administrator~ Spirit will set you free ~
killerdog
Profile Joined February 2010
Denmark6522 Posts
October 25 2015 04:17 GMT
#274
On October 25 2015 06:56 Fildun wrote:
Show nested quote +
On October 25 2015 06:37 Ketara wrote:
I wonder how angry people would get if they made it and then charged 5$ for it.

Not as angry as you think, probably.
Actually, this might be a pretty good idea. At least better than GrandInquisitor's one.

If they charged for it then it would have to be 100% completely bug free, and I think we know the chances of it not constantly breaking are pretty low.
Uldridge
Profile Blog Joined January 2011
Belgium5232 Posts
Last Edited: 2015-10-25 04:52:41
October 25 2015 04:28 GMT
#275
On October 25 2015 07:01 Sufficiency wrote:
It's not even remotely comparable to URF mode. The set of features that are needed to be a "sandbox" is enormous.

What.
Make cooldowns zero seconds instead of almost zero.
Make it that you can play against other people and not take damage to practise skillshots.

It's basically a more condensed version of URF and they already have the framework.
It's basically like the training mode every single fighting game ever has implemented.

And a sandbox mode. I'm pretty sceptical about the whole idea to be honest.

Pro players already know what terrain is flashable for example. They play enough games daily to have had enough situations pop up where they had to make a certain move and see it succeed or fail.
It's all about this: do you have enough composure to actually take enough damage to walk to the absolute edge of a certain wall to flash it and make that flash. Players know they can make that flash, it's just about timing. For example, that gank in CLG vs FW where Doublelift knows he can make that flash only if he's a bit further, but uses the summoner anyway and fails because he doesn't wait long enough or doesn't understand that it was a hopeless situation.
It's all context based. And I don't think that a sandbox mode would improve the top players that much. There's a reason they get their kills in ganks or in teamfights and that's because they force the opponent to choose a lesser of two evils. A sandbox mode won't ever make you better in choosing the lesser of two evils, since that's entirey situational.
Taxes are for Terrans
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 25 2015 05:11 GMT
#276
On October 25 2015 13:28 Uldridge wrote:
Show nested quote +
On October 25 2015 07:01 Sufficiency wrote:
It's not even remotely comparable to URF mode. The set of features that are needed to be a "sandbox" is enormous.

What.
Make cooldowns zero seconds instead of almost zero.
Make it that you can play against other people and not take damage to practise skillshots.

It's basically a more condensed version of URF and they already have the framework.
It's basically like the training mode every single fighting game ever has implemented.

And a sandbox mode. I'm pretty sceptical about the whole idea to be honest.

Pro players already know what terrain is flashable for example. They play enough games daily to have had enough situations pop up where they had to make a certain move and see it succeed or fail.
It's all about this: do you have enough composure to actually take enough damage to walk to the absolute edge of a certain wall to flash it and make that flash. Players know they can make that flash, it's just about timing. For example, that gank in CLG vs FW where Doublelift knows he can make that flash only if he's a bit further, but uses the summoner anyway and fails because he doesn't wait long enough or doesn't understand that it was a hopeless situation.
It's all context based. And I don't think that a sandbox mode would improve the top players that much. There's a reason they get their kills in ganks or in teamfights and that's because they force the opponent to choose a lesser of two evils. A sandbox mode won't ever make you better in choosing the lesser of two evils, since that's entirey situational.


Then we have different definitions of sandbox mode. You are saying URF mode is essentially a sandbox. I will only consider it a sandbox if it offers greater level of control by the player - spawn any units at will, modify gold/experience, etc.

https://twitter.com/SufficientStats
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2015-10-25 05:21:15
October 25 2015 05:18 GMT
#277
On October 25 2015 13:28 Uldridge wrote:
Show nested quote +
On October 25 2015 07:01 Sufficiency wrote:
It's not even remotely comparable to URF mode. The set of features that are needed to be a "sandbox" is enormous.

What.
Make cooldowns zero seconds instead of almost zero.
Make it that you can play against other people and not take damage to practise skillshots.

It's basically a more condensed version of URF and they already have the framework.
It's basically like the training mode every single fighting game ever has implemented.

And a sandbox mode. I'm pretty sceptical about the whole idea to be honest.

Pro players already know what terrain is flashable for example. They play enough games daily to have had enough situations pop up where they had to make a certain move and see it succeed or fail.
It's all about this: do you have enough composure to actually take enough damage to walk to the absolute edge of a certain wall to flash it and make that flash. Players know they can make that flash, it's just about timing. For example, that gank in CLG vs FW where Doublelift knows he can make that flash only if he's a bit further, but uses the summoner anyway and fails because he doesn't wait long enough or doesn't understand that it was a hopeless situation.
It's all context based. And I don't think that a sandbox mode would improve the top players that much. There's a reason they get their kills in ganks or in teamfights and that's because they force the opponent to choose a lesser of two evils. A sandbox mode won't ever make you better in choosing the lesser of two evils, since that's entirey situational.

And what about all the crazy, ridiculous bugged out interactions that happen when skills start firing at the same time?

Maybe if two blitz hooks shoot at once, they share an id tag and the server crashes. Maybe if karthus tries to ult while viktor has two ultimates active at once, the server crashes. Maybe if a maokai reaches 300 sapplings, the server crashes. Maybe if a draven has more then 5 spinning axes going at once the server crashes.

Without knowing how every single aspect of league is coded, you have no idea what would get broken by having no cooldown, and we've had bugs in the past where one small interaction between champions has taken down games or even the whole server.

It would take a HUGE amount of testing to check even a small number of the potential fringe cases. Not to mention cases with older mechanics where some things are hard coded into the game.

Completely ignoring the fact that a sandbox mode would be expected to have all sorts of customiseability on top of just cooldowns, those alone are months if not more of playtesting, just to insure that the servers don't crash the second it gets released.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-10-25 09:08:19
October 25 2015 09:07 GMT
#278
Getting sandbox mode is just unreasonable with how bad riot's code is. The fact that we don't have urf in customs as a replacement for practice mode cuz they can't even do that properly is a joke though.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
October 25 2015 10:13 GMT
#279
Well atm, we first of all don't even have a player console to enter commands into (chat box aside).

Probably far too hopeful to expect "spawn cannon 10" level control ever given the level of client side control available. Riot's engine wasn't built like source engine is, there's so much less flexibility it isn't even funny.

Some ways I could see them implementing a pseudo sandbox.

- items in store that level you up upon usage
- items in store that spawn a target dummy with 2k health and 100/100 resists(or whatever is reasonable)
- CDR limit set to 90%
- trinkets give CDR
Porouscloud - NA LoL
nafta
Profile Joined August 2010
Bulgaria18893 Posts
October 25 2015 10:53 GMT
#280
On October 25 2015 19:13 Amui wrote:
Well atm, we first of all don't even have a player console to enter commands into (chat box aside).

Probably far too hopeful to expect "spawn cannon 10" level control ever given the level of client side control available. Riot's engine wasn't built like source engine is, there's so much less flexibility it isn't even funny.

Some ways I could see them implementing a pseudo sandbox.

- items in store that level you up upon usage
- items in store that spawn a target dummy with 2k health and 100/100 resists(or whatever is reasonable)
- CDR limit set to 90%
- trinkets give CDR

in other words broodwar/wc3 custom maps :D

it is kinda sad that a lot of the community doesn't know what sandbox mode is and they whine about it when most people just want a practice mode so we can actually learn how to do proper combos and get better reaction time
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