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Bearded Elder29905 Posts
On October 23 2015 16:38 Celial wrote: holy shit witch doctor brand is soooooooooooooooooooooooooooooooooooooooooooooo pretty i think i need to buy him and main brand support That's what I did today. It is indeed really good. Played supp Brand and carried the shit out of our game, damn.
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I see it as a solid downgrade from Velkoz support though.
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On October 23 2015 18:50 Alaric wrote:It's November 11th at midnight yeah. I know I'll stop at Plat V if I can reach it, Gold I is definitely doable and probably where my "true" level is, within variance. I'm playing a bunch of Plat IV-V people in my games but their winrate is often below 50%, or people are obviously duoing. I think baring unlucky streaks or a bad timing with my promos, I'll get to Gold I easily, then I'll see if grinding to Plat is doable. Are you more likely to climb to D IV or drop to Plat I if you try? 
My smurf is safely in Plat I. But my main has fallen to Plat III...
I don’t think I can gather enough energy to keep playing though... Plat III isn't too awful.
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On October 22 2015 23:21 Zdrastochye wrote: I'm curious with the slowed down pace of champion releases how many champion reworks will take effect in 2016. I know there's a few that Riot had mentioned they wanted to change (Poppy being one) due to them simply having outdated kits, and I'm sure some of them could stand to get a graphic update as well. If they only release half a dozen champions I'm sure they'll have ample time/resources to rework an additional half dozen as well. Looking at a champion like Singed who looks so passé compared to the new highly mobile Ekko-type champions, as well as his own kit being fairly boring/binary.
I just want them to do that Shaco remake so I can come to terms with how terrible or nice they will make him. The wait is making me edgy.
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I have a friend that's a Shaco main and we talk about Shaco rework ideas a lot.
Every time what we end up with is that all they have to do is make Shiv a skillshot and make his ult cooler.
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Bearded Elder29905 Posts
Why would you want Shiv to be a skillshot?
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Because here's my impersonation of Riot explaining a Shaco rework:
Hey guys, Riot here. Today we want to talk about Shaco. We really like the concept of a crazy, gank heavy, early game assassin, who is just as at home in the enemy jungle as in his own.
However, when we got working on how to modernize the joker while keeping his identity, we ran into a problem. When Shaco is strong enough to be a viable jungler, he's too strong, to the point that he crowds out a lot of other jungle options. This has historically forced us to keep his power level a bit too low for our liking.
So we're going to add counterplay to Shacos core gameplay, to give enemies a chance to get out of that gank after he sneaks up behind you.
We're making Shiv a skillshot. Then we can up his numbers a little bit since you can dodge his only slow.
That's the rework aren't we brilliant!
Really what I'd like to see on a Shaco rework is a complete overhaul of his clone. I'd like it to be able to use skills and I'd like a godtier Shaco to be able to make really crazy plays and outsmart people with it in spectacular ways.
But they're also gonna make Shiv a skillshot. Don't think they won't.
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On October 24 2015 01:37 Ketara wrote: Because here's my impersonation of Riot explaining a Shaco rework:
Hey guys, Riot here. Today we want to talk about Shaco. We really like the concept of a crazy, gank heavy, early game assassin, who is just as at home in the enemy jungle as in his own.
However, when we got working on how to modernize the joker while keeping his identity, we ran into a problem. When Shaco is strong enough to be a viable jungler, he's too strong, to the point that he crowds out a lot of other jungle options. This has historically forced us to keep his power level a bit too low for our liking.
So we're going to add counterplay to Shacos core gameplay, to give enemies a chance to get out of that gank after he sneaks up behind you.
We're making Shiv a skillshot. Then we can up his numbers a little bit since you can dodge his only slow.
That's the rework aren't we brilliant! It was a good impression but I think you needed to talk about preserving strategic diversity.
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On October 24 2015 01:37 Ketara wrote: Because here's my impersonation of Riot explaining a Shaco rework:
Hey guys, Riot here. Today we want to talk about Shaco. We really like the concept of a crazy, gank heavy, early game assassin, who is just as at home in the enemy jungle as in his own.
However, when we got working on how to modernize the joker while keeping his identity, we ran into a problem. When Shaco is strong enough to be a viable jungler, he's too strong, to the point that he crowds out a lot of other jungle options. This has historically forced us to keep his power level a bit too low for our liking.
So we're going to add counterplay to Shacos core gameplay, to give enemies a chance to get out of that gank after he sneaks up behind you.
We're making Shiv a skillshot. Then we can up his numbers a little bit since you can dodge his only slow.
That's the rework aren't we brilliant!
I am in tears laughing about how Riot that sounds.
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The skillshot wouldn't change too much 'cause I often see Shaco start the gank with Shiv out of stealth anyway. As for the clone jukes and mind games, it's already possible, it's just... taxing.
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On October 24 2015 01:51 Alaric wrote: The skillshot wouldn't change too much 'cause I often see Shaco start the gank with Shiv out of stealth anyway. As for the clone jukes and mind games, it's already possible, it's just... taxing. No it isnt you just spam ping him before he clones and you will see which is the real one. Same for leblanc( also interesting fact leblanc clone auto moves after the passive procs).
Also riot's pet system is so fucking garbage holy shit. Half the time the pet doesn't do what you tell it.
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And Viktor's ult is functionally a pet... technically they improved Morde's and Viktor's ults as part of their reworks, but pets in general are still garbage.
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On October 24 2015 01:51 Alaric wrote: The skillshot wouldn't change too much 'cause I often see Shaco start the gank with Shiv out of stealth anyway. As for the clone jukes and mind games, it's already possible, it's just... taxing.
It feels harder than some other assassins due to them having the ability to escape without having to use flash once they go in. Once you Q in, all you have is the clone that many folks can spot the difference in. It doesn't seem to have as much room for error as some other folks have like say LeBlanc(can double jump out), Ahri(same as LB), or Talon(he blinks in with E but can stealth out w/ R). Once you Q in with Shaco, you're in it to win it.
It feels like Q has too much on it. It's his engage, it's his damage, it's his escape. Speaking of damage, while I am probably sure I am wrong on the math, it doesn't feel like it gives the same "yeah I am going to wipe that squishy out" feeling other skills have. I learned that the crit on it is not really a crit, its more of a bonus damage, so IE isn't as good on him as one would think it might be(at least not as an early item). Damage that you can build faster seems much better on him.
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If Riot's game client wasn't so buggy Shaco would be the perfect champion to have a perma-clone (albeit with a CD) to trick people into going after the wrong guy. It'll never happen but that'd be more fun for sure. Realistically they should make his kit crit dependent then he can be complained about as being "RNG or bust".
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They should probably also review how the backstab passive interacts with the model orientation. I say this not due to a bug or anything, more along the lines of we have Fiora that uses it massively so it might be a good idea to review other champs that use the same mechanic.
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Really?
In 5's it kind of makes sense, because you can ban after a composition, but in soloq the vast majority of the time even though there are only a few actually broke champions, people just decide on 6-7 "must bans" and then those never ever get played.
Adding more bans would just increase the number of "must bans" as decided by the random soloq community, which would just make another few champions impossible for people to play, and not really improve the experience in any real way, just makes it harder for people to play what they want.
It would just go from nobody ever getting to play tahm/morde/darius/fiora/gp/veigar to nobody ever getting to play those 6 + diana vayne yasuo and elise. Plus it would make balancing even harder since nobody would ever get to play a supposedly "op" champ ever at all, so there's no way for any buffs/nerfs to actually resonate with the community enough for people to adapt.
Hell, skarner is still a top 15 ban this patch, and that's in plat+, he's apparently near permaban in gold/silver. More bans would just leave champions stuck in purgatory for even longer for no reason.
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It didn't specify what mode it would be for.
I'd like to see 10 bans in 5s and 6 in solo queue, probably.
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On October 24 2015 20:19 killerdog wrote:Really? In 5's it kind of makes sense, because you can ban after a composition, but in soloq the vast majority of the time even though there are only a few actually broke champions, people just decide on 6-7 "must bans" and then those never ever get played. Adding more bans would just increase the number of "must bans" as decided by the random soloq community, which would just make another few champions impossible for people to play, and not really improve the experience in any real way, just makes it harder for people to play what they want. It would just go from nobody ever getting to play tahm/morde/darius/fiora/gp/veigar to nobody ever getting to play those 6 + diana vayne yasuo and elise. Plus it would make balancing even harder since nobody would ever get to play a supposedly "op" champ ever at all, so there's no way for any buffs/nerfs to actually resonate with the community enough for people to adapt. Hell, skarner is still a top 15 ban this patch, and that's in plat+, he's apparently near permaban in gold/silver. More bans would just leave champions stuck in purgatory for even longer for no reason. TBH, that's why I'd be in favor of 2 bans each at the start, and then another 2 later on in the pick phase. More stuff left open initially, and then you can actually reactionary ban.
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It's important to note that (i believe?) the main mode of soloq is switching to teambuilder at some point next season. That means the main reason people want to be higher in pick order (to get their role) isn't there anymore. This means being firstpick, and things like banning halfway through champ select, are way easier for riot to mess around with since "pick order" is nowhere near as important to the players as it was before.
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