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[Patch 5.12] Runeglaive General Discussion - Page 8

Forum Index > LoL General
Post a Reply
Prev 1 6 7 8 9 10 36 Next All
chalice
Profile Joined September 2010
United States1945 Posts
June 25 2015 17:22 GMT
#141
Runeglaive into Luden's Echo seemed pretty strong the first time i tried it on Fizz. i have always found buying Luden's awkward because you want it as early as possible, but it doesn't give you any of the mana or cdr you tend to want from your first item.

Runeglaive does a decent job of covering up what Luden's lacks while being cheap enough that the Luden's Echo proc base damage is still very relevant when you finish it as your 2nd item.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
June 25 2015 18:29 GMT
#142
Has anyone tried out runeglaive Elise? Seems pretty strong on her with her recent buffs on paper
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Gahlo
Profile Joined February 2010
United States35174 Posts
June 25 2015 18:31 GMT
#143
On June 26 2015 03:29 MooMooMugi wrote:
Has anyone tried out runeglaive Elise? Seems pretty strong on her with her recent buffs on paper

Bottom of last page.
Sonnington
Profile Joined December 2012
United States1107 Posts
June 25 2015 20:37 GMT
#144
REMOVEDSET LASERS TO SLOW No longer slows the target
REMOVEDSET LASERS TO DAMAGE REDUCTION No longer reduces the target's damage


Thank god. Maybe we'll see clear stomps end a little faster now. I've been losing interest watching games when you know one team is going to snowball, reach the brick wall at the inhib turret, and stall out to wait for baron/dragon to spawn.
ZataN
Profile Joined July 2010
New Zealand414 Posts
June 25 2015 21:04 GMT
#145
Ryze is still super strong. Im not sure what Riot are trying to achieve but I think they are going to have to dumpster him again. Probably not viable in competitive thought cos bad laneswap (waveclear issues?).

The fact that is early game is worse now (bad waveclear, he still has a pretty good autoattack for harass though) might keep him from being nerfed further but once you get tear and have a few points in Q hes still pretty scary. Also his mid/late still seems just as strong.

I've been going tear - rod/boots - ludens, dcap/void.
CJ BABY | FAKER > PAWN BELIEVE IT
IamPryda
Profile Joined April 2011
United States1186 Posts
June 25 2015 22:34 GMT
#146
On June 26 2015 01:37 NormStorm wrote:
I think this patch just might bring back the rise of Elise. First game in 5.12 was the only time I've seen Elise but she absolutely dominated everyone and completely carried my team. The combination of her receiving individual buffs but then the addition of Runeglaive has helped her a lot. For some numbers:

- 50% heal on-hit in spider form. Add on Spirit Visage and you've got 60%, that plus the damage amplification on her Rappel. Could take a while before we see people getting used to her again but man, it was as if I was watching release Elise again.

As somone who was a big Elise player before I still don't think she is that strong. the new jungle item is strong and it did seem to fit nice weaving autos to proc the passive with her. But Eve/Diana/fizz seem to have benefited the most from the new item. Also do u know if that Elise was maxing e first or w?
Moar banelings less qq
Kinie
Profile Joined December 2011
United States3106 Posts
June 25 2015 23:03 GMT
#147
So does anyone know if the free champion we get from Riot for the Pool Party Rewards thing will show up when we log in, or will it just randomly show up?

I know it's supposed to go out by 7-1.
Mensol
Profile Joined September 2012
14536 Posts
Last Edited: 2015-06-25 23:07:44
June 25 2015 23:06 GMT
#148
On June 26 2015 08:03 Kinie wrote:
So does anyone know if the free champion we get from Riot for the Pool Party Rewards thing will show up when we log in, or will it just randomly show up?

I know it's supposed to go out by 7-1.

It'll just randomly show up.

im going to cry if i get mordekaiser out of like 40 champs.
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2015-06-25 23:23:40
June 25 2015 23:23 GMT
#149
although it sounds stupid runeglaive+ludens echo on shit like ezreal does tons of damage
the ap scaling seems pretty broken
maybe its just because of how ez q works though
aka Teutonica
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
June 25 2015 23:44 GMT
#150
On June 26 2015 08:03 Kinie wrote:
So does anyone know if the free champion we get from Riot for the Pool Party Rewards thing will show up when we log in, or will it just randomly show up?

I know it's supposed to go out by 7-1.


Did you link to Facebook?
https://twitter.com/SufficientStats
sob3k
Profile Blog Joined August 2009
United States7572 Posts
June 26 2015 00:02 GMT
#151
Its kinda cool, you can go Runeglaive on GP and it converts your entire Q into magic damage, crit included. Probably the highest magic damage nuke in the game lol. From my one game of full damage jungle runeglaive gp, it also bypasses yasuo windwall for some reason.

You gotta go full crit gp, then lategame switch Q to magic damage and render all their armor worthless muhahahah.

Or like top lane GP with smite, wait for them to build armor, then buy runeglaive, or if they don't, get warrior.

In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2015-06-26 00:07:56
June 26 2015 00:07 GMT
#152
I'm off to try jungle runeglaive ap jax.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Kinie
Profile Joined December 2011
United States3106 Posts
June 26 2015 00:21 GMT
#153
On June 26 2015 08:44 Sufficiency wrote:
Show nested quote +
On June 26 2015 08:03 Kinie wrote:
So does anyone know if the free champion we get from Riot for the Pool Party Rewards thing will show up when we log in, or will it just randomly show up?

I know it's supposed to go out by 7-1.


Did you link to Facebook?


Yeah, did that yesterday.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-06-26 01:17:31
June 26 2015 01:15 GMT
#154
tried Glaive on Diana, it was ok, we won but, it's def not as strong as I was expecting. It's just pretty good, which is good.

+ Show Spoiler +
On June 26 2015 09:02 sob3k wrote:
Its kinda cool, you can go Runeglaive on GP and it converts your entire Q into magic damage, crit included. Probably the highest magic damage nuke in the game lol. From my one game of full damage jungle runeglaive gp, it also bypasses yasuo windwall for some reason.

You gotta go full crit gp, then lategame switch Q to magic damage and render all their armor worthless muhahahah.

Or like top lane GP with smite, wait for them to build armor, then buy runeglaive, or if they don't, get warrior.



when Vik first got reworked you could do something like this with AD Viktor it was pretty funny, but they changed that immediately
Carrilord has arrived.
Kinie
Profile Joined December 2011
United States3106 Posts
June 26 2015 02:18 GMT
#155
Once again, I feel like the Runeglaive just highlights Diana's biggest weakness as a jungler: she can't gank a single lane pre-6 because she doesn't have her R. That's why I hope that the supposed rework coming down the pipe for her is that her R becomes her E, the E is removed entirely, and her new ult does something similar to Luna's ult in Dota 2.

For those who don't know, it's an AoE centered on Luna that hits everything several times. For Diana, it'd hit everything around her and mark them as though they got hit by her Q, so in theory she could just E reset everything so long as her mana holds out. It'd have to be on a super long cooldown because that's potentially a TON of damage she would deal in a team fight, but it could work if they balanced it properly (high base damage, low AP ratios probably).
Gahlo
Profile Joined February 2010
United States35174 Posts
June 26 2015 02:39 GMT
#156
On June 26 2015 11:18 Kinie wrote:
Once again, I feel like the Runeglaive just highlights Diana's biggest weakness as a jungler: she can't gank a single lane pre-6 because she doesn't have her R. That's why I hope that the supposed rework coming down the pipe for her is that her R becomes her E, the E is removed entirely, and her new ult does something similar to Luna's ult in Dota 2.

For those who don't know, it's an AoE centered on Luna that hits everything several times. For Diana, it'd hit everything around her and mark them as though they got hit by her Q, so in theory she could just E reset everything so long as her mana holds out. It'd have to be on a super long cooldown because that's potentially a TON of damage she would deal in a team fight, but it could work if they balanced it properly (high base damage, low AP ratios probably).

Using Lunar Rush consumes ALL instances of moonlight. So if they were going to let her dash around like Irelia in a low wave, they'd need to change that mechanic.
Goumindong
Profile Joined February 2013
United States3529 Posts
June 26 2015 02:40 GMT
#157
On June 26 2015 01:04 little fancy wrote:


Greetings

fancy



Meta is a 2 tank engage meta. Usually jungle and top or jungle and support are your primary tanks. Often you will have jungle/top with support as an off tank. This is due to the power of cinderhulk and the siege protection of the tier 2/3 towers. Junglers can easily get tanky and so don't need to have as much of an early game impact, while the tower shields make sieging hard without a good engage.

Don't expect towers to fall early. In soloqueue you will probably find standard lanes with prolonged laning phases. In a team game you might find fast pushes but will more than likely just swaps and slow pushes. Its really hard to take the second tower now, so its often not worth to try. Games stall out waiting for baron/dragon respawns since dragon offers a potential massive team fight buff when you get the 5th and Baron has very strong siege which can be necessary to break the base.

This makes team fights relatively linear with little to no flanking (i mean it can happen but its not like the assassin days where it would be all the time).

Because of this the best AD's are Ashe/Jinx/Sivir. Each one either has engage, or lots of damage (or both). Vayne is also very good currently because there are few assassins and lots of high HP targets.

For the most part IE/PD/LW is your standard AD build BT/PD/LW is acceptable and probably even preferred in many instances. (i think that the BT sustain is undervalued) but BotRK is also very strong due to its buffs.(especially on vayne). Shiv nerfs have dropped it out of "ideal choice" to "well pick it up if you can't get PD or really really need wave clear".

Most important is that "defensive item" tends to be better as a semi-defensive item. Either Scimitar for cleanse, or Maw for raw MR/Shield. The normal "defensive item" is only good if you need its special ability to defend against the enemy in a specific way[Banshee] or the enemy is very heavy into physical damage that armor suits you. And you can't forgo that for another PD.

Graves and Corki are <50% win rate, but not so far as to not be viable. Highest soloqueue win rates are Ashe, Jinx, Vayne, Sivir, Draven, MF in that order.

Your Runes are fine. I think some top AD's run scaling CDR runes but that probably isn't necessary and is champion specific
Slusher
Profile Blog Joined December 2010
United States19143 Posts
June 26 2015 02:43 GMT
#158
Gotta be honest I really hope they don't do any of those things to Diana
Carrilord has arrived.
Kinie
Profile Joined December 2011
United States3106 Posts
June 26 2015 02:57 GMT
#159
On June 26 2015 11:39 Gahlo wrote:
Show nested quote +
On June 26 2015 11:18 Kinie wrote:
Once again, I feel like the Runeglaive just highlights Diana's biggest weakness as a jungler: she can't gank a single lane pre-6 because she doesn't have her R. That's why I hope that the supposed rework coming down the pipe for her is that her R becomes her E, the E is removed entirely, and her new ult does something similar to Luna's ult in Dota 2.

For those who don't know, it's an AoE centered on Luna that hits everything several times. For Diana, it'd hit everything around her and mark them as though they got hit by her Q, so in theory she could just E reset everything so long as her mana holds out. It'd have to be on a super long cooldown because that's potentially a TON of damage she would deal in a team fight, but it could work if they balanced it properly (high base damage, low AP ratios probably).

Using Lunar Rush consumes ALL instances of moonlight. So if they were going to let her dash around like Irelia in a low wave, they'd need to change that mechanic.


Ahh, ok. Even then, they could just have it mark everything and let her choose who to dash to.

As an aside, does anyone know if QSS will break Vi's ult BEFORE she hits you (similar to how Zhonyas cancels it)? I want to say it doesn't, but I'm not sure.
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
Last Edited: 2015-06-26 03:06:22
June 26 2015 03:06 GMT
#160
On June 26 2015 11:57 Kinie wrote:
Show nested quote +
On June 26 2015 11:39 Gahlo wrote:
On June 26 2015 11:18 Kinie wrote:
Once again, I feel like the Runeglaive just highlights Diana's biggest weakness as a jungler: she can't gank a single lane pre-6 because she doesn't have her R. That's why I hope that the supposed rework coming down the pipe for her is that her R becomes her E, the E is removed entirely, and her new ult does something similar to Luna's ult in Dota 2.

For those who don't know, it's an AoE centered on Luna that hits everything several times. For Diana, it'd hit everything around her and mark them as though they got hit by her Q, so in theory she could just E reset everything so long as her mana holds out. It'd have to be on a super long cooldown because that's potentially a TON of damage she would deal in a team fight, but it could work if they balanced it properly (high base damage, low AP ratios probably).

Using Lunar Rush consumes ALL instances of moonlight. So if they were going to let her dash around like Irelia in a low wave, they'd need to change that mechanic.


Ahh, ok. Even then, they could just have it mark everything and let her choose who to dash to.


But then it's just Q without the skillmoon
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