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On March 03 2015 11:56 ShaLLoW[baY] wrote: What counterplay is there to Annie in lane? When are they adding a 0.75 second delay to a 0.25 cast time on Tibbers? mid or bot? in any case i think the answer to both is morg or bend over
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On March 03 2015 11:56 ShaLLoW[baY] wrote: What counterplay is there to Annie in lane? When are they adding a 0.75 second delay to a 0.25 cast time on Tibbers?
Don't get stunned.
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On March 03 2015 11:59 Frolossus wrote:Show nested quote +On March 03 2015 11:56 ShaLLoW[baY] wrote: What counterplay is there to Annie in lane? When are they adding a 0.75 second delay to a 0.25 cast time on Tibbers? mid or bot? in any case i think the answer to both is morg or bend over
no morg worked on old Veigar too so that doesn't count apperently
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I'm talking mid, but in general when is Tibbers getting the Veigar treatment? For counterplay/clarity/toxicity/buzzword reasons of course.
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On March 03 2015 11:59 jcarlsoniv wrote:Show nested quote +On March 03 2015 11:56 ShaLLoW[baY] wrote: What counterplay is there to Annie in lane? When are they adding a 0.75 second delay to a 0.25 cast time on Tibbers? Don't get stunned.
So you literally just sit at tower until her swirl goes away, or when she's one stack short because she can just E while the spell is midair?
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On March 03 2015 11:56 ShaLLoW[baY] wrote: What counterplay is there to Annie in lane? When are they adding a 0.75 second delay to a 0.25 cast time on Tibbers? old veigar
real talk, you could pick some bruiser and just kill her first
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I've not gotten more than 10 ip bonus in like 8 games
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On March 03 2015 12:01 ShaLLoW[baY] wrote:Show nested quote +On March 03 2015 11:59 jcarlsoniv wrote:On March 03 2015 11:56 ShaLLoW[baY] wrote: What counterplay is there to Annie in lane? When are they adding a 0.75 second delay to a 0.25 cast time on Tibbers? Don't get stunned. So you literally just sit at tower until her swirl goes away, or when she's one stack short because she can just E while the spell is midair? Try Annie. She has a hard time csing when her swirl is on her head because she can't use spells. I think if you stay away long enough she'll use a Q. I've never had one freeze a lane forever.
As Malz you can still blow her up just like she can except your combo requires more practice to get used to. You both do a ton of damage with pets.
On Righteous Glory: Do you have to be in a certain range of allies when casting it to give them the MS buff? Do you give them the ms buff if you start out of their range and then get in range to use it?
I'm buying it on Singed. Nvm, I'll test it.
So you need to be very close to an ally to give them righteous glory. The range to an enemy or ally to give you the ms is pretty big.
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I assume you are talking about support annie because thats all people play now, you can also try something like karma and velkoz and poke her out.
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On March 03 2015 12:50 sob3k wrote: I assume you are talking about support annie because thats all people play now, you can also try something like karma and velkoz and poke her out. Thing I don't like about support karma is that she scales rather poorly into lategame compared to many other supports. If you're still holding onto a sightstone/mikaels, you won't have the AP to really make the shields big and strong, or the Q's hurt.
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Unless they're extremely high or extremely low, I don't think win rates really mean much. Yeah, if a win rate is under 40%, the champion's probably pretty bad. But saying that if a champion has a 49% win rate it's bad is pretty silly.
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On March 03 2015 13:18 GolemMadness wrote: Unless they're extremely high or extremely low, I don't think win rates really mean much. Yeah, if a win rate is under 40%, the champion's probably pretty bad. But saying that if a champion has a 49% win rate it's bad is pretty silly. I'd probably say any champion below 46% should just get a buff(small) the next patch, and anything above 54% should be looked at.
But I'm not working for Riot so I don't get to make decisions on whether Elise or Zac should come back into meta, or if urgot should even be a non-troll pick(outside urf. He's fucking amazing on urf, because one grenade = kill).
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On March 03 2015 13:27 Amui wrote:Show nested quote +On March 03 2015 13:18 GolemMadness wrote: Unless they're extremely high or extremely low, I don't think win rates really mean much. Yeah, if a win rate is under 40%, the champion's probably pretty bad. But saying that if a champion has a 49% win rate it's bad is pretty silly. I'd probably say any champion below 46% should just get a buff(small) the next patch, and anything above 54% should be looked at. But I'm not working for Riot so I don't get to make decisions on whether Elise or Zac should come back into meta, or if urgot should even be a non-troll pick(outside urf. He's fucking amazing on urf, because one grenade = kill). Veigar and Kass already shot themselves?
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I think the thing with winrates is that they talk about a population.
If you do anything slightly different from the rest of the population then you can defy the winrate stats.
- If all you play is arranged 5s on skype then Thresh's lantern is a lot stronger because of the coordination and your allies being used to your lanterns.
- If you play jungle on hit/triforce fizz and everyone else is playing a nerfed AP fizz at a 40% winrate, and that works for you then that 40% winrate doesn't mean anything to you.
- If when WW ult took out 70% of a target's life and healed him for a percentage of that amount, you lost every game with him then his winrate doesn't matter for you. Maybe he doesn't fit your playstyle.
- If your primary items are slightly different from the norm, or you do something particular that most people don't do like get level 2 off golems as Heimer top or just cast your skills in a way that you miss less frequently then you can do much better than the norm on your champion.
TL;DR play what you like.
Anyways, we've had this discussion a thousand times before which is why I've been trying to stay out of it.
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just played 2 more games with 3 people still yet to see a bonus >10ip
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On March 03 2015 12:50 sob3k wrote: I assume you are talking about support annie because thats all people play now, you can also try something like karma and velkoz and poke her out.
i was talking about mid Annie, as Malz I can deal with her but sometimes I don't want to pick Malz based on their teamcomp (jungler especially)
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Bearded Elder29905 Posts
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I ward more than 93% of players this season. Overall warding score 2310. I know I definitely overvalue warding (especially deep warding) as a player, but I'm comfortable with my style and I don't really focus on winning games or improving tbh. I suspect my score is lower because I frequently replace not-yet-expired wards with my SS before I go back to base or when setting up for an objective / defense. I also generally back more often than most other players and usually get early homeguards, though. Basically complete opposite of 101toss and I'm only silver so no conclusions pls
On March 03 2015 02:48 MidnightGladius wrote:Show nested quote +On March 03 2015 02:28 ShaLLoW[baY] wrote:On March 02 2015 23:39 ConanTroutman wrote:On March 02 2015 15:14 ShaLLoW[baY] wrote: new jungle malzahar strat: start blue smiteless then walk over to enemy red and either smite it and kill them or just take it
works every time, especially against those cocky douche jungles like lee sin What makes that specific to Malzahar? Seems like something you could do with a lot of junglers... Probably, but to my knowledge not many junglers can smiteless blue without a leash this season, and noone wards against a potential Malzahar invade :p You're using the ranged positioning trick to prevent blue buff from attacking you, right? I have to think that it's only a matter of time before that gets patched out 
I'm assuming you're talking about the thing that the one person posted in the Zyra jungle video. For Malzahar, I think this trick only works if you don't summon a voidling, which kills your clear time. Additionally, Malzahar doesn't actually need to abuse this trick in order to clear blue buff effectively if you pre-charge the voidling correctly. Alternatively, you can still kite blue very well due to it's slow MS, and on the bottom-left side of the map you can loop the blue buff around the wall quite far.
On March 03 2015 10:23 iCanada wrote:Show nested quote +On March 03 2015 10:08 Frudgey wrote: All of this talk of jungle Darius is making me giddy. Going to try it out later when I get the chance!
But I have to ask: How do you guys manage to get all 6 camps on your first clear as Darius? I've tried and I can only get 4 at very best.
Which route do you guys take? Also what runes do you guys run? I do Attack Marks, Armour Seals, Scaling MR Glyphs, and Movement Speed Quints. Is my jungle rune page off?
Or is there some sort of magic to kiting the jungle monsters that I don't understand? Couple things: don't take ms quints. Jungle too hard imo, Ms quints a luxury junglers can't afford imo. I use ad quints, as / ar pen red, flat armor yellows, and cd / as blues. Dunno if that's optimal or not, but definitely stops you from getting your ass kicked as hard. Lots of peopla hev told me I am trash for using the blue spots to help my jungle clear, but I like that too. The other is Darius is one of the few champions that can still kite jungle camps Oldschool like due to his bleed damage.
This isn't quite true. The current machete gives everyone a DoT effect on autos, making DoTs on champion kits irrelevant for kiting. Also I'm not sure kiting ever relied on DoTs to begin with - it was completely possible to do it without, unless you're talking like s1 or beta when I didn't play.
Also, largely unrelated question about the relationship between pickrate and winrate. Because the global winrate (and presumably winrate within divisions as well) is necessarily 50%, shouldn't a higher pickrate naturally (but not necessarily until 100% I guess) gravitate toward a 50% winrate?
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On March 03 2015 19:14 TheHumanSensation wrote:I ward more than 93% of players this season. Overall warding score 2310. I know I definitely overvalue warding (especially deep warding) as a player, but I'm comfortable with my style and I don't really focus on winning games or improving tbh. I suspect my score is lower because I frequently replace not-yet-expired wards with my SS before I go back to base or when setting up for an objective / defense. I also generally back more often than most other players and usually get early homeguards, though. Basically complete opposite of 101toss and I'm only silver so no conclusions pls Show nested quote +On March 03 2015 02:48 MidnightGladius wrote:On March 03 2015 02:28 ShaLLoW[baY] wrote:On March 02 2015 23:39 ConanTroutman wrote:On March 02 2015 15:14 ShaLLoW[baY] wrote: new jungle malzahar strat: start blue smiteless then walk over to enemy red and either smite it and kill them or just take it
works every time, especially against those cocky douche jungles like lee sin What makes that specific to Malzahar? Seems like something you could do with a lot of junglers... Probably, but to my knowledge not many junglers can smiteless blue without a leash this season, and noone wards against a potential Malzahar invade :p You're using the ranged positioning trick to prevent blue buff from attacking you, right? I have to think that it's only a matter of time before that gets patched out  I'm assuming you're talking about the thing that the one person posted in the Zyra jungle video. For Malzahar, I think this trick only works if you don't summon a voidling, which kills your clear time. Additionally, Malzahar doesn't actually need to abuse this trick in order to clear blue buff effectively if you pre-charge the voidling correctly. Alternatively, you can still kite blue very well due to it's slow MS, and on the bottom-left side of the map you can loop the blue buff around the wall quite far. Show nested quote +On March 03 2015 10:23 iCanada wrote:On March 03 2015 10:08 Frudgey wrote: All of this talk of jungle Darius is making me giddy. Going to try it out later when I get the chance!
But I have to ask: How do you guys manage to get all 6 camps on your first clear as Darius? I've tried and I can only get 4 at very best.
Which route do you guys take? Also what runes do you guys run? I do Attack Marks, Armour Seals, Scaling MR Glyphs, and Movement Speed Quints. Is my jungle rune page off?
Or is there some sort of magic to kiting the jungle monsters that I don't understand? Couple things: don't take ms quints. Jungle too hard imo, Ms quints a luxury junglers can't afford imo. I use ad quints, as / ar pen red, flat armor yellows, and cd / as blues. Dunno if that's optimal or not, but definitely stops you from getting your ass kicked as hard. Lots of peopla hev told me I am trash for using the blue spots to help my jungle clear, but I like that too. The other is Darius is one of the few champions that can still kite jungle camps Oldschool like due to his bleed damage. This isn't quite true. The current machete gives everyone a DoT effect on autos, making DoTs on champion kits irrelevant for kiting. Also I'm not sure kiting ever relied on DoTs to begin with - it was completely possible to do it without, unless you're talking like s1 or beta when I didn't play. Also, largely unrelated question about the relationship between pickrate and winrate. Because the global winrate (and presumably winrate within divisions as well) is necessarily 50%, shouldn't a higher pickrate naturally (but not necessarily until 100% I guess) gravitate toward a 50% winrate? Yeah I never really understood what people meant by kiting with melee champs.
With regards to global winrates, ranked games can only have 1 of any champion at the moment.
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