[Patch 5.4] Wubwubwub General Discussion - Page 32
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RagequitBM
Canada2270 Posts
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Painmaker
Uruguay230 Posts
On top lane I'm using that build on solomid.net Tri force Rylais Fh... I'm 9/2 on him so far... | ||
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Fildun
Netherlands4124 Posts
Also with the current heal/flash meta, unless the enemy heals during ignite it becomes pretty hard to kill off one hook. | ||
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wei2coolman
United States60033 Posts
On March 03 2015 07:33 Fildun wrote: Just to add in on the blitz vs thresh discussion (in lane), when Blitz Q is on cooldown the enemy duo can zone your ADC off cs, while with Thresh you can still maintain some presence because of ranged auto's/E having some range. Also with the current heal/flash meta, unless the enemy heals during ignite it becomes pretty hard to kill off one hook. Ever since his mana nerfs, you should really be posturing with him in lane. The threat of the hook is stronger than the hook in itself, plus you really shouldn't be aiming to kill off one hook, you should be looking to chunk around half way, then zone the enemy from CS afterwords. On March 03 2015 06:51 Painmaker wrote: So, anyone playing Cho Gath here? I started playing him a few days ago, running Devourer Wits FH in the jungle. On top lane I'm using that build on solomid.net Tri force Rylais Fh... I'm 9/2 on him so far... most popular thing I've seen is the standard maokai build on him, with RoA into Frozenheart, and he just becomes an unkillable juggernaut. | ||
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Osmoses
Sweden5302 Posts
The fact that he has low winrate (if he does, haven't looked myself) seems to me a simple case of high skill ceiling. Anyone can play Jarvan or Janna, but good threshes that don't just play his kit straight from the gimmicks they've seen on lcs can carry games. | ||
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obesechicken13
United States10467 Posts
On March 03 2015 05:40 ShaLLoW[baY] wrote: veigar stun WAS one of them, but apparently buying merc treads is just too hard for counterplay Path 5.5: Blitz Q now has a .75 second delay before firing and range reduced to 500. | ||
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101toss
3232 Posts
On March 03 2015 08:13 obesechicken13 wrote: Path 5.5: Blitz Q now has a .75 second delay before firing and range reduced to 500. Still better than veigar | ||
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PrinceXizor
United States17713 Posts
On March 03 2015 08:13 obesechicken13 wrote: Path 5.5: Blitz Q now has a .75 second delay before firing and range reduced to 500. If it was coded as a cast time i'd be actually super hyped about that. it'd allow some sweet shenanigans, like flashing mid cast time to change angles and stuff. | ||
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nafta
Bulgaria18893 Posts
Saying blitz is amazing and at the same time saying you don't buy sighstone because it is useless are 2 statements that don't really go together. Personally I don't like playing him too much cuz enemy just picks morgana and it forces you to roam and snowball other lanes while hoping your ad doesn't ragequit. | ||
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wei2coolman
United States60033 Posts
On March 03 2015 08:24 PrinceXizor wrote: If it was coded as a cast time i'd be actually super hyped about that. it'd allow some sweet shenanigans, like flashing mid cast time to change angles and stuff. You mean release thresh? rip sweet prince. | ||
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cLutZ
United States19574 Posts
On March 03 2015 08:25 nafta wrote: Contrary to popular belief thresh is actually not a useful champion if you are bad and isn't really faceroll unlike a lot of other supports so it makes perfect sense.Is pretty surprising to me that people are saying nobody clicks lantern.I am only d3 currently and it is extremely rare for people to just ignore my lantern.The funniest thing is this only happens in lane sometimes from ad players who should be used to it the most... Saying blitz is amazing and at the same time saying you don't buy sighstone because it is useless are 2 statements that don't really go together. Personally I don't like playing him too much cuz enemy just picks morgana and it forces you to roam and snowball other lanes while hoping your ad doesn't ragequit. Nothing is more annoying than playing Thresh and someone not clicking the lantern. Its one of those things that irks you really a lot so if it happens once and they click the next ten times you still remember. I had one of those sick madlife hook lantern plays set up during placements and my jungler didn't click and I still remember that lol. | ||
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PrinceXizor
United States17713 Posts
On March 03 2015 08:43 cLutZ wrote: Nothing is more annoying than playing Thresh and someone not clicking the lantern. Its one of those things that irks you really a lot so if it happens once and they click the next ten times you still remember. I had one of those sick madlife hook lantern plays set up during placements and my jungler didn't click and I still remember that lol. the best is when they pull a doublelift and dash away from the lantern and then flash into it to grab it. | ||
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sob3k
United States7572 Posts
On March 03 2015 08:43 cLutZ wrote: Nothing is more annoying than playing Thresh and someone not clicking the lantern. Its one of those things that irks you really a lot so if it happens once and they click the next ten times you still remember. I had one of those sick madlife hook lantern plays set up during placements and my jungler didn't click and I still remember that lol. I play thresh quite a lot in teambuilder with people mostly in the plat/diamond range and more than people not clicking lantern, is people in trouble just not running towards thresh. They just don't even think about lantern and just run off in some random direction and die while I can't even get close enough to throw it. I have a very good winrate with him but I rarely save people with lantern due to this, I mostly just pick people with hook and teamfight well. Its annoying to not even get to use a huge part of his kit though. | ||
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101toss
3232 Posts
On March 03 2015 09:16 sob3k wrote: I play thresh quite a lot in teambuilder with people mostly in the plat/diamond range and more than people not clicking lantern, is people in trouble just not running towards thresh. They just don't even think about lantern and just run off in some random direction and die while I can't even get close enough to throw it. I have a very good winrate with him but I rarely save people with lantern due to this, I mostly just pick people with hook and teamfight well. Its annoying to not even get to use a huge part of his kit though. Imagine your winrate if you picked blitz | ||
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iCanada
Canada10660 Posts
He actually has a really strong clear. The Cripple attack speed slow is really good. Not particularly fast clear, but it doesn't matter because he can do 6 camps on his first clear. He also isn't exactly slow. He can build sightstone because he wants the stats anyway and doesn't particularly need the early game combat stats. His ganks are kinda mediocre in that can be hard to close on an enemy laner; but if, unless you get to them in which case there is no escape, you actually do a ridiculous amount of base damage even if you are like 2 levels behind the laner, and apprehend makes someone flashing laughable. I think he either needs ghost or Righteous Glory... to me both options are kind of iffy, because you need the speed ASAP and want to get like a S.S, Boots, Jungle item first, but flash is also just hard to give up. He can easily just buy chilling smite though. His clear is better than Vi's by quite a bit. His dragon control is pretty good, his team fighting as a jungler is awesome because he is one of the few that you can just build pure defensive items and still hit hard / peel well. His lack of engage kind of sucks, but with the amount of Leblanc / Liss / Annie / Sivir / Sion /Mao / Leona / Braum / etc being played at the moment this is mitigated if you have the right team comp. Based on my small sample size (5 games, all ranked 4-1) I think he is actually a viable jungler, not quite J4 / Vi tier, but good. Honestly, if they didn't nerf smite range I would have said he was freelo. Does someone else want to try him out and see if I stumbled on to something? | ||
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wei2coolman
United States60033 Posts
On March 03 2015 09:48 iCanada wrote: Anyone else played Jungle Darius? I ended up playing it in ranked (wanted to play top, pick "error" by 5th pick meant either dodge or jungle) but I was actually quite impressed. He actually has a really strong clear. The Cripple attack speed slow is really good. Not particularly fast clear, but it doesn't matter because he can do 6 camps on his first clear. He also isn't exactly slow. He can build sightstone because he wants the stats anyway and doesn't particularly need the early game combat stats. His ganks are kinda mediocre in that can be hard to close on an enemy laner; but if, unless you get to them in which case there is no escape, you actually do a ridiculous amount of base damage even if you are like 2 levels behind the laner, and apprehend makes someone flashing laughable. I think he either needs ghost or Righteous Glory... to me both options are kind of iffy, because you need the speed ASAP and want to get like a S.S, Boots, Jungle item first, but flash is also just hard to give up. He can easily just buy chilling smite though. His clear is better than Vi's by quite a bit. His dragon control is pretty good, his team fighting as a jungler is awesome because he is one of the few that you can just build pure defensive items and still hit hard / peel well. His lack of engage kind of sucks, but with the amount of Leblanc / Liss / Annie / Sivir / Sion /Mao / Leona / Braum / etc being played at the moment this is mitigated if you have the right team comp. Based on my small sample size (5 games, all ranked 4-1) I think he is actually a viable jungler, not quite J4 / Vi tier, but good. Honestly, if they didn't nerf smite range I would have said he was freelo. Does someone else want to try him out and see if I stumbled on to something? I have a friend who does it in normals (he's d5 in ranked), he gets insanely fed with it, but from what he said chilling smite nerf makes it much harder for him to gap close. | ||
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sob3k
United States7572 Posts
I used to play him a lot, but I stopped after nerfs because he sucks ass in lane, and his teamfighting is weaker. In lane you land a hook and still lose the trade. You're totally reliant on your jungler and in teamfights he is just worse than Thresh. I never want to rely on jungle in soloque. I can actually win lane with thresh without needing to get lucky. On March 03 2015 09:48 iCanada wrote: Anyone else played Jungle Darius? I ended up playing it in ranked (wanted to play top, pick "error" by 5th pick meant either dodge or jungle) but I was actually quite impressed. He actually has a really strong clear. The Cripple attack speed slow is really good. Not particularly fast clear, but it doesn't matter because he can do 6 camps on his first clear. He also isn't exactly slow. He can build sightstone because he wants the stats anyway and doesn't particularly need the early game combat stats. His ganks are kinda mediocre in that can be hard to close on an enemy laner; but if, unless you get to them in which case there is no escape, you actually do a ridiculous amount of base damage even if you are like 2 levels behind the laner, and apprehend makes someone flashing laughable. I think he either needs ghost or Righteous Glory... to me both options are kind of iffy, because you need the speed ASAP and want to get like a S.S, Boots, Jungle item first, but flash is also just hard to give up. He can easily just buy chilling smite though. His clear is better than Vi's by quite a bit. His dragon control is pretty good, his team fighting as a jungler is awesome because he is one of the few that you can just build pure defensive items and still hit hard / peel well. His lack of engage kind of sucks, but with the amount of Leblanc / Liss / Annie / Sivir / Sion /Mao / Leona / Braum / etc being played at the moment this is mitigated if you have the right team comp. Based on my small sample size (5 games, all ranked 4-1) I think he is actually a viable jungler, not quite J4 / Vi tier, but good. Honestly, if they didn't nerf smite range I would have said he was freelo. Does someone else want to try him out and see if I stumbled on to something? I played him a lot, I think I posted a while back in his thread. Yeah he jungles well, does good under certain conditions. I just stopped because his lack of gap closers as a champ made him just weaker to play. He has exactly the same problems as lane Darius. Just not much outplay potential on him, really really hard to carry on, when you just can't get to anyone. I totally agree he could be a strong pick in a comp built for him with some hastes. His kit is pretty sick in the jungle. I would agree he is just a tier lower than top picks. I always wanted to see a wombo comp built with his E as an enabler, as his flash hook stacks everyone hit onto literally one point. | ||
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iCanada
Canada10660 Posts
On March 03 2015 09:49 wei2coolman wrote: I have a friend who does it in normals (he's d5 in ranked), he gets insanely fed with it, but from what he said chilling smite nerf makes it much harder for him to gap close. Yeah, I definitely feel that range nerf, lol. I've been preforming well with it, but I can't help but think he would have killed everything and been unstoppable pre nerf. He also has huge level 2 gank threat, you can just do red and walk behind almost any lane with Q and E for easy kills ala S2. Kind of cheesy atm though, if it became meta I think it'd be warded against. No one expects a gank at like 2 20 right now. | ||
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Frudgey
Canada3367 Posts
But I have to ask: How do you guys manage to get all 6 camps on your first clear as Darius? I've tried and I can only get 4 at very best. Which route do you guys take? Also what runes do you guys run? I do Attack Marks, Armour Seals, Scaling MR Glyphs, and Movement Speed Quints. Is my jungle rune page off? Or is there some sort of magic to kiting the jungle monsters that I don't understand? | ||
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Alaric
France45622 Posts
First time I see him he crits me 3 out of 4 autos. Second time crit crit auto. Third time he just ks'd me from someone with a single auto, crit too. I stopped counting at that point. Riot pls. User was warned for this post | ||
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