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On August 06 2014 01:41 nafta wrote:Show nested quote +On August 06 2014 01:39 Frudgey wrote:On August 06 2014 01:28 ArchAngelSC wrote:On August 06 2014 00:21 Volband wrote: Learn somethng everyday: "YOU NEVER FOCUS ADC IN LANE" - from a seemingly adc main. See, proof that adcs have no clue what they are doing in lane. :D (jk [or am I?...]) It's funny because I said something similar to that earlier today. Thought maybe you had been in that game lol. What I'd said though was don't focus a corki ADC who has a thresh support when I'm coming in for a gank. Sorry if this is an exceedingly stupid question, but I was under the impression that for bottom lane, if you guys get into a scrap, you almost always want to focus the ADC first instead of the support. Is this right or am I (as per usual) dead wrong? I don't play bottom lane very much so I wouldn't know. Feedback would be appreciated! Depends on situation.It is about 50/50. The logical standpoint would dictate "whichever you think is more likely to get a kill?".
Which is less likely to jump away? Most ADCs have mobility, but many supports don't. Does one have Flash/Heal down? Supports are generally tanky, but before the first few items even Thresh and Braum can get killed quickly. Did one step out of position? Is one low from poke?
It's hard to say "always focus this guy or that guy", because a lot of things can play into it.
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On August 06 2014 01:45 Alaric wrote:In his example, if you gank and burn everything on the AD and he doesn't die during the cc, a Thesh player worth his salt will maybe use his cc but most importantly run to his tower and drop his lantern under the AD. Unless you can prevent him from clicking the lantern (give hotkey to only target non-champions please D  , the AD will go away and you'll have gotten a back and maybe a summonner spell at best. So you'd rather focus Thresh and go for the sure kill (or turn on the AD if you can kill him and Thresh sticks around because of the initial focus). So in general, is it better to focus the target that you think you're more likely to kill - or that you have better chances of killing? Because that would make sense.
I always just thought ADC simply because they do more damage output (except for maybe the early game?!?!?) and they are more often than not less durable than their supports. Again, I wasn't 100% sure so hence why I asked!
EDIT: Rekt'd by Req
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Nah, it wasn't you, it was enemy karma supp after the game.
Obviously "always focus the adc" has an asterix, if the support has 1 hp, is in front of you, while the adc is at his fountain, you should not go past 3 towers, 2 nexus towers and dive the fountain. Howewer in most situations you always have to go for the adc,
First of all, he has the deeps, if he is dead you are pretty much set, and he loses farm too. The later an adc reaches his mindless rightclick state, the better. Also, you risk a lot by focusing the support, because the longer it takes to kill him, the more damage his adc can dish out, and then it's an easy double kill for him. Worth? Not.
Gank is a different thing, you kill the easiest target for sure, it's 3v2, so the rules change. It is a 2v2 rule to not go for the support. Like, if a Leona catches your adc the very first thing you have to do is walk up to HER adc.
Also, some supports are tricky to kill, because they have a shield or heal. Sure, they can do the same with their adc, but he is most likely on the run, so worst case scenario he escapes, while if you focus the support, you either kill him or pretty much lose the lane right there. I'm so fucking annoyed when my adc starts shooting the low hp support, like who the hell cares if blitz is low, he already used all his skills, he is useless, go for the damn ad.
There is a reason why you see supports sacrificing their lifes (like losing 50% hp only for dealing 15% hp loss to the enemy duo), and not vice versa, when their adc is too low on hp. It's because a supports very primary role in lane is to make sure his adc can farm, and if a fight breaks out, he will have the damage, you will have the cc/utility.
On August 06 2014 01:51 Frudgey wrote:Show nested quote +On August 06 2014 01:45 Alaric wrote:In his example, if you gank and burn everything on the AD and he doesn't die during the cc, a Thesh player worth his salt will maybe use his cc but most importantly run to his tower and drop his lantern under the AD. Unless you can prevent him from clicking the lantern (give hotkey to only target non-champions please D  , the AD will go away and you'll have gotten a back and maybe a summonner spell at best. So you'd rather focus Thresh and go for the sure kill (or turn on the AD if you can kill him and Thresh sticks around because of the initial focus). So in general, is it better to focus the target that you think you're more likely to kill - or that you have better chances of killing? Because that would make sense. I always just thought ADC simply because they do more damage output (except for maybe the early game?!?!?) and they are more often than not less durable than their supports. Again, I wasn't 100% sure so hence why I asked! EDIT: Rekt'd by Req "Hey, that supp is low, let's go on him!" ... "Awww maaan, so close. I hope that double kill on Draven won't bite us in the ass!"
Killing someone is one perspective, getting killed is another. I already told you how easy it is to win all-inlanes passively with Janna. They engage on you, and it's gg, you have your shield, your knockup, and your w to trololololo away. Hell, sometimes I even shield my adc if I feel safe enough, to their demise.
edit: and the adcs I tend to play nowadays seem to know this too. Whenever I'm caught they completely ignore their support and immidietly jump to their adc.
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Hey thanks for the super-detailed response. This helps a lot!
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Most supports do more damage than the ad early game and are easier to kill stats wise in an all in and don't have an escape/dodge cc ability.
It mostly comes down to who you can burst before he uses all his abilities.
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I like following Thoorin on twitter because I really like summoning insight and I like reflections, but I just can't take he and his holy band of crusaders he retweets stawmanning the fuck out of the general public on a daily basis.
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I think in 2v2's there is no real answer of who to focus. As a Leona main I just always try to make sure if I engage my ad carry ends up in a better spot then there's. If you trade your self for a double kill for your adc you did your job. What you don't want to happen is you get first blood on there support followed by a double by there ad carry.
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Volband is my favorite poster of the month, loooooove your super detailed posts!
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just got new patch today, is the 1:53 red/blue buff spawn intentional or bug?
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On August 06 2014 03:07 justiceknight wrote: just got new patch today, is the 1:53 red/blue buff spawn intentional or bug?
I suspect it is a bug, I'm glad I'm not the only one that noticed it.
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Bearded Elder29903 Posts
Short question, because I was always wondering :
Are you possible to flash over projectiles? I mean are you able to flash on top of jinx's ult when it's going straight forward into you?
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On August 05 2014 14:49 Gahlo wrote:Show nested quote +On August 05 2014 14:47 Osmoses wrote: That doesn't actually apply in this instance. How doesn't it? I doubt anybody plays enough soloque games to qualify for law of large numbers. In addition, Law of Large #s doesn't apply anyway. Things like coin flips and dice rolls have set outcomes. Who matchmaking pulls out of a hat of thousands from differing size and valued pools has way too many shifting parts.
LLN applies. The average of the sum of different distributions is the average of the distributions. You will not, over a sufficiently large number of games played, get more or less ragers than anyone else in your same bracket or who is raising/falling. There will be variance but unless you're the problem you will rise because of the LLN.
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My understanding is that it is theoretically possible but difficult. I think I have seen it on a video somewhere.
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On August 05 2014 19:04 Gahlo wrote:Show nested quote +On August 05 2014 16:40 Osmoses wrote:The most succint explanation on the subject I've read is that you are playing a game with 9 other people. As long as you don't troll or feed, there are only 4 people on your team that can troll or feed, whereas the enemy team has 5 people. Thus, if you are better than everyone else, the odds are in your favor to advance, over time. On August 05 2014 15:25 Gahlo wrote:On August 05 2014 15:12 JimmiC wrote:On August 05 2014 15:08 Gahlo wrote:On August 05 2014 15:03 JimmiC wrote:On August 05 2014 14:49 Gahlo wrote:On August 05 2014 14:47 Osmoses wrote: That doesn't actually apply in this instance. How doesn't it? I doubt anybody plays enough soloque games to qualify for law of large numbers. In addition, Law of Large #s doesn't apply anyway. Things like coin flips and dice rolls have set outcomes. Who matchmaking pulls out of a hat of thousands from differing size and valued pools has way too many shifting parts. It's shocking to me how many people believe they are where they are because of "bad luck" and it's only them. Half the people they arguing with calling feeders and shiters are saying the exact same thing as them. Because the two individuals both made different plays they feel are right and don't consider there was another option. Also people see others mistakes way easier then there own. Over and over again players take different smurfs and still all end up in close to the same league. Does there bad luck follow them? Sure if you play 10 games you can have bad luck, but if you play 100? More over multiple seasons? Come on... Nowhere did I say that somebody's position on the ladder is 100% decided by luck. I'm saying that the assumption that there will be an even distribution of ragers, trolls, and afks because of a law of probability that doesn't apply is silly. Then you are either nip picking one small point from my post in order to try to prove it all wrong, or justifying your own negative behavior. http://en.wikipedia.org/wiki/Self_fulfilling_prophecyLook I can look up wikipedia pages too! If we make the assumption that the subject is always clear headed, doesn't rage, and honestly tries their hardest 100% of the time, then we can say that the possibility that matchmaking drops a, for lack of a better term, majorly toxic element on a team is 4:5. However, that assumes we draw from the same pool of players. Yet people cycle in an out of soloqueue all the time during the day. It assumes the players in the pool to be picked from have static states of "good" players and problem cases, which Riot has refuted in the past after going over tribunal records that the majority of people who end up in tribunal are usually normal players but just have a streak where they might be super emotional or stressed. It also assumes that these negative players will display their negative behavior, but the shit head linked earlier in this thread clearly has decent skill to get to gold and stay above the drop point in MMR to avoid losing season end reward loss, despite his trolling streaks. Saying it's all gonna balance out because of the 4:5 ratio is a gross oversimplification of the system. It's nitpicking, by the way, and this was the first time I did it in this discussion. edit: didn't see your post, you're implying there are a greater amount of trolls during certain hours of the day? This might be true, but it still doesnt matter because the enemy team has a greater chance of getting them on their team. edit2: no actually I have no idea what your point is lol, the fact of the matter is simply that the gambler's fallacy doesn't apply here because the odds are in your favor every single game. I'm saying that, unlike systems like dice rolling or coin flipping, the pool of players that soloq pulls from isn't static. Because of this, I posit that for the Law of Large Numbers to apply, that somebody would need to play more games than they would realistically play in a season to make up for this variance across a large scale. Therefore, assuming that it would even out because of the 4:5 split, doesn't mean it will.
The pool for each team is the same so if we are talking about the ratio then it must be the case that the ratio will stay at 5:4 with more on the enemy team.
Unless that is you're doing something to create ragers and leavers. But that would be you and not your shitty teammates.
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My understanding for botlane earlygame scrapping is focus more on the guy that is out or close to heing out of potions. You have a lot more pressure against one fullhp + one chunked to half dude without pots,
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On August 06 2014 02:16 nafta wrote: Most supports do more damage than the ad early game and are easier to kill stats wise in an all in and don't have an escape/dodge cc ability.
It mostly comes down to who you can burst before he uses all his abilities.
Yet killing the adc is far more useful than killing the support, so if it's at all a choice of which to kill then you go for the adc 999,999/1,000,000.
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Oh yeah, one time you absolutely have to focus (really though, it should not be called focus in this case) support is when a support like (old) Sona, Nami or Lulu tries to poke. The first two levels are so important at bot lane, you can't let the enemy deal any free damage on you.
I always hated when the enemy sona was coming so obviously to q us, and my adc just chickens out. Jeez, jump on her, then she can spend lvl 2 and lvl 3 healing herself back (spending mana) and jugging potions. On the other hand, get one autoattack-q-powerchord autoattack combo, and good luck staying even in lane. Of course, there are lanes when you can't do much, like Lulu-Cait. You are either zoned, take free damage from Lulu, or try to go on Lulu while getting free damage from Cait.
And yes, damagin non-sustain supports is important, and it's especially easy since they walk up to use their targon stack. Howewer, this can lead to disaster. Leona is lvl 3, half hp, jumps on the adc, and you tunnel Leona because she's half hp.Then you die and keep wondering how it could happen.
Aside from the obvious exceptions, focusing the adc is almost always the better option, even if it does not seem so initially. Supports should treat their health and mana bars expendable anyway, as long as you don't go under 1 health. There are teamfights that can end very differently if you don't chicken out, even if you are below 100 hp. Just stay at the sides of battle and use your abilities from a distance.
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On August 06 2014 03:36 Zdrastochye wrote:Show nested quote +On August 06 2014 02:16 nafta wrote: Most supports do more damage than the ad early game and are easier to kill stats wise in an all in and don't have an escape/dodge cc ability.
It mostly comes down to who you can burst before he uses all his abilities. Yet killing the adc is far more useful than killing the support, so if it's at all a choice of which to kill then you go for the adc 999,999/1,000,000. That isn't really true either.It still is situational which is better.If you can freeze the lane and the ad already got the needed gold to buy whatever they wanted the support getting the solo xp for 6 can be much stronger than ad getting 100 more gold.
Walking away from lane and backing takes pretty much the same time as dying early game.
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In your opinion it isn't true, it's my opinion that it is true. I'm sure neither of us will be swayed by the other one, so I won't continue the argument further.
Just as long as you're not touting yourself as the sole conveyor of factual information, I'm fine with us disagreeing - I won't lose any sleep over it.
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