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[Patch 4.9] RIP Kha'Zix General Discussion - Page 100

Forum Index > LoL General
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Prev 1 98 99 100 101 102 117 Next
Alright, we're going to call it a day with all the Thorin drama, guys. I figured if it was about SI, onGamers, TSM, etc, it had some relevance to League but somehow you guys managed to devolve the discussion into an issue about race of all things.

Enough is enough. Let's move along now.

-NeoIllusions
Ketara
Profile Blog Joined August 2010
United States15065 Posts
June 13 2014 15:37 GMT
#1981
My only real complaint was I thought it was a little too dark. I'm hoping when they polish it it gets a little brighter.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Gahlo
Profile Joined February 2010
United States35160 Posts
June 13 2014 15:44 GMT
#1982
Yeah, I just ignored the texture and SFX cause lulz beta. I was largely looking at the geometry. The ramps on both rised of mid seem bigger. Red camp seems further into the jungle, and the wall behind golems seems smaller, so there's less to go around to get to that awfully placed camp. Both dragon and baron pits feel cramped. Top lane doesn't seem as wide as it used to be. Camera angle feels a LOT better.

Side note: Disappointed with the Wraith/Golems replacements.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
June 13 2014 15:44 GMT
#1983
My concern is that they blowing their load too early. If this is only for after worlds than that means it's going to be a long wait time for people.
YouGotNothin
Profile Blog Joined September 2010
United States907 Posts
June 13 2014 15:50 GMT
#1984
Man it's going to be tough playing on the current Summoners Rift now, the simple copy/pasted tree lines in the jungle look so ugly in comparison to those awesome rock/log/tree walls on the new map.

Also is anyone else afraid that if they give Baron/Dragon too many special 'skillshot' attacks, that it will result in that either fighting them correctly (i.e. dodging skillshots) will be too easy or fighting them incorrectly will be too hard? I like to think of the neutral objectives as having a fairly a set amount of risk, not a variable risk based on how well you fight it.. but maybe thats just me resisting change.
I got nothin'...
Gahlo
Profile Joined February 2010
United States35160 Posts
June 13 2014 15:52 GMT
#1985
On June 14 2014 00:50 YouGotNothin wrote:
Man it's going to be tough playing on the current Summoners Rift now, the simple copy/pasted tree lines in the jungle look so ugly in comparison to those awesome rock/log/tree walls on the new map.

Also is anyone else afraid that if they give Baron/Dragon too many special 'skillshot' attacks, that it will result in that either fighting them correctly (i.e. dodging skillshots) will be too easy or fighting them incorrectly will be too hard? I like to think of the neutral objectives as having a fairly a set amount of risk, not a variable risk based on how well you fight it.. but maybe thats just me resisting change.

They look easily # balancable.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
June 13 2014 15:55 GMT
#1986
On June 14 2014 00:52 Gahlo wrote:
Show nested quote +
On June 14 2014 00:50 YouGotNothin wrote:
Man it's going to be tough playing on the current Summoners Rift now, the simple copy/pasted tree lines in the jungle look so ugly in comparison to those awesome rock/log/tree walls on the new map.

Also is anyone else afraid that if they give Baron/Dragon too many special 'skillshot' attacks, that it will result in that either fighting them correctly (i.e. dodging skillshots) will be too easy or fighting them incorrectly will be too hard? I like to think of the neutral objectives as having a fairly a set amount of risk, not a variable risk based on how well you fight it.. but maybe thats just me resisting change.

They look easily # balancable.


It may make contested Baron/Dragon even riskier though. I'm a big fan of it being rather simple to actually take the objective with all the difficulty in what the enemy can do instead of what the objective can do.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
June 13 2014 15:58 GMT
#1987
Dragon doesn't seem too much different.

Baron does though, it seemed like it was doing a lot more AOE damage.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
canikizu
Profile Joined September 2010
4860 Posts
June 13 2014 16:02 GMT
#1988
At 15:30 how the hell did the minions spot Jax lol?
Alaric
Profile Joined November 2009
France45622 Posts
June 13 2014 16:12 GMT
#1989
On June 14 2014 00:16 TheYango wrote:
Also, I thought the variation between the green and dark blue areas would be a blue side/purple side thing but apparently they're associated with sides of the jungle and not sides of the map? Meh.

If you look at the feedback thread they have somewhere (I looked at it through RoG), they expressed that they didn't want a "blue side vs purple side" dynamic in the maps the way it is in DotA. People were suggesting it in a "bright Demacia-like blue side of justice vs rotten Zaun purple testing ground side" and because of the way League works I guess they didn't want to emphasise this with a "good side/bad side", hence the orthogonal approach centered on "side with nashor/side without nashor".
Cant take LMS hipsters serious.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-06-13 16:25:52
June 13 2014 16:15 GMT
#1990
With the Baron/Dragon stuff, I just think it's a lot of effort into things that won't have that much gameplay impact. Particularly with Baron (Dragon's changes, as Ketara mentioned, don't seem that impactful anyway), it doesn't feel like the strength of these abilities would directly come into play. It would affect the risk evaluation of doing a Baron, sure, but it seems questionable that you'd ever want to engage in a gameplay scenario where if you dodge Baron's skillshots exceptionally well, you'll get it, but if you fuck up, you all die.

Even if this was the case, I don't think Riot would want that. As a player, it wouldn't feel satisfying for an AI-selected ability to have a meaningful impact on the outcome of a Baron fight. Skillshots used by players are one thing, but skillshots used by the neutral AI interfering in a fight between players feels unsatisfying if it has a real impact on the outcome.

On June 14 2014 01:12 Alaric wrote:
If you look at the feedback thread they have somewhere (I looked at it through RoG), they expressed that they didn't want a "blue side vs purple side" dynamic in the maps the way it is in DotA. People were suggesting it in a "bright Demacia-like blue side of justice vs rotten Zaun purple testing ground side" and because of the way League works I guess they didn't want to emphasise this with a "good side/bad side", hence the orthogonal approach centered on "side with nashor/side without nashor".

It doesn't have to be good/bad themed (I actually thought the color schemes they chose of brown/green and grey/blue were very alignment-neutral, which made them good choices for this). The main advantage of this is that differing color schemes offer immediate visual cues for where you're looking on the map, which has particular advantage for a newer spectator who doesn't know the terrain layout that well yet. And in that regard, a blue side/purple side division for the color scheme has a more useful distinction where the positional information that color cue gives you is somewhat more meaningful.
Moderator
Gorsameth
Profile Joined April 2010
Netherlands21941 Posts
June 13 2014 16:30 GMT
#1991
My biggest thing with the SR remake would be the question if they have fixed ward vision in bushes with the remake.
It ignores such insignificant forces as time, entropy, and death
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2014-06-13 16:32:02
June 13 2014 16:31 GMT
#1992
They said ward vision is fixed.

They also said the thickness of walls is both more consistent and more readable. The example they used is on the current map the red buff wall is thicker purple side than it is blue side, so some champs can't jump over it purple side but can blue side.

I know Quinn can leash by vaulting the red buff and landing back where she started blue side, but can't do that purple side, for example.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2014-06-13 16:45:25
June 13 2014 16:45 GMT
#1993
On June 14 2014 01:31 Ketara wrote:
They said ward vision is fixed.

They also said the thickness of walls is both more consistent and more readable. The example they used is on the current map the red buff wall is thicker purple side than it is blue side, so some champs can't jump over it purple side but can blue side.

I know Quinn can leash by vaulting the red buff and landing back where she started blue side, but can't do that purple side, for example.

They have said it has been fixed like 5 times since season started and it kinda isn't.
wei2coolman
Profile Joined November 2010
United States60033 Posts
June 13 2014 17:09 GMT
#1994
Finally got a chance to watch that Najin Samsung game on the new SR.
Looks good, just a couple of complaints. The map feels way smaller because the terrain chunks of rock looks bigger, gives the map a smaller feel. The Tower Icons on the minimap look too big. But, everything else looks great.
liftlift > tsm
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
June 13 2014 17:50 GMT
#1995
Can Dragon be kited on new SR?
(╯°□°)╯︵ ┻━┻
Ryuu314
Profile Joined October 2009
United States12679 Posts
June 13 2014 17:58 GMT
#1996
On June 14 2014 02:50 ticklishmusic wrote:
Can Dragon be kited on new SR?

Doesn't look like it. If it can, it's probably harder due to Dragon's new abilities. Namely the laser.
RagequitBM
Profile Joined November 2011
Canada2270 Posts
Last Edited: 2014-06-13 18:07:03
June 13 2014 17:59 GMT
#1997
On June 13 2014 14:57 GolemMadness wrote:
How many of you guys play the majority of your games on your own as opposed to with friends? I'll play an occasional ARAM or normal with friends, but since I'm mostly interested in ranked and nobody I know is higher than gold 5, I play like 95% of my games solo.

I solo queue mostly because most of my real life friends are Plat or Diamond at this point, and rarely wanna duo with me. I need to catch up now. The 8 month break struggle is real.
On the other hand, I'm having more fun than ever before after taking that break.

I do a lot of inhouses and ranked 5s with them. Not really normals or ARAMs though.
Twitch.tv/Ragequitbm for all the fans
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
Last Edited: 2014-06-13 18:22:00
June 13 2014 18:18 GMT
#1998
--- Nuked ---
wei2coolman
Profile Joined November 2010
United States60033 Posts
June 13 2014 18:33 GMT
#1999


holy shit, fucking pimping as fuck gaming house. who needs LCS?
liftlift > tsm
Gahlo
Profile Joined February 2010
United States35160 Posts
June 13 2014 18:55 GMT
#2000
Hasn't results proven that having a ridiculous mansion doesn't work out any better than having a humble, utilitarian gaming house?
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