• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:46
CET 01:46
KST 09:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book8Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info5herO wins SC2 All-Star Invitational14
Community News
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book Clem wins HomeStory Cup 28 How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? HomeStory Cup 28 - Info & Preview
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Liquipedia.net NEEDS editors for Brood War BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Can someone share very abbreviated BW cliffnotes? StarCraft player reflex TE scores
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2282 users

[Patch 4.9] RIP Kha'Zix General Discussion - Page 100

Forum Index > LoL General
Post a Reply
Prev 1 98 99 100 101 102 117 Next
Alright, we're going to call it a day with all the Thorin drama, guys. I figured if it was about SI, onGamers, TSM, etc, it had some relevance to League but somehow you guys managed to devolve the discussion into an issue about race of all things.

Enough is enough. Let's move along now.

-NeoIllusions
Ketara
Profile Blog Joined August 2010
United States15065 Posts
June 13 2014 15:37 GMT
#1981
My only real complaint was I thought it was a little too dark. I'm hoping when they polish it it gets a little brighter.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Gahlo
Profile Joined February 2010
United States35167 Posts
June 13 2014 15:44 GMT
#1982
Yeah, I just ignored the texture and SFX cause lulz beta. I was largely looking at the geometry. The ramps on both rised of mid seem bigger. Red camp seems further into the jungle, and the wall behind golems seems smaller, so there's less to go around to get to that awfully placed camp. Both dragon and baron pits feel cramped. Top lane doesn't seem as wide as it used to be. Camera angle feels a LOT better.

Side note: Disappointed with the Wraith/Golems replacements.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
June 13 2014 15:44 GMT
#1983
My concern is that they blowing their load too early. If this is only for after worlds than that means it's going to be a long wait time for people.
YouGotNothin
Profile Blog Joined September 2010
United States907 Posts
June 13 2014 15:50 GMT
#1984
Man it's going to be tough playing on the current Summoners Rift now, the simple copy/pasted tree lines in the jungle look so ugly in comparison to those awesome rock/log/tree walls on the new map.

Also is anyone else afraid that if they give Baron/Dragon too many special 'skillshot' attacks, that it will result in that either fighting them correctly (i.e. dodging skillshots) will be too easy or fighting them incorrectly will be too hard? I like to think of the neutral objectives as having a fairly a set amount of risk, not a variable risk based on how well you fight it.. but maybe thats just me resisting change.
I got nothin'...
Gahlo
Profile Joined February 2010
United States35167 Posts
June 13 2014 15:52 GMT
#1985
On June 14 2014 00:50 YouGotNothin wrote:
Man it's going to be tough playing on the current Summoners Rift now, the simple copy/pasted tree lines in the jungle look so ugly in comparison to those awesome rock/log/tree walls on the new map.

Also is anyone else afraid that if they give Baron/Dragon too many special 'skillshot' attacks, that it will result in that either fighting them correctly (i.e. dodging skillshots) will be too easy or fighting them incorrectly will be too hard? I like to think of the neutral objectives as having a fairly a set amount of risk, not a variable risk based on how well you fight it.. but maybe thats just me resisting change.

They look easily # balancable.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
June 13 2014 15:55 GMT
#1986
On June 14 2014 00:52 Gahlo wrote:
Show nested quote +
On June 14 2014 00:50 YouGotNothin wrote:
Man it's going to be tough playing on the current Summoners Rift now, the simple copy/pasted tree lines in the jungle look so ugly in comparison to those awesome rock/log/tree walls on the new map.

Also is anyone else afraid that if they give Baron/Dragon too many special 'skillshot' attacks, that it will result in that either fighting them correctly (i.e. dodging skillshots) will be too easy or fighting them incorrectly will be too hard? I like to think of the neutral objectives as having a fairly a set amount of risk, not a variable risk based on how well you fight it.. but maybe thats just me resisting change.

They look easily # balancable.


It may make contested Baron/Dragon even riskier though. I'm a big fan of it being rather simple to actually take the objective with all the difficulty in what the enemy can do instead of what the objective can do.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
June 13 2014 15:58 GMT
#1987
Dragon doesn't seem too much different.

Baron does though, it seemed like it was doing a lot more AOE damage.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
canikizu
Profile Joined September 2010
4860 Posts
June 13 2014 16:02 GMT
#1988
At 15:30 how the hell did the minions spot Jax lol?
Alaric
Profile Joined November 2009
France45622 Posts
June 13 2014 16:12 GMT
#1989
On June 14 2014 00:16 TheYango wrote:
Also, I thought the variation between the green and dark blue areas would be a blue side/purple side thing but apparently they're associated with sides of the jungle and not sides of the map? Meh.

If you look at the feedback thread they have somewhere (I looked at it through RoG), they expressed that they didn't want a "blue side vs purple side" dynamic in the maps the way it is in DotA. People were suggesting it in a "bright Demacia-like blue side of justice vs rotten Zaun purple testing ground side" and because of the way League works I guess they didn't want to emphasise this with a "good side/bad side", hence the orthogonal approach centered on "side with nashor/side without nashor".
Cant take LMS hipsters serious.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-06-13 16:25:52
June 13 2014 16:15 GMT
#1990
With the Baron/Dragon stuff, I just think it's a lot of effort into things that won't have that much gameplay impact. Particularly with Baron (Dragon's changes, as Ketara mentioned, don't seem that impactful anyway), it doesn't feel like the strength of these abilities would directly come into play. It would affect the risk evaluation of doing a Baron, sure, but it seems questionable that you'd ever want to engage in a gameplay scenario where if you dodge Baron's skillshots exceptionally well, you'll get it, but if you fuck up, you all die.

Even if this was the case, I don't think Riot would want that. As a player, it wouldn't feel satisfying for an AI-selected ability to have a meaningful impact on the outcome of a Baron fight. Skillshots used by players are one thing, but skillshots used by the neutral AI interfering in a fight between players feels unsatisfying if it has a real impact on the outcome.

On June 14 2014 01:12 Alaric wrote:
If you look at the feedback thread they have somewhere (I looked at it through RoG), they expressed that they didn't want a "blue side vs purple side" dynamic in the maps the way it is in DotA. People were suggesting it in a "bright Demacia-like blue side of justice vs rotten Zaun purple testing ground side" and because of the way League works I guess they didn't want to emphasise this with a "good side/bad side", hence the orthogonal approach centered on "side with nashor/side without nashor".

It doesn't have to be good/bad themed (I actually thought the color schemes they chose of brown/green and grey/blue were very alignment-neutral, which made them good choices for this). The main advantage of this is that differing color schemes offer immediate visual cues for where you're looking on the map, which has particular advantage for a newer spectator who doesn't know the terrain layout that well yet. And in that regard, a blue side/purple side division for the color scheme has a more useful distinction where the positional information that color cue gives you is somewhat more meaningful.
Moderator
Gorsameth
Profile Joined April 2010
Netherlands22084 Posts
June 13 2014 16:30 GMT
#1991
My biggest thing with the SR remake would be the question if they have fixed ward vision in bushes with the remake.
It ignores such insignificant forces as time, entropy, and death
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2014-06-13 16:32:02
June 13 2014 16:31 GMT
#1992
They said ward vision is fixed.

They also said the thickness of walls is both more consistent and more readable. The example they used is on the current map the red buff wall is thicker purple side than it is blue side, so some champs can't jump over it purple side but can blue side.

I know Quinn can leash by vaulting the red buff and landing back where she started blue side, but can't do that purple side, for example.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2014-06-13 16:45:25
June 13 2014 16:45 GMT
#1993
On June 14 2014 01:31 Ketara wrote:
They said ward vision is fixed.

They also said the thickness of walls is both more consistent and more readable. The example they used is on the current map the red buff wall is thicker purple side than it is blue side, so some champs can't jump over it purple side but can blue side.

I know Quinn can leash by vaulting the red buff and landing back where she started blue side, but can't do that purple side, for example.

They have said it has been fixed like 5 times since season started and it kinda isn't.
wei2coolman
Profile Joined November 2010
United States60033 Posts
June 13 2014 17:09 GMT
#1994
Finally got a chance to watch that Najin Samsung game on the new SR.
Looks good, just a couple of complaints. The map feels way smaller because the terrain chunks of rock looks bigger, gives the map a smaller feel. The Tower Icons on the minimap look too big. But, everything else looks great.
liftlift > tsm
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
June 13 2014 17:50 GMT
#1995
Can Dragon be kited on new SR?
(╯°□°)╯︵ ┻━┻
Ryuu314
Profile Joined October 2009
United States12679 Posts
June 13 2014 17:58 GMT
#1996
On June 14 2014 02:50 ticklishmusic wrote:
Can Dragon be kited on new SR?

Doesn't look like it. If it can, it's probably harder due to Dragon's new abilities. Namely the laser.
RagequitBM
Profile Joined November 2011
Canada2270 Posts
Last Edited: 2014-06-13 18:07:03
June 13 2014 17:59 GMT
#1997
On June 13 2014 14:57 GolemMadness wrote:
How many of you guys play the majority of your games on your own as opposed to with friends? I'll play an occasional ARAM or normal with friends, but since I'm mostly interested in ranked and nobody I know is higher than gold 5, I play like 95% of my games solo.

I solo queue mostly because most of my real life friends are Plat or Diamond at this point, and rarely wanna duo with me. I need to catch up now. The 8 month break struggle is real.
On the other hand, I'm having more fun than ever before after taking that break.

I do a lot of inhouses and ranked 5s with them. Not really normals or ARAMs though.
Twitch.tv/Ragequitbm for all the fans
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
Last Edited: 2014-06-13 18:22:00
June 13 2014 18:18 GMT
#1998
--- Nuked ---
wei2coolman
Profile Joined November 2010
United States60033 Posts
June 13 2014 18:33 GMT
#1999


holy shit, fucking pimping as fuck gaming house. who needs LCS?
liftlift > tsm
Gahlo
Profile Joined February 2010
United States35167 Posts
June 13 2014 18:55 GMT
#2000
Hasn't results proven that having a ridiculous mansion doesn't work out any better than having a humble, utilitarian gaming house?
Prev 1 98 99 100 101 102 117 Next
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #17.5
CranKy Ducklings111
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 85
StarCraft: Brood War
Britney 10321
Artosis 699
Hyun 199
Shuttle 39
NaDa 21
League of Legends
JimRising 470
Counter-Strike
taco 251
Super Smash Bros
hungrybox1892
AZ_Axe141
Heroes of the Storm
Khaldor256
Other Games
summit1g8846
FrodaN4963
Liquid`RaSZi1660
ToD177
Organizations
Other Games
gamesdonequick1989
BasetradeTV119
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 100
• musti20045 46
• davetesta23
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 31
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21329
League of Legends
• Doublelift6578
Other Games
• imaqtpie2042
• Shiphtur275
Upcoming Events
Replay Cast
8h 15m
Wardi Open
11h 15m
Monday Night Weeklies
16h 15m
Replay Cast
23h 15m
Sparkling Tuna Cup
1d 9h
LiuLi Cup
1d 10h
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
2 days
Replay Cast
2 days
LiuLi Cup
2 days
Clem vs Rogue
SHIN vs Cyan
The PondCast
3 days
[ Show More ]
KCM Race Survival
3 days
LiuLi Cup
3 days
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
3 days
Online Event
4 days
LiuLi Cup
4 days
Serral vs Zoun
Cure vs Classic
RSL Revival
5 days
RSL Revival
5 days
LiuLi Cup
5 days
uThermal 2v2 Circuit
5 days
RSL Revival
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
LiuLi Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.