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[Patch 4.8] RIP Pantheon General Discussion - Page 10

Forum Index > LoL General
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Goumindong
Profile Joined February 2013
United States3529 Posts
May 23 2014 00:20 GMT
#181
On May 23 2014 09:13 EquilasH wrote:
Show nested quote +
On May 23 2014 07:49 zulu_nation8 wrote:
On May 23 2014 07:35 Goumindong wrote:
On May 23 2014 07:23 zulu_nation8 wrote:
On May 23 2014 07:17 Legitimacy wrote:
On May 23 2014 07:02 zulu_nation8 wrote:
If you watch the replay there's one correct decision in 99% if not 100% of all situations. When having to decide with incomplete information, the better player will make the correct decision more often.

You edited in a a priori after, I'm not sure how that applies.

What people see when they think of "hyperaggression" is a certain player trying to maximum or obtain an advantage. For example, if you are a caitlyn vs. lucian, "aggression" may look like the caitlyn missing cs at lv1 on purpose to try to autoattack the Lucian. The purpose is to establish lane dominance and make the Lucian blow his pot which will let you gain an advantage later on in the lane, which outweighs the gold you lose by missing those CS. A "passive" player will simply farm and try to get lv2 early, or try to have a safe laning phase of w/e. But it's the incorrect play as there's an advantage you're missing by either not having the mechanics or awareness to. In this case there's one right way to play, and that's to establish yourself as the alpha AD, aka "aggresiveness," the other way, by playing like a pussy, means ur bad. Those are not arbitrary qualities, they are extensions of skill.

And now assume the Lucian fights back agains the Caitlyn level 1. Both are taking creep aggro and it's really a toss-up as to who's going to come up with the kill. What do you classify that as? Because it's the wrong play for both parties because it's really a 50/50 coin flip as to who's going to come out on top with the uncertainty that is creep aggro. Once you reach that point it's no longer skill-based but rather luck-based. Pros a lot of the time won't do this. Does that make them bad?


It's not 50/50 unless it's the same AD playing against his clone. The better player with the better micro, reactions, decision making, etc, will win. If both players believe they can win an all in, which is the only reason they would and should go all in in the first place, then one of them is obviously wrong. I don't understand how any situation in league can be 50/50 let alone a lv2 all in. Pros don't do this in LCS because they're not playing against scrubs in solo queue who will lose the all in most of the time.


Ok, so think about a person. They put an input into the computer. This input has some amount of precision associated with it (precision in terms of how close to the desired input was given). Additionally players are making decisions swiftly, these micro decisions (which way do i flash, how do i manage creep aggro, will I b in tower range after a flash, etc etc) also have errors because some portion of the time that same decision made again would have a negative rather than positive outcome, just because the situation was misjudged.

So we have two types of error which do not have to deal at all, with the macro decision of 'do i go in or not'

We have input error and we have micro decision error.

If we have these two types of error, then the outcome of a macro decision is uncertain to some degree even when we are talking about small things like 'do i go in on this or not'. And this was before we get into game state randomness like "is the jungler there or not?", or "is that bush warded?"

The 50/50 example is just a hypothetical to get you thinking. 90/10 examples happen all the time, 80/20 examples. Do you go in 90/10 to win a kill with no other repercussions other than your summoner? Do you go in 60/40 for a kill/be killed situation?

One of these is not particularly aggressive, one of these is particularly aggressive. It comes down to the value placed in summoner skills, and the level of risk that the player is willing to absorb. These aspects of players are different, some take more risks, some take less risks. Some don't go HAM, some go HAM. Some are passive players, some are aggressive players



Second part - I'll even go as far as to say the 60/40s don't happen that often either. The 60/40 example, I can think of one situation where player trait matters, but I'm not confident, that is if you die, you lose, and if the other player dies he loses.


There should never be a 60/40 situation for a good player, least of all lvl 1. Good players on confident champions should know when they have an advantage that is at least 90% success rate, not counting outside circumstances like a jungler sitting in lane brush.


That is foolish. Those situations almost certainly have to exist. Or are you arguing that good players would not take that 60/40 while Zulu is arguing they should.
TheYango
Profile Joined September 2008
United States47024 Posts
May 23 2014 00:36 GMT
#182
On May 23 2014 07:17 Legitimacy wrote:
Show nested quote +
On May 23 2014 07:02 zulu_nation8 wrote:
If you watch the replay there's one correct decision in 99% if not 100% of all situations. When having to decide with incomplete information, the better player will make the correct decision more often.

You edited in a a priori after, I'm not sure how that applies.

What people see when they think of "hyperaggression" is a certain player trying to maximum or obtain an advantage. For example, if you are a caitlyn vs. lucian, "aggression" may look like the caitlyn missing cs at lv1 on purpose to try to autoattack the Lucian. The purpose is to establish lane dominance and make the Lucian blow his pot which will let you gain an advantage later on in the lane, which outweighs the gold you lose by missing those CS. A "passive" player will simply farm and try to get lv2 early, or try to have a safe laning phase of w/e. But it's the incorrect play as there's an advantage you're missing by either not having the mechanics or awareness to. In this case there's one right way to play, and that's to establish yourself as the alpha AD, aka "aggresiveness," the other way, by playing like a pussy, means ur bad. Those are not arbitrary qualities, they are extensions of skill.

And now assume the Lucian fights back agains the Caitlyn level 1. Both are taking creep aggro and it's really a toss-up as to who's going to come up with the kill. What do you classify that as? Because it's the wrong play for both parties because it's really a 50/50 coin flip as to who's going to come out on top with the uncertainty that is creep aggro. Once you reach that point it's no longer skill-based but rather luck-based. Pros a lot of the time won't do this. Does that make them bad?

Not everything's as simple as you make it out to be.

Why is this scenario 50/50? It's not impossible for a player to evaluate creep aggro. With two intelligent players who both have a grasp on creep aggro, the player who has the disadvantageous position based on creep aggro backs out of the fight.

Even then, creep aggro is not a random mechanic, it follows logical rules that a better player has a better grasp on. If a player gets into a manfight that he'd lose based on creep aggro, it means his understanding of the creep aggro mechanics aren't good enough.
Moderator
EquilasH
Profile Joined April 2009
Denmark2142 Posts
Last Edited: 2014-05-23 01:37:07
May 23 2014 00:50 GMT
#183
On May 23 2014 09:20 Goumindong wrote:
Show nested quote +
On May 23 2014 09:13 EquilasH wrote:
On May 23 2014 07:49 zulu_nation8 wrote:
On May 23 2014 07:35 Goumindong wrote:
On May 23 2014 07:23 zulu_nation8 wrote:
On May 23 2014 07:17 Legitimacy wrote:
On May 23 2014 07:02 zulu_nation8 wrote:
If you watch the replay there's one correct decision in 99% if not 100% of all situations. When having to decide with incomplete information, the better player will make the correct decision more often.

You edited in a a priori after, I'm not sure how that applies.

What people see when they think of "hyperaggression" is a certain player trying to maximum or obtain an advantage. For example, if you are a caitlyn vs. lucian, "aggression" may look like the caitlyn missing cs at lv1 on purpose to try to autoattack the Lucian. The purpose is to establish lane dominance and make the Lucian blow his pot which will let you gain an advantage later on in the lane, which outweighs the gold you lose by missing those CS. A "passive" player will simply farm and try to get lv2 early, or try to have a safe laning phase of w/e. But it's the incorrect play as there's an advantage you're missing by either not having the mechanics or awareness to. In this case there's one right way to play, and that's to establish yourself as the alpha AD, aka "aggresiveness," the other way, by playing like a pussy, means ur bad. Those are not arbitrary qualities, they are extensions of skill.

And now assume the Lucian fights back agains the Caitlyn level 1. Both are taking creep aggro and it's really a toss-up as to who's going to come up with the kill. What do you classify that as? Because it's the wrong play for both parties because it's really a 50/50 coin flip as to who's going to come out on top with the uncertainty that is creep aggro. Once you reach that point it's no longer skill-based but rather luck-based. Pros a lot of the time won't do this. Does that make them bad?


It's not 50/50 unless it's the same AD playing against his clone. The better player with the better micro, reactions, decision making, etc, will win. If both players believe they can win an all in, which is the only reason they would and should go all in in the first place, then one of them is obviously wrong. I don't understand how any situation in league can be 50/50 let alone a lv2 all in. Pros don't do this in LCS because they're not playing against scrubs in solo queue who will lose the all in most of the time.


Ok, so think about a person. They put an input into the computer. This input has some amount of precision associated with it (precision in terms of how close to the desired input was given). Additionally players are making decisions swiftly, these micro decisions (which way do i flash, how do i manage creep aggro, will I b in tower range after a flash, etc etc) also have errors because some portion of the time that same decision made again would have a negative rather than positive outcome, just because the situation was misjudged.

So we have two types of error which do not have to deal at all, with the macro decision of 'do i go in or not'

We have input error and we have micro decision error.

If we have these two types of error, then the outcome of a macro decision is uncertain to some degree even when we are talking about small things like 'do i go in on this or not'. And this was before we get into game state randomness like "is the jungler there or not?", or "is that bush warded?"

The 50/50 example is just a hypothetical to get you thinking. 90/10 examples happen all the time, 80/20 examples. Do you go in 90/10 to win a kill with no other repercussions other than your summoner? Do you go in 60/40 for a kill/be killed situation?

One of these is not particularly aggressive, one of these is particularly aggressive. It comes down to the value placed in summoner skills, and the level of risk that the player is willing to absorb. These aspects of players are different, some take more risks, some take less risks. Some don't go HAM, some go HAM. Some are passive players, some are aggressive players



Second part - I'll even go as far as to say the 60/40s don't happen that often either. The 60/40 example, I can think of one situation where player trait matters, but I'm not confident, that is if you die, you lose, and if the other player dies he loses.


There should never be a 60/40 situation for a good player, least of all lvl 1. Good players on confident champions should know when they have an advantage that is at least 90% success rate, not counting outside circumstances like a jungler sitting in lane brush.


That is foolish. Those situations almost certainly have to exist. Or are you arguing that good players would not take that 60/40 while Zulu is arguing they should.


I'm arguing that if you understand the game at a decent lvl (high diamond 1/challenger) then 60/40 situations should not arise in the lower levels, cuz there are less variables and you should ALWAYS know whether their opponent's summoners are up - obviously these situations arise later in the game cuz there are too many variables or if you're playing vs tryndamere or something.

Edit: As Yango pointed out, if you realize exactly how creep aggro works (and if you realize when you peak against the enemy), then neither player is gonna engage in an unfavourable situation.
wat
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
May 23 2014 00:56 GMT
#184
BunnyFufu now has 3 accounts in challenger, with two in the top 100. By next year, I think he'll definitely be a top 3 support in NA.
http://na.op.gg/summoner/userName=FLABREZU
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
May 23 2014 00:57 GMT
#185
I WON
EquilasH
Profile Joined April 2009
Denmark2142 Posts
May 23 2014 00:58 GMT
#186
What did you win Bly?
wat
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
May 23 2014 01:01 GMT
#187
a shirt
Ghost-z
Profile Joined September 2010
United States1291 Posts
Last Edited: 2014-05-23 01:22:30
May 23 2014 01:10 GMT
#188
Did NA just break? Two straight games where half of the players lag out.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
DystopiaX
Profile Joined October 2010
United States16236 Posts
May 23 2014 01:56 GMT
#189
On May 23 2014 09:56 GolemMadness wrote:
BunnyFufu now has 3 accounts in challenger, with two in the top 100. By next year, I think he'll definitely be a top 3 support in NA.

Definitely. I think him and Sheep are the best young/up and coming supports in NA.

RIP Panth patch was kinda the last one though wasn't it, with the stealth changes to his ult? This one is more like the RIP Soraka patch.

I feel like Braum needs some tuning down, he's kinda ridiculous atm. Tanks forever and has ridiculous peel. 50% win rate in ranked which is unusual for a new champ.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
May 23 2014 02:07 GMT
#190
On May 23 2014 10:56 DystopiaX wrote:
Show nested quote +
On May 23 2014 09:56 GolemMadness wrote:
BunnyFufu now has 3 accounts in challenger, with two in the top 100. By next year, I think he'll definitely be a top 3 support in NA.

Definitely. I think him and Sheep are the best young/up and coming supports in NA.

RIP Panth patch was kinda the last one though wasn't it, with the stealth changes to his ult? This one is more like the RIP Soraka patch.

I feel like Braum needs some tuning down, he's kinda ridiculous atm. Tanks forever and has ridiculous peel. 50% win rate in ranked which is unusual for a new champ.


More than 50%. It's closer to 55% right now.
http://na.op.gg/summoner/userName=FLABREZU
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2014-05-23 02:16:52
May 23 2014 02:16 GMT
#191
Braum atm #3 highest winrate champion in ranked. Highest winrate of any support. And he's been out what, a week?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2014-05-23 02:19:49
May 23 2014 02:19 GMT
#192
Someone can correct me on this, but for the previous couple champs released (ie., Vel'Koz and Yasuo) they had like 35-45% win rates until people figured out how to play them (Yasuo's win rate got better, Vel'Koz needs a new meta to be good). Jinx and Lucian were figured out pretty quickly (both being ADCs and the ideal supports for them found pretty quickly) and held like a 45 - 55% win rate at start, until they got slight number tweaks.

The last support released was Thresh, and people can tell you how OP release Thresh was. I don't think Braum's that OP, but the biggest ways to nerf him are to not allow Lucian's double-tap proc trigger Braum's passive twice, and probably increase the mana cost of his Q so that he can't throw it out willy-nilly like he can at this point in time.

And he's been out 10 days.
FinestHour
Profile Joined August 2010
United States18466 Posts
May 23 2014 02:25 GMT
#193
more people eager to play support is hardly a bad thing for the game
thug life.                                                       MVP/ex-
Celial
Profile Blog Joined June 2006
2602 Posts
May 23 2014 02:30 GMT
#194
Braum still remains a slow moving melee champion with no gap closer on his own.

I have the feeling that he is just REALLY REALLY good at punishing people for bad positioning. If you stand somewhere in lane or teamfights where you should not stand, you open yourself to get stunned and will die. I think that is great, in the long run it will increase the awareness and skill of the whole playerbase.
Do not regret. Always forward, never back.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
May 23 2014 02:31 GMT
#195
On May 23 2014 11:19 Kinie wrote: Vel'Koz needs a new meta to be good.


Vel'koz support is plenty legit as long as the other support is picked
Carrilord has arrived.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
May 23 2014 02:37 GMT
#196
Braum beats the shit out of other melee supports and his ability to basically provide a spellshield for carries means a lot of even the mage FOTM supports are a lot weaker

Ideally Riot just keeps him in his current form for ~2 months and maybe we'll see the meta move over to favoring supports who can get around his strengths like Zyra (or maybe ognTSM Zilean) or maybe his numbers are just so high for having an already strong kit.

We'll never know though because Riot will nerf his Q by like 10 and then people will say he was gutted.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Slusher
Profile Blog Joined December 2010
United States19143 Posts
May 23 2014 02:47 GMT
#197
that is sorta the problem with Braum though if his Q is actually nerfed to be bad, he'll get dunked in most lane match ups, so they have to be careful
Carrilord has arrived.
Ryuu314
Profile Joined October 2009
United States12679 Posts
May 23 2014 03:00 GMT
#198
Eh. I think it's more that his passive just chunks for way way way too much damage. There is no reason it should provide both an easily proc'd reasonably long duration stun AND be a giant nuke all at the same time.
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2014-05-23 03:28:23
May 23 2014 03:21 GMT
#199
His passive doesn't do that much damage. Its 12+ 2xlevel per attack (with a bonus attack on the proc, which does as much damage as 5 attacks for only 4 stacks) and once its proced only Braum can add the extra damage. Considering that he has, literally one non-ultimate damaging ability something that takes ticks to pop and only then does damage comparable to Lulu's passive(Which is roughly 3+6/level + .15 AP placable on your AD so that you can benefit from their range and attack speed) isn't all that strong.

Its the slow and stun that makes him strong combined with the ability to body block while also being really tanky

edit: And by tanky i mean its his E.

He has less level 18 health than Thresh, tied with Leona (who are both about 280 behind Best in Class Alistar), though he does have best in class level 18 armor/mr not counting self buffs.
Terranasaur
Profile Joined May 2011
United States2085 Posts
May 23 2014 03:58 GMT
#200
RIP Pantheon has got to be the saddest thread title I have ever seen on TL
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
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