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[Patch 3.15] Yasuo General Discussion - Page 62

Forum Index > LoL General
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kongoline
Profile Joined February 2012
6318 Posts
December 18 2013 18:43 GMT
#1221
playing vs anivia stalling games= slit wrists, i really hope she doesnt get popular again, but seeing how riot plans to buff her its unavoidable ......
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
December 18 2013 19:18 GMT
#1222
On December 19 2013 02:45 NotYango wrote:
Show nested quote +
On December 18 2013 23:09 AsmodeusXI wrote:
On December 18 2013 22:21 Carnivorous Sheep wrote:
On December 18 2013 19:36 JonGalt wrote:
"@TSMReginald: Today I learned that you can Soraka Silence a Guardians Angel ;D"

Woah. I wonder if you can do that with kass too? or LB?


what?? this is a thing?? o_O


Gots 2 be a bug. LoL ain't do item silence.

Silence always blocks items in LoL though.

Otherwise people would have been buying Mikael's on mid laners like I was saying ages ago because being able to self-remove Silences against certain heroes would be fucking huge.


I assume you mean actives, because afaik silence has never blocked an item's passive, which is what GA's revive is.
next week on Everybody Loves HypnoToad:
Haiq343
Profile Joined August 2011
United States2548 Posts
December 18 2013 19:47 GMT
#1223
On December 19 2013 04:18 BlasiuS wrote:
Show nested quote +
On December 19 2013 02:45 NotYango wrote:
On December 18 2013 23:09 AsmodeusXI wrote:
On December 18 2013 22:21 Carnivorous Sheep wrote:
On December 18 2013 19:36 JonGalt wrote:
"@TSMReginald: Today I learned that you can Soraka Silence a Guardians Angel ;D"

Woah. I wonder if you can do that with kass too? or LB?


what?? this is a thing?? o_O


Gots 2 be a bug. LoL ain't do item silence.

Silence always blocks items in LoL though.

Otherwise people would have been buying Mikael's on mid laners like I was saying ages ago because being able to self-remove Silences against certain heroes would be fucking huge.


I assume you mean actives, because afaik silence has never blocked an item's passive, which is what GA's revive is.

But it's a passive that 'triggers' which is a much smaller subset. Anyway it's clearly a bug, even if an incredibly satisfying excuse for playing the Unicorn more.
I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. For knowledge is limited, whereas imagination encircles the world. -Einstein
thenexusp
Profile Joined May 2009
United States3721 Posts
December 18 2013 19:52 GMT
#1224
Sounds like a bug exclusive to Soraka, not silences in general

Silences block item actives and, interestingly, the summoner spell Flash (but not other summoners).
Slusher
Profile Blog Joined December 2010
United States19143 Posts
December 18 2013 19:58 GMT
#1225
As people have said Leblanc alone proves this is a bug, her(ideal) killing combo with DFG ends with proc'ing Mimic Q with chains, i.e. the champion is killed with a silence, we'd have known about this by now.
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2013-12-18 20:22:26
December 18 2013 20:20 GMT
#1226
http://www.reignofgaming.net/news/26831-unofficial-pbe-patch-notes-for-12-18-2013-new
http://www.surrenderat20.net/2013/12/1218-pbe-update.html

Annie:
Passive- Obfuscating term on passive stun duration. "for a short duration."
R- CD lowerd from 120 to 120/100/80

Eve:
E- Damage increased to live values.

Nasus:
W- Range increased to 600(50% revert from yesterday's nerf)

Rengar(RoG only)
W - heal scales .8AP of his missing health? Dafug?

Riven:
Base AD decreased to 51 from 54
AD/level increased to 3 from 2.75
Note: 1.5AD buff at level 18

Minor non-SR item changes.
Diana skin did her makeup this morning.
TP, potions, and summoner spells got new icons.
iCanada
Profile Joined August 2010
Canada10660 Posts
December 18 2013 20:21 GMT
#1227
They buffing annie?

lol.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
December 18 2013 20:25 GMT
#1228
On December 19 2013 05:21 iCanada wrote:
They buffing annie?

lol.

Unless "a short duration" ends up being less than 1.75 seconds.
RIP Ryan Davis / TL or Die / @onlywonderboy
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2013-12-18 20:43:24
December 18 2013 20:27 GMT
#1229
Something's been odd to me. Riot's been giving Entropy a few changes in the last couple PBE patches. Could we be seeing a ramp up to an SR migration?
+ Show Spoiler [Entropy Changes] +
New Icon
3475g => 2700g
Build: Phage + BF => Phage + Pickaxe
AD 70 => 55


Wouldn't surprise me if they made Annie's stun duration scale with levels. Keeps her endgame the same while cutting some power out of her laning.
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
December 18 2013 20:27 GMT
#1230
On December 19 2013 05:25 onlywonderboy wrote:
Show nested quote +
On December 19 2013 05:21 iCanada wrote:
They buffing annie?

lol.

Unless "a short duration" ends up being less than 1.75 seconds.

It probably will but I don't see why tibbers has to be buffed to compensate.
Glorious SEA doto
Alaric
Profile Joined November 2009
France45622 Posts
December 18 2013 20:31 GMT
#1231
Tibbers' downtime going to be pretty damn close to 0 late game.
Cant take LMS hipsters serious.
cLutZ
Profile Joined November 2010
United States19574 Posts
December 18 2013 20:38 GMT
#1232
On December 19 2013 05:27 Gahlo wrote:
Something that's been odd to me. Riot's been giving Entropy a few changes in the last couple PBE patches. Could we be seeing a ramp up to an SR migration?

Wouldn't surprise me if they made Annie's stun duration scale with levels. Keeps her endgame the same while cutting some power out of her laning.


They need a 2nd item for Phage now so maybe.
Freeeeeeedom
iCanada
Profile Joined August 2010
Canada10660 Posts
December 18 2013 20:43 GMT
#1233
On December 19 2013 05:31 Alaric wrote:
Tibbers' downtime going to be pretty damn close to 0 late game.


Yeah, it is already pretty close to zero realistically.

You have a teamfight, take objectives, then buy... thats pretty well the 120s CD right there. 80s is ridiculously low... Bear always available in teamfights anyway.

Even if they nerf the laning, i think the Tibbers CD buff is huge. That means Annie can 1 shot someone before a fight, then have it again during a fight. Especially when you take into account CDR.

Speaking of which, it blows my mind that DFG, the burst item, has CDR on it. What a weird design decision. People want it so people can 1shot burst kids, but CDR by its very nature allows people to use more than one combo in a fight.
Gahlo
Profile Joined February 2010
United States35174 Posts
December 18 2013 20:44 GMT
#1234
On December 19 2013 05:43 iCanada wrote:
Show nested quote +
On December 19 2013 05:31 Alaric wrote:
Tibbers' downtime going to be pretty damn close to 0 late game.


Yeah, it is already pretty close to zero realistically.

You have a teamfight, take objectives, then buy... thats pretty well the 120s CD right there. 80s is ridiculously low... Bear always available in teamfights anyway.

Even if they nerf the laning, i think the Tibbers CD buff is huge. That means Annie can 1 shot someone before a fight, then have it again during a fight. Especially when you take into account CDR.

Speaking of which, it blows my mind that DFG, the burst item, has CDR on it. What a weird design decision. People want it so people can 1shot burst kids, but CDR by its very nature allows people to use more than one combo in a fight.

At least they reduced it from 20% -.-
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
December 18 2013 20:47 GMT
#1235
On December 19 2013 05:38 cLutZ wrote:
Show nested quote +
On December 19 2013 05:27 Gahlo wrote:
Something that's been odd to me. Riot's been giving Entropy a few changes in the last couple PBE patches. Could we be seeing a ramp up to an SR migration?

Wouldn't surprise me if they made Annie's stun duration scale with levels. Keeps her endgame the same while cutting some power out of her laning.


They need a 2nd item for Phage now so maybe.


Why don't they make it build into Frozen Mallet again, as it should. There's basically no reason for them changing the recipe in the first place.
I am the Town Medic.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
December 18 2013 20:47 GMT
#1236
On December 19 2013 05:31 Alaric wrote:
Tibbers' downtime going to be pretty damn close to 0 late game.

all ult cooldowns are already too short. when ultimates are up for every fight, what is the difference between an ultimate and a normal spell?

already on live with the 120 sec cd and no early cdr items you only have about 30 seconds of downtime between ults if you back after a tibbers 'all in'. its so boring that ults are just always up. using your ult should be a big investment, almost as important as a summoner. but in most match ups it feels like if they ult, even if you are running away you normally have to ult as well to either stop them diving you or possibly turn the fight around. there is no gameplay or choices in using your ult when its always the correct/required move to use it every fight.

it really rustles my jimmies. they could easily add a whole minute to the CD of most ults, and i would be completely happy.
Gahlo
Profile Joined February 2010
United States35174 Posts
December 18 2013 20:50 GMT
#1237
On December 19 2013 05:47 turdburgler wrote:
Show nested quote +
On December 19 2013 05:31 Alaric wrote:
Tibbers' downtime going to be pretty damn close to 0 late game.

all ult cooldowns are already too short. when ultimates are up for every fight, what is the difference between an ultimate and a normal spell?

already on live with the 120 sec cd and no early cdr items you only have about 30 seconds of downtime between ults if you back after a tibbers 'all in'. its so boring that ults are just always up. using your ult should be a big investment, almost as important as a summoner. but in most match ups it feels like if they ult, even if you are running away you normally have to ult as well to either stop them diving you or possibly turn the fight around. there is no gameplay or choices in using your ult when its always the correct/required move to use it every fight.

it really rustles my jimmies. they could easily add a whole minute to the CD of most ults, and i would be completely happy.

I think Tibbers is viewed differently because it's the ultimate that drops a 3k hp minion that cheats multiple Sunfire auras on himself.
Alaric
Profile Joined November 2009
France45622 Posts
December 18 2013 20:54 GMT
#1238
Try playing Viktor, who's on a constant 120s cd too, and tell me there's no difference.
Cant take LMS hipsters serious.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
Last Edited: 2013-12-18 21:01:32
December 18 2013 20:59 GMT
#1239
On December 19 2013 05:50 Gahlo wrote:
Show nested quote +
On December 19 2013 05:47 turdburgler wrote:
On December 19 2013 05:31 Alaric wrote:
Tibbers' downtime going to be pretty damn close to 0 late game.

all ult cooldowns are already too short. when ultimates are up for every fight, what is the difference between an ultimate and a normal spell?

already on live with the 120 sec cd and no early cdr items you only have about 30 seconds of downtime between ults if you back after a tibbers 'all in'. its so boring that ults are just always up. using your ult should be a big investment, almost as important as a summoner. but in most match ups it feels like if they ult, even if you are running away you normally have to ult as well to either stop them diving you or possibly turn the fight around. there is no gameplay or choices in using your ult when its always the correct/required move to use it every fight.

it really rustles my jimmies. they could easily add a whole minute to the CD of most ults, and i would be completely happy.

I think Tibbers is viewed differently because it's the ultimate that drops a 3k hp minion that cheats multiple Sunfire auras on himself.


it doesnt matter to me whether its tibbers or any other ult, or if tibbers is OP or UP. in 6 months time every ult in the game is going to cost 100 mana at all ranks, and be on a 120/100/80 cd or there abouts. its just so dull and the laziest way to balance the game. bot lane is already completely 'toxic' after the first back as it is, you cant poke anyone after 5-6 minutes and adc's are no longer mechanically tested in any form to last hit while under pressure. the only thing that breaks up the lane is when junglers come, and only having interesting gameplay when someone else shows up is so boring.

ults being always available combined with life steal being dull as fuck makes bot lane such a repetitive experience imo. thats what i actually enjoy most about top laning. as much as people complain about top lane being snowbally, or an island or whatever, at least your skill feels relevent for more than 5 minutes. you can build a steady advantage because its hard to life steal as melee, you can pressure under tower because meleeing ranged creeps is risky, you can win through all ins, or slow play or whatever. its actually interesting.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
December 18 2013 21:09 GMT
#1240
You can easily win bot lane through slow play.You not being able to doesn't mean it isn't how the lane works.Can easily say top lane is just super easy because unless one person does something retarded there is no way to get a kill in most matchups.
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