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[Patch 3.10: Yimake Patch] General Discussion - Page 18

Forum Index > LoL General
Post a Reply
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No more bad posting
sylverfyre
Profile Joined May 2010
United States8298 Posts
July 31 2013 15:43 GMT
#341
On August 01 2013 00:39 qanik wrote:
Wait, so you retain the passive bonus from E while active? ok then nvm what I said, It would always be good to use it then.

No, but if a reset pulls E off of cooldown, then you get the passive bonus back (because it's not on cooldown), even if the active E bonus is running.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2013-07-31 15:45:48
July 31 2013 15:45 GMT
#342
On August 01 2013 00:41 WaveofShadow wrote:
Did they say when they're activating the Yimake?


Yi is disabled? o.O
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
July 31 2013 15:47 GMT
#343
On August 01 2013 00:45 Seuss wrote:
Show nested quote +
On August 01 2013 00:41 WaveofShadow wrote:
Did they say when they're activating the Yimake?


Yi is disabled? o.O

I dunno somebody said they tried playing Yi and it wasn't new Yi yet?
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
zer0das
Profile Blog Joined May 2007
United States8519 Posts
July 31 2013 15:48 GMT
#344
He's been live for at least 3 hours.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2013-07-31 15:49:45
July 31 2013 15:49 GMT
#345
On August 01 2013 00:43 sylverfyre wrote:
Show nested quote +
On August 01 2013 00:39 qanik wrote:
Wait, so you retain the passive bonus from E while active? ok then nvm what I said, It would always be good to use it then.

No, but if a reset pulls E off of cooldown, then you get the passive bonus back (because it's not on cooldown), even if the active E bonus is running.


Actually I think the new Yi retains the AD even prior to getting a reset (at least according to the wiki.). Old Yi had to get a reset to keep the passive and do the double damage with it.
ETisME
Profile Blog Joined April 2011
12866 Posts
July 31 2013 15:49 GMT
#346
if anything, the best buff for master yi is the rework. The new alpha strike animation is awesome, much more pleasant to play against a Yi now. Still hates the damn sound effect though, what's that suppose to be. YIIIIEEEEEEEEEEEE
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 31 2013 15:51 GMT
#347
On August 01 2013 00:43 sylverfyre wrote:
Show nested quote +
On August 01 2013 00:39 qanik wrote:
Wait, so you retain the passive bonus from E while active? ok then nvm what I said, It would always be good to use it then.

No, but if a reset pulls E off of cooldown, then you get the passive bonus back (because it's not on cooldown), even if the active E bonus is running.

The passive bonus from E is there while E is active. It is lost after the active runs out.

Basic attacks deal bonus true damage for 5 seconds. Afterwards the passive bonus is lost while Wuju Style is on cooldown.
It's your boy Guzma!
Gahlo
Profile Joined February 2010
United States35174 Posts
July 31 2013 15:54 GMT
#348
On August 01 2013 00:29 Requizen wrote:
You guys could be totally right on this, theorycraft up a build and I'll try it. I'm going to be spamming Yi games tonight (unless I start losing all my LP in which case Teemo), so I'll try them out at some point or another.

6x Emblem of Valor
Lysteria
Profile Blog Joined November 2008
France2280 Posts
July 31 2013 15:56 GMT
#349
I don't know about Yi's nerfs/buffs, but yeah he's a pleasure to play, even his auto-attack animation is better.
But I loved him as an AP.
Badboyrune
Profile Blog Joined May 2010
Sweden2247 Posts
July 31 2013 16:08 GMT
#350
I'm liking the fact that more people in here are coming to the conclusion that unlimited wards needs to change. I'm starting to actually hope that riot may do something about it. Even if its going to take at least 6 months.
"If yellow does start SC2, I should start handsomenerd diaper busniess and become a rich man" - John the Translator
Ketara
Profile Blog Joined August 2010
United States15065 Posts
July 31 2013 16:09 GMT
#351
Hmm, very first game since the patch I have a Master Yi top.

Am suspicious, >.>
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
July 31 2013 16:14 GMT
#352
not sure how to build new yi.

ruined king, PD, LW? But then he is soooo squishy. Maybe ad caster items and hope for resets?
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 31 2013 16:17 GMT
#353
On August 01 2013 01:08 Badboyrune wrote:
I'm liking the fact that more people in here are coming to the conclusion that unlimited wards needs to change. I'm starting to actually hope that riot may do something about it. Even if its going to take at least 6 months.


Don't think they will or if they do it might be pretty convoluted. The tower change really made me sad. Such an arbitrary and seemingly confusing way to try fix a problem. Riot talks a lot about simplicity and ease of knowledge yet seems to try solve issues in such roundabout ways.
Vanka
Profile Blog Joined April 2010
China1336 Posts
Last Edited: 2013-07-31 16:20:48
July 31 2013 16:18 GMT
#354
I vaguely recall tryndameres building shiv and botrk, so maybe that's the way to go.

LW shouldn't be necessary, unless one of your final items, since you're not really focusing tanks most of the time and on top of that you have true damage anyway. Other than that no clue.

in other news, challenger promo! wish me luck whenever I have another chance to play D:

On August 01 2013 01:17 Numy wrote:
Show nested quote +
On August 01 2013 01:08 Badboyrune wrote:
I'm liking the fact that more people in here are coming to the conclusion that unlimited wards needs to change. I'm starting to actually hope that riot may do something about it. Even if its going to take at least 6 months.


Don't think they will or if they do it might be pretty convoluted. The tower change really made me sad. Such an arbitrary and seemingly confusing way to try fix a problem. Riot talks a lot about simplicity and ease of knowledge yet seems to try solve issues in such roundabout ways.


It's a way off yet, but don't forget how radically riot changes the game every season. You can expect mastery changes at the very least, yet another jungle rework(?), and some big itemization changes would not surprise me. I wouldn't think anything that big would happen until after worlds, once riot decides finally on what rendition of the jungle to run that tournament on.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
July 31 2013 16:20 GMT
#355
On August 01 2013 01:18 Vanka wrote:
I vaguely recall tryndameres building shiv and botrk, so maybe that's the way to go.

LW shouldn't be necessary, unless one of your final items, since you're not really focusing tanks most of the time and on top of that you have true damage anyway. Other than that no clue.

in other news, challenger promo! wish me luck whenever I have another chance to play D:


Good luck ^^

Isn't the whole point of yi to do a lot of damage and be squishy?Why would you pick him if that isn't what you have in mind?
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 31 2013 16:20 GMT
#356
On August 01 2013 01:14 LaNague wrote:
not sure how to build new yi.

ruined king, PD, LW? But then he is soooo squishy. Maybe ad caster items and hope for resets?

I am of the inclination that BotRK isn't too great on him. The AD scaling on E and Q makes me want for a higher AD item. Getting the double proc on your passive is nice, but I would value his crazy scaling as nicer. I will likely go for something like BT or even Hydra over BotRK, LW if the armor is fairly high. After one or two of those, AS item like Zephyr/PD/Shiv.

I think my core for the first few games is going to be BT/Zephyr/Zerker's -> situational. GA as the defensive item unless Scimitar for CC makes more sense.
It's your boy Guzma!
Tula
Profile Joined December 2010
Austria1544 Posts
July 31 2013 16:21 GMT
#357
trynd builds shiv because a single spinning slash (or however that move is called) almost charges it to full. If alpha strike gives/adds 40 charges, it might be worth it on Yi as well. Personally I was thinking of going Botrk / Randuins / Last whisper / Spirit visage (switching the defensive items according to enemy teamcomp) but with the botrk changes i'm unsure if that will be worth it.

Testing to commence as soon as I have fixed my stupid launcher (currently reinstalling the air client)
Exigaet
Profile Joined May 2010
Canada355 Posts
July 31 2013 16:21 GMT
#358
On August 01 2013 01:14 LaNague wrote:
not sure how to build new yi.

ruined king, PD, LW? But then he is soooo squishy. Maybe ad caster items and hope for resets?


I think he should be built like an ADC.

So BotRK, IE, PD, LW, <defensive item> and boots. You could also get rid of LW and use Youmuu's instead.


nafta
Profile Joined August 2010
Bulgaria18893 Posts
July 31 2013 16:23 GMT
#359
Bork/ghostblade is the best for ultimate rammus wannabe
onlywonderboy
Profile Joined August 2012
United States23745 Posts
July 31 2013 16:24 GMT
#360
On August 01 2013 01:21 Tula wrote:
trynd builds shiv because a single spinning slash (or however that move is called) almost charges it to full. If alpha strike gives/adds 40 charges, it might be worth it on Yi as well. Personally I was thinking of going Botrk / Randuins / Last whisper / Spirit visage (switching the defensive items according to enemy teamcomp) but with the botrk changes i'm unsure if that will be worth it.

Testing to commence as soon as I have fixed my stupid launcher (currently reinstalling the air client)

I think it should charge it pretty quick, they already confirmed distanced traveled in Alpha Strike counts for charging Shiv.
RIP Ryan Davis / TL or Die / @onlywonderboy
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