• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:54
CET 00:54
KST 08:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros9[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win52025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest4
StarCraft 2
General
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four DreamHack Open 2013 revealed
Tourneys
Kirktown Chat Brawl #9 $50 8:30PM EST 2025 RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia Merivale 8 Open - LAN - Stellar Fest Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
SnOw's ASL S20 Finals Review Ladder Map Matchup Stats BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
How to stay on top of macro? Current Meta PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Beyond All Reason Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Big Programming Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion MLB/Baseball 2023 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Career Paths and Skills for …
TrAiDoS
KPDH "Golden" as Squid Game…
Peanutsc
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1745 users

[Patch 3.10: Yimake Patch] General Discussion - Page 137

Forum Index > LoL General
Post a Reply
Prev 1 135 136 137 138 139 331 Next
No more bad posting
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2013-08-06 20:30:41
August 06 2013 20:30 GMT
#2721
As an interesting note; what is wrong with having a support that becomes very effective at level 6 just take double golems (on blue or lane swapped purple) with a machete every time they spawn, giving the ad more levels, the support more levels (and more gold after a few minutes), provided the AD can actually lane solo for 10-20 seconds at a time.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2013-08-06 20:34:06
August 06 2013 20:32 GMT
#2722
You'd be surprised at how many AD's die in the 5-10 seconds when the support goes to ward the river.

EDIT: A Yi with Zilean bomb and Zilean ult on him seems pretty potent. Still, this strategy applies to Yi as a melee carry only cuz he's ridiculously strong right now.
(╯°□°)╯︵ ┻━┻
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 06 2013 20:32 GMT
#2723
On August 07 2013 05:27 wei2coolman wrote:
Show nested quote +
On August 07 2013 05:23 Slusher wrote:
On August 07 2013 05:21 wei2coolman wrote:
On August 07 2013 05:20 Slusher wrote:
on topic,

ever since New Yi came out I can't help but think of the old Najin Sword strat with Zilian/Jax, only perhaps running Mid Zilian with Jungle Yi, the synergy seems super high right down to Zilian being able transition into a support farm role after the lane phase. I really want to play it but nobody I play with is a Zilian player.

Maybe Janna mid? similar farm allocation like in VES's jungle ez/janna mid strat.


Zilian revive and zilian slow are too core to the strat.

I was thinking like

1:Yi
2:Ashe/Varus
3:Shen/Zac/Renek
4ilian
5:Nami/Zyra

I don't see why Zilian is core to the strat? Revive is nice, but Jannas ability to peel, and crowd control is nothing to scoff at just for a revive.
Show nested quote +
On August 07 2013 05:26 Requizen wrote:
On August 07 2013 05:25 kainzero wrote:
I saw jungle Yorick in LPL last weekend. Is that a thing now? I thought it was kinda weird.

Yorick should not be a "thing". Not top, not in jungle, nowhere.

I not mad.
But I mad.

I don't know think you have a word in this. TEEMO PLAYER.


the idea is similar to the feed the kha'zix strat people would run back when his W was OP, mass cc + Yi. The importance of Zilian is because he can produce a psudeo Invunerability for Yi, and unlike kayle has other useful abilities with bad farm.
Carrilord has arrived.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
August 06 2013 20:32 GMT
#2724
Other than zyra and nunu I don't know of many other supports that can do that without drinking 50 pots.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2013-08-06 20:34:36
August 06 2013 20:32 GMT
#2725
On August 07 2013 05:32 ticklishmusic wrote:
You'd be surprised at how many AD's die in the 5-10 seconds when the support goes to ward the river.

Well as a solo queue thing it seems bad because you can't trust AD players especially ones with CLG flair, but in organized play it seems definitely do-able.

On August 07 2013 05:32 nafta wrote:
Other than zyra and nunu I don't know of many other supports that can do that without drinking 50 pots.

zyra nunu raka taric thresh elise fiddle kayle lulu all can do it pretty easily with a machete. some aren't used as supports much anymore though.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-08-06 20:34:24
August 06 2013 20:34 GMT
#2726
On August 07 2013 05:32 PrinceXizor wrote:
Show nested quote +
On August 07 2013 05:32 ticklishmusic wrote:
You'd be surprised at how many AD's die in the 5-10 seconds when the support goes to ward the river.

Well as a solo queue thing it seems bad because you can't trust AD players especially ones with CLG flair, but in organized play it seems definitely do-able.

Because if you have strong lane control, you can just give the golems to the support with ADC's help, and still not miss a single minion in lane, without having to buy a mashitty.
liftlift > tsm
Ketara
Profile Blog Joined August 2010
United States15065 Posts
August 06 2013 20:34 GMT
#2727
On August 07 2013 05:20 Slusher wrote:
on topic,

ever since New Yi came out I can't help but think of the old Najin Sword strat with Zilian/Jax, only perhaps running Mid Zilian with Jungle Yi, the synergy seems super high right down to Zilian being able transition into a support farm role after the lane phase. I really want to play it but nobody I play with is a Zilian player.


Here's a really weird question.

Is there any sense to having a mid laner and a jungler who switch roles after level 6?

I am just spitballing crazy ideas here but.

Lets say you have a jungler who has a weakish early game but needs farm and develops into something scary after.

And lets say you have a mid with a strong early game who likes to roam, but can't really do early jungle clears.

So they start out doing the normal thing, then after the 2nd blue buff just switch roles, the jungler starts farming mid and the mid goes roaming and ganking.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
nafta
Profile Joined August 2010
Bulgaria18893 Posts
August 06 2013 20:35 GMT
#2728
Pretty sure fiddle can't considering you max fear.Still you need to drink potions which is pretty much the same gold that you get from them.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
August 06 2013 20:35 GMT
#2729
LOL well I didn't expect to get everyone so off-topic. Thanks for all the advice guys, I had a pretty good idea of how I was going to survive but you guys gave me a lot of good ideas. <3
RIP Ryan Davis / TL or Die / @onlywonderboy
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 06 2013 20:35 GMT
#2730
On August 07 2013 05:34 wei2coolman wrote:
Show nested quote +
On August 07 2013 05:32 PrinceXizor wrote:
On August 07 2013 05:32 ticklishmusic wrote:
You'd be surprised at how many AD's die in the 5-10 seconds when the support goes to ward the river.

Well as a solo queue thing it seems bad because you can't trust AD players especially ones with CLG flair, but in organized play it seems definitely do-able.

Because if you have strong lane control, you can just give the golems to the support with ADC's help, and still not miss a single minion in lane, without having to buy a mashitty.

Eh, but the AD doesn't get the levels from this.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-08-06 20:40:34
August 06 2013 20:36 GMT
#2731
On August 07 2013 05:34 Ketara wrote:
Show nested quote +
On August 07 2013 05:20 Slusher wrote:
on topic,

ever since New Yi came out I can't help but think of the old Najin Sword strat with Zilian/Jax, only perhaps running Mid Zilian with Jungle Yi, the synergy seems super high right down to Zilian being able transition into a support farm role after the lane phase. I really want to play it but nobody I play with is a Zilian player.


Here's a really weird question.

Is there any sense to having a mid laner and a jungler who switch roles after level 6?

I am just spitballing crazy ideas here but.

Lets say you have a jungler who has a weakish early game but needs farm and develops into something scary after.

And lets say you have a mid with a strong early game who likes to roam, but can't really do early jungle clears.

So they start out doing the normal thing, then after the 2nd blue buff just switch roles, the jungler starts farming mid and the mid goes roaming and ganking.


I mean in a way thats partly the idea, although it more or less is hopeful to translate into zilian roam with ad mid once a sidelane tower falls.

Think of like Flame's role on Blaze.
Carrilord has arrived.
wei2coolman
Profile Joined November 2010
United States60033 Posts
August 06 2013 20:38 GMT
#2732
On August 07 2013 05:35 PrinceXizor wrote:
Show nested quote +
On August 07 2013 05:34 wei2coolman wrote:
On August 07 2013 05:32 PrinceXizor wrote:
On August 07 2013 05:32 ticklishmusic wrote:
You'd be surprised at how many AD's die in the 5-10 seconds when the support goes to ward the river.

Well as a solo queue thing it seems bad because you can't trust AD players especially ones with CLG flair, but in organized play it seems definitely do-able.

Because if you have strong lane control, you can just give the golems to the support with ADC's help, and still not miss a single minion in lane, without having to buy a mashitty.

Eh, but the AD doesn't get the levels from this.

Your point was AD gets levels in lane, while support gets level from double golem.
My point is AD doesn't lose anything by helping support get levels/gold by letting support get last hit on golem. If you have the wave controlled correctly, you should routinely grab double golems, without losing any CS.
liftlift > tsm
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2013-08-06 20:40:40
August 06 2013 20:40 GMT
#2733
On August 07 2013 04:41 Requizen wrote:
Show nested quote +
On August 07 2013 04:36 Ketara wrote:
This might be my favorite off topic conversation of all time.

One of these days Neo is just gonna come in and ban like a dozen people at once.

One of these days, I'm gonna snap and just darkness all of you. -_-

4 pages of pancake talk. Real.

P.S.: Not even Lilly can save you, Req.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 06 2013 20:41 GMT
#2734
On August 07 2013 05:38 wei2coolman wrote:
Show nested quote +
On August 07 2013 05:35 PrinceXizor wrote:
On August 07 2013 05:34 wei2coolman wrote:
On August 07 2013 05:32 PrinceXizor wrote:
On August 07 2013 05:32 ticklishmusic wrote:
You'd be surprised at how many AD's die in the 5-10 seconds when the support goes to ward the river.

Well as a solo queue thing it seems bad because you can't trust AD players especially ones with CLG flair, but in organized play it seems definitely do-able.

Because if you have strong lane control, you can just give the golems to the support with ADC's help, and still not miss a single minion in lane, without having to buy a mashitty.

Eh, but the AD doesn't get the levels from this.

Your point was AD gets levels in lane, while support gets level from double golem.
My point is AD doesn't lose anything by helping support get levels/gold by letting support get last hit on golem. If you have the wave controlled correctly, you should routinely grab double golems, without losing any CS.

If the support can do it solo and make up the gold investment by minute 3 and have everything past that be profit for the support and your AD gets more xp from lanes, i don't see why that isn't superior to having the support camp behind XP range in lane and then go help clear golems after every wave.
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
August 06 2013 20:41 GMT
#2735
On August 07 2013 05:40 NeoIllusions wrote:
Show nested quote +
On August 07 2013 04:41 Requizen wrote:
On August 07 2013 04:36 Ketara wrote:
This might be my favorite off topic conversation of all time.

One of these days Neo is just gonna come in and ban like a dozen people at once.

One of these days, I'm gonna snap and just darkness all of you. -_-

4 pages of pancake talk. Real.

P.S.: Not even Lilly can save you, Req.


Shame on you for being a bad influence on these boards.
Hey! How you doin'?
Requizen
Profile Blog Joined March 2011
United States33802 Posts
August 06 2013 20:44 GMT
#2736
On August 07 2013 05:34 Ketara wrote:
Show nested quote +
On August 07 2013 05:20 Slusher wrote:
on topic,

ever since New Yi came out I can't help but think of the old Najin Sword strat with Zilian/Jax, only perhaps running Mid Zilian with Jungle Yi, the synergy seems super high right down to Zilian being able transition into a support farm role after the lane phase. I really want to play it but nobody I play with is a Zilian player.


Here's a really weird question.

Is there any sense to having a mid laner and a jungler who switch roles after level 6?

I am just spitballing crazy ideas here but.

Lets say you have a jungler who has a weakish early game but needs farm and develops into something scary after.

And lets say you have a mid with a strong early game who likes to roam, but can't really do early jungle clears.

So they start out doing the normal thing, then after the 2nd blue buff just switch roles, the jungler starts farming mid and the mid goes roaming and ganking.

As soon as they get a whiff of what you're doing you'll get crazy counterjungled, though. I mean, I understand the idea of "early game jungle is free levels and gold", but a coordinated invade is more devestating to a jungler than ganks/zoning is to a laner.

On August 07 2013 05:40 NeoIllusions wrote:
Show nested quote +
On August 07 2013 04:41 Requizen wrote:
On August 07 2013 04:36 Ketara wrote:
This might be my favorite off topic conversation of all time.

One of these days Neo is just gonna come in and ban like a dozen people at once.

One of these days, I'm gonna snap and just darkness all of you. -_-

4 pages of pancake talk. Real.

P.S.: Not even Lilly can save you, Req.

Neo most patient mod NA/EU/KR/BR
It's your boy Guzma!
onlywonderboy
Profile Joined August 2012
United States23745 Posts
August 06 2013 20:44 GMT
#2737
On August 07 2013 05:40 NeoIllusions wrote:
Show nested quote +
On August 07 2013 04:41 Requizen wrote:
On August 07 2013 04:36 Ketara wrote:
This might be my favorite off topic conversation of all time.

One of these days Neo is just gonna come in and ban like a dozen people at once.

One of these days, I'm gonna snap and just darkness all of you. -_-

4 pages of pancake talk. Real.

P.S.: Not even Lilly can save you, Req.

Better than two pages of fish puns.
RIP Ryan Davis / TL or Die / @onlywonderboy
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-08-06 20:44:51
August 06 2013 20:44 GMT
#2738
On August 07 2013 05:41 PrinceXizor wrote:
Show nested quote +
On August 07 2013 05:38 wei2coolman wrote:
On August 07 2013 05:35 PrinceXizor wrote:
On August 07 2013 05:34 wei2coolman wrote:
On August 07 2013 05:32 PrinceXizor wrote:
On August 07 2013 05:32 ticklishmusic wrote:
You'd be surprised at how many AD's die in the 5-10 seconds when the support goes to ward the river.

Well as a solo queue thing it seems bad because you can't trust AD players especially ones with CLG flair, but in organized play it seems definitely do-able.

Because if you have strong lane control, you can just give the golems to the support with ADC's help, and still not miss a single minion in lane, without having to buy a mashitty.

Eh, but the AD doesn't get the levels from this.

Your point was AD gets levels in lane, while support gets level from double golem.
My point is AD doesn't lose anything by helping support get levels/gold by letting support get last hit on golem. If you have the wave controlled correctly, you should routinely grab double golems, without losing any CS.

If the support can do it solo and make up the gold investment by minute 3 and have everything past that be profit for the support and your AD gets more xp from lanes, i don't see why that isn't superior to having the support camp behind XP range in lane and then go help clear golems after every wave.


AD isn't getting more EXP from the lane if nothing is dying while the support is gone.

Presuming no interference from the enemy team you can do golems between waves and not miss a single CS.

Splitting the duo up just makes that interference more likely.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 06 2013 20:47 GMT
#2739
On August 07 2013 05:44 Ketara wrote:
Show nested quote +
On August 07 2013 05:41 PrinceXizor wrote:
On August 07 2013 05:38 wei2coolman wrote:
On August 07 2013 05:35 PrinceXizor wrote:
On August 07 2013 05:34 wei2coolman wrote:
On August 07 2013 05:32 PrinceXizor wrote:
On August 07 2013 05:32 ticklishmusic wrote:
You'd be surprised at how many AD's die in the 5-10 seconds when the support goes to ward the river.

Well as a solo queue thing it seems bad because you can't trust AD players especially ones with CLG flair, but in organized play it seems definitely do-able.

Because if you have strong lane control, you can just give the golems to the support with ADC's help, and still not miss a single minion in lane, without having to buy a mashitty.

Eh, but the AD doesn't get the levels from this.

Your point was AD gets levels in lane, while support gets level from double golem.
My point is AD doesn't lose anything by helping support get levels/gold by letting support get last hit on golem. If you have the wave controlled correctly, you should routinely grab double golems, without losing any CS.

If the support can do it solo and make up the gold investment by minute 3 and have everything past that be profit for the support and your AD gets more xp from lanes, i don't see why that isn't superior to having the support camp behind XP range in lane and then go help clear golems after every wave.


AD isn't getting more EXP from the lane if nothing is dying while the support is gone.

Presuming no interference from the enemy team you can do golems between waves and not miss a single CS.

Splitting the duo up just makes that interference more likely.

That doesn't respect reality though. assuming no creeps are going to die in lane is pretty inaccurate.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-08-06 20:49:36
August 06 2013 20:48 GMT
#2740
But the reality is that if the support leaves the lane to go kill golems while the ADC is farming alongside the enemy duo, the ADC is going to get all inned, at worst die, and at best not get any CS.

I don't know about super high level games but in my games if one member of the duo leaves lane and the other doesn't leave as well, the guy who doesn't leave gets killed.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Prev 1 135 136 137 138 139 331 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #54
CranKy Ducklings73
Liquipedia
The PiG Daily
20:00
Best Games of SC
herO vs Clem
Solar vs Clem
Zoun vs Spirit
Clem vs MaxPax
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft491
Nathanias 100
Dota 2
capcasts288
monkeys_forever5
League of Legends
Cuddl3bear6
Counter-Strike
Foxcn215
adren_tv64
Heroes of the Storm
Khaldor164
Other Games
summit1g9298
FrodaN2716
Grubby2703
C9.Mang0229
Liquid`Hasu186
KnowMe148
Skadoodle92
ArmadaUGS40
Organizations
Other Games
gamesdonequick1427
StarCraft 2
angryscii 21
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Hupsaiya 74
• RyuSc2 57
• musti20045 28
• davetesta25
• Adnapsc2 8
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21338
League of Legends
• Doublelift5062
Other Games
• imaqtpie1040
• WagamamaTV278
• tFFMrPink 11
Upcoming Events
Epic.LAN
12h 6m
BSL Team A[vengers]
14h 6m
Dewalt vs Shine
UltrA vs ZeLoT
LAN Event
14h 6m
BSL 21
19h 6m
BSL Team A[vengers]
1d 14h
Cross vs Motive
Sziky vs HiyA
LAN Event
1d 15h
BSL 21
1d 19h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
[ Show More ]
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Replay Cast
4 days
The PondCast
5 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.