On November 02 2012 14:32 Thereisnosaurus wrote:
In a more practical sense, I recommend players practice and become confident (eg play 20 or so normals in a row) with an extremely hard scaling late game champ, preferably a 'safe' one who can carry very strongly against a team who is not very coordinated, while their own team is also not very coordinated, this generally means a very strong 1v1 duelist. My picks are:
Kog'maw, karthus, warwick and mordekaiser (I primarily use warwick and kogmaw). These are all champions who if the game gets into the later stages become truly terrifying so long as they are not shut down and have gotten decent farm. They also all have the tools to GET that farm reliably regardless of the circumstances. You can put them on the defensive, but it's very hard to zone them or shut them out completely if they know what they're doing. They're also the kind of champions who, no matter how fed the enemy carry is, will still bring them down if you outplay them.
Typically if you are on a team with one of these champs, you are farming well and the game, as lowelo games almost always do, goes past 35-40 minutes, you should be carrying your team hard and winning most of the fights you get into. the ones you lose you should survive or at least trade kills to prevent the enemy getting much out of the victory.
If you really are good enough to beat out most people at your level, play a champion who can really make use of that skill by counteracting some of their weaknesses and making sure your personal strength comes to the fore and is most amplified when it is most needed by the team- in the late game. Picking champs who have an easy/strong early game will make you feel like a boss, but they won't raise your Elo because they typically do not scale well enough to carry the rest of a bad team.
In a more practical sense, I recommend players practice and become confident (eg play 20 or so normals in a row) with an extremely hard scaling late game champ, preferably a 'safe' one who can carry very strongly against a team who is not very coordinated, while their own team is also not very coordinated, this generally means a very strong 1v1 duelist. My picks are:
Kog'maw, karthus, warwick and mordekaiser (I primarily use warwick and kogmaw). These are all champions who if the game gets into the later stages become truly terrifying so long as they are not shut down and have gotten decent farm. They also all have the tools to GET that farm reliably regardless of the circumstances. You can put them on the defensive, but it's very hard to zone them or shut them out completely if they know what they're doing. They're also the kind of champions who, no matter how fed the enemy carry is, will still bring them down if you outplay them.
Typically if you are on a team with one of these champs, you are farming well and the game, as lowelo games almost always do, goes past 35-40 minutes, you should be carrying your team hard and winning most of the fights you get into. the ones you lose you should survive or at least trade kills to prevent the enemy getting much out of the victory.
If you really are good enough to beat out most people at your level, play a champion who can really make use of that skill by counteracting some of their weaknesses and making sure your personal strength comes to the fore and is most amplified when it is most needed by the team- in the late game. Picking champs who have an easy/strong early game will make you feel like a boss, but they won't raise your Elo because they typically do not scale well enough to carry the rest of a bad team.
Warwick is a weak scaling champion in the current meta and of the others you posted, the only one that is basically impossible to shut down if played well is Karthus and that's at a high level of play, karthus is very easy to counterpick/shutdown when used by less skilled players.
As counter-intuitive as this sounds; to gain elo, you have to not care about your rating. I'll explain:
If you care too much about your elo, it affects your game play and attitude, especially when things go bad (for you or your teammates). It causes rage, arguments, premature surrenders, etc.
For improving, I'd really just recommend choosing one role and sticking to two-three champions. Also, accept that you're going to lose games, it's not that big of a deal. Keep trying to get better and don't get upset when things out of your control cause losses. You will get better. Also, I wouldn't take advice from others around your elo, but you may want to consider anything they say to you. When I first played ranked, I thought I could do nothing wrong, but teammates called me out on things and it made me realize I have plenty to learn and can always learn to make better decisions. Watching people/pros/tourneys helps too, but imo the best way to improve is experience.