[Patch 1.0.0.148: Kha'Zix] General Discussion - Page 52
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TheKefka
Croatia11752 Posts
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Craton
United States17250 Posts
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epoc
Finland1190 Posts
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gtrsrs
United States9109 Posts
On October 01 2012 02:05 epoc wrote: Well it's official. Khazix has the worst attack animation in the game. I accidentally cancel my attacks 50% of the time play 10 games of wukong, never take a good autoattack animation for granted again | ||
Fusilero
United Kingdom50293 Posts
On October 01 2012 02:02 TheKefka wrote: There was a rumor going around that haimer may get a buff so he can drop down 3 turrets,did someone make that up or was it just dropped as an idea? I heard that it was something related to syndra iirc syndra picks up a turret and it allows heimer to put another one down, when syndra drops the turret he keeps 3. | ||
Alaric
France45622 Posts
My guess is that it's the same way for Karma currently when it comes to trying stuff internally. Also who needs aa when Kha'Zix can just Q then auto you for half your health early on, no need to cancel. | ||
epoc
Finland1190 Posts
On October 01 2012 02:17 Alaric wrote: No, it was some months ago. They were testing Heimer changes internally (and by this I mean really internally) and it was leaked, seemed more like a rework. It was OP as hell (Xypherous at work) but then we got told that was intentional since they test that way to find what they like, then prune. My guess is that it's the same way for Karma currently when it comes to trying stuff internally. Also who needs aa when Kha'Zix can just Q then auto you for half your health early on, no need to cancel. Gotta last hit man | ||
Ziken
Ghana1743 Posts
On October 01 2012 02:06 gtrsrs wrote: play 10 games of wukong, never take a good autoattack animation for granted again I agree 100%, number of times ive thought i landed an auto and i didnt, which let them get away ![]() | ||
Parnage
United States7414 Posts
Play jungle, never miss a last hit ^_~ Just miss the smite's on dragon or baron and have the fury of a thousand suns come down onto you if such happens. | ||
Cloud9157
United States2968 Posts
On October 01 2012 02:02 TheKefka wrote: There was a rumor going around that haimer may get a buff so he can drop down 3 turrets,did someone make that up or was it just dropped as an idea? Heimer needs something done about his mana problems. | ||
BlackPaladin
United States9316 Posts
On October 01 2012 01:32 Dark_Chill wrote: On the topic of the meteor ability, would be kind of cool if it was like: cast>delay>dark matter. Longer delay than dark matter but no indication. If there is no idication that would be a bad design. Riot likes counterplay. If you can't see where it will land that wouldn't be a great design. I was thinking more like the d2 sorceress indicator where it shows the spot it will hit and 2 secods later lands. Aoe could be huge, like anivia ult size but only does full damage at the center that may be a small circle. The idea was basically a long range ap that had strong kite and area control. Hard to get to, lots of damage (even if you try to dive, throw up firewall, turn on blaze toggle, and run and they take tons of damage to get to you, and those 2 spells alone will stun the enemy, causing them to sit in the blaze and firewall combo). But if you do get to her it would mean she dies. Basically, yeah, an annie/brand kog lux combo. The more i talk about it the more i want it. tt Also on that waveclear thing: AP janna actually can waveclear really well without ever needing to get close. Also can shield tower. | ||
AsnSensation
Germany24009 Posts
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TheYango
United States47024 Posts
On October 01 2012 02:44 BlackPaladin wrote: If there is no idication that would be a bad design. Riot likes counterplay. If you can't see where it will land that wouldn't be a great design. I was thinking more like the d2 sorceress indicator where it shows the spot it will hit and 2 secods later lands. Aoe could be huge, like anivia ult size but only does full damage at the center that may be a small circle. The idea was basically a long range ap that had strong kite and area control. Hard to get to, lots of damage (even if you try to dive, throw up firewall, turn on blaze toggle, and run and they take tons of damage to get to you, and those 2 spells alone will stun the enemy, causing them to sit in the blaze and firewall combo). But if you do get to her it would mean she dies. Funnily enough I've always considered the no-indicator case to involve more counterplay than the case with the indicator. No indicator = opportunities to mindgame the opponent (can be balanced by increasing the delay). With indicator means that it's not a situation that involves counterplay, but rather it's just an idiot check of "are my opponent's reactions terrible enough to get hit by this". That's not counterplay, that's just a binary check of one player's abilities. | ||
Fwmeh
1286 Posts
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Leonite7
Ireland921 Posts
That's so Draaaaaaaaaaaaven. I am expecting a Draven ban next. | ||
AsnSensation
Germany24009 Posts
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Dark_Chill
Canada3353 Posts
On October 01 2012 02:49 TheYango wrote: Funnily enough I've always considered the no-indicator case to involve more counterplay than the case with the indicator. No indicator = opportunities to mindgame the opponent (can be balanced by increasing the delay). With indicator means that it's not a situation that involves counterplay, but rather it's just an idiot check of "are my opponent's reactions terrible enough to get hit by this". That's not counterplay, that's just a binary check of one player's abilities. I was thinking that it could be a real test on the caster's part. He has to predict where a fight is going to be and which targets will be where in order to get the desired effect. If there was an indicator only your team could see, that would create some cool gameplay where your team could try and corner them into an area or bait them into it. Having just damage probably wouldn't be all that worth it, but maybe some nice utility on a short cooldown could make the ability really cool. ex: Casts spell, 5 seconds later, aoe about the size of say Leona's R comes down, slows for x. | ||
wei2coolman
United States60033 Posts
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TheSinisterRed
United States1546 Posts
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UniversalSnip
9871 Posts
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