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[Patch 1.0.0.148: Kha'Zix] General Discussion - Page 52

Forum Index > LoL General
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TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
September 30 2012 17:02 GMT
#1021
There was a rumor going around that haimer may get a buff so he can drop down 3 turrets,did someone make that up or was it just dropped as an idea?
Cackle™
Craton
Profile Blog Joined December 2009
United States17264 Posts
September 30 2012 17:05 GMT
#1022
That would be an awful change. Makes his edge case worse and doesn't solve his actual problems.
twitch.tv/cratonz
epoc
Profile Joined December 2010
Finland1190 Posts
September 30 2012 17:05 GMT
#1023
Well it's official. Khazix has the worst attack animation in the game. I accidentally cancel my attacks 50% of the time
gtrsrs
Profile Joined June 2010
United States9109 Posts
September 30 2012 17:06 GMT
#1024
On October 01 2012 02:05 epoc wrote:
Well it's official. Khazix has the worst attack animation in the game. I accidentally cancel my attacks 50% of the time


play 10 games of wukong, never take a good autoattack animation for granted again
i play ... hearthstone =\^.^/= Winterfox
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
September 30 2012 17:10 GMT
#1025
On October 01 2012 02:02 TheKefka wrote:
There was a rumor going around that haimer may get a buff so he can drop down 3 turrets,did someone make that up or was it just dropped as an idea?

I heard that it was something related to syndra iirc syndra picks up a turret and it allows heimer to put another one down, when syndra drops the turret he keeps 3.
Glorious SEA doto
Alaric
Profile Joined November 2009
France45622 Posts
September 30 2012 17:17 GMT
#1026
No, it was some months ago. They were testing Heimer changes internally (and by this I mean really internally) and it was leaked, seemed more like a rework. It was OP as hell (Xypherous at work) but then we got told that was intentional since they test that way to find what they like, then prune.
My guess is that it's the same way for Karma currently when it comes to trying stuff internally.

Also who needs aa when Kha'Zix can just Q then auto you for half your health early on, no need to cancel.
Cant take LMS hipsters serious.
epoc
Profile Joined December 2010
Finland1190 Posts
September 30 2012 17:35 GMT
#1027
On October 01 2012 02:17 Alaric wrote:
No, it was some months ago. They were testing Heimer changes internally (and by this I mean really internally) and it was leaked, seemed more like a rework. It was OP as hell (Xypherous at work) but then we got told that was intentional since they test that way to find what they like, then prune.
My guess is that it's the same way for Karma currently when it comes to trying stuff internally.

Also who needs aa when Kha'Zix can just Q then auto you for half your health early on, no need to cancel.


Gotta last hit man
Ziken
Profile Joined August 2010
Ghana1743 Posts
September 30 2012 17:37 GMT
#1028
On October 01 2012 02:06 gtrsrs wrote:
Show nested quote +
On October 01 2012 02:05 epoc wrote:
Well it's official. Khazix has the worst attack animation in the game. I accidentally cancel my attacks 50% of the time


play 10 games of wukong, never take a good autoattack animation for granted again


I agree 100%, number of times ive thought i landed an auto and i didnt, which let them get away (((((((((
Every misfortune is a blessing in disguise.
Parnage
Profile Blog Joined February 2010
United States7414 Posts
September 30 2012 17:40 GMT
#1029
On October 01 2012 02:35 epoc wrote:
Show nested quote +
On October 01 2012 02:17 Alaric wrote:
No, it was some months ago. They were testing Heimer changes internally (and by this I mean really internally) and it was leaked, seemed more like a rework. It was OP as hell (Xypherous at work) but then we got told that was intentional since they test that way to find what they like, then prune.
My guess is that it's the same way for Karma currently when it comes to trying stuff internally.

Also who needs aa when Kha'Zix can just Q then auto you for half your health early on, no need to cancel.


Gotta last hit man


Play jungle, never miss a last hit ^_~ Just miss the smite's on dragon or baron and have the fury of a thousand suns come down onto you if such happens.

-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
Cloud9157
Profile Joined December 2010
United States2968 Posts
September 30 2012 17:40 GMT
#1030
On October 01 2012 02:02 TheKefka wrote:
There was a rumor going around that haimer may get a buff so he can drop down 3 turrets,did someone make that up or was it just dropped as an idea?


Heimer needs something done about his mana problems.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
BlackPaladin
Profile Joined May 2010
United States9316 Posts
September 30 2012 17:44 GMT
#1031
On October 01 2012 01:32 Dark_Chill wrote:
On the topic of the meteor ability, would be kind of cool if it was like: cast>delay>dark matter. Longer delay than dark matter but no indication.


If there is no idication that would be a bad design. Riot likes counterplay. If you can't see where it will land that wouldn't be a great design. I was thinking more like the d2 sorceress indicator where it shows the spot it will hit and 2 secods later lands. Aoe could be huge, like anivia ult size but only does full damage at the center that may be a small circle. The idea was basically a long range ap that had strong kite and area control. Hard to get to, lots of damage (even if you try to dive, throw up firewall, turn on blaze toggle, and run and they take tons of damage to get to you, and those 2 spells alone will stun the enemy, causing them to sit in the blaze and firewall combo). But if you do get to her it would mean she dies.

Basically, yeah, an annie/brand kog lux combo.

The more i talk about it the more i want it. tt

Also on that waveclear thing:

AP janna actually can waveclear really well without ever needing to get close. Also can shield tower.
"Your full potential does not matter if you do not use all 100% of it."
AsnSensation
Profile Joined April 2011
Germany24009 Posts
September 30 2012 17:46 GMT
#1032
Aphro owning tSm with Draven again, 12min bloodthirster np
TheYango
Profile Joined September 2008
United States47024 Posts
September 30 2012 17:49 GMT
#1033
On October 01 2012 02:44 BlackPaladin wrote:
If there is no idication that would be a bad design. Riot likes counterplay. If you can't see where it will land that wouldn't be a great design. I was thinking more like the d2 sorceress indicator where it shows the spot it will hit and 2 secods later lands. Aoe could be huge, like anivia ult size but only does full damage at the center that may be a small circle. The idea was basically a long range ap that had strong kite and area control. Hard to get to, lots of damage (even if you try to dive, throw up firewall, turn on blaze toggle, and run and they take tons of damage to get to you, and those 2 spells alone will stun the enemy, causing them to sit in the blaze and firewall combo). But if you do get to her it would mean she dies.

Funnily enough I've always considered the no-indicator case to involve more counterplay than the case with the indicator.

No indicator = opportunities to mindgame the opponent (can be balanced by increasing the delay). With indicator means that it's not a situation that involves counterplay, but rather it's just an idiot check of "are my opponent's reactions terrible enough to get hit by this". That's not counterplay, that's just a binary check of one player's abilities.
Moderator
Fwmeh
Profile Joined April 2008
1286 Posts
September 30 2012 17:53 GMT
#1034
Does anyone else find ezreal/leona suspect against draven/janna? And also, regi should not play kat. Now he is just feeding.
A parser for things is a function from strings to lists of pairs of things and strings
Leonite7
Profile Joined July 2011
Ireland921 Posts
Last Edited: 2012-09-30 17:57:18
September 30 2012 17:55 GMT
#1035
Holy shit Aphromoo Draven Quadra almost Penta.
That's so Draaaaaaaaaaaaven. I am expecting a Draven ban next.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
September 30 2012 17:56 GMT
#1036
leaaague of draaaaaaven
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
September 30 2012 17:58 GMT
#1037
On October 01 2012 02:49 TheYango wrote:
Show nested quote +
On October 01 2012 02:44 BlackPaladin wrote:
If there is no idication that would be a bad design. Riot likes counterplay. If you can't see where it will land that wouldn't be a great design. I was thinking more like the d2 sorceress indicator where it shows the spot it will hit and 2 secods later lands. Aoe could be huge, like anivia ult size but only does full damage at the center that may be a small circle. The idea was basically a long range ap that had strong kite and area control. Hard to get to, lots of damage (even if you try to dive, throw up firewall, turn on blaze toggle, and run and they take tons of damage to get to you, and those 2 spells alone will stun the enemy, causing them to sit in the blaze and firewall combo). But if you do get to her it would mean she dies.

Funnily enough I've always considered the no-indicator case to involve more counterplay than the case with the indicator.

No indicator = opportunities to mindgame the opponent (can be balanced by increasing the delay). With indicator means that it's not a situation that involves counterplay, but rather it's just an idiot check of "are my opponent's reactions terrible enough to get hit by this". That's not counterplay, that's just a binary check of one player's abilities.


I was thinking that it could be a real test on the caster's part. He has to predict where a fight is going to be and which targets will be where in order to get the desired effect. If there was an indicator only your team could see, that would create some cool gameplay where your team could try and corner them into an area or bait them into it. Having just damage probably wouldn't be all that worth it, but maybe some nice utility on a short cooldown could make the ability really cool.
ex: Casts spell, 5 seconds later, aoe about the size of say Leona's R comes down, slows for x.
CUTE MAKES RIGHT
wei2coolman
Profile Joined November 2010
United States60033 Posts
September 30 2012 18:00 GMT
#1038
Damn, Aphro proving that Draven can be super fucking effective. Spinning axes so good.
liftlift > tsm
TheSinisterRed
Profile Joined September 2012
United States1546 Posts
September 30 2012 18:08 GMT
#1039
Draven banned out, so they had to do something else that is out there and awesome: Lulu top lane.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
September 30 2012 18:17 GMT
#1040
are you supposed to delibrately smack people with spheres as syndra e or is it an accidental benefit. Played her one game and they seemed to fly off at weird angles
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
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