[Patch 1.0.0.126: Xerath] General Discussion - Page 9
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daemir
Finland8662 Posts
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tyCe
Australia2542 Posts
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Jerubaal
United States7684 Posts
Bullet Time now scales with attack damage and ability power ;D | ||
Gorsameth
Netherlands21332 Posts
Lvl 18 722 AP 195 Armor Sooo something in the region of 0.2 armor per point of AP? | ||
courtpanda
866 Posts
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jaybrundage
United States3921 Posts
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cascades
Singapore6122 Posts
When do you ward top tribush over top river? | ||
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TheYango
United States47024 Posts
On October 05 2011 18:18 cascades wrote: Gonna repost this since it got ignore: When do you ward top tribush over top river? http://www.teamliquid.net/forum/viewmessage.php?topic_id=265340¤tpage=193#3858 You got like 5 responses. | ||
Navi
5286 Posts
i mean his damage won't be off the charts or anything but the range is so insane with a well thought out team comp to prevent instagibbing along with kog or something of the sort it should be near impossible to take any objectives without blowing flashes or huge gab closers like nocturne and nocturne in particular suffers the problem of having to deal with that passive lol | ||
Gorsameth
Netherlands21332 Posts
Add something like amumu that stops people from initiating on you and you can push towers all day with impunity | ||
Noocta
France12578 Posts
Good luck catching the two damage dealer before it's too late. :/ | ||
cascades
Singapore6122 Posts
On October 05 2011 18:25 TheYango wrote: http://www.teamliquid.net/forum/viewmessage.php?topic_id=265340¤tpage=193#3858 You got like 5 responses. No my bad. I should have clarified the question. This applies only to blue obviously, so all the responses telling me blue only not useful. Sorry for assuming. The points about warding blue and jungle intersection is valid, but I see ppl warding tribush without the mid following up in some tourney games. Which makes me go ?? Maybe I am overthinking it and mid not enough money for ward or smth. | ||
esotericc
449 Posts
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R04R
United States1631 Posts
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nojok
France15845 Posts
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ToT)OjKa(
Korea (South)2437 Posts
What can you do? In a team fight you can't even see him because he's a mile away firing shit at you. Can't exactly nuke him due to his armour passive and that's even after he can land easy stuns if you try to get close. Not to mention if you even do start getting close then he can pack up his bags and enjoy a speed boost. What in the fuck? This guy has everything... | ||
LaNague
Germany9118 Posts
its like siege tanks being able to run away from zerglings if they dont like their position anymore. Who the hell thought thats good design, i thought riot only hires "the best" people. | ||
Gorsameth
Netherlands21332 Posts
On October 05 2011 20:19 LaNague wrote: why did they give him a movement speed increase when he sieges, the downside of siegeing should be that you cant run away. its like siege tanks being able to run away from zerglings if they dont like their position anymore. Who the hell thought thats good design, i thought riot only hires "the best" people. The concept would seem better if he couldnt leave his siege for say 2 seconds after getting in it. But with there being virtualy no delay between sieging and leaving again yes it seems very silly. | ||
snow2.0
Germany2073 Posts
On October 05 2011 20:30 Gorsameth wrote: The concept would seem better if he couldnt leave his siege for say 2 seconds after getting in it. But with there being virtualy no delay between sieging and leaving again yes it seems very silly. or if it simply had a longer animation for sieging/unsieging. At the moment, you can just siege up, fire spells, remove siege and reposition with the movement speed buff. High range chaser mage? Like a Kog who gets movementspeed for firing ults. In fact i'd even have a speed DEBUFF from it, trading for power. | ||
Attakijing
United States693 Posts
On October 05 2011 20:34 snow2.0 wrote: Yeah agreed. I think there is a strong power creep now. characters dont have drawbacks anymore it seems...or if it simply had a longer animation for sieging/unsieging. At the moment, you can just siege up, fire spells, remove siege and reposition with the movement speed buff. High range chaser mage? Like a Kog who gets movementspeed for firing ults. In fact i'd even have a speed DEBUFF from it, trading for power. | ||
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