• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:58
CEST 01:58
KST 08:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun10[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists21[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup RSL Revival: Season 5 - Qualifiers and Main Event SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Pros React To: Leta vs Tulbo (ASL S21, Ro.8) ASL21 General Discussion [TOOL] Starcraft Chat Translator JaeDong's ASL S21 Ro16 Post-Review Missed out on ASL tickets - what are my options?
Tourneys
[ASL21] Ro8 Day 1 ASL Season 21 LIVESTREAM with English Commentary [ASL21] Ro8 Day 2 [ASL21] Ro16 Group D
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2590 users

[Learn Shit] The Endgame - Page 3

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 Next All
Yiruru
Profile Blog Joined January 2009
Canada690 Posts
January 07 2011 18:20 GMT
#41
On January 08 2011 03:06 Blitzkrieg0 wrote:
Too bad one poor decision or a small bit of greed can quickly snowball into completely fucking yourself over.


This is so untrue it's not even funny
arnath
Profile Joined May 2010
United States1317 Posts
January 07 2011 18:30 GMT
#42
I would argue that late in games (like after 40 minutes), it's very possible to lose a game in which you're well ahead through one mistake.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
January 07 2011 18:38 GMT
#43
On January 08 2011 03:30 arnath wrote:
I would argue that late in games (like after 40 minutes), it's very possible to lose a game in which you're well ahead through one mistake.

Lategame this definitely is true. Someone important for holding towers gets picked off because he solo farmed a bit too far outside, enemy team dives, takes tower and rolls your nexus.

Although I would call this a major mistake. Lategame not getting picked off is SO important that you should spend most of your attention on this.
If you have a good reason to disagree with the above, please tell me. Thank you.
L0CUST.
Profile Joined August 2010
38 Posts
Last Edited: 2011-01-07 19:27:35
January 07 2011 19:27 GMT
#44
On January 08 2011 03:20 Yiruru wrote:
Show nested quote +
On January 08 2011 03:06 Blitzkrieg0 wrote:
Too bad one poor decision or a small bit of greed can quickly snowball into completely fucking yourself over.


This is so untrue it's not even funny

My last game vs CLG this happened. My team was up 4 dragons and 6 kills.. two players on my team got caught, so we had to fight in an awkward position (wasting a few ultimates) and it was nearly a double ace, only my team's kennen survived. Doesn't sound too bad.. however, their team had 3 support + tristana. My team had zilean and lots of burst. After that fight, it was a slow-winding road to defeat. That is just one example, I have had games lost because our oracle user got a little greedy and die.. putting him too far behind to buy another oracle, so we spent a ton of gold on keeping wards up.. Anyway, those are 5v5 premade games. Solo queue seems to be a battle of who can throw the game the hardest; to the winner goes the defeat ;D
L0CUST.
Profile Joined August 2010
38 Posts
January 07 2011 19:51 GMT
#45
Might as well chime in with my LoL rant :D

When taking the game serious, and trying your best to win.. the #1 best option is to treat the game like a twisted spy-hunter game where you must secretly kill monsters and towers around the map, without letting your opponents realize you are doing so, or putting them in a position where trying to stop you would be counterproductive. Essentially avoiding all serious combat until you are 100% certain your team will be victorious.

Now the game is claiming to be PvP, so people who play it expect PvP action to be rewarding.. I assume. It isn't. Well it is, but it is super risky. Just yesterday I was playing hotshot in a 5v5 ladder match, and he and his team's shaco jumped on mid. I came out of jungle.. and Rambo killed the Shaco.. getting double buff. I don't want to say the game was over at that moment, but it was certainly largely in my team's favor.

People want and expect to be able to kill/ outplay their opponents. With summoner spells, turrets hitting like trucks, junglers/ roamers hidden around the map, objectives littered all over the map worth 3-6x as much as a kill.. it just isn't worth it. Especially when killing players only nets you less and less gold, and makes your bounty go higher and higher. As soon as a team fight comes, if everyone on your team is 0-2.. and the enemy has 4 0-0 players and one 10-0 player. Guess how much gold exchanges? They have one player worth 40g more than your entire team..

Throw into account that the only champions to get high scores that early are champions that generally fade out if they fall behind, or the enemy catches up (Akali). Basically, in solo queue when people have a lead they want to get kills. It makes sense that getting more kills is a good thing. Finishing 20-2 sounds way better than 5-0. That isn't the case though. Getting kills for the sake of getting kills is a waste of time in LoL. Kills have to lead to something bigger, Tower, Dragon, Nashor, Buff steals, or even more kills that lead to more of these objectives taken.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
January 07 2011 20:00 GMT
#46
On January 08 2011 04:51 L0CUST. wrote:
Might as well chime in with my LoL rant :D

When taking the game serious, and trying your best to win.. the #1 best option is to treat the game like a twisted spy-hunter game where you must secretly kill monsters and towers around the map, without letting your opponents realize you are doing so, or putting them in a position where trying to stop you would be counterproductive. Essentially avoiding all serious combat until you are 100% certain your team will be victorious.

Now the game is claiming to be PvP, so people who play it expect PvP action to be rewarding.. I assume. It isn't. Well it is, but it is super risky. Just yesterday I was playing hotshot in a 5v5 ladder match, and he and his team's shaco jumped on mid. I came out of jungle.. and Rambo killed the Shaco.. getting double buff. I don't want to say the game was over at that moment, but it was certainly largely in my team's favor.

People want and expect to be able to kill/ outplay their opponents. With summoner spells, turrets hitting like trucks, junglers/ roamers hidden around the map, objectives littered all over the map worth 3-6x as much as a kill.. it just isn't worth it. Especially when killing players only nets you less and less gold, and makes your bounty go higher and higher. As soon as a team fight comes, if everyone on your team is 0-2.. and the enemy has 4 0-0 players and one 10-0 player. Guess how much gold exchanges? They have one player worth 40g more than your entire team..

Throw into account that the only champions to get high scores that early are champions that generally fade out if they fall behind, or the enemy catches up (Akali). Basically, in solo queue when people have a lead they want to get kills. It makes sense that getting more kills is a good thing. Finishing 20-2 sounds way better than 5-0. That isn't the case though. Getting kills for the sake of getting kills is a waste of time in LoL. Kills have to lead to something bigger, Tower, Dragon, Nashor, Buff steals, or even more kills that lead to more of these objectives taken.

I agree completely. I cant tell you how many times I've been in a game where we aced the enemy team, and everyone on my team decided that going back to buy shiny new items with their gold was worth more than getting drag, towers, or stealing enemy buffs.

I hate so say it, but phreak really needs to do a how to play lol video just so that all of the sheep get some idea of how to play.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Scorcher2k
Profile Joined November 2009
United States802 Posts
January 07 2011 20:20 GMT
#47
On January 08 2011 04:51 L0CUST. wrote:
Might as well chime in with my LoL rant :D

When taking the game serious, and trying your best to win.. the #1 best option is to treat the game like a twisted spy-hunter game where you must secretly kill monsters and towers around the map, without letting your opponents realize you are doing so, or putting them in a position where trying to stop you would be counterproductive. Essentially avoiding all serious combat until you are 100% certain your team will be victorious.

Now the game is claiming to be PvP, so people who play it expect PvP action to be rewarding.. I assume. It isn't. Well it is, but it is super risky. Just yesterday I was playing hotshot in a 5v5 ladder match, and he and his team's shaco jumped on mid. I came out of jungle.. and Rambo killed the Shaco.. getting double buff. I don't want to say the game was over at that moment, but it was certainly largely in my team's favor.

People want and expect to be able to kill/ outplay their opponents. With summoner spells, turrets hitting like trucks, junglers/ roamers hidden around the map, objectives littered all over the map worth 3-6x as much as a kill.. it just isn't worth it. Especially when killing players only nets you less and less gold, and makes your bounty go higher and higher. As soon as a team fight comes, if everyone on your team is 0-2.. and the enemy has 4 0-0 players and one 10-0 player. Guess how much gold exchanges? They have one player worth 40g more than your entire team..

Throw into account that the only champions to get high scores that early are champions that generally fade out if they fall behind, or the enemy catches up (Akali). Basically, in solo queue when people have a lead they want to get kills. It makes sense that getting more kills is a good thing. Finishing 20-2 sounds way better than 5-0. That isn't the case though. Getting kills for the sake of getting kills is a waste of time in LoL. Kills have to lead to something bigger, Tower, Dragon, Nashor, Buff steals, or even more kills that lead to more of these objectives taken.

Completely agree. I had the most ridiculous game that was a prime example of this a week or so ago in which my team was up something like 36-2 in team kills but we had only pushed 4 towers down. The fact that we were tank heavy and didn't have a hard carry meant that we were going to do worse the longer the game went on but I just couldn't get the team to push and end it. We ended up losing with the final team kills being like 40-60something at like 57 minutes. It was one of the most frustrating games I've had.
L0CUST.
Profile Joined August 2010
38 Posts
Last Edited: 2011-01-07 20:27:58
January 07 2011 20:24 GMT
#48
On January 08 2011 05:00 Two_DoWn wrote:
I hate so say it, but phreak really needs to do a how to play lol video just so that all of the sheep get some idea of how to play.

I'd rather RIOT shift the game to make PvP the core aspect of game play rather than stealthy PvE.

There are so many reasons why making a "this is how you play LoL" video would be a bad idea, or really any game making a "players guide".. beyond a basic tutorial. People like figuring stuff out, and exploring the design space. Also stating that attempting to kill enemy players is generally a poor idea.. would not be a wise decision for RIOT xD
L0CUST.
Profile Joined August 2010
38 Posts
Last Edited: 2011-01-07 20:30:04
January 07 2011 20:28 GMT
#49
I'm bad at forums.
0123456789
Profile Blog Joined November 2010
United States3216 Posts
January 07 2011 20:37 GMT
#50
On January 08 2011 05:24 L0CUST. wrote:
Show nested quote +
On January 08 2011 05:00 Two_DoWn wrote:
I hate so say it, but phreak really needs to do a how to play lol video just so that all of the sheep get some idea of how to play.

I'd rather RIOT shift the game to make PvP the core aspect of game play rather than stealthy PvE.

There are so many reasons why making a "this is how you play LoL" video would be a bad idea, or really any game making a "players guide".. beyond a basic tutorial. People like figuring stuff out, and exploring the design space. Also stating that attempting to kill enemy players is generally a poor idea.. would not be a wise decision for RIOT xD


I really think having PvE objectives in this game is what makes it so unique and exciting. Riot always said they want to tone down the amount of power capturing these objectives bring.
Yiruru
Profile Blog Joined January 2009
Canada690 Posts
January 07 2011 21:06 GMT
#51
Getting caught late game is huge of course, but that's not exactly a snowball and fucking yourself over. (Unless you get caught repeatedly like 90% of LoL players)

Two guys getting caught isn't one mistake =[ A Oracled player thats tries to be aggressive is beyond "a little bit of greed" too imo.

Anyhow I was more of talking about players that lose their lane, either through deaths or lack of farm and somehow blaming that on their hugely negative score when they don't adapt their play afterward.
L0CUST.
Profile Joined August 2010
38 Posts
Last Edited: 2011-01-07 21:18:57
January 07 2011 21:15 GMT
#52
On January 08 2011 06:06 Yiruru wrote:
Getting caught late game is huge of course, but that's not exactly a snowball and fucking yourself over.

Winning with a fairly large lead then one mistake snowballs the game in the other direction. I guess its not what it used to be.. 3 kills + dragon at level 1 sort of snowballing with everyone buying catalyst ;D but to me it is still a snowball. This "late-game" snowball generally has to do with the silly bounty system RIOT implemented to "ease the pain of having feeders on your team."

Were you around in beta when they changed the bounty system a bit? 10-0 used be be 1400 and the % reduction was 30% on death without a minimum cap. RIOT and their crazy "anti-feeding" bounty system. 50g per kill was no fun xD

On January 08 2011 06:06 Yiruru wrote:
Anyhow I was more of talking about players that lose their lane, either through deaths or lack of farm and somehow blaming that on their hugely negative score when they don't adapt their play afterward.

I haven't played solo queue in 3 weeks, so I haven't really thought about this xD heh..
Ryuu314
Profile Joined October 2009
United States12679 Posts
January 07 2011 22:17 GMT
#53
On January 08 2011 00:46 Kingske wrote:
Its pretty frikin simple people. When you play serious, if your are not a moron (a.k.a a little kid playing chess) you are easily a respectable 1500 elo player. Just by NOT being an idiot and following rules/ orders

unfortunately getting to 1500 is pretty hard as teh 1200-1300s are fucking infested with leavers/afkers/feeders.
xDaunt
Profile Joined March 2010
United States17988 Posts
January 07 2011 22:33 GMT
#54
On January 08 2011 07:17 Ryuu314 wrote:
Show nested quote +
On January 08 2011 00:46 Kingske wrote:
Its pretty frikin simple people. When you play serious, if your are not a moron (a.k.a a little kid playing chess) you are easily a respectable 1500 elo player. Just by NOT being an idiot and following rules/ orders

unfortunately getting to 1500 is pretty hard as teh 1200-1300s are fucking infested with leavers/afkers/feeders.


Unfortunately, you're going to regularly find retards who singlehandedly sink teams through the 1400s. You'll even see it in the 1500s. The only thing that you can really control is how you play. The thing to keep in mind is that, all things being equal, the opposing team is just as likely to have a retarded player as your team is. If you take care of business and play well -- in other words, you're not "the retard" in your games -- you should still win most of your games until you arrive at an appropriate ELO for how well you're playing.
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
January 07 2011 22:35 GMT
#55
Great post l0cust !
Retvrn to Forvms
Dgiese
Profile Joined July 2010
United States2687 Posts
January 07 2011 23:19 GMT
#56
On January 08 2011 04:51 L0CUST. wrote:Getting kills for the sake of getting kills is a waste of time in LoL. Kills have to lead to something bigger, Tower, Dragon, Nashor, Buff steals, or even more kills that lead to more of these objectives taken.


Definitely agree, it seems far too many people confuse the objective of the game with "Kill as many people as you can" instead of "Kill the enemies nexus".

Although hey, maybe some people play just to kill other people and don't give two fucks about actually completing team objective... but they are fucking annoying to have on a team in ranked.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2011-01-07 23:26:47
January 07 2011 23:26 GMT
#57
I generally have the people who will die to do a few hundred damage to a tower, and then because it's 4v5 the enemy gets baron, dragon, or 1-2 towers, sometimes even an inhib because of it. -_-
Yes, the point is to push towers and kill the enemy nexus, but you can't do stupid shit like that. You need to be intelligent about how you push towers.
"Your full potential does not matter if you do not use all 100% of it."
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
January 09 2011 02:18 GMT
#58
On January 08 2011 07:17 Ryuu314 wrote:
Show nested quote +
On January 08 2011 00:46 Kingske wrote:
Its pretty frikin simple people. When you play serious, if your are not a moron (a.k.a a little kid playing chess) you are easily a respectable 1500 elo player. Just by NOT being an idiot and following rules/ orders

unfortunately getting to 1500 is pretty hard as teh 1200-1300s are fucking infested with leavers/afkers/feeders.

No it's not. Carry them and they won't leave.
I'm on GOLD CHAIN
rewtamus
Profile Blog Joined January 2011
United States327 Posts
January 14 2011 11:30 GMT
#59
This thread needs a sticky
Tooplark
Profile Joined October 2008
United States3977 Posts
January 16 2011 07:35 GMT
#60
Man, when you started talking about little kids and mating patterns I was really curious where you were going...
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft388
SpeCial 144
ProTech143
StarCraft: Brood War
Artosis 631
Larva 465
Movie 126
Sexy 108
NaDa 17
Dota 2
monkeys_forever823
League of Legends
Doublelift4149
Counter-Strike
tarik_tv5162
taco 31
Other Games
summit1g9077
Day[9].tv566
shahzam559
C9.Mang0437
JimRising 205
Maynarde76
ViBE68
minikerr8
Organizations
Other Games
gamesdonequick888
BasetradeTV231
Dota 2
PGL Dota 2 - Main Stream63
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 80
• RyuSc2 41
• davetesta18
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 37
• RayReign 29
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie1739
• Day9tv566
Upcoming Events
Replay Cast
9h 2m
Escore
10h 2m
INu's Battles
11h 2m
Classic vs ByuN
SHIN vs ByuN
OSC
13h 2m
Big Brain Bouts
16h 2m
Replay Cast
1d
Replay Cast
1d 9h
RSL Revival
1d 10h
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
1d 11h
IPSL
1d 16h
Ret vs Art_Of_Turtle
Radley vs TBD
[ Show More ]
BSL
1d 19h
Replay Cast
2 days
RSL Revival
2 days
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
2 days
BSL
2 days
IPSL
2 days
eOnzErG vs TBD
G5 vs Nesh
Patches Events
3 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Jaedong vs Light
Monday Night Weeklies
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Snow vs Flash
WardiTV Invitational
4 days
GSL
5 days
Classic vs Cure
Maru vs Rogue
GSL
6 days
SHIN vs Zoun
ByuN vs herO
Liquipedia Results

Completed

Proleague 2026-04-29
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.