• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:27
CEST 16:27
KST 23:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
SC4ALL: II SC2 Complete Invited Player Lineup8StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)69Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? SC4ALL: II SC2 Complete Invited Player Lineup Back to SC2 after 14 years - Protoss CTRL groups? October World Ranking: herO stays #1, ByuN returns
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Sagi.gg Launcher Released Fantasy returning? Bot on ladder [ASL22] Ro4 Preview: Mirror Mirror mca64Launcher 2.0
Tourneys
[ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8491 users

Evolution Never Over: The Way of the Meta

Forum Index > Heroes of the Storm
0 CommentsPost a Reply

Evolution Never Over: The Way of the Meta

Text byTL.net ESPORTS
August 29th, 2022 18:13 GMT




Evolution Never Over


The Way of the Meta


Written by: Koznarov




Being in maintenance mode means there won’t be any more balance patches, new heroes or reworks for Heroes of the Storm. These game updates are usually used by the developers to alter the meta and guide it towards the direction they want. The game is currently in a quite balanced state and doesn’t have any out-of-the-charts characters (Rehgar is quite strong but he's not out of control), such as the overtuned Zagara from the patch 54 cycle. There will always be stronger and weaker heroes, but those strengths and weaknesses are, precisely, what define the meta.

Without the developers to direct the meta, this responsibility relies wholly on the playerbase. Knowing there won’t be any more updates allows players to come up with counterpicks for the strongest heroes and slowly alter the importance of each character in the roster. We can notice this evolution by looking at the popularity vs. win rate charts provided by Heroes Profile:


HD versions of the graphs: patches 55.2 & 55.3.


Patch 55.2 data is taken from the May hotfix to the beginning of the current game iteration. Patch 55.3 didn't include any balance changes and only put the game into maintenance mode, that's why we can compare both versions. Its chart covers the time window from when it was released until today. The higher a hero is positioned vertically, the more games they have appeared in (pick rate). The win rate is represented in the horizontal axis, with Rehgar sitting on top for both patches. The bigger the portrait of a hero is, the higher their ban rate is.

We can observe how Ragnaros has become more popular and stronger, how Genji’s win rate has fallen, or how Imperius is getting closer to winning half of the games he appears in. Generally speaking, less popular heroes can experiment huge win rate changes, as their sample is much smaller and can be "easily" altered. These changes can be caused by counter strategies or the emergence of new viable builds (sometimes both these situations are closely related). That’s how the meta evolves organically. The distribution moves along the chart in a slow but continuous flow. However, some of you may wonder: is it too slow?




Directed Evolution


Even if we don’t have the potential to nerf, buff or rework heroes, there’s something we can do to force more drastic meta changes. The Heroes of the Storm community has already observed how the meta evolves when the most popular heroes are banned. We’re talking about META Madness. At the six editions of Khaldor’s tournament we’ve watched teams come up with insolit, wild and sometimes unplayable drafts once and again. This idea of banning heroes throughout a whole tournament could be adapted to force meta changes.


META Madness 6 Grand Finals.


To keep some consistency across tournaments, these hypothetically banned heroes should be the same in all the events. The list could be made by pro players and tournament organizers and change two or three times a year, or even more often. This global ban list wouldn’t be as populated as META Madness ones, it would only feature one or two heroes per role (or the ones with the highest win rates across the whole hero pool).

The main problem to apply this global ban list would be Storm League, where none of the heroes would be banned by default. Competitive players would try to play and train the heroes they’re able to use at tournaments, but high elo players who don’t participate in the esports scene would play the best overall heroes, which would probably be in the ban list. This situation could be avoided with inhouse games, which we’ve already seen during some of the biggest roster shuffles. It wouldn’t be easy to organize, but it could work.

Theoretically speaking, this global ban list concept could be applied in the Heroes of the Storm scene. It would require a huge effort from both the players and the tournament organizers, but it could make the scene much more spicy. Would it be actually viable? Would it be good for the game? Would it be worth it?






Do you prefer an organic evolution of the meta or forcing it with hero bans? Let us know your thoughts!





If you enjoyed this piece, check out our latest articles:

Farewell CCL: Season 4 Recap
Time of the Season: X-Cup Summer Preview
The New Kings of Paris: MCC Finals Recap
Lore of the Nexus: The Angiris Council
Last Flight To Paris: MCC Group Stage




Writer(s): Samuel Fuentes
Editor(s): Samuel Fuentes
Formatting: Samuel Fuentes
Design: shiroiusagi
Art Credit: HeroesCCL

Facebook Twitter Reddit
TL+ Member
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
20:00
WardiTV Mondays #107
IntoTheiNu 1488
WardiTV948
OGKoka 247
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 247
StarCraft: Brood War
Calm 7924
Bisu 1984
Shuttle 1050
Horang2 705
Larva 512
Stork 465
EffOrt 422
BeSt 392
actioN 264
Mini 250
[ Show more ]
Mind 124
Zeus 95
910 92
Snow 75
Barracks 65
Sea.KH 57
Mong 56
Shinee 52
hero 48
JYJ 45
ToSsGirL 35
Light 35
sorry 32
Bale 29
Killer 28
Shine 24
Sexy 23
Aegong 21
HiyA 18
Yoon 17
zelot 16
soO 15
scan(afreeca) 14
Free 11
Sacsri 10
Terrorterran 9
Noble 7
Dota 2
Gorgc5081
qojqva2439
Dendi1132
febbydoto28
Counter-Strike
fl0m2697
Heroes of the Storm
Lowko465
Other Games
singsing2861
hiko988
B2W.Neo849
Livibee442
TKL 418
XBOCT269
Hui .221
Liquid`VortiX209
XaKoH 187
Organizations
Dota 2
PGL Dota 2 - Main Stream28
[ Show 14 non-featured ]
StarCraft 2
• LUISG 24
• mYiSmile110
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 34
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2966
• Jankos2211
Upcoming Events
Monday Night Weeklies
1h 34m
Replay Cast
8h 34m
Afreeca Starleague
19h 34m
Soma vs Soulkey
INu's Battles
20h 34m
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
1d 9h
The PondCast
2 days
INu's Battles
2 days
Percival vs TBD
TBD vs herO
OSC
3 days
Replay Cast
4 days
BSL: Ladder Tournament
5 days
[ Show More ]
Sparkling Tuna Cup
5 days
Patches Events
6 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.