Overview: As an avid scholar, Deckard Cain has dedicated his life to the pursuit of knowledge. He has been an advisor, storyteller, and friend to Sanctuary's greatest heroes, guiding them through peril time and again. When Deckard speaks, it's wise to stay awhile and listen.
When at least 1 other allied Hero is nearby, Deckard gains 10 Armor and his Basic Abilities recharge 50% faster. ▲ Range of passive trait
Basic Abilities
Healing Potion (Q) Throw a Healing Potion on the ground that heals the first allied Hero that comes in contact with it for 230. Limit 5 active Potions.
Mana Cost: 20
Cooldown: 3 seconds
Horadric Cube (W)
Throw the Horadric Cube, dealing 80 damage to all enemies in the area and Slowing them by 40% for 1.75 seconds.
Mana Cost: 40
Cooldown: 14 seconds
Scroll of Sealing (E)
Unfurl an enchanted scroll, forming a triangle that deals 150 damage to enemies inside and Roots them for 1.5 seconds.
Mana Cost: 40
Cooldown: 16 seconds
Heroic Abilities
Stay Awhile and Listen (R1) After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after. Enemies can only be put to Sleep once per cast, and Sleep's effects end instantly if they take damage.
Mana Cost: 60
Cooldown: 60 seconds
Lorenado (R2) Create a swirling Lorenado that travels in the targeted direction, continually knocking away enemies that come into contact with it.
Mana Cost: 40
Cooldown: 30 seconds
TALENTS
Level 1
[E] Scroll of Identify Quest: Hitting an enemy Hero with Scroll of Sealing reveals them for 8 seconds. Reward: After hitting 20 Heroes, Scroll of Sealing also reduces Armor by 20 for 4 seconds and the reveal duration is doubled.
Reward: After hitting 20 Heroes, Scroll of Sealing also reduces Armor by 20 for 4 seconds and the reveal duration is doubled
[E] Field Study Each enemy Hero hit by Scroll of Sealing grants 15% Spell Power for 14 seconds, up to 30%.
[W] Sapphire Activate to increase the Slow of the next Horadric Cube by 30%. Only 1 Gem may be active at a time.
Level 4
[Q] Potion of Shielding Whenever an ally is healed by a Healing Potion, they gain a Shield for 6 seconds
Activate to deal damage to a target enemy and Slow them by 30% for 3 seconds.
[Q] Rejuvenation Potion Healing Potions restore 10 Mana and heal for an additional 108 over 4 seconds
[W] Ruby Activate to make the next Horadric Cube spawn 3 Lesser Healing Potions from each enemy Hero hit, healing allied Heroes when picked up. Lesser Healing Potions last for 10 seconds. Only 1 Gem may be active at a time.
Level 7
[W] Cube Mastery Each enemy Hero hit by Horadric Cube reduces the cooldown of Scroll of Sealing by 3 seconds.
[W] Kanai’s Cube Horadric Cube reduces damage dealt by 30% for 4 seconds.
[W] Emerald Activate to make the next Horadric Cube reduce healing received by 75% for 4 seconds. Only 1 Gem may be active at a time
Level 10
[R1] Stay Awhile and Listen After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after. Enemies can only be put to Sleep once per cast, and Sleep's effects end instantly if they take damage.
[R2] Lorenado Create a swirling Lorenado that travels in the targeted direction, continually knocking away enemies that come into contact with it.
Level 13
[D] Ancient Blessings Activate Fortitude of the Faithful to empower nearby allied Hero Basic Attacks for 8 seconds, causing them to deal additional damage in an area and heal for each Hero hit.
[Q] Super Healing Potion If a Healing Potion isn't picked up for at least 2 seconds, it heals for 75% more.
[Q] Potion of Revival When a Healing Potion is picked up, it also heals all nearby allied Heroes for 40% of the healing amount.
Level 16
[Passive] Horadric Staff Every 5 seconds, Deckard's next Basic Attack Stuns Heroes for 0.75 seconds.
[D] Safety in Numbers If at least 3 allied Heroes are nearby, Fortitude of the Faithful grants an additional 10 Armor and causes Deckard's Basic Abilities to recharge an additional 50% faster.
[E] Scroll of Stone Curse Scroll of Sealing deals 200% more damage when hitting at least 2 Heroes.
Level 20
[R1] Respect the Elderly Stay Awhile and Listen Silences and Blinds enemies for 2 seconds upon waking up from Sleep
[R2] Morenados! Lorenado's cooldown is reduced by 5 seconds every time an enemy Hero is knocked back.
[W] Perfect Gems Reduce the cooldown of all Gems by 25 seconds and the cooldown of Horadric Cube by 5 seconds.
[Q] Bottomless Flask After use, Healing Potions recharge after 5 seconds.
An avid scholar, Deckard Cain has dedicated his life to the pursuit of knowledge. He has been an advisor, storyteller, and friend to Sanctuary’s greatest heroes, guiding them through peril time and again. When Deckard speaks, it’s wise to stay awhile and listen.
Trait
Fortitude of the Faithful When at least 1 other allied Hero is nearby, Deckard gains 10 Armor and his Basic Abilities recharge 50% faster.
Basic Abilities
Healing Potion (Q) Toss a Healing Potion on the ground that heals the first allied Hero that comes in contact with it for 230. Limit 5 active Potions. Horadric Cube (W) Throw the Horadric Cube, dealing 80 damage to all enemies in the area and Slowing them by 40% for 1.75 seconds. Scroll of Sealing (E) Unfurl an enchanted scroll, forming a triangle that deals 150 damage to enemies inside and Roots them for 1.5 seconds.
Heroic Abilities
Stay Awhile and Listen (R) After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after. Enemies can only be put to Sleep once per cast, and Sleep’s effects end instantly if they take damage. Lorenado (R) Vector Targeting. Create a swirling lorenado that travels in the targeted direction, continually knocking away any enemies that come into contact with it.
Hero portraits in Draft Lobbies will now use 2D Base Hero art rather than animated 3D Hero Skin models in order to help make Hero picks easier to differentiate from one another at a glance. For example: It should now be easier to tell whether a teammate has selected Falstad or Muradin during a draft.
Skillshots, as well as other Abilities and Talents that search for targets, will now pass through Invulnerable targets without granting quest progress.
PTR Note: Shortly before releasing today’s patch we discovered a bug affecting Genji’s Shuriken (Q). This will likely result in difficult gameplay experiences for those attempting to test Genji’s changes in the PTR. We are working to resolve the issue before this patch is released to the live version of Heroes of the Storm next week. We apologize for any inconvenience this may cause. Stats
Health increased from 1550 to 1620. Health Regen increased from 3.2304 to 3.3750. Basic Attack damage increased from 42 to 44.
Abilities
Cyber Agility (Trait) (D) Cooldown increased from 10 to 12 seconds. Swift Strike (E) Range reduced from 14 to 12. Dragonblade (R) Damage increased from 220 to 240. Removed functionality: Killing an enemy Hero who was recently hit by Dragonblade no longer resets Swift Strike’s cooldown.
Talents
Level 1 Agile Dismount (Trait) Cooldown reduction increased from 5 to 7 seconds. Level 13 Double Jump (Trait) No longer increases Cyber Agility’s cooldown. Level 20 The Dragon Becomes Me (R) Additional Functionality: Now also resets Swift Strike’s cooldown if an enemy Hero dies within 2 seconds after being hit by Dragonblade.
Developer Comment: We’re making some changes to Genji to try and make him less frustrating to play against and give opponents more options to counter him. While we think resetting Swift Strike’s cooldown after killing enemy Heroes with Dragonblade made for cool, flashy plays, it shut down too many other Heroes too often. It also caused too many games to become about how much value Genji was able to get out of Dragonblade. We like the flashiness that Dragonblade resets can provide, so we’re keeping that functionality, but we’re now adding it to his Level 20 Storm Talent version of the Heroic. We’re also increasing his Health and Basic Attack damage, reducing the range of Swift Strike, and increasing the cooldown of Cyber Agility to reduce his mobility while boosting his base stats to compensate.
Bunker Drop (R) Players can now exit Blaze's Bunker in the direction of their choosing by right-clicking. The Bunker’s hitbox has been adjusted to more closely match its model. This should reduce situations in which players could unintentionally enter Blaze’s bunker when clicking nearby.
The following new bundles are available for a limited time! Be sure to check out the latest In-Development blog for more details. Deckard Heroic Bundle Nephalem Bundle
Lucky Piggy Bank The Lucky Piggy Bank Mount, which can only be purchased using gold, will be removed from the Collection when this patch is released to the live version of Heroes next week.
New Portraits and Sprays
We've once again teamed up with Carbot Animations to add even more HeroStorm-themed portraits and sprays in their signature art style! Catch a preview in the latest In-Development blog.
Fixed a number of typo and tooltip errors across several aspects of the game.
A.I.
Hanzo: Fixed an issue that could cause A.I. Hanzo to repeatedly Channel and cancel Storm Bow.
Art
Blaze: Icon art has been swapped for the Adhesive Petroleum and Oil Dispersal Talents. Lunar Sylvanas: Fixed an issue causing Lunar Sylvanas to play an incorrect animation on the Most Played screen.
Battlegrounds
Checkpoint: Hanamura (Brawl): The Brawl Info tooltip now correctly states that Health Packs restore 35% Health and Mana. Tomb of the Spider Queen: The left-side team’s bottom Fort can no longer attack enemy Heroes who are just beyond the Gate. Try Mode: Tychus’ Dash Talent now correctly grants its Movement Speed reward after using the Complete Quests button. Try Mode: Uther’s Silver Touch Talent now correctly grants its second Mana cost reduction reward to Holy Light after using the Complete Quests button.
Heroes, Abilities, and Talents
Abathur: The number of Minions Absorbed stacks no longer appear inconsistent in the Buff bar after Abathur dies while a Monstrosity is active. Abathur: Fixed an issue causing Spike Burst’s visual effects to appear much larger than intended when cast while targeting a Mercenary with Symbiote. Alarak: Free Lightning Surge casts granted by the Lightning Barrage Talent now correctly display its cast range indicator. Ana: Nano Boost’s duration bar now appears next to, rather than replaces, any existing Ability duration bars for the targeted Ally, like Sonya’s Whirlwind. Brightwing: Can now correctly cast Blink Heal on Turrets and Biotic Emitters that were placed by Brightwing herself. Cho: Entering a Stasis effect, like Zeratul’s Void Prison, while Surging Fist is charging no longer places Surging Fist on full cooldown. Fog of War: Hitting an enemy with certain targeted, ranged Abilities, like Sylvanas’ Shadow Dagger, just before the target enters Fog of War or a Line of Sight Blocker now correctly reveal that enemy. Fog of War: Fixed an issue in which attempting to cast a targeted Ability through the Fog of War on a snapshot of a unit that no longer exists could cause the Hero to path into the terrain and become stuck. Greymane: Partial progress earned toward the Wizened Duelist Talent’s next attack damage bonus will no longer persist after dying. Hanzo: Natural Agility now activates correctly after being hit by Phase Prism near a tower. Illidan: Can now correctly cast Dive on Ragnaros in Molten Core form. Kel’Thuzad: Phylactery can no longer be activated before its animation completes. Li-Ming: Spell Armor granted by the Force Armor Talent is now correctly consumed when hit by Ability damage from non-Heroic sources. Rexxar: The tooltip for Misha, Focus! no longer lists a cooldown. Rexxar: Switching seats in a Triglav Protector no longer causes Rexxar to become unresponsive. The Lost Vikings: Stealth granted by the Spy Games Talent is now correctly applied for 3 seconds after Erik moves. Thrall: Killing Minions who were hit by Chain Lightning now correctly causes Echo of the Elements quest progress visual effects to appear near Thrall, rather than allies. Uther: Fixed an issue in which Uther could briefly use activated Talents after death, but prior to entering Eternal Vanguard form. Uther: The Silver Touch Talent’s quest rewards no longer incorrectly benefit Flash of Light. Zagara: The Infest Talent now correctly boosts nearby Ranged Minion damage by 100%. Zeratul: After death, Zeratul’s body will no longer teleport to the location of his last Vorpal Blade target.
Sound
Gul’dan: The voiceover line that plays while idling on Gul’dan’s Hero page in the Collection no longer ends early.
User Interface
Pings: Fixed an issue in which muting a player would not prevent icons related to that player’s pings from appearing. Hotkeys: Fixed an issue that could occasionally cause Heroes to ignore Force Move commands.
"Activate Fortitude of the Faithful to empower nearby allied Hero Basic Attacks for 8 seconds, causing them to deal an additional 80 damage in an area and heal for 120 for each Hero hit."
If that applies to each Auto-Attack, Tychus is going to destroy everything.
On April 07 2018 02:51 Thezzy wrote: "Activate Fortitude of the Faithful to empower nearby allied Hero Basic Attacks for 8 seconds, causing them to deal an additional 80 damage in an area and heal for 120 for each Hero hit."
If that applies to each Auto-Attack, Tychus is going to destroy everything.
It has a one sec cooldown.
That long range cube seems like a good skill toi have. The rest might be OK depending on numbers. NO cleanse though.
The biggest issue I see from him in the Spotlight is cast times. His E and the sleep ult seem to have such a long windup that their effectiveness is limited at best.
Look, I'm not meaning to stir shit here, and this isn't normally something I care about, but why did they make Deckard Cain white? He was clearly not white in Diablo 2 or 3. Just see some pictures of him: http://diablo.wikia.com/wiki/Deckard_Cain
On April 08 2018 16:00 TheDougler wrote: Look, I'm not meaning to stir shit here, and this isn't normally something I care about, but why did they make Deckard Cain white? He was clearly not white in Diablo 2 or 3. Just see some pictures of him: http://diablo.wikia.com/wiki/Deckard_Cain
"Leah holds a central role in the story of Diablo III. She is Deckard Cain's adopted daughter and research assistant, and she features prominently in the Diablo III cinematics.
Leah's true parentage, as revealed early in the game is the daughter of Adria the Witch and Aidan, King Leoric's older son who was the warrior in Diablo I, and in the official lore became the host of Diablo in Diablo I. Many fans suspect that Leah's pedigree and involvement in the plot will lead her to fall victim to a similar fate in Diablo III." https://www.diablowiki.net/Leah
An avid scholar, Deckard Cain has dedicated his life to the pursuit of knowledge. He has been an advisor, storyteller, and friend to Sanctuary’s greatest heroes, guiding them through peril time and again. When Deckard speaks, it’s wise to stay awhile and listen.
Trait
Fortitude of the Faithful When at least 1 other allied Hero is nearby, Deckard gains 10 Armor and his Basic Abilities recharge 50% faster.
Basic Abilities
Healing Potion (Q) Toss a Healing Potion on the ground that heals the first allied Hero that comes in contact with it for 230. Limit 5 active Potions. Horadric Cube (W) Throw the Horadric Cube, dealing 80 damage to all enemies in the area and Slowing them by 40% for 1.75 seconds. Scroll of Sealing (E) Unfurl an enchanted scroll, forming a triangle that deals 150 damage to enemies inside and Roots them for 1.5 seconds.
Heroic Abilities
Stay Awhile and Listen (R) After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after. Enemies can only be put to Sleep once per cast, and Sleep’s effects end instantly if they take damage. Lorenado (R) Vector Targeting. Create a swirling lorenado that travels in the targeted direction, continually knocking away any enemies that come into contact with it.
Hero portraits in Draft Lobbies will now use 2D Base Hero art rather than animated 3D Hero Skin models in order to help make Hero picks easier to differentiate from one another at a glance. For example: It should now be easier to tell whether a teammate has selected Falstad or Muradin during a draft.
Skillshots, as well as other Abilities and Talents that search for targets, will now pass through Invulnerable targets without granting quest progress.
PTR Note: Shortly before releasing today’s patch we discovered a bug affecting Genji’s Shuriken (Q). This will likely result in difficult gameplay experiences for those attempting to test Genji’s changes in the PTR. We are working to resolve the issue before this patch is released to the live version of Heroes of the Storm next week. We apologize for any inconvenience this may cause. Stats
Health increased from 1550 to 1620. Health Regen increased from 3.2304 to 3.3750. Basic Attack damage increased from 42 to 44.
Abilities
Cyber Agility (Trait) (D) Cooldown increased from 10 to 12 seconds. Swift Strike (E) Range reduced from 14 to 12. Dragonblade (R) Damage increased from 220 to 240. Removed functionality: Killing an enemy Hero who was recently hit by Dragonblade no longer resets Swift Strike’s cooldown.
Talents
Level 1 Agile Dismount (Trait) Cooldown reduction increased from 5 to 7 seconds. Level 13 Double Jump (Trait) No longer increases Cyber Agility’s cooldown. Level 20 The Dragon Becomes Me (R) Additional Functionality: Now also resets Swift Strike’s cooldown if an enemy Hero dies within 2 seconds after being hit by Dragonblade.
Developer Comment: We’re making some changes to Genji to try and make him less frustrating to play against and give opponents more options to counter him. While we think resetting Swift Strike’s cooldown after killing enemy Heroes with Dragonblade made for cool, flashy plays, it shut down too many other Heroes too often. It also caused too many games to become about how much value Genji was able to get out of Dragonblade. We like the flashiness that Dragonblade resets can provide, so we’re keeping that functionality, but we’re now adding it to his Level 20 Storm Talent version of the Heroic. We’re also increasing his Health and Basic Attack damage, reducing the range of Swift Strike, and increasing the cooldown of Cyber Agility to reduce his mobility while boosting his base stats to compensate.
Bunker Drop (R) Players can now exit Blaze's Bunker in the direction of their choosing by right-clicking. The Bunker’s hitbox has been adjusted to more closely match its model. This should reduce situations in which players could unintentionally enter Blaze’s bunker when clicking nearby.
The following new bundles are available for a limited time! Be sure to check out the latest In-Development blog for more details. Deckard Heroic Bundle Nephalem Bundle
Lucky Piggy Bank The Lucky Piggy Bank Mount, which can only be purchased using gold, will be removed from the Collection when this patch is released to the live version of Heroes next week.
New Portraits and Sprays
We've once again teamed up with Carbot Animations to add even more HeroStorm-themed portraits and sprays in their signature art style! Catch a preview in the latest In-Development blog.
Fixed a number of typo and tooltip errors across several aspects of the game.
A.I.
Hanzo: Fixed an issue that could cause A.I. Hanzo to repeatedly Channel and cancel Storm Bow.
Art
Blaze: Icon art has been swapped for the Adhesive Petroleum and Oil Dispersal Talents. Lunar Sylvanas: Fixed an issue causing Lunar Sylvanas to play an incorrect animation on the Most Played screen.
Battlegrounds
Checkpoint: Hanamura (Brawl): The Brawl Info tooltip now correctly states that Health Packs restore 35% Health and Mana. Tomb of the Spider Queen: The left-side team’s bottom Fort can no longer attack enemy Heroes who are just beyond the Gate. Try Mode: Tychus’ Dash Talent now correctly grants its Movement Speed reward after using the Complete Quests button. Try Mode: Uther’s Silver Touch Talent now correctly grants its second Mana cost reduction reward to Holy Light after using the Complete Quests button.
Heroes, Abilities, and Talents
Abathur: The number of Minions Absorbed stacks no longer appear inconsistent in the Buff bar after Abathur dies while a Monstrosity is active. Abathur: Fixed an issue causing Spike Burst’s visual effects to appear much larger than intended when cast while targeting a Mercenary with Symbiote. Alarak: Free Lightning Surge casts granted by the Lightning Barrage Talent now correctly display its cast range indicator. Ana: Nano Boost’s duration bar now appears next to, rather than replaces, any existing Ability duration bars for the targeted Ally, like Sonya’s Whirlwind. Brightwing: Can now correctly cast Blink Heal on Turrets and Biotic Emitters that were placed by Brightwing herself. Cho: Entering a Stasis effect, like Zeratul’s Void Prison, while Surging Fist is charging no longer places Surging Fist on full cooldown. Fog of War: Hitting an enemy with certain targeted, ranged Abilities, like Sylvanas’ Shadow Dagger, just before the target enters Fog of War or a Line of Sight Blocker now correctly reveal that enemy. Fog of War: Fixed an issue in which attempting to cast a targeted Ability through the Fog of War on a snapshot of a unit that no longer exists could cause the Hero to path into the terrain and become stuck. Greymane: Partial progress earned toward the Wizened Duelist Talent’s next attack damage bonus will no longer persist after dying. Hanzo: Natural Agility now activates correctly after being hit by Phase Prism near a tower. Illidan: Can now correctly cast Dive on Ragnaros in Molten Core form. Kel’Thuzad: Phylactery can no longer be activated before its animation completes. Li-Ming: Spell Armor granted by the Force Armor Talent is now correctly consumed when hit by Ability damage from non-Heroic sources. Rexxar: The tooltip for Misha, Focus! no longer lists a cooldown. Rexxar: Switching seats in a Triglav Protector no longer causes Rexxar to become unresponsive. The Lost Vikings: Stealth granted by the Spy Games Talent is now correctly applied for 3 seconds after Erik moves. Thrall: Killing Minions who were hit by Chain Lightning now correctly causes Echo of the Elements quest progress visual effects to appear near Thrall, rather than allies. Uther: Fixed an issue in which Uther could briefly use activated Talents after death, but prior to entering Eternal Vanguard form. Uther: The Silver Touch Talent’s quest rewards no longer incorrectly benefit Flash of Light. Zagara: The Infest Talent now correctly boosts nearby Ranged Minion damage by 100%. Zeratul: After death, Zeratul’s body will no longer teleport to the location of his last Vorpal Blade target.
Sound
Gul’dan: The voiceover line that plays while idling on Gul’dan’s Hero page in the Collection no longer ends early.
User Interface
Pings: Fixed an issue in which muting a player would not prevent icons related to that player’s pings from appearing. Hotkeys: Fixed an issue that could occasionally cause Heroes to ignore Force Move commands.
Heroes of the Storm’s Home Screen has received significant improvements. A secondary navigation bar has been added near the top of the Home Screen, beneath the existing Play, Collection, Loot, and Watch buttons. Click each tab on the Home Screen navigation bar to switch among different categories of Heroes-related news. Home Screen tabs will be updated regularly, and will commonly include information about the latest Hero, the current in-game event, Heroes Esports, and more. Each Home Screen tab features additional news items near the bottom of the screen, which can be clicked to find out more details about that topic. For example: Home Screen buttons may link to Heroes and other items in the Collection, the latest Hero Spotlight Video, the Heroes Global Championship Schedule, and more.
Battlegrounds
Warhead Junction
Neutral Swarm Host Boss Will no longer burrow while defending its camp. Slime Pods Pod impact locations will now display warning indicators on the terrain. Pods now explode immediately on impact, and no longer spawn Podlings. Increased the number of Pods launched per cast. Captured Swarm Host Boss All of the above changes also apply to captured Swarm Hosts. Slime Trail Removed. Slime Pods Pods can now target Structures.
Developer Comment: We believe the Warhead Junction boss is a cool variant of the standard golem boss found on most maps, but it had some inconsistencies that needed addressing. These changes essentially make the boss a better version of itself—its neutral and captured versions are closer in power, and its Slime Pods create a cooler moment than its Podlings did previously.
I like him too but omg he got only shits and giggles for waveclear. Worse than Uther. I think even Aba slaps minions more effective than Cain.
I do like the W E Combo quite a bit to set up fights. In a somewhat organized group you can W E R, even if the sleep is not full duration, it's 1-2 seconds where the enemy doesn't get damage in
What are your favourite builds so far? Mine is 1. Field Study 4. All are fine. Ruby for dive team 7. Emerald for ganks 10. Stay a while 13. Ancient blessings 16. All are shitty IMO 20. Bottomless flask or Perfect gems
Lorenado is ok for disengage, bit like stukov. But it's difficult to set up a play, thats why i like stay a while more: You can use it so set up ganks and objectives quite nicely. Did it a few times on towers and cursed so someone could channel objective
Objectives: Channeling is now correctly paused if a Hero is hit by a Time Stop effect, like Zeratul’s Void Prison, while attempting to capture the following Battleground Objectives: Dragon Shire: Dragon Knight Towers of Doom: Altars Warhead Junction: Warhead collection
Heroes Abilities, and Talents
Deckard: Rejuvenation Potion no longer restores resources other than Mana, such as Zarya’s Energy and Sonya’s Fury. Deckard: Heroes who are Unstoppable can now correctly consume Lesser Healing Potions. Garrosh: Enemies within line of sight blockers who are hit by Groundbreaker at maximum range are now correctly revealed. Ice Block: Fixed an issue in which certain Abilities remained castable during Ice Block. Thrall: Learning Crash Lightning no longer causes Chain Lightning to prioritize Heroes prior to earning 30 Crash Lightning stacks.
Sound
Deckard: Replaced an outdated voiceover line that could play after repeatedly clicking Deckard in the Taiwanese game client.
User Interface
Loot Chests: Fixed an issue in which players could not access their Legendary Loot Chests on the Loot screen. Voice: Addressed an issue that could cause the game client to crash while using Voice.
On May 10 2018 02:41 karazax wrote: Looks like luchador (Mexican pro wrestling) skins theme event, but we shall see. Maybe clues to Sombra since she is from Mexico
It’s possible there will be a new hero too, but at minimum there will be one or more reworks, with Lunara likely being one as that was mentioned as coming a while back. A Blizzard dev said we will get a ptr next week.