• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:58
CEST 15:58
KST 22:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
Weekly Cups (June 22-28): Zergs thrive in new patch0[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)90ZeroSpace at Steam NextFest - Last free demo40Weekly Cups (June 8-14): Clem and Solar double, PTR tested0
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Weekly Cups (June 22-28): Zergs thrive in new patch The Death of Cheese: From a Professional Cheeser Old Replays From 1.4.6
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BW General Discussion ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? ProGamer Paychecks Story Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10134 users

Hanamura in HotS: An Experiment Gone Awry - Page 2

Forum Index > Heroes of the Storm
33 CommentsPost a Reply
Prev 1 2 All
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
May 17 2017 00:55 GMT
#21
It's fun for team fights. Merc camps are the worst part of it imo. I don't dislike it nearly as much as skulls and nukes. Please give map veto Blizz
KTY
Fran_
Profile Joined June 2010
United States1024 Posts
May 17 2017 07:19 GMT
#22
I hate the map, it's completely random.
ShoCkeyy
Profile Blog Joined July 2008
7815 Posts
Last Edited: 2017-05-17 13:36:44
May 17 2017 13:34 GMT
#23
Playing this map at master level is still random and chaotic as fuck, but what I've learned is get 10 first, and just fight non stop after. Keep ahead in levels (camps give huge boost in XP apparently), and turret camp are op as fuck. Use turrets non stop with pushes while maintaining your lead in levels.

What we typically do is either try to always fight 5v5 or 4v4, with one character at least being able to self heal (stitches, thrall, raynor) that can either contest or push a cart by themselves. Obviously don't engage in a fight you know you're going to lose like 1v4 or 2v4, there's no point.

The problem with 4v4 I've noticed is teams tend to disappear and just kill the 1 person, which is why we try to stick in 5v5 situations. I do agree with increasing the core hit points, not to 14 cause imo that's a long ass game. I've had the current map last up to 30mins once, that was the fucking worst.

This map reminds me of Towers of Doom in a sense of comebacks. I've had situations where we were down to 1 point, and came back by all killing their team, pushing two carts + taking boss.
Life?
ShoCkeyy
Profile Blog Joined July 2008
7815 Posts
Last Edited: 2017-05-17 14:45:30
May 17 2017 14:07 GMT
#24
On May 17 2017 09:55 Xxio wrote:
It's fun for team fights. Merc camps are the worst part of it imo. I don't dislike it nearly as much as skulls and nukes. Please give map veto Blizz


Another game within the game?!?! I already see the draft mode as a mini game lmao
Life?
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
May 17 2017 14:45 GMT
#25
On May 17 2017 23:07 ShoCkeyy wrote:
Show nested quote +
On May 17 2017 09:55 Xxio wrote:
It's fun for team fights. Merc camps are the worst part of it imo. I don't dislike it nearly as much as skulls and nukes. Please give map veto Blizz


Another game within the game?!?! I already see the draft mode as a mini game lmao


I meant before you queue, like in SC2, so you are only matched with people who queue for the same maps.
KTY
FeyFey
Profile Joined September 2010
Germany10114 Posts
May 17 2017 15:15 GMT
#26
Hanamura plays totally different, it is a fun changeup. If everyone would have gotten the Memo. Because people love to fail by playing the payload, instead of trying to win.'Yay we are winning the payload super hard ! Wait why are we losing ?'

I also like how it is currently working. You can delay a payload, let a payload early through to get a keep which is better then bringing the first payload through and denying the opponents. And I love how the map can force you into a throwpit fight. Unlike towers of doom it usually is close and a payload can be slower then a boss kill.

Love the map and design and think its superb. Expect it to be heavily changed, because its too different from standard, so people won't even try getting good and rather do what they can do best, go on reddit. I would recommend those to switch to a 1 mapper game, they are probably better suited for their talents. Or play custom games if Blizzard heroes are the only thing you want hehe.
Totally salty about people blaming the map for losses
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 18 2017 19:42 GMT
#27
Honestly I like this map a lot. There's only two things that need to be changed.

1. Double core starting health to allow games to go to late game more often. 7 health -> 14 health.
2. Get rid of the +1 shots to core off of forts/keeps going down.

Only reason this map is relegated to "who can push the hardest" is because killing the buildings adds shots onto single payloads.

What's the point of trying to get a crazy payload across the map when my team can hard shove a building, and get 2-3 payloads worth of value out of 1.

The amount of games i've won on this map from telling my team to purposely not let the payload advance, while we finished killing a fort/keep, and then we just shove it in for the win...yeah. The extra damage from killing buildings needs to go from this map.

That will keep split pushing / hard shoving lanes viable, but just for lane pressure from super minions, rather than getting extra core damage which completely negates the entire premise of the map - escorting payloads.

Increasing core health will help a lot too. Maybe not doubled from 7 to 14, but at least increasing core health to 10 and then this map is pretty good imo.
Sup
Vindicare605
Profile Blog Joined August 2011
United States16123 Posts
May 19 2017 14:12 GMT
#28
This article is actually wrong on basically all of the points it's trying to make.



This video showcases a split pushing strategy that works basically all of the time and it has everything to do with IGNORING the payloads.

Hannamura is all about macro play, it's just a different kind of macro play than what traditional moba players are used to and that is A OK.
aka: KTVindicare the Geeky Bartender
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
May 19 2017 17:11 GMT
#29
Well if you win by completely ignoring the main map mechanic, then it's still a poorly designed map no?
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
May 19 2017 21:11 GMT
#30
On May 19 2017 23:12 Vindicare605 wrote:
This article is actually wrong on basically all of the points it's trying to make.

https://www.youtube.com/watch?v=3aJNRJNFpJ0&feature=youtu.be

This video showcases a split pushing strategy that works basically all of the time and it has everything to do with IGNORING the payloads.

Hannamura is all about macro play, it's just a different kind of macro play than what traditional moba players are used to and that is A OK.


Pushing down one lane at a time as 5 is pretty much the same as sitting on top of the payload as 5. There is no macro play if 90% of the map is ignored. I think the map is more complicated than that strategy, but the point of the article is that the mechanics are SO different and experimental that it destroys much of what makes Heroes enjoyable and sows mass confusion about wtf to do on this map (which I think is pretty self-evident at this point).
StrategyAllyssa Grey <3<3
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
May 21 2017 17:17 GMT
#31
My problem with Hanamura at least in QM is that it doesn't seem to matter what's going on because payloads are rarely contested until the very end of the game, then it comes down to who can finish the last payload first.
Kingsky
Profile Blog Joined October 2010
Singapore298 Posts
May 27 2017 15:39 GMT
#32
I love the direction the game is going, with stranger and more fun maps and heroes with unique abilities (Ragnaros, Cho'Gall)

I just wish they would head towards a more whimsical direction instead of focusing on e-sports that much. The arcade mode right now feels more like a custom map with same heroes same map instead of an actual arcade. I want games like a 4v1 evolve-style where Ragnaros gained full power and its your job to kill 20 heroes or the opposing side survive for 5 minutes (or escape) whichever.

Or probius needs to build many turrets and prevent genjis from going the other side in a maze or something. make it arcade-y... make it fun =/

They make cool blizzard heroes with themed spells and abilities but they forget the essence of what made them so memorable. the feeling of obtaining loot in Diablo, the feeling of being in control of a situation in Starcraft (predicting an outcome). the accomplishment when downing a raid boss in WoW or pulling of some sick DPS.

The themed maps doesn't really translate the feel of the game over :/.
It would be cool if diablo arcade drops loot boxes in a low %, or side quests where you need to kill loot goblin and it drops an actual loot box in game or a game where you need to predict the enemies movements ala SC
Why do people hate the Colossus? Because the Colossus is like banksters from Wall Street: “too big to fail”. - TheDwF
sOvrn
Profile Joined April 2010
United States678 Posts
May 28 2017 21:04 GMT
#33
On May 19 2017 23:12 Vindicare605 wrote:
This article is actually wrong on basically all of the points it's trying to make.

https://www.youtube.com/watch?v=3aJNRJNFpJ0&feature=youtu.be

This video showcases a split pushing strategy that works basically all of the time and it has everything to do with IGNORING the payloads.

Hannamura is all about macro play, it's just a different kind of macro play than what traditional moba players are used to and that is A OK.



Came here to post this video. I think the author of the article just sounds salty, honestly.
My favorites: Terran - Maru // Protoss - SoS // Zerg - soO ~~~ fighting!
RouaF
Profile Joined October 2010
France4121 Posts
May 30 2017 20:33 GMT
#34
Why would he be salty ? This maps sucks and I can bet my ass it will be changed. Why do you 100% have to pick a hero with bribe to have a chance ? Why can you take best camp on the map with 1 stack of bribe ? Why is the "dragon spirit" item completely useless ? Why can you win the game for your team as azmodan by just suiciding onto forts/keeps over and over ? (seen this several times in grand master, which I had a video).

This map is bad, it's not a surprise most people don't like it.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1984
Lowko507
elazer 148
trigger 68
Codebar 1
StarCraft: Brood War
Jaedong 1727
Mini 1173
EffOrt 849
Hyuk 709
Light 529
firebathero 370
ggaemo 272
Soulkey 250
Snow 218
actioN 181
[ Show more ]
Free 146
Mong 122
hero 121
Rush 110
Leta 105
Sea.KH 82
Dewaltoss 65
Pusan 60
Killer 57
ToSsGirL 54
Aegong 46
[sc1f]eonzerg 40
scan(afreeca) 40
JYJ 38
Movie 25
Sacsri 22
yabsab 18
sorry 18
Bale 17
IntoTheRainbow 16
Rock 13
Terrorterran 12
zelot 12
GoRush 11
ajuk12(nOOB) 9
Purpose 8
Icarus 6
Dota 2
qojqva2151
Dendi1022
XaKoH 506
Fuzer 126
Counter-Strike
olofmeister1660
x6flipin513
kRYSTAL_53
Other Games
singsing2214
B2W.Neo942
hiko844
crisheroes312
DeMusliM289
Pyrionflax207
ToD87
Mew2King47
Organizations
StarCraft: Brood War
UltimateBattle 1620
Dota 2
PGL Dota 2 - Main Stream358
StarCraft: Brood War
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 65
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV306
• lizZardDota278
League of Legends
• Nemesis3792
• Jankos2401
• TFBlade737
Upcoming Events
RSL Revival
3h 2m
Bombastic Starleague
6h 2m
PiGosaur Cup
10h 2m
Kung Fu Cup
21h 2m
Replay Cast
1d 10h
CrankTV Team League
1d 21h
Bombastic Starleague
2 days
The PondCast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
[ Show More ]
HomeStory Cup
3 days
Replay Cast
4 days
HomeStory Cup
4 days
Sparkling Tuna Cup
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-06-29
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.