BlizzCon Preview - Page 2
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DarkPlasmaBall
United States43801 Posts
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Tenks
United States3104 Posts
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Wuster
1974 Posts
http://us.battle.net/heroes/en/blog/19953230#newheroes | ||
FeyFey
Germany10114 Posts
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DonCastillo
3 Posts
On November 07 2015 07:59 FeyFey wrote: rofl Chogal mount up .... The greatest thing on the interwebs. | ||
DifuntO
Greece2376 Posts
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FeyFey
Germany10114 Posts
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EsportsJohn
United States4883 Posts
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Ramiz1989
12124 Posts
Damn Cho'Gall sounds fun as hell! I think that no MOBA has that, amazing. | ||
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EsportsJohn
United States4883 Posts
-Add more ranged assassins? -17 weeks of Hero design before release Greymane + Show Spoiler + -Wergon (werewolf) character from WC -Changes form, very mobile -Ranged/melee assassin Q Gilnean Cocktail (H): Ranged attack that hits first enemy and splashes in a cone behind for 300% initial damage. Q Razor Swipe (W): Dashes forward and deals damage. W Inner Beast: Increase attack speed, basic attacks reset effect. E Darkflight/Disengage: Dash in/out and change form. R Marked for the Kill: Marks target for 25% more damage + Wergen can jump on enemy to finish. R Go for the Throat: Dashes to a target to deal massive damage. Allows you to use it again for free for 10 seconds if it kills Hero. R Unleashed: Go for the Throat resets instantly. Lunara + Show Spoiler + -Evasive Dryad, ranged assassin -Weird galloping motion - no mount 20% perm MS Trait: Nature's Toxin: Poison attack DoT Q Noxious Toxin: Deals damage on the ground after a short delay W Crippling Spores: Activates and slows heroes affected by trait E Wisp: Scouting tool R Thornwood Vine: Long range poke and lockdown with 3 charges. R Leaping Strike: Leaps over a target. 2 charges. Greater Spell Shield: All Inc damage by 75% (13) Abolish Magic: Cleanse CC on both ally and yourself (20) Cho'Gall + Show Spoiler + -Unique design - 2 players will play a single hero -Completely exclusive - Will not be in shop -BlizzCon viewers/attendees and a few raffle accounts get him for free -In order to get him, you have to play with someone who has him - 2 game minimum. -Someone who owns him can play 4 games with those who don't own chogall and they get tons of gold - spread the virus. -Mount is Cho carrying a horse <3. -Two players will select either Cho or Gall; if one readies up, both players will lock in as Cho'Gall. -Cannot be first or last picked in HL - must be on a double pick turn. -If Cho disconnects, you're fucked. AI will try to listen to pings, but Gall cannot control the movement. Cho -Controls basic attack and movement -Trait: Two-Headed - I imagine this is just an explanation of how it's possible for two players to play Cho'Gall at the same time. Q Surging Fist: Winds up a punch for one second and then dashes in target direction, displacing enemies and dealing damage. W Consuming Blaze: Ignites nearby enemies for 4 seconds. Gains health. E Rune Bomb: Rolls a bomb out in a straight line. R Hammer of Twilight: Incrases AD by 25%. Activate to deal massive damage, push enemies away, and stun for 0.75 seconds. R Upheaval: After 1 second, pull enemies and slow by 25% for 3 seconds. Gall -Can push Cho in a certain direction?? Q Shadow Flame: Ranged attack that deals high damage. W Dread Orb: "Bouncy Ball of Pain" - Bounces along 3 times dealing damage. E Runic Blast: Detonates bomb R Twisting Nether: After charging up, nearby enemies are slowed by 40% for up to 5 seconds, activate to deal massive damage. R Shadow Bolt Volley: Unleash 20 Shadow Bolts over 4 seconds guided by your mouse cursor. Tracer -First Overwatch Hero -In the process of development right now Potential character models that they showed: Blademaster Gyrocopter Something else I couldn't recognize Maps: Towers of Doom -Cannot attack Core directly -When you kill a fort, it becomes yours -Teams fight over altars which allow bell towers (forts) to attack core[/spoiler] The Arena -Small, single-objective maps -Reminiscent of ARAMs | ||
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EsportsJohn
United States4883 Posts
Bheart vs Tempo Storm Game 3 Dragon Shire Lots of back and forth action. Zuna works some Zeratul magic in the early game, but in the end Bheart shows up with some really good late game fights to take a series that was really close. In addition, this is really a series where we got to see Bheart improve and evolve on the fly...you could literally see them getting better in every single game. Dignitas vs YL Game 2 Battlefield of Eternity Really close game. Dignitas plays patiently until the very end, baiting out Muradin's Stoneform before engaging time and time again. Again, this is a prime example of how good the Chinese teams are. Braveheart vs DK Game 2 Dragon Shire Awesome game, rivals the DK vs Na`Vi games in terms of tip top, edge-of-your-seat play. Braveheart started looking like champions, and Boo is really good at Tassadar...some of these fights are straight up unbelievable. The rest of the games in this series are also really good (OH BTW STITCHES GOT PICKED TWICE), but this one stands out as the best. | ||
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EsportsJohn
United States4883 Posts
First match will be Cloud9 vs DK Second is Na`Vi vs Dignitas GET HYPED Stream starts at 9:45am PST, so the games will end fairly early today. Two more panels today as well! State of the Game and Battlegrounds State of the game will cover some of the upcoming changes they're planning to make, including stuff like matchmaking, talent reworks, and big balance implements. Battlegrounds will hopefully go into more depth on how Towers of Doom works and give us a better preview of the Arena. | ||
Larkin
United Kingdom7161 Posts
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EsportsJohn
United States4883 Posts
Some of the VoDs are up on BlizzCon.com if you have a Virtual Ticket, but for some reason, they're lagging pretty far behind...all of Group B bracket is still missing. | ||
Larkin
United Kingdom7161 Posts
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KobraKay
Portugal4209 Posts
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EsportsJohn
United States4883 Posts
State of the Game Panel -We listen to feedback -Hero balance is a complicated process based on win rates, talent choices, and community feedback. Uther getting nerfed -Uther picked 100% of the time. -Shines in disrupting coordination between teams. -Divine Shield (R) 70s--> 90 second cooldown -Eternal Devotion (Trait) - 10s-> 8 second duration -WHY -Cho'Gall design process -Reveals a bigger problem -> snowball issues -Lower levels mean more than higher levels; the difference between 7-9 is greater than 23-25. -Power is comprised of base stats, level stats, and talents, with levels affecting differences in power the most. -Balance of power smoothed out so that base, level, and talents have more or less equal influence. -Base power level much higher with less difference between levels. -Goal is to sharpen roles and allow comebacks. -Side Effect is that early game takedowns didn't mean much -> increased death timers in the early-mid game. Gazlowe -"Why are we looking at Gazlowe?" -Potential changes: -Talent: Deth Lazer also charges up from turrets -Talent: Gazlowe starts raining scrap around him, allowing him to throw down more bombs/turrets for a period of time. Nova -Nova does too much burst damage in casual play -> let's give her more burst damage. -More straight damage talents in the same tier??? Blizzard likes to have tier options that your calculator can determine is the best option. -Snipe talent: Every time Snipe hits, it does more damage, up to ~10 times. Loses all bonuses upon missing. Similar in function to Gathering Power -> get more ahead. Tychus -Potential to be a tank breaker -Something about Tychus having Giant Killer...(?) Matchmaking -Matchmaking system rebuilt from the ground up. -Old system tries to match up people quickly by setting up a group of matches and swap players between matches before finalizing games. -Increased parameters on matchmaking causes problems with swaps. As a result, the "360 YOLO" problem can't be solved by increasing queue time. -New system creates a queue instead. Players sitting for longer periods of time are prioritized for best matches. -Improve MMR accuracy - MMR adjusted by performance in-game rather than just wins/losses (vague). -Per Hero MMR - MMR adjusted by how new you are to different Heroes. -Mirror team compositions in quick match. *Opinion: The system more or less does this already, but this is just a quality of life fix for wonky compositions like 3 specialist/two warrior compositions or something stupid.* -Ranking system is inaccurate, upcoming changes but nothing specific right now. Ranked 3.0 soon. -Ranked Seasons upcoming once ranking system is fixed. -Death Recap screen soon. -Grandmaster League coming soon(tm) Bans - YES -Standard double ban system used in pro games. Talent Gating CUT Hero rotations - 7 up to 10 free per week Questions weren't that exciting. Battlegrounds Panel Towers of Doom -New idea to create a map entirely based on map control -Maps started to feel "generic" -Do maps need a Core? Early ideas -No forts - destroying towns would give you points, most points would win. -Circular 2-lane map -(Similar to LoL's Dominion mode) -Started very exciting, but no epic conclusion. Unfair advantage for players in the lead. -Failed experiment Final product -Turned into a three lane map with 6 "Bell Towers". Bell Towers are essentially forts which, when you destroy them, become your own. -Cores reintroduced. Cannot attack core directly. Neutral altars are captured to fire upon enemies core and deal damage based on how many Bell Towers your team controls. -Unique mercs -Sapper camp (siege camp) - Siege and then suicide into towers -Headless Horseman (boss camp) - Does not push lane, instead just hits the Core. A bunch of artwork discussion. Something about spooky Fall artwork. Arena -Basically ARAMs -Players get to choose from a random group of 3 heroes, and redundant Heroes are allowed (e.g. 3 Novas or 2 Zeratuls on one team) -Focuses on a single objective like collecting 100 seeds or capturing a tribute. -No talents/leveling (RIP some talent-dependent Heroes). -15 second respawn time - "dying is no big deal" -This is going to be either really fun or really bad. Bad questions. People don't seem to realize that these guys just make maps. That's their only job; they don't make heroes or do balance design. | ||
MotherFox
United States1529 Posts
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KrytosSR
United States28 Posts
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EsportsJohn
United States4883 Posts
On November 09 2015 01:51 KrytosSR wrote: So is arena going to have a unique que or be custom games only? I would hate to have arena games randomly thrown into HL It's an entirely different game mode, like QM or HL. | ||
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