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On April 27 2015 14:11 kingjames01 wrote:Show nested quote +On April 27 2015 13:55 SetGuitarsToKill wrote:On April 27 2015 13:53 y0su wrote:On April 27 2015 13:45 SetGuitarsToKill wrote: So how was it guys? Is this gonna be the final nail in the coffin for SC2? Seems like a lot of people enjoyed this much more, even tastosis IMO it was good for all esports. CSGO has been on TV here and both are pretty easy to watch. SC2 is a different game and not going to die because another is easier for the masses (to watch). I would entirely disagree, but okay StarCraft is another game that is better for the initiated. I love StarCraft, and have been watching since even before the SC2GG guys started doing their duo/trio/quad casts! However, if I didn't have that previous knowledge to draw on, and I just randomly tuned into a StarCraft 2 game, it wouldn't be as exciting. In those crucial few minutes where my attention has to be captivated, I'd be able to work out that it's a 1 on 1 contest where the competitors are building armies to attack each other, but that's about it. I think that's where Korean BW has the advantage. Just at a casual glance, it's obvious that what is being displayed is extremely difficult, and there's constant action across a large field of play. The Korean announcers, although I do not understand a single word that they're saying, are so enthusiastic about what they're describing, that it helps me to stay for a few minutes longer. StarCraft 2 is a little more tricky for a person with no prior knowledge. The main factors are the same as BW, so there are appealing qualities to it. However, there are large parts of the game where nothing seems to be happening. At the end of these phases of quiet calm, there's punctuated action, but it ends quite abruptly. Now, of course, if you understand long-term strategies, such as build orders or unusual timings, then the excitement level goes up. You are watching to see if an opponent has successfully executed a strategy that is only familiar to expert viewers. Honestly, I don't know enough about Heroes of the Storm to understand timings, talent choices, hero picks and counter picks. However, when I'm watching a stream or Heroes of the Dorm, I can put those issues aside and just watch for the action. I'm basically watching at the lowest level and AM STILL ENTERTAINED. So how do we fix this issue in SC2? how can we keep the low level players interested and entertained. Because the way things are going right now it seems like there's almost no turning back from the way we're going. I don't want SC2 to die, but I don't see any way to have that not happen anymore. Like, for fuck's sake, we're so quickly losing to another game already, Heroes jsut came out and it seems like Blizzard is backing it way hard than they've ever backed SC2. WHAT THE FUCK IS SO WRONG WITH MY GAME?
I know this is off topic and I"m sorry, but I'm way more distressed about this stuff than I should be.
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On April 27 2015 14:15 SetGuitarsToKill wrote:Show nested quote +On April 27 2015 14:11 kingjames01 wrote:On April 27 2015 13:55 SetGuitarsToKill wrote:On April 27 2015 13:53 y0su wrote:On April 27 2015 13:45 SetGuitarsToKill wrote: So how was it guys? Is this gonna be the final nail in the coffin for SC2? Seems like a lot of people enjoyed this much more, even tastosis IMO it was good for all esports. CSGO has been on TV here and both are pretty easy to watch. SC2 is a different game and not going to die because another is easier for the masses (to watch). I would entirely disagree, but okay StarCraft is another game that is better for the initiated. I love StarCraft, and have been watching since even before the SC2GG guys started doing their duo/trio/quad casts! However, if I didn't have that previous knowledge to draw on, and I just randomly tuned into a StarCraft 2 game, it wouldn't be as exciting. In those crucial few minutes where my attention has to be captivated, I'd be able to work out that it's a 1 on 1 contest where the competitors are building armies to attack each other, but that's about it. I think that's where Korean BW has the advantage. Just at a casual glance, it's obvious that what is being displayed is extremely difficult, and there's constant action across a large field of play. The Korean announcers, although I do not understand a single word that they're saying, are so enthusiastic about what they're describing, that it helps me to stay for a few minutes longer. StarCraft 2 is a little more tricky for a person with no prior knowledge. The main factors are the same as BW, so there are appealing qualities to it. However, there are large parts of the game where nothing seems to be happening. At the end of these phases of quiet calm, there's punctuated action, but it ends quite abruptly. Now, of course, if you understand long-term strategies, such as build orders or unusual timings, then the excitement level goes up. You are watching to see if an opponent has successfully executed a strategy that is only familiar to expert viewers. Honestly, I don't know enough about Heroes of the Storm to understand timings, talent choices, hero picks and counter picks. However, when I'm watching a stream or Heroes of the Dorm, I can put those issues aside and just watch for the action. I'm basically watching at the lowest level and AM STILL ENTERTAINED. So how do we fix this issue in SC2? how can we keep the low level players interested and entertained. Because the way things are going right now it seems like there's almost no turning back from the way we're going. I don't want SC2 to die, but I don't see any way to have that not happen anymore I know this is off topic and I"m sorry, but I'm way more distressed about this stuff than I should be.
I actually don't know, haha.
RTS games in general are better consumed by people who want to invest time to learn the nuances. So, if you want to keep viewers who have just tuned in, you have to pique their curiousity so they want to become invested.
FPS, Fighting or Heroes of the Storm are easier to consume since the action is constant and intuitive after a few minutes of watching.
The "meat" of StarCraft is not as intuitive in only a few minutes of watching.
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On April 27 2015 14:22 kingjames01 wrote:Show nested quote +On April 27 2015 14:15 SetGuitarsToKill wrote:On April 27 2015 14:11 kingjames01 wrote:On April 27 2015 13:55 SetGuitarsToKill wrote:On April 27 2015 13:53 y0su wrote:On April 27 2015 13:45 SetGuitarsToKill wrote: So how was it guys? Is this gonna be the final nail in the coffin for SC2? Seems like a lot of people enjoyed this much more, even tastosis IMO it was good for all esports. CSGO has been on TV here and both are pretty easy to watch. SC2 is a different game and not going to die because another is easier for the masses (to watch). I would entirely disagree, but okay StarCraft is another game that is better for the initiated. I love StarCraft, and have been watching since even before the SC2GG guys started doing their duo/trio/quad casts! However, if I didn't have that previous knowledge to draw on, and I just randomly tuned into a StarCraft 2 game, it wouldn't be as exciting. In those crucial few minutes where my attention has to be captivated, I'd be able to work out that it's a 1 on 1 contest where the competitors are building armies to attack each other, but that's about it. I think that's where Korean BW has the advantage. Just at a casual glance, it's obvious that what is being displayed is extremely difficult, and there's constant action across a large field of play. The Korean announcers, although I do not understand a single word that they're saying, are so enthusiastic about what they're describing, that it helps me to stay for a few minutes longer. StarCraft 2 is a little more tricky for a person with no prior knowledge. The main factors are the same as BW, so there are appealing qualities to it. However, there are large parts of the game where nothing seems to be happening. At the end of these phases of quiet calm, there's punctuated action, but it ends quite abruptly. Now, of course, if you understand long-term strategies, such as build orders or unusual timings, then the excitement level goes up. You are watching to see if an opponent has successfully executed a strategy that is only familiar to expert viewers. Honestly, I don't know enough about Heroes of the Storm to understand timings, talent choices, hero picks and counter picks. However, when I'm watching a stream or Heroes of the Dorm, I can put those issues aside and just watch for the action. I'm basically watching at the lowest level and AM STILL ENTERTAINED. So how do we fix this issue in SC2? how can we keep the low level players interested and entertained. Because the way things are going right now it seems like there's almost no turning back from the way we're going. I don't want SC2 to die, but I don't see any way to have that not happen anymore I know this is off topic and I"m sorry, but I'm way more distressed about this stuff than I should be. I actually don't know, haha. RTS games in general are better consumed by people who want to invest time to learn the nuances. So, if you want to keep viewers who have just tuned in, you have to pique their curiousity so they want to become invested. FPS, Fighting or Heroes of the Storm are easier to consume since the action is constant and intuitive after a few minutes of watching. The "meat" of StarCraft is not as intuitive in only a few minutes of watching.
See, I honestly kind of disagree with that. The basic concept of SC isn't any more difficult to understand than any other game. Units killing the shit out of each other with explosions and laser beams and stuff is just as easy to get as the clusterfuck of spells and abilities you see in MOBAs.
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Stop taking the success or failure of games you like so personal. Seriously, this is not the first time you have been so distraught about SC2 - it is really not good for you. Honestly, why do you care about how big the scene is? As long as you can find games when you log in that should really be enough. You play games for the fun of it - not because they are the most popular (if that was the case you really should be playing american football/actual football/golf/tennis).
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On April 27 2015 14:30 Ghostcom wrote: Stop taking the success or failure of games you like so personal. Seriously, this is not the first time you have been so distraught about SC2 - it is really not good for you. Honestly, why do you care about how big the scene is? As long as you can find games when you log in that should really be enough. You play games for the fun of it - not because they are the most popular (if that was the case you really should be playing american football/actual football/golf/tennis). I care about how big the scene is because I care about longevity. I care because I think SC2 is the most interesting, most challenging and most worthy game of the title of 'esports' there is. And yet nothing goes right for it. Its not about popularity so much as its about survival, and were not doing that right now
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On April 27 2015 14:26 SetGuitarsToKill wrote:Show nested quote +On April 27 2015 14:22 kingjames01 wrote:On April 27 2015 14:15 SetGuitarsToKill wrote:On April 27 2015 14:11 kingjames01 wrote:On April 27 2015 13:55 SetGuitarsToKill wrote:On April 27 2015 13:53 y0su wrote:On April 27 2015 13:45 SetGuitarsToKill wrote: So how was it guys? Is this gonna be the final nail in the coffin for SC2? Seems like a lot of people enjoyed this much more, even tastosis IMO it was good for all esports. CSGO has been on TV here and both are pretty easy to watch. SC2 is a different game and not going to die because another is easier for the masses (to watch). I would entirely disagree, but okay StarCraft is another game that is better for the initiated. I love StarCraft, and have been watching since even before the SC2GG guys started doing their duo/trio/quad casts! However, if I didn't have that previous knowledge to draw on, and I just randomly tuned into a StarCraft 2 game, it wouldn't be as exciting. In those crucial few minutes where my attention has to be captivated, I'd be able to work out that it's a 1 on 1 contest where the competitors are building armies to attack each other, but that's about it. I think that's where Korean BW has the advantage. Just at a casual glance, it's obvious that what is being displayed is extremely difficult, and there's constant action across a large field of play. The Korean announcers, although I do not understand a single word that they're saying, are so enthusiastic about what they're describing, that it helps me to stay for a few minutes longer. StarCraft 2 is a little more tricky for a person with no prior knowledge. The main factors are the same as BW, so there are appealing qualities to it. However, there are large parts of the game where nothing seems to be happening. At the end of these phases of quiet calm, there's punctuated action, but it ends quite abruptly. Now, of course, if you understand long-term strategies, such as build orders or unusual timings, then the excitement level goes up. You are watching to see if an opponent has successfully executed a strategy that is only familiar to expert viewers. Honestly, I don't know enough about Heroes of the Storm to understand timings, talent choices, hero picks and counter picks. However, when I'm watching a stream or Heroes of the Dorm, I can put those issues aside and just watch for the action. I'm basically watching at the lowest level and AM STILL ENTERTAINED. So how do we fix this issue in SC2? how can we keep the low level players interested and entertained. Because the way things are going right now it seems like there's almost no turning back from the way we're going. I don't want SC2 to die, but I don't see any way to have that not happen anymore I know this is off topic and I"m sorry, but I'm way more distressed about this stuff than I should be. I actually don't know, haha. RTS games in general are better consumed by people who want to invest time to learn the nuances. So, if you want to keep viewers who have just tuned in, you have to pique their curiousity so they want to become invested. FPS, Fighting or Heroes of the Storm are easier to consume since the action is constant and intuitive after a few minutes of watching. The "meat" of StarCraft is not as intuitive in only a few minutes of watching. See, I honestly kind of disagree with that. The basic concept of SC isn't any more difficult to understand than any other game. Units killing the shit out of each other with explosions and laser beams and stuff is just as easy to get as the clusterfuck of spells and abilities you see in MOBAs.
Oh, I agree with you about armies clashing and spells and abilities being displayed. However, I'm specifically discussing what a viewer would see if they just tuned in for the first time. You only have a few minutes to capture their attention, or you'd lose them forever.
Now, if they tuned in during a major battle and the announcers were losing their minds, that might lead to a successful convert.
In a typical StarCraft 2 game, would a casual viewer who just randomly turned on the stream happen to catch that moment during the very small time window allotted?
I think both FPS and Fighting games have the advantage in that regard. I don't watch those genres typically, but sometimes I click on streams on the side of TL when I'm looking for something to watch. When I do, I stick around for a while. What happens if a person randomly clicks on StarCraft? How likely are they to stick around if you only have a few minutes to win them over?
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On April 27 2015 14:30 Ghostcom wrote: Stop taking the success or failure of games you like so personal. Seriously, this is not the first time you have been so distraught about SC2 - it is really not good for you. Honestly, why do you care about how big the scene is? As long as you can find games when you log in that should really be enough. You play games for the fun of it - not because they are the most popular (if that was the case you really should be playing american football/actual football/golf/tennis). and games to watch. there are lots of different sports that people play or watch. I coach American football in Finland ffs. It's never going to be the favorite sport here. So what, I'm still able to participate in something I'm passionate about. Same with SC2. I love the game and will play/watch/cast it as long as possible. Another reality is that games do get replaced, if we're lucky it'll be by wc4 or sc3. Dota and lol have co-existed within a genre, csgo is on a strong upward swing but until sc2 has direct competition I won't worry.
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On April 27 2015 14:41 kingjames01 wrote:Show nested quote +On April 27 2015 14:26 SetGuitarsToKill wrote:On April 27 2015 14:22 kingjames01 wrote:On April 27 2015 14:15 SetGuitarsToKill wrote:On April 27 2015 14:11 kingjames01 wrote:On April 27 2015 13:55 SetGuitarsToKill wrote:On April 27 2015 13:53 y0su wrote:On April 27 2015 13:45 SetGuitarsToKill wrote: So how was it guys? Is this gonna be the final nail in the coffin for SC2? Seems like a lot of people enjoyed this much more, even tastosis IMO it was good for all esports. CSGO has been on TV here and both are pretty easy to watch. SC2 is a different game and not going to die because another is easier for the masses (to watch). I would entirely disagree, but okay StarCraft is another game that is better for the initiated. I love StarCraft, and have been watching since even before the SC2GG guys started doing their duo/trio/quad casts! However, if I didn't have that previous knowledge to draw on, and I just randomly tuned into a StarCraft 2 game, it wouldn't be as exciting. In those crucial few minutes where my attention has to be captivated, I'd be able to work out that it's a 1 on 1 contest where the competitors are building armies to attack each other, but that's about it. I think that's where Korean BW has the advantage. Just at a casual glance, it's obvious that what is being displayed is extremely difficult, and there's constant action across a large field of play. The Korean announcers, although I do not understand a single word that they're saying, are so enthusiastic about what they're describing, that it helps me to stay for a few minutes longer. StarCraft 2 is a little more tricky for a person with no prior knowledge. The main factors are the same as BW, so there are appealing qualities to it. However, there are large parts of the game where nothing seems to be happening. At the end of these phases of quiet calm, there's punctuated action, but it ends quite abruptly. Now, of course, if you understand long-term strategies, such as build orders or unusual timings, then the excitement level goes up. You are watching to see if an opponent has successfully executed a strategy that is only familiar to expert viewers. Honestly, I don't know enough about Heroes of the Storm to understand timings, talent choices, hero picks and counter picks. However, when I'm watching a stream or Heroes of the Dorm, I can put those issues aside and just watch for the action. I'm basically watching at the lowest level and AM STILL ENTERTAINED. So how do we fix this issue in SC2? how can we keep the low level players interested and entertained. Because the way things are going right now it seems like there's almost no turning back from the way we're going. I don't want SC2 to die, but I don't see any way to have that not happen anymore I know this is off topic and I"m sorry, but I'm way more distressed about this stuff than I should be. I actually don't know, haha. RTS games in general are better consumed by people who want to invest time to learn the nuances. So, if you want to keep viewers who have just tuned in, you have to pique their curiousity so they want to become invested. FPS, Fighting or Heroes of the Storm are easier to consume since the action is constant and intuitive after a few minutes of watching. The "meat" of StarCraft is not as intuitive in only a few minutes of watching. See, I honestly kind of disagree with that. The basic concept of SC isn't any more difficult to understand than any other game. Units killing the shit out of each other with explosions and laser beams and stuff is just as easy to get as the clusterfuck of spells and abilities you see in MOBAs. Oh, I agree with you about armies clashing and spells and abilities being displayed. However, I'm specifically discussing what a viewer would see if they just tuned in for the first time. You only have a few minutes to capture their attention, or you'd lose them forever. Now, if they tuned in during a major battle and the announcers were losing their minds, that might lead to a successful convert. In a typical StarCraft 2 game, would a casual viewer who just randomly turned on the stream happen to catch that moment during the very small time window allotted? I think both FPS and Fighting games have the advantage in that regard. I don't watch those genres typically, but sometimes I click on streams on the side of TL when I'm looking for something to watch. When I do, I stick around for a while. What happens if a person randomly clicks on StarCraft? How likely are they to stick around if you only have a few minutes to win them over? So we just have to accept that sc2 is gonna die because people have the attention span of a fruit fly? That feels like a really fucking shifty way for a beautiful game to go. Despite all of SC2s flaws, it's still great.
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On April 27 2015 14:39 SetGuitarsToKill wrote:Show nested quote +On April 27 2015 14:30 Ghostcom wrote: Stop taking the success or failure of games you like so personal. Seriously, this is not the first time you have been so distraught about SC2 - it is really not good for you. Honestly, why do you care about how big the scene is? As long as you can find games when you log in that should really be enough. You play games for the fun of it - not because they are the most popular (if that was the case you really should be playing american football/actual football/golf/tennis). I care about how big the scene is because I care about longevity. I care because I think SC2 is the most interesting, most challenging and most worthy game of the title of 'esports' there is. And yet nothing goes right for it. Its not about popularity so much as its about survival, and were not doing that right now
What are you even talking about with "survival"? A games "survival" is dictated by whether or not people play it - not by how popular it is. There are still people who play AoE II, so as long as you log in and play a game every now and then SC II will also "survive".
EDIT: Stop being the kid in kindergarden who is upset that not everyone wants to play with you. Instead enjoy the fact that there are other kids who share you interests and wants to play with you.
EDIT2: And don't pull your usual "y'all disrespect SC2 and it get's me so flustered that I'm just going to call the quits on EVERYTHING and ask to be banned". Seriously, move on and stop trying to find validation for what you like in how many others like it.
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As an example, someone posted a few weeks ago about a Street Fighter tournament. I don't remember the exact game, since I haven't played Street Fighter for over a decade and haven't kept up with it at all.
In the first few minutes, I worked out that each match is a 1 on 1 competition and there's a tournament structure and the competitors sit side-by-side.
Then I watched two avatars hopping around, blocking, attacking and I could see that it took a lot of practice and skill. The action was constant and although the announcers were discussing concepts and using terms that I didn't understand, I did understand that there was a deeper layer to the game than just button-mashing.
I stayed to watch characters get beat up over and over and I stayed until the end.
Would that happen if I knew nothing about StarCraft and tuned in because I saw a thread? That's a more difficult question to answer. Given only a few minutes to win or lose me as a fan, it's very much dependent on the stage of the game.
The interesting thing here, is that a proxy cheese is more likely to make me stay, because I can see something unusual is happening, and the announcers are always really excited about it. However, long-time fans might want games to progress to at least the mid-game.
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On April 27 2015 14:48 Ghostcom wrote:Show nested quote +On April 27 2015 14:39 SetGuitarsToKill wrote:On April 27 2015 14:30 Ghostcom wrote: Stop taking the success or failure of games you like so personal. Seriously, this is not the first time you have been so distraught about SC2 - it is really not good for you. Honestly, why do you care about how big the scene is? As long as you can find games when you log in that should really be enough. You play games for the fun of it - not because they are the most popular (if that was the case you really should be playing american football/actual football/golf/tennis). I care about how big the scene is because I care about longevity. I care because I think SC2 is the most interesting, most challenging and most worthy game of the title of 'esports' there is. And yet nothing goes right for it. Its not about popularity so much as its about survival, and were not doing that right now What are you even talking about with "survival"? A games "survival" is dictated by whether or not people play it - not by how popular it is. There are still people who play AoE II, so as long as you log in and play a game every now and then SC II will also "survive". A pro scene and a few dedicated fans are a world apart. Sure, SC2 will always have players, but will have a pro scene in a few years? I seriously doubt it, and that's honestly what I'm more interested in.
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On April 27 2015 14:46 SetGuitarsToKill wrote:Show nested quote +On April 27 2015 14:41 kingjames01 wrote:On April 27 2015 14:26 SetGuitarsToKill wrote:On April 27 2015 14:22 kingjames01 wrote:On April 27 2015 14:15 SetGuitarsToKill wrote:On April 27 2015 14:11 kingjames01 wrote:On April 27 2015 13:55 SetGuitarsToKill wrote:On April 27 2015 13:53 y0su wrote:On April 27 2015 13:45 SetGuitarsToKill wrote: So how was it guys? Is this gonna be the final nail in the coffin for SC2? Seems like a lot of people enjoyed this much more, even tastosis IMO it was good for all esports. CSGO has been on TV here and both are pretty easy to watch. SC2 is a different game and not going to die because another is easier for the masses (to watch). I would entirely disagree, but okay StarCraft is another game that is better for the initiated. I love StarCraft, and have been watching since even before the SC2GG guys started doing their duo/trio/quad casts! However, if I didn't have that previous knowledge to draw on, and I just randomly tuned into a StarCraft 2 game, it wouldn't be as exciting. In those crucial few minutes where my attention has to be captivated, I'd be able to work out that it's a 1 on 1 contest where the competitors are building armies to attack each other, but that's about it. I think that's where Korean BW has the advantage. Just at a casual glance, it's obvious that what is being displayed is extremely difficult, and there's constant action across a large field of play. The Korean announcers, although I do not understand a single word that they're saying, are so enthusiastic about what they're describing, that it helps me to stay for a few minutes longer. StarCraft 2 is a little more tricky for a person with no prior knowledge. The main factors are the same as BW, so there are appealing qualities to it. However, there are large parts of the game where nothing seems to be happening. At the end of these phases of quiet calm, there's punctuated action, but it ends quite abruptly. Now, of course, if you understand long-term strategies, such as build orders or unusual timings, then the excitement level goes up. You are watching to see if an opponent has successfully executed a strategy that is only familiar to expert viewers. Honestly, I don't know enough about Heroes of the Storm to understand timings, talent choices, hero picks and counter picks. However, when I'm watching a stream or Heroes of the Dorm, I can put those issues aside and just watch for the action. I'm basically watching at the lowest level and AM STILL ENTERTAINED. So how do we fix this issue in SC2? how can we keep the low level players interested and entertained. Because the way things are going right now it seems like there's almost no turning back from the way we're going. I don't want SC2 to die, but I don't see any way to have that not happen anymore I know this is off topic and I"m sorry, but I'm way more distressed about this stuff than I should be. I actually don't know, haha. RTS games in general are better consumed by people who want to invest time to learn the nuances. So, if you want to keep viewers who have just tuned in, you have to pique their curiousity so they want to become invested. FPS, Fighting or Heroes of the Storm are easier to consume since the action is constant and intuitive after a few minutes of watching. The "meat" of StarCraft is not as intuitive in only a few minutes of watching. See, I honestly kind of disagree with that. The basic concept of SC isn't any more difficult to understand than any other game. Units killing the shit out of each other with explosions and laser beams and stuff is just as easy to get as the clusterfuck of spells and abilities you see in MOBAs. Oh, I agree with you about armies clashing and spells and abilities being displayed. However, I'm specifically discussing what a viewer would see if they just tuned in for the first time. You only have a few minutes to capture their attention, or you'd lose them forever. Now, if they tuned in during a major battle and the announcers were losing their minds, that might lead to a successful convert. In a typical StarCraft 2 game, would a casual viewer who just randomly turned on the stream happen to catch that moment during the very small time window allotted? I think both FPS and Fighting games have the advantage in that regard. I don't watch those genres typically, but sometimes I click on streams on the side of TL when I'm looking for something to watch. When I do, I stick around for a while. What happens if a person randomly clicks on StarCraft? How likely are they to stick around if you only have a few minutes to win them over? So we just have to accept that sc2 is gonna die because people have the attention span of a fruit fly? That feels like a really fucking shifty way for a beautiful game to go. Despite all of SC2s flaws, it's still great.
I never said that SC2 is going to die, haha. I'm discussing what I feel is a major factor for attracting a new viewer.
As I said, RTS games are better consumed by the initiated. If you want a new viewer to stay, you have to hold their attention.
I don't know much more than that, since I've never really thought about the situation before. I just watch.
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Fuck, Im gonna just stop talking about it because all I do is bring negativity and shit into threads like this. Enjoy your game, I hope one day I will find enjoyment in MOBAs becasue that's all the future appears to be.
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On April 27 2015 14:52 SetGuitarsToKill wrote:Show nested quote +On April 27 2015 14:48 Ghostcom wrote:On April 27 2015 14:39 SetGuitarsToKill wrote:On April 27 2015 14:30 Ghostcom wrote: Stop taking the success or failure of games you like so personal. Seriously, this is not the first time you have been so distraught about SC2 - it is really not good for you. Honestly, why do you care about how big the scene is? As long as you can find games when you log in that should really be enough. You play games for the fun of it - not because they are the most popular (if that was the case you really should be playing american football/actual football/golf/tennis). I care about how big the scene is because I care about longevity. I care because I think SC2 is the most interesting, most challenging and most worthy game of the title of 'esports' there is. And yet nothing goes right for it. Its not about popularity so much as its about survival, and were not doing that right now What are you even talking about with "survival"? A games "survival" is dictated by whether or not people play it - not by how popular it is. There are still people who play AoE II, so as long as you log in and play a game every now and then SC II will also "survive". A pro scene and a few dedicated fans are a world apart. Sure, SC2 will always have players, but will have a pro scene in a few years? I seriously doubt it, and that's honestly what I'm more interested in.
Then you are not talking about the survival of SC2 - then we are back to you whining that not everyone likes SC2 as much as you do.
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On April 27 2015 14:52 SetGuitarsToKill wrote:Show nested quote +On April 27 2015 14:48 Ghostcom wrote:On April 27 2015 14:39 SetGuitarsToKill wrote:On April 27 2015 14:30 Ghostcom wrote: Stop taking the success or failure of games you like so personal. Seriously, this is not the first time you have been so distraught about SC2 - it is really not good for you. Honestly, why do you care about how big the scene is? As long as you can find games when you log in that should really be enough. You play games for the fun of it - not because they are the most popular (if that was the case you really should be playing american football/actual football/golf/tennis). I care about how big the scene is because I care about longevity. I care because I think SC2 is the most interesting, most challenging and most worthy game of the title of 'esports' there is. And yet nothing goes right for it. Its not about popularity so much as its about survival, and were not doing that right now What are you even talking about with "survival"? A games "survival" is dictated by whether or not people play it - not by how popular it is. There are still people who play AoE II, so as long as you log in and play a game every now and then SC II will also "survive". A pro scene and a few dedicated fans are a world apart. Sure, SC2 will always have players, but will have a pro scene in a few years? I seriously doubt it, and that's honestly what I'm more interested in.
The honest truth about a pro-scene:
If you want a pro-scene, then there has to be money. If there is no money, then there will be no top-tier competitors.
If you want money, then you need viewers.
If you want viewers, then you have to have high retention or alternatively a large base of curious people to draw from.
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On April 27 2015 14:58 kingjames01 wrote:Show nested quote +On April 27 2015 14:52 SetGuitarsToKill wrote:On April 27 2015 14:48 Ghostcom wrote:On April 27 2015 14:39 SetGuitarsToKill wrote:On April 27 2015 14:30 Ghostcom wrote: Stop taking the success or failure of games you like so personal. Seriously, this is not the first time you have been so distraught about SC2 - it is really not good for you. Honestly, why do you care about how big the scene is? As long as you can find games when you log in that should really be enough. You play games for the fun of it - not because they are the most popular (if that was the case you really should be playing american football/actual football/golf/tennis). I care about how big the scene is because I care about longevity. I care because I think SC2 is the most interesting, most challenging and most worthy game of the title of 'esports' there is. And yet nothing goes right for it. Its not about popularity so much as its about survival, and were not doing that right now What are you even talking about with "survival"? A games "survival" is dictated by whether or not people play it - not by how popular it is. There are still people who play AoE II, so as long as you log in and play a game every now and then SC II will also "survive". A pro scene and a few dedicated fans are a world apart. Sure, SC2 will always have players, but will have a pro scene in a few years? I seriously doubt it, and that's honestly what I'm more interested in. The honest truth about a pro-scene: If you want a pro-scene, then there has to be money. If there is no money, then there will be no top-tier competitors. If you want money, then you need viewers. If you want viewers, then you have to have high retention or alternatively a large base of curious people to draw from. that's exactly what I'm saying though. we need this, and we dont' have it so we'll be ded before dinner. the future of the sc2 proscene is very limited.
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On April 27 2015 14:59 SetGuitarsToKill wrote:Show nested quote +On April 27 2015 14:58 kingjames01 wrote:On April 27 2015 14:52 SetGuitarsToKill wrote:On April 27 2015 14:48 Ghostcom wrote:On April 27 2015 14:39 SetGuitarsToKill wrote:On April 27 2015 14:30 Ghostcom wrote: Stop taking the success or failure of games you like so personal. Seriously, this is not the first time you have been so distraught about SC2 - it is really not good for you. Honestly, why do you care about how big the scene is? As long as you can find games when you log in that should really be enough. You play games for the fun of it - not because they are the most popular (if that was the case you really should be playing american football/actual football/golf/tennis). I care about how big the scene is because I care about longevity. I care because I think SC2 is the most interesting, most challenging and most worthy game of the title of 'esports' there is. And yet nothing goes right for it. Its not about popularity so much as its about survival, and were not doing that right now What are you even talking about with "survival"? A games "survival" is dictated by whether or not people play it - not by how popular it is. There are still people who play AoE II, so as long as you log in and play a game every now and then SC II will also "survive". A pro scene and a few dedicated fans are a world apart. Sure, SC2 will always have players, but will have a pro scene in a few years? I seriously doubt it, and that's honestly what I'm more interested in. The honest truth about a pro-scene: If you want a pro-scene, then there has to be money. If there is no money, then there will be no top-tier competitors. If you want money, then you need viewers. If you want viewers, then you have to have high retention or alternatively a large base of curious people to draw from. that's exactly what I'm saying though. we need this, and we dont' have it so we'll be ded before dinner. the future of the sc2 proscene is very limited.
Well, I'll still watch it. :D
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any way at all to see a rebroadcast in some way? missed both semifinals and grand finals because I'm in europe.
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So now that this event is over, do you guys think Blizzard should keep investing in this collegiate stuff? I am still not sure how I feel about this event when it was first announced because Blizzard was putting money into the collegiate/casualer scene, and not "pros". I'm thinking this is because they dont want to give out actual money ( as opposed to scholarships) when the game isnt even out yet, like how Hearthstone & Hots debut at Blizzcon has no prize money, and it would be unfair I guess?
It's already May, and Blizzcon is in 6 months, Between release and Blizzcon is 5, so I wonder if we're going to see some sort of tournament announced since they seem to want to push this hard.
On April 27 2015 14:52 SetGuitarsToKill wrote:Show nested quote +On April 27 2015 14:48 Ghostcom wrote:On April 27 2015 14:39 SetGuitarsToKill wrote:On April 27 2015 14:30 Ghostcom wrote: Stop taking the success or failure of games you like so personal. Seriously, this is not the first time you have been so distraught about SC2 - it is really not good for you. Honestly, why do you care about how big the scene is? As long as you can find games when you log in that should really be enough. You play games for the fun of it - not because they are the most popular (if that was the case you really should be playing american football/actual football/golf/tennis). I care about how big the scene is because I care about longevity. I care because I think SC2 is the most interesting, most challenging and most worthy game of the title of 'esports' there is. And yet nothing goes right for it. Its not about popularity so much as its about survival, and were not doing that right now What are you even talking about with "survival"? A games "survival" is dictated by whether or not people play it - not by how popular it is. There are still people who play AoE II, so as long as you log in and play a game every now and then SC II will also "survive". A pro scene and a few dedicated fans are a world apart. Sure, SC2 will always have players, but will have a pro scene in a few years? I seriously doubt it, and that's honestly what I'm more interested in. I think it will. The biggest problem isn't if SC2 will have a pro scene, will it have a pro foreign scene? The foreign scene seems so weak .
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they rebroadcasted the top 8 on twitch, so probably same with the finals, was on youtube as well. *Points to links in the OP* just took em some time.
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