• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:48
CEST 22:48
KST 05:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End1Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!41Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
WardiTV Mondays PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 539 Thunder Dome Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory
Brood War
General
[ASL22] Ro24 Preview: Summer's End Rush's Odyssey Controversy StarCraft 64 is coming to Philly at SC4ALL II BW General Discussion Best Games Kespa era
Tourneys
[ASL22] Ro24 Group A CSLAN 4 is Coming! [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8865 users

Heroes of the Dorm Live Report - Page 15

Forum Index > Heroes of the Storm
Post a Reply
Prev 1 13 14 15 16 17 Next All
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2015-04-27 05:18:55
April 27 2015 05:15 GMT
#281
On April 27 2015 14:11 kingjames01 wrote:
Show nested quote +
On April 27 2015 13:55 SetGuitarsToKill wrote:
On April 27 2015 13:53 y0su wrote:
On April 27 2015 13:45 SetGuitarsToKill wrote:
So how was it guys? Is this gonna be the final nail in the coffin for SC2? Seems like a lot of people enjoyed this much more, even tastosis

IMO it was good for all esports. CSGO has been on TV here and both are pretty easy to watch. SC2 is a different game and not going to die because another is easier for the masses (to watch).

I would entirely disagree, but okay


StarCraft is another game that is better for the initiated. I love StarCraft, and have been watching since even before the SC2GG guys started doing their duo/trio/quad casts! However, if I didn't have that previous knowledge to draw on, and I just randomly tuned into a StarCraft 2 game, it wouldn't be as exciting.

In those crucial few minutes where my attention has to be captivated, I'd be able to work out that it's a 1 on 1 contest where the competitors are building armies to attack each other, but that's about it.

I think that's where Korean BW has the advantage. Just at a casual glance, it's obvious that what is being displayed is extremely difficult, and there's constant action across a large field of play. The Korean announcers, although I do not understand a single word that they're saying, are so enthusiastic about what they're describing, that it helps me to stay for a few minutes longer.

StarCraft 2 is a little more tricky for a person with no prior knowledge. The main factors are the same as BW, so there are appealing qualities to it. However, there are large parts of the game where nothing seems to be happening. At the end of these phases of quiet calm, there's punctuated action, but it ends quite abruptly.

Now, of course, if you understand long-term strategies, such as build orders or unusual timings, then the excitement level goes up. You are watching to see if an opponent has successfully executed a strategy that is only familiar to expert viewers.

Honestly, I don't know enough about Heroes of the Storm to understand timings, talent choices, hero picks and counter picks. However, when I'm watching a stream or Heroes of the Dorm, I can put those issues aside and just watch for the action. I'm basically watching at the lowest level and AM STILL ENTERTAINED.


So how do we fix this issue in SC2? how can we keep the low level players interested and entertained. Because the way things are going right now it seems like there's almost no turning back from the way we're going. I don't want SC2 to die, but I don't see any way to have that not happen anymore. Like, for fuck's sake, we're so quickly losing to another game already, Heroes jsut came out and it seems like Blizzard is backing it way hard than they've ever backed SC2. WHAT THE FUCK IS SO WRONG WITH MY GAME?

I know this is off topic and I"m sorry, but I'm way more distressed about this stuff than I should be.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
April 27 2015 05:22 GMT
#282
On April 27 2015 14:15 SetGuitarsToKill wrote:
Show nested quote +
On April 27 2015 14:11 kingjames01 wrote:
On April 27 2015 13:55 SetGuitarsToKill wrote:
On April 27 2015 13:53 y0su wrote:
On April 27 2015 13:45 SetGuitarsToKill wrote:
So how was it guys? Is this gonna be the final nail in the coffin for SC2? Seems like a lot of people enjoyed this much more, even tastosis

IMO it was good for all esports. CSGO has been on TV here and both are pretty easy to watch. SC2 is a different game and not going to die because another is easier for the masses (to watch).

I would entirely disagree, but okay


StarCraft is another game that is better for the initiated. I love StarCraft, and have been watching since even before the SC2GG guys started doing their duo/trio/quad casts! However, if I didn't have that previous knowledge to draw on, and I just randomly tuned into a StarCraft 2 game, it wouldn't be as exciting.

In those crucial few minutes where my attention has to be captivated, I'd be able to work out that it's a 1 on 1 contest where the competitors are building armies to attack each other, but that's about it.

I think that's where Korean BW has the advantage. Just at a casual glance, it's obvious that what is being displayed is extremely difficult, and there's constant action across a large field of play. The Korean announcers, although I do not understand a single word that they're saying, are so enthusiastic about what they're describing, that it helps me to stay for a few minutes longer.

StarCraft 2 is a little more tricky for a person with no prior knowledge. The main factors are the same as BW, so there are appealing qualities to it. However, there are large parts of the game where nothing seems to be happening. At the end of these phases of quiet calm, there's punctuated action, but it ends quite abruptly.

Now, of course, if you understand long-term strategies, such as build orders or unusual timings, then the excitement level goes up. You are watching to see if an opponent has successfully executed a strategy that is only familiar to expert viewers.

Honestly, I don't know enough about Heroes of the Storm to understand timings, talent choices, hero picks and counter picks. However, when I'm watching a stream or Heroes of the Dorm, I can put those issues aside and just watch for the action. I'm basically watching at the lowest level and AM STILL ENTERTAINED.


So how do we fix this issue in SC2? how can we keep the low level players interested and entertained. Because the way things are going right now it seems like there's almost no turning back from the way we're going. I don't want SC2 to die, but I don't see any way to have that not happen anymore

I know this is off topic and I"m sorry, but I'm way more distressed about this stuff than I should be.


I actually don't know, haha.

RTS games in general are better consumed by people who want to invest time to learn the nuances. So, if you want to keep viewers who have just tuned in, you have to pique their curiousity so they want to become invested.

FPS, Fighting or Heroes of the Storm are easier to consume since the action is constant and intuitive after a few minutes of watching.

The "meat" of StarCraft is not as intuitive in only a few minutes of watching.
Who would sup with the mighty, must walk the path of daggers.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
April 27 2015 05:26 GMT
#283
On April 27 2015 14:22 kingjames01 wrote:
Show nested quote +
On April 27 2015 14:15 SetGuitarsToKill wrote:
On April 27 2015 14:11 kingjames01 wrote:
On April 27 2015 13:55 SetGuitarsToKill wrote:
On April 27 2015 13:53 y0su wrote:
On April 27 2015 13:45 SetGuitarsToKill wrote:
So how was it guys? Is this gonna be the final nail in the coffin for SC2? Seems like a lot of people enjoyed this much more, even tastosis

IMO it was good for all esports. CSGO has been on TV here and both are pretty easy to watch. SC2 is a different game and not going to die because another is easier for the masses (to watch).

I would entirely disagree, but okay


StarCraft is another game that is better for the initiated. I love StarCraft, and have been watching since even before the SC2GG guys started doing their duo/trio/quad casts! However, if I didn't have that previous knowledge to draw on, and I just randomly tuned into a StarCraft 2 game, it wouldn't be as exciting.

In those crucial few minutes where my attention has to be captivated, I'd be able to work out that it's a 1 on 1 contest where the competitors are building armies to attack each other, but that's about it.

I think that's where Korean BW has the advantage. Just at a casual glance, it's obvious that what is being displayed is extremely difficult, and there's constant action across a large field of play. The Korean announcers, although I do not understand a single word that they're saying, are so enthusiastic about what they're describing, that it helps me to stay for a few minutes longer.

StarCraft 2 is a little more tricky for a person with no prior knowledge. The main factors are the same as BW, so there are appealing qualities to it. However, there are large parts of the game where nothing seems to be happening. At the end of these phases of quiet calm, there's punctuated action, but it ends quite abruptly.

Now, of course, if you understand long-term strategies, such as build orders or unusual timings, then the excitement level goes up. You are watching to see if an opponent has successfully executed a strategy that is only familiar to expert viewers.

Honestly, I don't know enough about Heroes of the Storm to understand timings, talent choices, hero picks and counter picks. However, when I'm watching a stream or Heroes of the Dorm, I can put those issues aside and just watch for the action. I'm basically watching at the lowest level and AM STILL ENTERTAINED.


So how do we fix this issue in SC2? how can we keep the low level players interested and entertained. Because the way things are going right now it seems like there's almost no turning back from the way we're going. I don't want SC2 to die, but I don't see any way to have that not happen anymore

I know this is off topic and I"m sorry, but I'm way more distressed about this stuff than I should be.


I actually don't know, haha.

RTS games in general are better consumed by people who want to invest time to learn the nuances. So, if you want to keep viewers who have just tuned in, you have to pique their curiousity so they want to become invested.

FPS, Fighting or Heroes of the Storm are easier to consume since the action is constant and intuitive after a few minutes of watching.

The "meat" of StarCraft is not as intuitive in only a few minutes of watching.


See, I honestly kind of disagree with that. The basic concept of SC isn't any more difficult to understand than any other game. Units killing the shit out of each other with explosions and laser beams and stuff is just as easy to get as the clusterfuck of spells and abilities you see in MOBAs.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
April 27 2015 05:30 GMT
#284
Stop taking the success or failure of games you like so personal. Seriously, this is not the first time you have been so distraught about SC2 - it is really not good for you. Honestly, why do you care about how big the scene is? As long as you can find games when you log in that should really be enough. You play games for the fun of it - not because they are the most popular (if that was the case you really should be playing american football/actual football/golf/tennis).
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
April 27 2015 05:39 GMT
#285
On April 27 2015 14:30 Ghostcom wrote:
Stop taking the success or failure of games you like so personal. Seriously, this is not the first time you have been so distraught about SC2 - it is really not good for you. Honestly, why do you care about how big the scene is? As long as you can find games when you log in that should really be enough. You play games for the fun of it - not because they are the most popular (if that was the case you really should be playing american football/actual football/golf/tennis).

I care about how big the scene is because I care about longevity. I care because I think SC2 is the most interesting, most challenging and most worthy game of the title of 'esports' there is. And yet nothing goes right for it. Its not about popularity so much as its about survival, and were not doing that right now
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
April 27 2015 05:41 GMT
#286
On April 27 2015 14:26 SetGuitarsToKill wrote:
Show nested quote +
On April 27 2015 14:22 kingjames01 wrote:
On April 27 2015 14:15 SetGuitarsToKill wrote:
On April 27 2015 14:11 kingjames01 wrote:
On April 27 2015 13:55 SetGuitarsToKill wrote:
On April 27 2015 13:53 y0su wrote:
On April 27 2015 13:45 SetGuitarsToKill wrote:
So how was it guys? Is this gonna be the final nail in the coffin for SC2? Seems like a lot of people enjoyed this much more, even tastosis

IMO it was good for all esports. CSGO has been on TV here and both are pretty easy to watch. SC2 is a different game and not going to die because another is easier for the masses (to watch).

I would entirely disagree, but okay


StarCraft is another game that is better for the initiated. I love StarCraft, and have been watching since even before the SC2GG guys started doing their duo/trio/quad casts! However, if I didn't have that previous knowledge to draw on, and I just randomly tuned into a StarCraft 2 game, it wouldn't be as exciting.

In those crucial few minutes where my attention has to be captivated, I'd be able to work out that it's a 1 on 1 contest where the competitors are building armies to attack each other, but that's about it.

I think that's where Korean BW has the advantage. Just at a casual glance, it's obvious that what is being displayed is extremely difficult, and there's constant action across a large field of play. The Korean announcers, although I do not understand a single word that they're saying, are so enthusiastic about what they're describing, that it helps me to stay for a few minutes longer.

StarCraft 2 is a little more tricky for a person with no prior knowledge. The main factors are the same as BW, so there are appealing qualities to it. However, there are large parts of the game where nothing seems to be happening. At the end of these phases of quiet calm, there's punctuated action, but it ends quite abruptly.

Now, of course, if you understand long-term strategies, such as build orders or unusual timings, then the excitement level goes up. You are watching to see if an opponent has successfully executed a strategy that is only familiar to expert viewers.

Honestly, I don't know enough about Heroes of the Storm to understand timings, talent choices, hero picks and counter picks. However, when I'm watching a stream or Heroes of the Dorm, I can put those issues aside and just watch for the action. I'm basically watching at the lowest level and AM STILL ENTERTAINED.


So how do we fix this issue in SC2? how can we keep the low level players interested and entertained. Because the way things are going right now it seems like there's almost no turning back from the way we're going. I don't want SC2 to die, but I don't see any way to have that not happen anymore

I know this is off topic and I"m sorry, but I'm way more distressed about this stuff than I should be.


I actually don't know, haha.

RTS games in general are better consumed by people who want to invest time to learn the nuances. So, if you want to keep viewers who have just tuned in, you have to pique their curiousity so they want to become invested.

FPS, Fighting or Heroes of the Storm are easier to consume since the action is constant and intuitive after a few minutes of watching.

The "meat" of StarCraft is not as intuitive in only a few minutes of watching.


See, I honestly kind of disagree with that. The basic concept of SC isn't any more difficult to understand than any other game. Units killing the shit out of each other with explosions and laser beams and stuff is just as easy to get as the clusterfuck of spells and abilities you see in MOBAs.


Oh, I agree with you about armies clashing and spells and abilities being displayed. However, I'm specifically discussing what a viewer would see if they just tuned in for the first time. You only have a few minutes to capture their attention, or you'd lose them forever.

Now, if they tuned in during a major battle and the announcers were losing their minds, that might lead to a successful convert.

In a typical StarCraft 2 game, would a casual viewer who just randomly turned on the stream happen to catch that moment during the very small time window allotted?

I think both FPS and Fighting games have the advantage in that regard. I don't watch those genres typically, but sometimes I click on streams on the side of TL when I'm looking for something to watch. When I do, I stick around for a while. What happens if a person randomly clicks on StarCraft? How likely are they to stick around if you only have a few minutes to win them over?

Who would sup with the mighty, must walk the path of daggers.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
April 27 2015 05:45 GMT
#287
On April 27 2015 14:30 Ghostcom wrote:
Stop taking the success or failure of games you like so personal. Seriously, this is not the first time you have been so distraught about SC2 - it is really not good for you. Honestly, why do you care about how big the scene is? As long as you can find games when you log in that should really be enough. You play games for the fun of it - not because they are the most popular (if that was the case you really should be playing american football/actual football/golf/tennis).

and games to watch.
there are lots of different sports that people play or watch. I coach American football in Finland ffs. It's never going to be the favorite sport here. So what, I'm still able to participate in something I'm passionate about. Same with SC2. I love the game and will play/watch/cast it as long as possible. Another reality is that games do get replaced, if we're lucky it'll be by wc4 or sc3. Dota and lol have co-existed within a genre, csgo is on a strong upward swing but until sc2 has direct competition I won't worry.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
April 27 2015 05:46 GMT
#288
On April 27 2015 14:41 kingjames01 wrote:
Show nested quote +
On April 27 2015 14:26 SetGuitarsToKill wrote:
On April 27 2015 14:22 kingjames01 wrote:
On April 27 2015 14:15 SetGuitarsToKill wrote:
On April 27 2015 14:11 kingjames01 wrote:
On April 27 2015 13:55 SetGuitarsToKill wrote:
On April 27 2015 13:53 y0su wrote:
On April 27 2015 13:45 SetGuitarsToKill wrote:
So how was it guys? Is this gonna be the final nail in the coffin for SC2? Seems like a lot of people enjoyed this much more, even tastosis

IMO it was good for all esports. CSGO has been on TV here and both are pretty easy to watch. SC2 is a different game and not going to die because another is easier for the masses (to watch).

I would entirely disagree, but okay


StarCraft is another game that is better for the initiated. I love StarCraft, and have been watching since even before the SC2GG guys started doing their duo/trio/quad casts! However, if I didn't have that previous knowledge to draw on, and I just randomly tuned into a StarCraft 2 game, it wouldn't be as exciting.

In those crucial few minutes where my attention has to be captivated, I'd be able to work out that it's a 1 on 1 contest where the competitors are building armies to attack each other, but that's about it.

I think that's where Korean BW has the advantage. Just at a casual glance, it's obvious that what is being displayed is extremely difficult, and there's constant action across a large field of play. The Korean announcers, although I do not understand a single word that they're saying, are so enthusiastic about what they're describing, that it helps me to stay for a few minutes longer.

StarCraft 2 is a little more tricky for a person with no prior knowledge. The main factors are the same as BW, so there are appealing qualities to it. However, there are large parts of the game where nothing seems to be happening. At the end of these phases of quiet calm, there's punctuated action, but it ends quite abruptly.

Now, of course, if you understand long-term strategies, such as build orders or unusual timings, then the excitement level goes up. You are watching to see if an opponent has successfully executed a strategy that is only familiar to expert viewers.

Honestly, I don't know enough about Heroes of the Storm to understand timings, talent choices, hero picks and counter picks. However, when I'm watching a stream or Heroes of the Dorm, I can put those issues aside and just watch for the action. I'm basically watching at the lowest level and AM STILL ENTERTAINED.


So how do we fix this issue in SC2? how can we keep the low level players interested and entertained. Because the way things are going right now it seems like there's almost no turning back from the way we're going. I don't want SC2 to die, but I don't see any way to have that not happen anymore

I know this is off topic and I"m sorry, but I'm way more distressed about this stuff than I should be.


I actually don't know, haha.

RTS games in general are better consumed by people who want to invest time to learn the nuances. So, if you want to keep viewers who have just tuned in, you have to pique their curiousity so they want to become invested.

FPS, Fighting or Heroes of the Storm are easier to consume since the action is constant and intuitive after a few minutes of watching.

The "meat" of StarCraft is not as intuitive in only a few minutes of watching.


See, I honestly kind of disagree with that. The basic concept of SC isn't any more difficult to understand than any other game. Units killing the shit out of each other with explosions and laser beams and stuff is just as easy to get as the clusterfuck of spells and abilities you see in MOBAs.


Oh, I agree with you about armies clashing and spells and abilities being displayed. However, I'm specifically discussing what a viewer would see if they just tuned in for the first time. You only have a few minutes to capture their attention, or you'd lose them forever.

Now, if they tuned in during a major battle and the announcers were losing their minds, that might lead to a successful convert.

In a typical StarCraft 2 game, would a casual viewer who just randomly turned on the stream happen to catch that moment during the very small time window allotted?

I think both FPS and Fighting games have the advantage in that regard. I don't watch those genres typically, but sometimes I click on streams on the side of TL when I'm looking for something to watch. When I do, I stick around for a while. What happens if a person randomly clicks on StarCraft? How likely are they to stick around if you only have a few minutes to win them over?


So we just have to accept that sc2 is gonna die because people have the attention span of a fruit fly? That feels like a really fucking shifty way for a beautiful game to go. Despite all of SC2s flaws, it's still great.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
Last Edited: 2015-04-27 05:53:53
April 27 2015 05:48 GMT
#289
On April 27 2015 14:39 SetGuitarsToKill wrote:
Show nested quote +
On April 27 2015 14:30 Ghostcom wrote:
Stop taking the success or failure of games you like so personal. Seriously, this is not the first time you have been so distraught about SC2 - it is really not good for you. Honestly, why do you care about how big the scene is? As long as you can find games when you log in that should really be enough. You play games for the fun of it - not because they are the most popular (if that was the case you really should be playing american football/actual football/golf/tennis).

I care about how big the scene is because I care about longevity. I care because I think SC2 is the most interesting, most challenging and most worthy game of the title of 'esports' there is. And yet nothing goes right for it. Its not about popularity so much as its about survival, and were not doing that right now


What are you even talking about with "survival"? A games "survival" is dictated by whether or not people play it - not by how popular it is. There are still people who play AoE II, so as long as you log in and play a game every now and then SC II will also "survive".

EDIT: Stop being the kid in kindergarden who is upset that not everyone wants to play with you. Instead enjoy the fact that there are other kids who share you interests and wants to play with you.

EDIT2: And don't pull your usual "y'all disrespect SC2 and it get's me so flustered that I'm just going to call the quits on EVERYTHING and ask to be banned". Seriously, move on and stop trying to find validation for what you like in how many others like it.
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
April 27 2015 05:50 GMT
#290
As an example, someone posted a few weeks ago about a Street Fighter tournament. I don't remember the exact game, since I haven't played Street Fighter for over a decade and haven't kept up with it at all.

In the first few minutes, I worked out that each match is a 1 on 1 competition and there's a tournament structure and the competitors sit side-by-side.

Then I watched two avatars hopping around, blocking, attacking and I could see that it took a lot of practice and skill. The action was constant and although the announcers were discussing concepts and using terms that I didn't understand, I did understand that there was a deeper layer to the game than just button-mashing.

I stayed to watch characters get beat up over and over and I stayed until the end.


Would that happen if I knew nothing about StarCraft and tuned in because I saw a thread? That's a more difficult question to answer. Given only a few minutes to win or lose me as a fan, it's very much dependent on the stage of the game.

The interesting thing here, is that a proxy cheese is more likely to make me stay, because I can see something unusual is happening, and the announcers are always really excited about it. However, long-time fans might want games to progress to at least the mid-game.
Who would sup with the mighty, must walk the path of daggers.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
April 27 2015 05:52 GMT
#291
On April 27 2015 14:48 Ghostcom wrote:
Show nested quote +
On April 27 2015 14:39 SetGuitarsToKill wrote:
On April 27 2015 14:30 Ghostcom wrote:
Stop taking the success or failure of games you like so personal. Seriously, this is not the first time you have been so distraught about SC2 - it is really not good for you. Honestly, why do you care about how big the scene is? As long as you can find games when you log in that should really be enough. You play games for the fun of it - not because they are the most popular (if that was the case you really should be playing american football/actual football/golf/tennis).

I care about how big the scene is because I care about longevity. I care because I think SC2 is the most interesting, most challenging and most worthy game of the title of 'esports' there is. And yet nothing goes right for it. Its not about popularity so much as its about survival, and were not doing that right now


What are you even talking about with "survival"? A games "survival" is dictated by whether or not people play it - not by how popular it is. There are still people who play AoE II, so as long as you log in and play a game every now and then SC II will also "survive".

A pro scene and a few dedicated fans are a world apart. Sure, SC2 will always have players, but will have a pro scene in a few years? I seriously doubt it, and that's honestly what I'm more interested in.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
April 27 2015 05:53 GMT
#292
On April 27 2015 14:46 SetGuitarsToKill wrote:
Show nested quote +
On April 27 2015 14:41 kingjames01 wrote:
On April 27 2015 14:26 SetGuitarsToKill wrote:
On April 27 2015 14:22 kingjames01 wrote:
On April 27 2015 14:15 SetGuitarsToKill wrote:
On April 27 2015 14:11 kingjames01 wrote:
On April 27 2015 13:55 SetGuitarsToKill wrote:
On April 27 2015 13:53 y0su wrote:
On April 27 2015 13:45 SetGuitarsToKill wrote:
So how was it guys? Is this gonna be the final nail in the coffin for SC2? Seems like a lot of people enjoyed this much more, even tastosis

IMO it was good for all esports. CSGO has been on TV here and both are pretty easy to watch. SC2 is a different game and not going to die because another is easier for the masses (to watch).

I would entirely disagree, but okay


StarCraft is another game that is better for the initiated. I love StarCraft, and have been watching since even before the SC2GG guys started doing their duo/trio/quad casts! However, if I didn't have that previous knowledge to draw on, and I just randomly tuned into a StarCraft 2 game, it wouldn't be as exciting.

In those crucial few minutes where my attention has to be captivated, I'd be able to work out that it's a 1 on 1 contest where the competitors are building armies to attack each other, but that's about it.

I think that's where Korean BW has the advantage. Just at a casual glance, it's obvious that what is being displayed is extremely difficult, and there's constant action across a large field of play. The Korean announcers, although I do not understand a single word that they're saying, are so enthusiastic about what they're describing, that it helps me to stay for a few minutes longer.

StarCraft 2 is a little more tricky for a person with no prior knowledge. The main factors are the same as BW, so there are appealing qualities to it. However, there are large parts of the game where nothing seems to be happening. At the end of these phases of quiet calm, there's punctuated action, but it ends quite abruptly.

Now, of course, if you understand long-term strategies, such as build orders or unusual timings, then the excitement level goes up. You are watching to see if an opponent has successfully executed a strategy that is only familiar to expert viewers.

Honestly, I don't know enough about Heroes of the Storm to understand timings, talent choices, hero picks and counter picks. However, when I'm watching a stream or Heroes of the Dorm, I can put those issues aside and just watch for the action. I'm basically watching at the lowest level and AM STILL ENTERTAINED.


So how do we fix this issue in SC2? how can we keep the low level players interested and entertained. Because the way things are going right now it seems like there's almost no turning back from the way we're going. I don't want SC2 to die, but I don't see any way to have that not happen anymore

I know this is off topic and I"m sorry, but I'm way more distressed about this stuff than I should be.


I actually don't know, haha.

RTS games in general are better consumed by people who want to invest time to learn the nuances. So, if you want to keep viewers who have just tuned in, you have to pique their curiousity so they want to become invested.

FPS, Fighting or Heroes of the Storm are easier to consume since the action is constant and intuitive after a few minutes of watching.

The "meat" of StarCraft is not as intuitive in only a few minutes of watching.


See, I honestly kind of disagree with that. The basic concept of SC isn't any more difficult to understand than any other game. Units killing the shit out of each other with explosions and laser beams and stuff is just as easy to get as the clusterfuck of spells and abilities you see in MOBAs.


Oh, I agree with you about armies clashing and spells and abilities being displayed. However, I'm specifically discussing what a viewer would see if they just tuned in for the first time. You only have a few minutes to capture their attention, or you'd lose them forever.

Now, if they tuned in during a major battle and the announcers were losing their minds, that might lead to a successful convert.

In a typical StarCraft 2 game, would a casual viewer who just randomly turned on the stream happen to catch that moment during the very small time window allotted?

I think both FPS and Fighting games have the advantage in that regard. I don't watch those genres typically, but sometimes I click on streams on the side of TL when I'm looking for something to watch. When I do, I stick around for a while. What happens if a person randomly clicks on StarCraft? How likely are they to stick around if you only have a few minutes to win them over?


So we just have to accept that sc2 is gonna die because people have the attention span of a fruit fly? That feels like a really fucking shifty way for a beautiful game to go. Despite all of SC2s flaws, it's still great.


I never said that SC2 is going to die, haha. I'm discussing what I feel is a major factor for attracting a new viewer.

As I said, RTS games are better consumed by the initiated. If you want a new viewer to stay, you have to hold their attention.

I don't know much more than that, since I've never really thought about the situation before. I just watch.
Who would sup with the mighty, must walk the path of daggers.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
April 27 2015 05:55 GMT
#293
Fuck, Im gonna just stop talking about it because all I do is bring negativity and shit into threads like this. Enjoy your game, I hope one day I will find enjoyment in MOBAs becasue that's all the future appears to be.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
April 27 2015 05:55 GMT
#294
On April 27 2015 14:52 SetGuitarsToKill wrote:
Show nested quote +
On April 27 2015 14:48 Ghostcom wrote:
On April 27 2015 14:39 SetGuitarsToKill wrote:
On April 27 2015 14:30 Ghostcom wrote:
Stop taking the success or failure of games you like so personal. Seriously, this is not the first time you have been so distraught about SC2 - it is really not good for you. Honestly, why do you care about how big the scene is? As long as you can find games when you log in that should really be enough. You play games for the fun of it - not because they are the most popular (if that was the case you really should be playing american football/actual football/golf/tennis).

I care about how big the scene is because I care about longevity. I care because I think SC2 is the most interesting, most challenging and most worthy game of the title of 'esports' there is. And yet nothing goes right for it. Its not about popularity so much as its about survival, and were not doing that right now


What are you even talking about with "survival"? A games "survival" is dictated by whether or not people play it - not by how popular it is. There are still people who play AoE II, so as long as you log in and play a game every now and then SC II will also "survive".

A pro scene and a few dedicated fans are a world apart. Sure, SC2 will always have players, but will have a pro scene in a few years? I seriously doubt it, and that's honestly what I'm more interested in.


Then you are not talking about the survival of SC2 - then we are back to you whining that not everyone likes SC2 as much as you do.
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
April 27 2015 05:58 GMT
#295
On April 27 2015 14:52 SetGuitarsToKill wrote:
Show nested quote +
On April 27 2015 14:48 Ghostcom wrote:
On April 27 2015 14:39 SetGuitarsToKill wrote:
On April 27 2015 14:30 Ghostcom wrote:
Stop taking the success or failure of games you like so personal. Seriously, this is not the first time you have been so distraught about SC2 - it is really not good for you. Honestly, why do you care about how big the scene is? As long as you can find games when you log in that should really be enough. You play games for the fun of it - not because they are the most popular (if that was the case you really should be playing american football/actual football/golf/tennis).

I care about how big the scene is because I care about longevity. I care because I think SC2 is the most interesting, most challenging and most worthy game of the title of 'esports' there is. And yet nothing goes right for it. Its not about popularity so much as its about survival, and were not doing that right now


What are you even talking about with "survival"? A games "survival" is dictated by whether or not people play it - not by how popular it is. There are still people who play AoE II, so as long as you log in and play a game every now and then SC II will also "survive".

A pro scene and a few dedicated fans are a world apart. Sure, SC2 will always have players, but will have a pro scene in a few years? I seriously doubt it, and that's honestly what I'm more interested in.


The honest truth about a pro-scene:

If you want a pro-scene, then there has to be money. If there is no money, then there will be no top-tier competitors.

If you want money, then you need viewers.

If you want viewers, then you have to have high retention or alternatively a large base of curious people to draw from.

Who would sup with the mighty, must walk the path of daggers.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
April 27 2015 05:59 GMT
#296
On April 27 2015 14:58 kingjames01 wrote:
Show nested quote +
On April 27 2015 14:52 SetGuitarsToKill wrote:
On April 27 2015 14:48 Ghostcom wrote:
On April 27 2015 14:39 SetGuitarsToKill wrote:
On April 27 2015 14:30 Ghostcom wrote:
Stop taking the success or failure of games you like so personal. Seriously, this is not the first time you have been so distraught about SC2 - it is really not good for you. Honestly, why do you care about how big the scene is? As long as you can find games when you log in that should really be enough. You play games for the fun of it - not because they are the most popular (if that was the case you really should be playing american football/actual football/golf/tennis).

I care about how big the scene is because I care about longevity. I care because I think SC2 is the most interesting, most challenging and most worthy game of the title of 'esports' there is. And yet nothing goes right for it. Its not about popularity so much as its about survival, and were not doing that right now


What are you even talking about with "survival"? A games "survival" is dictated by whether or not people play it - not by how popular it is. There are still people who play AoE II, so as long as you log in and play a game every now and then SC II will also "survive".

A pro scene and a few dedicated fans are a world apart. Sure, SC2 will always have players, but will have a pro scene in a few years? I seriously doubt it, and that's honestly what I'm more interested in.


The honest truth about a pro-scene:

If you want a pro-scene, then there has to be money. If there is no money, then there will be no top-tier competitors.

If you want money, then you need viewers.

If you want viewers, then you have to have high retention or alternatively a large base of curious people to draw from.


that's exactly what I'm saying though. we need this, and we dont' have it so we'll be ded before dinner. the future of the sc2 proscene is very limited.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
April 27 2015 06:03 GMT
#297
On April 27 2015 14:59 SetGuitarsToKill wrote:
Show nested quote +
On April 27 2015 14:58 kingjames01 wrote:
On April 27 2015 14:52 SetGuitarsToKill wrote:
On April 27 2015 14:48 Ghostcom wrote:
On April 27 2015 14:39 SetGuitarsToKill wrote:
On April 27 2015 14:30 Ghostcom wrote:
Stop taking the success or failure of games you like so personal. Seriously, this is not the first time you have been so distraught about SC2 - it is really not good for you. Honestly, why do you care about how big the scene is? As long as you can find games when you log in that should really be enough. You play games for the fun of it - not because they are the most popular (if that was the case you really should be playing american football/actual football/golf/tennis).

I care about how big the scene is because I care about longevity. I care because I think SC2 is the most interesting, most challenging and most worthy game of the title of 'esports' there is. And yet nothing goes right for it. Its not about popularity so much as its about survival, and were not doing that right now


What are you even talking about with "survival"? A games "survival" is dictated by whether or not people play it - not by how popular it is. There are still people who play AoE II, so as long as you log in and play a game every now and then SC II will also "survive".

A pro scene and a few dedicated fans are a world apart. Sure, SC2 will always have players, but will have a pro scene in a few years? I seriously doubt it, and that's honestly what I'm more interested in.


The honest truth about a pro-scene:

If you want a pro-scene, then there has to be money. If there is no money, then there will be no top-tier competitors.

If you want money, then you need viewers.

If you want viewers, then you have to have high retention or alternatively a large base of curious people to draw from.


that's exactly what I'm saying though. we need this, and we dont' have it so we'll be ded before dinner. the future of the sc2 proscene is very limited.


Well, I'll still watch it. :D
Who would sup with the mighty, must walk the path of daggers.
Roblin
Profile Joined April 2010
Sweden948 Posts
April 27 2015 06:27 GMT
#298
any way at all to see a rebroadcast in some way? missed both semifinals and grand finals because I'm in europe.
I'm better today than I was yesterday!
lestye
Profile Blog Joined August 2010
United States4228 Posts
April 27 2015 07:52 GMT
#299
So now that this event is over, do you guys think Blizzard should keep investing in this collegiate stuff? I am still not sure how I feel about this event when it was first announced because Blizzard was putting money into the collegiate/casualer scene, and not "pros". I'm thinking this is because they dont want to give out actual money ( as opposed to scholarships) when the game isnt even out yet, like how Hearthstone & Hots debut at Blizzcon has no prize money, and it would be unfair I guess?

It's already May, and Blizzcon is in 6 months, Between release and Blizzcon is 5, so I wonder if we're going to see some sort of tournament announced since they seem to want to push this hard.


On April 27 2015 14:52 SetGuitarsToKill wrote:
Show nested quote +
On April 27 2015 14:48 Ghostcom wrote:
On April 27 2015 14:39 SetGuitarsToKill wrote:
On April 27 2015 14:30 Ghostcom wrote:
Stop taking the success or failure of games you like so personal. Seriously, this is not the first time you have been so distraught about SC2 - it is really not good for you. Honestly, why do you care about how big the scene is? As long as you can find games when you log in that should really be enough. You play games for the fun of it - not because they are the most popular (if that was the case you really should be playing american football/actual football/golf/tennis).

I care about how big the scene is because I care about longevity. I care because I think SC2 is the most interesting, most challenging and most worthy game of the title of 'esports' there is. And yet nothing goes right for it. Its not about popularity so much as its about survival, and were not doing that right now


What are you even talking about with "survival"? A games "survival" is dictated by whether or not people play it - not by how popular it is. There are still people who play AoE II, so as long as you log in and play a game every now and then SC II will also "survive".

A pro scene and a few dedicated fans are a world apart. Sure, SC2 will always have players, but will have a pro scene in a few years? I seriously doubt it, and that's honestly what I'm more interested in.

I think it will. The biggest problem isn't if SC2 will have a pro scene, will it have a pro foreign scene? The foreign scene seems so weak .
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 27 2015 07:54 GMT
#300
they rebroadcasted the top 8 on twitch, so probably same with the finals, was on youtube as well. *Points to links in the OP* just took em some time.
Prev 1 13 14 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
17:00
Promo Event
IPSL
16:00
CSLAN Day 2
Airneanach287
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech88
BRAT_OK 72
StarCraft: Brood War
Dewaltoss 118
scan(afreeca) 13
Dota 2
XaKoH 886
League of Legends
Doublelift4892
JimRising 239
Counter-Strike
fl0m3133
summit1g762
Super Smash Bros
Mew2King146
Heroes of the Storm
Liquid`Hasu515
Other Games
Grubby2051
Liquid`RaSZi1937
Beastyqt762
Mlord425
mouzStarbuck385
IndyStarCraft 168
elazer127
KnowMe104
RotterdaM74
Organizations
Super Smash Bros
gamesdonequick1071
Other Games
BasetradeTV48
StarCraft 2
angryscii 30
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 6
• Reevou 4
• Response 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki37
• Pr0nogo 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21155
Other Games
• imaqtpie1402
• Shiphtur410
Upcoming Events
OSC
3h 12m
Afreeca Starleague
13h 12m
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
14h 12m
The Patches Monday
19h 12m
Afreeca Starleague
1d 13h
Sharp vs Shinee
Action vs Shine
GSL
1d 14h
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
2 days
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
4 days
PiG Sty Festival
4 days
CranKy Ducklings
5 days
PiG Sty Festival
5 days
Sparkling Tuna Cup
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
Proleague 2026-08-16
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.