• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:23
CET 10:23
KST 18:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT24Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0238LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Liquipedia WCS Portal Launched ByuL: The Forgotten Master of ZvT Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
StarCraft Evolution League (SC Evo Biweekly) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
[LIVE] [S:21] ASL Season Open Day 1 BGH Auto Balance -> http://bghmmr.eu/ ACS replaced by "ASL Season Open" - Starts 21/02 Gypsy to Korea A cwal.gg Extension - Easily keep track of anyone
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
ZeroSpace Megathread Nintendo Switch Thread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2104 users

Heroes Large General Thread - Page 170

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
Prev 1 168 169 170 171 172 453 Next
Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
November 04 2014 15:30 GMT
#3381
A moba without character growth based on performance.... a multiplayer fighting game with a huge map? or yeah WoW arena.
BW pros training sc2 is like kiss making a dub step album.
Hider
Profile Blog Joined May 2010
Denmark9428 Posts
Last Edited: 2014-11-04 15:35:22
November 04 2014 15:33 GMT
#3382
On November 05 2014 00:12 ref4 wrote:
snowball exists because heroes have a growth curve (from level 1 to level 25) and a power curve (positively correlated with net worth/items) per game. Removing both the growth and power curve will just reduce a MOBA to WoW arena.


Not true at all. LOL or Heroes of the Storm without these snowball-effects would still be dramastically different from Wow Arena. And you can get any type of MOBA game you want by removing the snowball effect or not putting it in there in the first place. There are tons of other variables you can tweak on.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
November 04 2014 15:38 GMT
#3383
On November 05 2014 00:33 Hider wrote:
Show nested quote +
On November 05 2014 00:12 ref4 wrote:
snowball exists because heroes have a growth curve (from level 1 to level 25) and a power curve (positively correlated with net worth/items) per game. Removing both the growth and power curve will just reduce a MOBA to WoW arena.


Not true at all. LOL or Heroes of the Storm without these snowball-effects would still be dramastically different from Wow Arena. And you can get any type of MOBA game you want by removing the snowball effect or not putting it in there in the first place. There are tons of other variables you can tweak on.


Huh you can't simplfy it to "snowball effects" LoL would be a completely different game if it had no items or RPG elements at all. So much so that you have absolutely no idea how it would be play.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
November 04 2014 15:38 GMT
#3384
On November 05 2014 00:33 Hider wrote:
Show nested quote +
On November 05 2014 00:12 ref4 wrote:
snowball exists because heroes have a growth curve (from level 1 to level 25) and a power curve (positively correlated with net worth/items) per game. Removing both the growth and power curve will just reduce a MOBA to WoW arena.


Not true at all. You can get any type of MOBA game you want by removing the snowball effect or not putting it in there in the first place. There are tons of other variables you can tweak on.

The point that everybody but you understands is that "the snowball effect" is in fact the simple progression of heroes along a power curve in an RPG-like manner. Removing that ingredient (which hots has moved towards already with the no-items etc type system) fundamentally alters the game genre. If you wanna play a game mode where everybody starts at cap level and thats that, go make that custom game in the SC2 editor or something.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2014-11-04 15:46:31
November 04 2014 15:42 GMT
#3385
EDIT: Nevermind, I missed the point of the discussion.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-11-04 15:47:13
November 04 2014 15:46 GMT
#3386
depends.
I'd describe the genre as "5v5 3rd person RPG"
there's definitely more to it than that but
"RTS" has preeeetty much 0 to do with it
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Hider
Profile Blog Joined May 2010
Denmark9428 Posts
Last Edited: 2014-11-04 17:11:13
November 04 2014 15:46 GMT
#3387
The point that everybody but you understands is that "the snowball effect" is in fact the simple progression of heroes along a power curve in an RPG-like manner.


Please read my posts. Below is a quote where I indeed did acknowledge it, but simultanesly argued it wasn't a good concept.

Yeh I think the RPG element is something that the MOBA genre will get rid of over time.


Removing that ingredient (which hots has moved towards already with the no-items etc type system) fundamentally alters the game genre.


Yes, that's my whole point. Existing MOBA's like League and DOTA can't just remove last-hitting, but if your a new game developer then you could indeed start out by balancing the game around a new concept. This was what Heroes did, and the same concept applies to the "reward"-mechanic. I believe this (if done right) will ultimately lead to a better game, and thus I think it could be the 3rd-generation of MOBA's.


If you wanna play a game mode where everybody starts at cap level and thats that, go make that custom game in the SC2 editor or something.


First of all Sc2 arcade is dead. Secondly, it's pretty time consuming. Thirdly, this is just one aspect of what I consider to be the next-step MOBA. In order for a new MOBA to be succesful it needs to differentiate it self even further, and needs to have super high quality.
Obviously I wanna play a game with alot of other people.

KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 04 2014 15:47 GMT
#3388
On November 05 2014 00:46 Sn0_Man wrote:
depends.
I'd describe the genre as "5v5 3rd person RPG"

Ah damn I just realized that my post was a little off-topic, but wasn't fast enough. Sorry!
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-11-04 15:52:00
November 04 2014 15:51 GMT
#3389
On November 05 2014 00:46 Hider wrote:
Show nested quote +
The point that everybody but you understands is that "the snowball effect" is in fact the simple progression of heroes along a power curve in an RPG-like manner.


Please read my posts. Below is a quote where I indeed did acknowledge it, but simultanesly argued it wasn't a good concept.
Show nested quote +

Yeh I think the RPG element is something that the MOBA genre will get rid of over time.


Show nested quote +
Removing that ingredient (which hots has moved towards already with the no-items etc type system) fundamentally alters the game genre.


Yes, that's my whole point. Existing MOBA's like League and DOTA can't just remove last-hitting, but if your a new game developer then you could indeed start out by balancing the game around a new concept. This was what Heroes did, and the same concept applies to the "reward"-mechanic. I believe this (if done right) will ultimately lead to a better game, and thus I think it could be the 3rd-generation of MOBA's.

Show nested quote +

If you wanna play a game mode where everybody starts at cap level and thats that, go make that custom game in the SC2 editor or something.


There are so many things wrong with this comment. First of all Sc2 arcade is dead. Secondly, it's pretty time consuming. Thirdly, this is just one aspect of what I consider to be the next-step MOBA. In order for a new MOBA to be succesful it needs to differentiate it self even further, and needs to have super high quality.
Obviously I wanna play a game with alot of other people.

As far as I can tell you want 3rd person counterstrike lol except without the economy. Maybe 3rd person Call of Duty or something like that.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Tenks
Profile Joined April 2010
United States3104 Posts
November 04 2014 15:54 GMT
#3390
On November 05 2014 00:46 Sn0_Man wrote:
depends.
I'd describe the genre as "5v5 3rd person RPG"
there's definitely more to it than that but
"RTS" has preeeetty much 0 to do with it


I'd disagree. You may not have the macro mechanics and base building in a traditional RTS sense but it has many of the positioning, engage/disengage, "builds" and things like that which somewhat mirror RTS. Though no one, even the hardest of DOTA players, refers to the genre as an RTS. ARTS is even getting faded out for MOBA anymore it seems.
Wat
Hider
Profile Blog Joined May 2010
Denmark9428 Posts
Last Edited: 2014-11-04 17:11:23
November 04 2014 15:55 GMT
#3391
As far as I can tell you want 3rd person counterstrike lol except without the economy. Maybe 3rd person Call of Duty or something like that.


I don't like Call of Duty and Counterstrike lol. I like how it feels to control heroes in League and I like the pace of Heroes. Then I would add a different reward-mechanic. Do I think it's the end of the world if a game doesn't have my desired reward-mechanic? No, not really as I still can enjoy League despite once in a while getting far behind early on.

ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
Last Edited: 2014-11-04 15:58:02
November 04 2014 15:56 GMT
#3392
what reward mechanic?
and would your characters be the same strength all game?
BW pros training sc2 is like kiss making a dub step album.
Hider
Profile Blog Joined May 2010
Denmark9428 Posts
November 04 2014 15:58 GMT
#3393
On November 05 2014 00:56 ComaDose wrote:
what reward mechanic?


Reward mechanic in a typical MOBA after winning a battle:

- You can farm better
- Take objectives
- Better attributes
- Better abilties
- Can kill towers/bases
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
November 04 2014 15:58 GMT
#3394
which one are you suggesting I mean.
BW pros training sc2 is like kiss making a dub step album.
Hider
Profile Blog Joined May 2010
Denmark9428 Posts
Last Edited: 2014-11-04 17:01:10
November 04 2014 16:00 GMT
#3395
On November 05 2014 00:58 ComaDose wrote:
which one are you suggesting I mean.


I wrote this in the previous page.

So let me go back to my previous example. If we look at a typical MOBA, it has X bases/towers. Before you can kill enemy nexuss you need to have killed (the majority of) those towers.
What I imagine is that you win a teambattle, and then you have the possbility of killing an enemy base/tower.

In most MOBA's, however, the winning team gets ahead, but is often very injured after a battle and therefore needs to go back to base to heal and then farm a bit as it often times can't do critical follow up damage after the battle.

What I would look at - assuming I was in charge of experimenting with a new MOBA - is to get rid of the whole "back to base"/farm-mechanic after a battle and instead just let the team go straight for one of the enemy bases while being able to heal the heroes simultanesly. With this approach I believe it would be possible to maintain an average game duration close to that of Heroes but without the same snowball mechanic.


Thus, I would get rid of rewards that directly effects the outcome of one engagement. I am sure objectives can be implemented in some form or shape as it does add some excitement. But I would make it easier for the "behind" team to contest the objective compared to what we currently see in HOTS.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-11-04 16:02:46
November 04 2014 16:02 GMT
#3396
yeah so its literally round-based 5-v-5 fights permanently on equal footing is ur recommendation
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
November 04 2014 16:03 GMT
#3397
He's suggesting none, from what I see, because he wants to remove all snowballing effects.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Hider
Profile Blog Joined May 2010
Denmark9428 Posts
Last Edited: 2014-11-04 16:05:38
November 04 2014 16:03 GMT
#3398
On November 05 2014 01:02 Sn0_Man wrote:
yeah so its literally round-based 5-v-5 fights permanently on equal footing is ur recommendation


No.

He's suggesting none, from what I see, because he wants to remove all snowballing effects.


I want to make it easier/faster to kill "bases"/towers after an engagement. So the reward of winning a battle still effects the probability of winning the game positively (as in real sports), but doesn't (signifcantly) effect the outcome of the next battle
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
November 04 2014 16:04 GMT
#3399
so if you win a teamfight 5-3 and cant take their base its like you tied? you have to win hard enough that you can kill one of their stocks?
BW pros training sc2 is like kiss making a dub step album.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
November 04 2014 16:05 GMT
#3400
Ok so you add some arbitrary step of attacking the base after a fight.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Prev 1 168 169 170 171 172 453 Next
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
09:00
Group C
herO vs NightMare
Reynor vs Cure
PiGStarcraft676
BRAT_OK 64
Rex54
IndyStarCraft 30
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft676
ProTech114
BRAT_OK 64
Rex 54
IndyStarCraft 30
StarCraft: Brood War
Sea 4357
Killer 408
Larva 408
Leta 179
Zeus 134
sorry 119
Dewaltoss 109
ToSsGirL 95
Sharp 43
Shine 36
[ Show more ]
NaDa 29
Backho 17
yabsab 15
Noble 14
NotJumperer 10
Terrorterran 1
Dota 2
XaKoH 1023
NeuroSwarm104
canceldota77
League of Legends
JimRising 602
Counter-Strike
byalli454
zeus400
edward68
Heroes of the Storm
Khaldor126
Other Games
ceh9441
C9.Mang0350
Fuzer 346
Mew2King45
Trikslyr27
Organizations
Other Games
gamesdonequick902
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 85
• Adnapsc2 10
• LUISG 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV488
League of Legends
• Jankos1441
• Stunt1107
Upcoming Events
CranKy Ducklings
37m
Epic.LAN
2h 37m
uThermal 2v2 Circuit
5h 37m
Replay Cast
14h 37m
PiG Sty Festival
23h 37m
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
1d
Replay Cast
1d 14h
Replay Cast
1d 23h
Wardi Open
2 days
Monday Night Weeklies
2 days
[ Show More ]
Replay Cast
2 days
WardiTV Winter Champion…
3 days
Replay Cast
3 days
WardiTV Winter Champion…
4 days
The PondCast
5 days
Replay Cast
5 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S1: King of Kings
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
[S:21] ASL SEASON OPEN 1st Round Qualifier
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.