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These Are Hearthstone’s Weirdest and Rarest Cards

Forum Index > Hearthstone General
Post a Reply
carlaltaner
Profile Joined January 2018
0 Posts
March 28 2018 18:24 GMT
#1

[image loading]


These Are Hearthstone’s Weirdest and Rarest Cards



Recently, we at LiquidHearth had a look at some of Hearthstone’s most overpowered cards that emerged throughout its long history. This year represents an important milestone. Five years have passed since the game’s inception, with the closed beta releasing in North America on August 16th, 2013. In that time, we’ve experienced a huge variety of metagames, with certain immensely powerful and popular cards rising to the fore. But like all things in life, there is another side to The Coin. There exists in the game a few cards that for a number of reasons are very seldom seen, even by the standards of the Legendary set. Some were once strong but received nerfs; some are too complex for all but the gimmickiest decks; some are quirky and fun, but just don’t cut it in terms of power.

All are anomalies in one way or another. All have been left behind, as relics of an outdated design philosophy.

Most of these mysterious cards are in the Classic set. Partially this is because it’s the largest set, partially because Blizzard - I assume - did not have the same volume of experience in card design that it has now, five years into Hearthstone’s development. These are funny and weird cards that are much better at producing YouTube clips for Trolden than they are at winning games. In my humble opinion, by virtue of their age, uniqueness, and sheer quirky
identity, these cards deserve some time in the limelight.

Nat Pagle



Believe it or not, this card actually used to see a decent amount of play. Back in early 2014, it was considered an auto-include, and appeared in a wide variety of decks across all levels of gameplay. Pagle’s relatively tough body, the powerful RNG card draw, and his low mana cost made him a very attractive Neutral minion in control and aggro decks alike. The key difference was that in those days of Hearthstone’s beta, Nat Pagle had a 50% chance to draw a card at the end of the turn, as opposed to the beginning. Therefore, players could often expect to cycle Pagle immediately after he was played. It was effectively a cheaper, tougher Mana Tide Totem (if you happened to be in RNGesus’ favour) – that any class could use.

Nat’s overbearing presence in the ESGN Fight Night tournament series led to a community outcry, which in turn led to a nerf. You can read the rationale behind the furore over these RNG cards in an excellent article published on this very website in 2014. The card is almost never seen since – appearing in just 0.11% of all decks (according to HearthPwn). Nat Pagle was an early embodiment of the perceived unfair dominance of RNG cards in competitive play and as we all know, this is a tricky debate that rages on to this day.

If you’re fortunate enough to own this legendary fisherman, I would encourage you to try him out in your decks. In one of my recent games, he drew me no less than six cards. Of course this is an extremely unlikely outcome, but what has not changed much since 2014 is that four damage is hard to find on turn two. Similar to cards like Cult Master and Grand Archivist, it functions as a soft Taunt and can bait out your opponent’s removal. Give Nat another go!

Alarm-o- Bot



Continuing in the zero-attack minion thread, Alarm-o- Bot is an interesting niche Mech that has been a feature of many gimmick decks since Hearthstone’s release. It’s one of the most unique cards in the game, with a mechanic that is not seen on any other minion. Swapping itself out for a Ysera or Deathwing, Dragonlord on turn three, this whiny robot has potential unlike any of its peers. It appears in more than twice as many decks as Nat Pagle. Moreover, Alarm-o- Bot simply oozes charm and charisma.

WARNING! WARNING! WARNING!

Despite all this, it sees next to no play. This is because it suffers from the same drawback as post-nerf Nat Pagle: it allows counterplay. The chances of Alarm-o- Bot surviving the one turn necessary for its ability to activate are very low. It’s tempo suicide to play a 0/3 minion on turn three, that also might not pull out the right big minion should it even live. You don’t really need me to explain why this card is bad – but in the right deck, such as Ramp Druid, it deserves a place.

Captain’s Parrot



Formerly the most expensive minion in the game, requiring 2220 Arcane Dust, this Beast is a useful deck thinner in Wild Pirate decks. Prior to Whispers of the Old Gods and the introduction of the Standard format, Captain’s Parrot could only be gained by acquiring all of the Pirates in the Classic set; it does have a few virtues. Targeted card draw is a powerful
mechanic. There is a reason why Arcanologist is perhaps the strongest 2-drop in the game today.

It is in an incredibly tiny amount of decks – 0.06%. There are some good reasons why. The problem with it is that in a Pirates deck, playing a 1/1 Beast on turn two is very bad tempo, and generally if you’re in a position where you need to draw more Pirates, you’ve lost anyway. Now that Patches has been killed off, there’s even less reason to be running Pirates in Wild today. It’s an intriguing card to look at, because it represents how Pirate decks used to be before WotG and Mean Streets of Gadgetzan made them viable – essentially Murlocs but worse.

Tinkmaster Overspark



This card was one of the twin terrors of late Beta, alongside Nat Pagle. Players were able to choose the target of the transformed minion, making him a remarkably reliable Neutral 3 mana Polymorph. Now he is much diminished. I opened this guy in a pack recently and I can assure you that if you aren’t trying to reach Rank 1 Legend, the Tinkmaster can be very rewarding.

There are few things more satisfying in Hearthstone than turning your opponent’s Tirion Fordring into a squirrel. The sheer shock value of this card is incredible. Inevitably you will struggle to play him when you have control of the board, but as a comeback card against heavy decks (such as the popular Big Priest and Big Spells Mage) he can work magic.

Honourable Mention: Nozdormu



Nozdormu is the rarest and most peculiar Dragon, appearing in just under 0.5% of all decks. Its unique power to shorten turns to just fifteen seconds has solidified his position in the game as a timeless (!) fun card. Noz is perhaps the only card that enables players to use their speed of playing, and the computing power of their device, against opponents. This is why Lifecoach’s Nemesis deserves a mention here.

Throwing him down on turn 9 and immediately pressing End Turn, then waiting to see if your opponent is paying attention to the game or to YouTube or Facebook is a special delight. As with the other cards on this list, if you’re fortunate enough to get Nozdormu in a pack, I encourage you to embrace its strangeness – don’t be afraid to experiment!



Author // Carlaltaner
Editor // Hayl
Photo // Blizzard
Oukka
Profile Blog Joined September 2012
Finland1683 Posts
Last Edited: 2018-03-30 06:40:57
March 30 2018 06:31 GMT
#2
The front page link is to the picture, not to the article, might want to take a look at that.

I think weasel tunneler could have deserved a mention here, of the newer cards possibly also Swamp King Dredd, King Togwaggle and Archbishop Benedictus. I feel like the way Hearthstone has developed these very unique cards don't get the same love as some of the old classics like Tinkmaster and Nat Pagle did in their time :< And disregarding the power level even, just as gimmicks and silly "wtf did I just play against" type of decks they just never appear.
I play children's card games and watch a lot of dota, CS and HS
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
March 31 2018 20:28 GMT
#3
"Unfortunately" they scaled down on the random cards that are able to decide games. After they retired Ragnaros, they learned their lesson.
Togwaggle could be way "worse". Runespear could be a good weapon, or could provide good spells.

I think Benedictus saw some experimentation, but it could be good with something like "and reduce the cost of the cards by 2".

The card that needs to be on that list is Weasel Tunneler. Such a strange idea that almost turned into a good deck.
Countdown to victory: 1 200!
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
April 05 2018 09:23 GMT
#4
Weasel Tunneler is a good card in the right meta.
I played him a lot in Quest priest and he was outstanding to counter Highlander decks and to delay OTK decks.

Benedictus is very underated, he beats Grind mage by himself, helps a lot in mirror matchups, gives a few more turns vs Rin and its your best bet to draw games vs Dead's hand Warrior.
Priest
Kickboxer
Profile Blog Joined November 2010
Slovenia1308 Posts
April 05 2018 16:19 GMT
#5
Benedictus does seem super useful and quite the surprise factor for your opponent.

I wonder if the pros missed it as a flexible utility drop with a decent body in a couple of decks.
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
April 08 2018 17:46 GMT
#6
I just played one game against Benedictus and I'm so glad, he's not more popular. I played DMH warrior and it's really QQ thread material:
he had the perfect curve of Kazakus into Raza (after nerf ??) into Benedictus, stealing both my DMHs. He then continues to pull both my oracles with MY Dirty Rats!

The problem with him is that he's super bad against aggro and that you'd need some kind of draw engine to cycle through the enemy's bad cards.
If he was a Warlock card I'm sure he would see a lot of play.

My general problem with him is that he kind of punishes you with "your own" cards. it's like an Drakonoid Operative on steroids, "forcing" you to draw your own good cards before he steals them. (which is only somewhat managable with Life Tap)
Countdown to victory: 1 200!
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
April 08 2018 18:19 GMT
#7
Before Raza's nerf, Benedictus was a key core in my highlander deck alongside Hemet.

The plan was to use Hemet to destroy the deck to get Raza/Anduin combo faster, then play Kazukus/Elise for card draw and finally Benedictus to avoid fatigue.
Priest
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