• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:32
CEST 14:32
KST 21:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202526RSL Season 1 - Final Week8[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4Firefly given lifetime ban by ESIC following match-fixing investigation17
StarCraft 2
General
RSL Revival patreon money discussion thread Esports World Cup 2025 - Final Player Roster Power Rank - Esports World Cup 2025 Why doesnt SC2 scene costream tournaments Heaven's Balance Suggestions (roast me)
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Corsair Pursuit Micro? Pro gamer house photos
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET The Casual Games of the Week Thread BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 737 users

Ben Brode talks RNG in Hearthstone

Forum Index > Hearthstone General
Post a Reply
1 2 3 4 Next All
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
Last Edited: 2014-11-10 20:07:03
November 10 2014 20:05 GMT
#1
Thought this was an interesting discussion in light of all the RNG debate happening around Goblins vs Gnomes (go to 7:40 minute mark)



In a nutshell, Brode feels that the idea that randomness is diametrically opposed to skill, with more randomness always resulting in a decrease in skill, is essentially bogus. In particular, Randomness has one big advantage in adding skill to games, and that's the fact that it introduces many more situations into games that players won't have encountered before--better players will deal with unexpected situations than worse ones, and on average this will raise their winrates.

He points to the example of Chess as how too little randomness hurts a game. Chess has no randomness at all, meaning games can play out identically to each other if players simply make the same series of optimal moves throughout the early game, and as a result Chess has essentially become a game of memorizing shitloads of openings (a problem which pushed the famous chess master Bobby Fischer to actually propose a version of chess which would randomize the positions of pieces)--at the highest levels it goes beyond that, but for the vast majority of players the number one thing they can do to improve their play is memorize openings and positions.

I think he makes some good points, and to build on them I'd say that there are good kinds of randomness and bad kinds of randomness in a game like Hearthstone.

Good kinds of randomness are ones where players can either influence the odds by their in-game decisions (so that the RNG becomes a calculated risk rather than a simple coinflip) and/or where the RNG gives them a different set of choices than I would otherwise have had, but they still have to choose when to play. Examples of good kinds of RNG would be cards like Webspinner or Ysera (give you random cards, but you still have to decide how to play those cards for best effect), and cards like Mad Bomber, Ragnaros and Sylvanas (where their effect is random, but extremely dependent on board state, giving players all sorts of ways to alter the odds of an outcome through in game decisions).

Bad RNG cards are cards which have an entirely random effect that players don't really influence in any way. For example, Nat Pagle. Its essentially flipping coins for you and giving you a benefit every time it lands on heads..

I can definitely see how a card like Webspinner will in the long run help differentiate good players from bad ones, because the good players will do a better job of incorporating and getting value out of unexpected cards. Whereas its hard to see how Nat Pagle does anything to add skill to the game.

In The Goblins vs Gnomes expansion, I honestly think they seem to have more good RNG than bad RNG. That is, the RNG seems designed to introduce more unexpected situations into constructed gameplay, but in a way that generally seems designed to reward players who make better decisions.

Unstable Portal, for example, is super random. It can pull anything from a wisp to deathwing to other class specific cards. Obviously on a game by game basis, that means sometimes you'll get lucky with it and sometimes unlucky (You'd much rather get that 7 mana deathwing than a wisp that effectively cost you 2). But it also means that over time, its going to be a lot more valuable in the hands of someone with a deeper overall understanding of the game, because they'll have a better idea of how to get value out of any given random card in whatever situation they happen to be facing. (Btw, I also think Unstable Portal is going to be a great and very competitive card--your odds of getting a 1 drop or wisp are pretty low, if it pulls a 2 drop its effectively a wash, and anything higher and the value is outstanding--90% of the cards in the game would be amazing if they were costed 1 less, and thats effectively what Unstable Portal gives you, with the randomness being the downside in exchange for the value--it may as well read "Draw an Undercosted Card" which is an obviously outstanding effect).

He drone drone drone. Me win. - ogsMC
MarcoBrei
Profile Joined May 2011
Brazil66 Posts
November 10 2014 20:19 GMT
#2
How hard can it be to understand that some limited RNG enhances the game, but a lot of RNG is just frustrating? This argument comparing "no RNG at all" against "some RNG" to conclude that "the more RNG the better" is immensely dumb.
S1eth
Profile Joined November 2011
Austria221 Posts
Last Edited: 2014-11-10 20:23:26
November 10 2014 20:21 GMT
#3
Exactly.

There is some strategy to dealing with a situation in which webspinner gives you minion X instead of Y.

There is no skill involved in a Ragnaros coinflip winning the game, or a Deathlord summoning Ysera on turn 3.
A lot of major tournament games were decided PURELY through Rag RNG. That's the bad kind of RNG.

Blizzard is making the mistake of releasing completely broken and overpowered cards, and then "balancing" them by adding RNG, which doesn't work at all.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
November 10 2014 20:28 GMT
#4
How hard can it be to understand that some limited RNG enhances the game, but a lot of RNG is just frustrating? This argument comparing "no RNG at all" against "some RNG" to conclude that "the more RNG the better" is immensely dumb.


I don't think they've concluded that "the more RNG, the better". Brode specifically told Gabe Kibler that the cards they'd previewed were selected because they were especially random and crazy, and even so less than half of them have RNG effects. I mean, one of them is literally a vanilla 3/4, which is as unrandom as you can get.

But I do think that we should expect that every Hearthstone expansion will include a certain percentage of cards with RNG effects, and that Blizzard will try to ensure that some RNG cards also have enough built in value that they show up in competitive play (like Webspinner does).
He drone drone drone. Me win. - ogsMC
Came Norrection
Profile Joined March 2011
Canada168 Posts
Last Edited: 2014-11-10 21:29:56
November 10 2014 20:53 GMT
#5
I still think Ragnaros is a bad RNG card. For a card that costs that much, it can win/lose on coin flips too often.
"The lie is just a great story ruined by the truth."
Alpino
Profile Joined June 2011
Brazil4390 Posts
November 10 2014 21:04 GMT
#6
Dunno I'm not that convinced. RNG is already plenty in the game, if they added 0 cards that involved RNG in the expansion the game would still have too much RNG on its cards. RNG from solely being a card game(starting hand, mulligan and topdecking) is more than enough to the game's health.
20/11/2015 - never forget EE's Ember
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
November 10 2014 21:14 GMT
#7
Dunno I'm not that convinced. RNG is already plenty in the game, if they added 0 cards that involved RNG in the expansion the game would still have too much RNG on its cards. RNG from solely being a card game(starting hand, mulligan and topdecking) is more than enough to the game's health.


How many cards with RNG effects even see much competitive play? Webspinner, Knife Juggler, Animal Comapnion, Sylvanas, Ragnaros, Ysera, Brawl, Lightning Storm, Soulfire...that's pretty much it. A lot of classes don't have any random cards at all in any of their competitive decks. I don't think a few more cards with RNG elements is going to turn the game into nothing but coinflips.

I still thin Ragnaros is a bad RNG card. For a card that costs that much, it can win/lose on coin flips too often


I don't mind Ragnaros, because its effect is heavily influenced by board state, meaning that for both the person playing him and the person playing against him there are a lot of different decisions built around playing the odds and taking calculated risks with him.
He drone drone drone. Me win. - ogsMC
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
November 10 2014 21:30 GMT
#8


Reynad weighed in on this too, and drew a similar distinction between good and bad rng while acknowledging some RNG cards are good for the game
He drone drone drone. Me win. - ogsMC
Azuzu
Profile Joined August 2010
United States340 Posts
November 10 2014 21:40 GMT
#9
The argument that planning around RNG increases skill is correct (up to a point, of course). So over a lot of games, a good player will be able to use the RNG to their advantage more so than a bad player. The problem is variance. These types of cards add a ton of variance, and it makes things like a single Bo3 in a tournament setting much less meaningful. I think for a while it won't be a problem, it will take months and months for the meta to settle due to the number of cards. Once it does and people are operating on razor thin margins and reads far in advance like they are now, the randomness will be brutal.
Eggi
Profile Blog Joined December 2012
478 Posts
Last Edited: 2014-11-10 21:43:32
November 10 2014 21:42 GMT
#10
I dont know if I like the poker and hearthstone comparison at the beginning.

In Poker(holdem) you can control your RNG.

In hearthstone you cant.

If I get a 7-2 I muck it, new hand new game next hand.

In hearthstone if you dont like your starting 4 cards, you muck it and then still have the chance of bad RNG after the muck, which forces you then to play the entire game with that hand. Now thats the beginning game RNG.

In-game RNG, and snowballing RNG is what makes this game frustrating.
Simple example.

Board: you have a, Leper Gnome vs Knife Juggler. You opponent lays down a minion. This 50% that is about to happen will change the ENTIRE game. Your 2/1 has the ability to trade with the 3/2 next turn and therefore reduce 3+ damage.

I dunno more RNG cards, might make the game even more volatile than it was before.
When I play Hearthstone, I feel like a gambler a lot of the time(repeating in the my head please no, please no)

When I play poker, I try my best to play AROUND the RNG, rather than playing WITH the RNG in Hearthstone. I think thats a pretty big difference
killa_robot
Profile Joined May 2010
Canada1884 Posts
November 10 2014 22:48 GMT
#11
I'm actually kind of confused how they can make a card like Unstable Portal, yet think a card like Far Sight is actually decent. Maybe it's just a case where new cards are objectively better than older ones to make sure they're played.
Sutty
Profile Joined January 2014
0 Posts
Last Edited: 2014-11-10 22:59:11
November 10 2014 22:58 GMT
#12
On November 11 2014 07:48 killa_robot wrote:
I'm actually kind of confused how they can make a card like Unstable Portal, yet think a card like Far Sight is actually decent. Maybe it's just a case where new cards are objectively better than older ones to make sure they're played.

Well, for one they are class cards so while comparable in terms of value, they are not direct alternatives to each other, and secondly on Far Sight a player pays the extra mana to have a certain amount of control on what they draw, in that it has to be from their deck.
Solmyr
Profile Joined April 2008
Poland261 Posts
November 10 2014 23:30 GMT
#13
Strange thing Reynad says that he was big w3 fan but not played WoW at all?
killa_robot
Profile Joined May 2010
Canada1884 Posts
November 10 2014 23:54 GMT
#14
On November 11 2014 08:30 Solmyr wrote:
Strange thing Reynad says that he was big w3 fan but not played WoW at all?


What does playing WoW have to do with liking w3? The two may be based in the same universe, but they're very different games.
S1eth
Profile Joined November 2011
Austria221 Posts
Last Edited: 2014-11-11 00:12:18
November 11 2014 00:11 GMT
#15
On November 11 2014 07:58 Sutty wrote:
Show nested quote +
On November 11 2014 07:48 killa_robot wrote:
I'm actually kind of confused how they can make a card like Unstable Portal, yet think a card like Far Sight is actually decent. Maybe it's just a case where new cards are objectively better than older ones to make sure they're played.

Well, for one they are class cards so while comparable in terms of value, they are not direct alternatives to each other, and secondly on Far Sight a player pays the extra mana to have a certain amount of control on what they draw, in that it has to be from their deck.


Yeah, like Fireball will always deal 6 damage, and Mortal Strike won't. But in return, mages don't have weapons.

On Far Sight. The problem here is that Far Sight works kind of counter to the idea of overload in Shaman decks.
Shaman has cards that can be really cheap because they have overload and they have some cheap spells in their arsenal as well.
So with all the shaman decks running 2 lightning bolts and 2 earthshocks, and maybe even forked lightning or other cheap spells as well as Flametongue totem, etc., Far Sight becomes incredibly weak.

You're paying 3 mana to have a relatively high chance of drawing a 1 or 2 mana cost card from your deck. And you still have to pay for the added Overload of those cards.

A 2 mana, cost 2 less Far Sight would be much better.
A 1 mana, cost 1 less Far Sight (like Flare, also OP) would probably be a staple in many Shaman deck.
Acritter
Profile Joined August 2010
Syria7637 Posts
November 11 2014 00:17 GMT
#16
There's another distinction that I think you miss, which is that good RNG is RNG that isn't critically important. RNG is bad when it instantly decides whether the game is win or lose, and although that will always be with us (key topdecks, for example), we don't need to increase it with cards like Ragnaros. Ragnaros is a huge offender, in my mind, because he rarely comes down to anything less than a 50-50 coin flip between hero and critical card. That's simply ugly, and it feels gross when you win or lose a game just because the odds didn't work out in your favor.

The best RNG by far is the different-types-of-positive RNG, such as you get from Ysera and Spare Parts and even just from the draw each turn. The worst kind is that which has obvious better or worse results, because then you can just end up cursing your bad luck.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Sutty
Profile Joined January 2014
0 Posts
Last Edited: 2014-11-11 00:39:46
November 11 2014 00:38 GMT
#17
On Far Sight. The problem here is that Far Sight works kind of counter to the idea of overload in Shaman decks.
Shaman has cards that can be really cheap because they have overload and they have some cheap spells in their arsenal as well.

Yep, exactly right. Sure, the only thing more awesome than 1x Fire Elemental is 2x Fire Elemental in one turn, which the card makes possible (etc etc), but unfortunately it's just really unplayable with the overload mechanics meaning that already on average Shaman cards are lower mana cost when played than their actual worth. It's a card to allow a tempo swing later on, but Shaman already have this factor inbuilt.
MarcoBrei
Profile Joined May 2011
Brazil66 Posts
November 11 2014 01:27 GMT
#18
I don't get this guys complaining about Ragnaros RNG. You can play around it, save a removal for big units or fill the board with small minions. It's not because in some games you get very unlucky that the RNG is bad. You should analyze the outcome of several games together.
That's way different from "Battlecry: give your other minions windfury, taunt or divine shield (at random)". What's the point of such card?
Came Norrection
Profile Joined March 2011
Canada168 Posts
November 11 2014 01:35 GMT
#19
On November 11 2014 10:27 MarcoBrei wrote:
I don't get this guys complaining about Ragnaros RNG. You can play around it, save a removal for big units or fill the board with small minions. It's not because in some games you get very unlucky that the RNG is bad. You should analyze the outcome of several games together.
That's way different from "Battlecry: give your other minions windfury, taunt or divine shield (at random)". What's the point of such card?

Rag will often 50/50 on the turn it is played and the game is decided on a coin flip. -> bad RNG where there is nothing you can do to win because it is a very large swing either way.

The battlecry will give you an advantaged depending on how it rolls out and how your adjust your strategy once you cast it. -> good RNG because you get control after the random effect and your strategy depends heavily on what happens and you are in control of how the game flows from there.
"The lie is just a great story ruined by the truth."
MarcoBrei
Profile Joined May 2011
Brazil66 Posts
Last Edited: 2014-11-11 01:49:15
November 11 2014 01:47 GMT
#20
On November 11 2014 10:35 Came Norrection wrote:
Show nested quote +
On November 11 2014 10:27 MarcoBrei wrote:
I don't get this guys complaining about Ragnaros RNG. You can play around it, save a removal for big units or fill the board with small minions. It's not because in some games you get very unlucky that the RNG is bad. You should analyze the outcome of several games together.
That's way different from "Battlecry: give your other minions windfury, taunt or divine shield (at random)". What's the point of such card?

Rag will often 50/50 on the turn it is played and the game is decided on a coin flip. -> bad RNG where there is nothing you can do to win because it is a very large swing either way.

The battlecry will give you an advantaged depending on how it rolls out and how your adjust your strategy once you cast it. -> good RNG because you get control after the random effect and your strategy depends heavily on what happens and you are in control of how the game flows from there.


You start your game decisions just when Ragnaros enters the field? When I said you can play around it, I'm saying that you can be already prepared to it when it is played. Instead of using a Hex in a Black Night save it to Ragnaros. If you are at 8 health and there is one minion on the field, the game is 50/50, of course, but you could had avoided this situation before.
The random battlecry I mentioned is bad RNG because it is not that reliable to fit in some strategy of a deck, this card just exists to create "awesome" situations, but not in a solid strategy to win.
About your argument of getting control after the random effect, what you would think about a spell that reads: "Fill the both sides of the board with random minions". Adapting to the outcome of that is strongly related to skill? Is this a good RNG?
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Esports World Cup
10:00
2025 - Day 1
Astrea vs HeRoMaRinELIVE!
Lambo vs TBD
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Classic vs Rogue
Serral vs ByuN
EWC_Arena4215
ComeBackTV 2020
Hui .451
TaKeTV 432
Berry_CruncH338
3DClanTV 251
Rex243
Fuzer 228
CranKy Ducklings164
EnkiAlexander 141
UpATreeSC112
Reynor103
mcanning102
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EWC_Arena4215
Hui .466
Rex 243
Fuzer 243
mcanning 121
UpATreeSC 107
Reynor 103
StarCraft: Brood War
Britney 32515
Barracks 2589
Bisu 2039
Jaedong 793
Mini 770
EffOrt 681
Stork 621
Larva 457
firebathero 408
Soma 349
[ Show more ]
ToSsGirL 163
Soulkey 143
Pusan 136
Snow 132
ZerO 94
Rush 90
Backho 71
PianO 61
Sharp 46
Free 37
soO 36
Movie 34
Sea.KH 33
sSak 21
Noble 20
Shine 19
Icarus 18
JulyZerg 16
zelot 16
yabsab 11
sas.Sziky 6
Terrorterran 4
ivOry 3
Dota 2
XcaliburYe391
BananaSlamJamma294
Counter-Strike
x6flipin733
oskar130
markeloff90
edward60
Super Smash Bros
Westballz26
Heroes of the Storm
Khaldor81
Other Games
singsing2595
B2W.Neo1377
crisheroes317
SortOf146
ArmadaUGS79
Trikslyr24
ZerO(Twitch)19
Organizations
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV605
League of Legends
• Nemesis3268
• Stunt814
Upcoming Events
Esports World Cup
21h 28m
Esports World Cup
1d 21h
Esports World Cup
2 days
CranKy Ducklings
3 days
BSL20 Non-Korean Champi…
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
4 days
BSL20 Non-Korean Champi…
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.