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abathur hydra muta and leviathen are sick
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The Starcraft franchise being my favorite of all time, this makes me wanna play with those cards baaaaaad
Tremendous work !
My favorite character is Zeratul, are you working on a protoss hero? <3
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Whenever I see someone come up with a new class and class cards, the cards are always hugely imbalanced (either underpowered or, more commonly, overpowered); this is surprisingly good by comparison!
These are the weakest points I saw:
1) I don't like the Hero Power, it doesn't seem to have synergy with enough class cards and is liable to fill your board with useless stuff that can't attack.
2) I dislike the Ultralisk card, it's practically invulnerable except to hard removal like Polymorph, Execute, Hunter's Mark, Siphon Soul, etc. Sludge Belcher is already crazy annoying because you need two damage sources to kill it; an Ultralisk with taunt from Sunfury Protector or Defender of Argus is just silly if your opponent has no hard removal, especially because you can later heal it with a Queen if it gets low.
3) Not as big of a deal as the other two points, but the only minion with higher attack than health you're showing is the baneling; in particular, it seems super odd to me that the Hydralisk has more health than attack, since it's a huge glass cannon in SC2. I understand that 3/4 stats are preferable to 4/3 stats in general, but at 4/3 with that Battlecry it'd still be good and a more accurate representation of the SC2 Hydra, I feel.
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Interesting. Not as well fitting as the Terran though in my opinion. Some of the effects and stats didn't feel like it matched. Leviathan being a spell being one instead of the sole legendary minion of the class. Drop pods matches the effect of that spell better.
Don't quite agree with the Ultra effect. That effect would be what I place on an immortal instead. A reduce damage by one and/or an adjacent damage would fit more.
The swarm cards are quite OP if you leave the stat boosts as permanent. Either make it last one turn or lose the draw. Remember Shaman's blood lust only gives your board +3 attack for just one turn...
Also don't like baneling. I don't like the fact that it actually has attack of its own. Plus it's way too OP. Its way better than Abom, in that it doesn't hurt your own board. Almost completely shuts down all opposing early game by itself. I envision baneling as more like nerubian egg. Maybe a 0/1, with the consecrate effect.
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Super OP, like it should be!
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Fantastic, just like the Raynor one.
Keep it up!
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SC fan so i like it a protoss hero would be awesome but something tells me you´re allready working on it :D
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Amazing man, u really get into the swarm spirit and i love it ! The card are really strong, but i love the whole way to play it. Thanks u for that man, keep on being creative i love it, and i love to read threads like this one.
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Thanks for all the feedback, here are some updates:
- Hydralisk is now 4/2. - Swarm Host has Stealth. - Ultralisk now just shrugs off only 1 damage a time. - Abathur and Dehaka effect/are effected by all minions not just Zerg. - Leviathan corrected spelling. - Heart of the Swarm now costs 6.
Hero Power it could be changed to a Shaman like one, summoning one random egg, that hatches into various things/give auras.
Baneling could be a simple 0/3.
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I miss an Overmind card, otherwise it looks pretty sick! I guess you took most of the lore from HoTS anyway
Chrysalis or Cerebrate would be cool as well! Or infesting stuff!
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The hero power could be "Summon a 0/2 larvae". A "0/1" is way worse than paladin hero power "1/1". A "0/2" still looks a little worse than an "1/1", but it should be fine with the possible buffs from other minions or spells.
EDIT: or, if you want to make things more complex, the larvae could be a 0/5 that reads: "First time this minion gains attack, take 4 damage". Any permanent or aura buff to its attack value should trigger the damage, but you could use it as a high health taunter (with taunt buff) while it has no attack.
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On September 17 2014 20:38 Fulla wrote: Baneling could be a simple 0/3. Banelings should be able to suicide into enemies though, and why no love for the Corruptor? I like the concept but maybe try to add Creep/Creep Tumors? :3
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Wow, this looks absolutely amazing! I must say.. :D Great work! Really reflects the zerg race well imo!
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Awesome work dude, I´m still waiting for Hearthstone Heroes of Warcraft => Hearthstone Heroes of Blizzard. I want starcraft and diablo heroes =)
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Baneling/mutas/Abathur are ridiculously OP. Cult master would be insane in this deck as well. But overall, nice work!
One thing I think you're missing is a way to spend larvae. Larvae are a resource in SC2, and so they should be in this. The bigger minions (ultralisk, broodlords, swarm hosts) could destroy a random friendly larvae when you play them, and can't be played without one in play. You can reduce their mana cost by 1 for this, effectively making larvae a kind of reverse overload. Call it Hatch and make it the class' signature like Combo, OR, Overload, etc.
Balance: + Show Spoiler +Banelings: 2/2, DR: Deal 1 dmg to all enemy minions. After all, it takes two banes to kill a bane =) Broodlord feels weird. 3 broodlings per turn is a lot, and doesn't seem to fit the lore. How about "At the end of your turn, deal 2 damage to two random enemy characters, and summon two broodlings". Have the Broodlings be "1/1, destroy this minion at the end of your next turn". This also passes the test that a minion that costs 7+ has to do something the turn it comes into play. Mutas should do 1dmg to 2 other random enemy characters. Abathur's evolutions are way too good. Cenarius is held back by its mana cost, this isn't, and the hero power spawns units. It would be fine with the Hatch mechanic. Ultras feel weak. 4/7 or even 4/8 would do it. If you think that's too good, think of Fire Ele, Savannah, Ancient of Lore/War...
Finally, Queens can transfuse any bio, not only Zergs =)
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Some of these cards are unplayable while some at decent. You won't be playing many zerg minions if you actually make a zerg deck just because they are too slow and are thus unplayble. I don't get what the hero ability does unless you want to become a shamen who got his board mass dispelled and can't play any cards.
Also cards like renew suck just because they are overcosts compared to current card like Shieldblock which is better and cost less.
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i think hydra nerf a little too harsh, was fine before
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Russian Federation1132 Posts
wow amazing concept, i absolutly love it!
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On September 18 2014 06:12 Cricketer12 wrote: roach is terrible btw Roach is OP as heck, it trades 1 for 1 vs all 2 mana things but if you get a shatter sun on it, it will be very hard to get rid of early.
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On September 18 2014 06:02 Cricketer12 wrote: i think hydra nerf a little too harsh, was fine before
Nah its truly fitting now. This is a stormpike commando for one mana less. For a class card, that's very suiting.
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Renew is almost always a worse Shield Block. The only time it's better is if you needed to heal a minion, which isn't likely. It should cost 3 or restore more Health.
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Baneling should be something like, if killed by an enemy minion, deal 2 damage to adjacent minions. 3 mana for a consecrate + a 2/1 body is real strong.
Crushing Grip also sucks. Its +1 damage/health/mana compared to Drain Life, which itself is incredibly inefficient. The heal should be stronger or there should be another effect, like stun for a turn if it doesn't kill a minion.
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swarm host should be 0/4 if it has stealth so that it dies to circle of healing/flamestrike. This is because the minion will never go out of stealth in most cases, unlike the 7/5 rogue for whom it's ok to survive board clears because he is meant to get out of stealth to attack.
I think the hero power could be too dead, making 0/1 larvas hatch into something after a turn would be better (two 1/1 with charge, dying at the end of turn ?)
Otherwise very nice concept, hopefully blizzard doesn't just release only one expansion a year and brings starcraft and diablo into HS asap.
(and then, a Lost Viking deck)
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baneling is wayyyy too broken... 1 dmg is fine but 2dmg and the baneling doesnt even die... wtf...
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haha, swarm hosts and broodlords all day ^^
On September 18 2014 14:01 Advantageous wrote: baneling is wayyyy too broken... 1 dmg is fine but 2dmg and the baneling doesnt even die... wtf... it says deathrattle not battlecry - so yeah, it dies..
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I suggest infestor should take control of a higher atk/def minion as the SC2 version normally mind control massive units like Mothership, Siege Tanks, Thors, etc. Or you can put "Battlecry: Freeze all enemy minions and deal 1-2 damage" similar to the Fungal Growth skill. You can balance this by increasing the mana cost.
Another suggestion is for the Queen to have "Hero power cost 0 mana". This can help ramp up or "zerg" the board.
Replicate can have additional cost like "Destroy one larvae. Summon a copy of a Zerg" just to be consistent with the zerg mechanics of SC2.
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THIS IS ONE OF THE BEST THINGS I'VE EVER READ!!!!
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Suggestion for the Hero power:
Create a new keyword, Hatch. A minion with this keyword has the option to "hatch" from a Larva instead of being summoned normally - game mechanically, the minion replaces the Larva instead of summoning in a new space. When using this option the minion gains an additional ability.
Give most or all of the Zerg minions Hatch abilities, for example:
Zergling: Summon an additional Zergling. Hydralisk: Deal 4 damage instead of 2. Roach: Gain +1/+1. Baneling: Gain Charge. Ultralisk: +1 Attack and Taunt. Mutalisk: Gain Windfury.
Possibly make the Hero power summon a 0/3 larva instead of two 0/1.
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On September 21 2014 17:33 Ragwortshire wrote: Suggestion for the Hero power:
Create a new keyword, Hatch. A minion with this keyword has the option to "hatch" from a Larva instead of being summoned normally - game mechanically, the minion replaces the Larva instead of summoning in a new space. When using this option the minion gains an additional ability.
Give most or all of the Zerg minions Hatch abilities, for example:
Zergling: Summon an additional Zergling. Hydralisk: Deal 4 damage instead of 2. Roach: Gain +1/+1. Baneling: Gain Charge. Ultralisk: +1 Attack and Taunt. Mutalisk: Gain Windfury.
Possibly make the Hero power summon a 0/3 larva instead of two 0/1.
I really like this idea, very interesting!
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Man that's an absolutely amazing idea! Best way I imagine for it work smoothly would be somewhere inbetween 'Combo' and 'Choose One:
If you have a Larva on the battlefield the card will glow a different colour when highlightning it. You can cast normally or sacrifice a Larva.
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I mentioned your deck in my post on custom hearthstone games lobby.
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I like the purple theme of the card.
Overall hero and card design seems pretty underpowered.
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superawesome work, unfortunatley i dont think it will come to any use ;( but i really hope so
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Denmark5 Posts
Awesome design, I'm always entertained by these posts, and feel good about what options Blizzard has with regards to further Hearthstone development.
Overall I think the power level is adequate and not too far off, but I'm a bit undecided on the broodlord. It's effect seems insanely overpowered, but it might be alleviated by the fact that you can't flood your own board if you want total value ( which appropriately seems to be the Zerg plan ) and the fact that if the opponent is able to remove it before the first batch of broodlings virtually no value is gained.
Keep up the good work!
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haha, looks cool, some of the mindions imba as all hell, but cool ^^ baneling, dahakka digging the Swarm host idea a lot though
one thing though, non of these alt classes seem to have a legit hero power
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Yeah, I like your ideas. Good work.
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Figured we should design the site more like your Zerg deck.
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Respect, your Kerrigan deck changed the site design. :D
I feel like Hearthstone could use some more cards, be it through more classes/characters or whatever else. This deck seems like it could go through without much change.
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To me all the cards seem really great and useful and looks to be slightly too mana efficient, but I´m no good so you should not listen to me anyway.. I´ll just stop talking now.
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amazing love it only downside is that some cards are a little op, but i really love it
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Yes, The new theme is awesome
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