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Active: 630 users

I made a Zerg Kerrigan hero for Hearthstone

Forum Index > Hearthstone General
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Fulla
Profile Joined January 2011
United Kingdom519 Posts
Last Edited: 2014-09-17 19:30:36
September 16 2014 22:58 GMT
#1
[image loading][image loading]

Just over a week ago I presented a Raynor Hero, I'm a bit of a crazy Starcraft fan so here's a Kerrigan hero. I kept it according to the fluff and Zerg race. So Swarm the battlefield, evolve the ultimate minions or just drop a monstrosity or two and crush your opponent!

I'd love to make a mod out of this someday. There are 2 Legendary's you pick which one. Feedback is very welcome!

VIDEO



MINIONS

[image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading]

Abathur's random Evolutions one of the following:
- +2/+2.
- +4 health and Taunt.
- Poison.
- Windfury.

SPELLS

[image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading][image loading]
New Hearthstone Cards ----> www.youtube.com/FullasGames
Cricketer12
Profile Blog Joined May 2012
United States13974 Posts
September 16 2014 23:17 GMT
#2
abathur hydra muta and leviathen are sick
Kaina + Drones Linkcro Summon Cupsie Yummy Way
ArtyK
Profile Joined June 2011
France3143 Posts
September 16 2014 23:46 GMT
#3
The Starcraft franchise being my favorite of all time, this makes me wanna play with those cards baaaaaad

Tremendous work !

My favorite character is Zeratul, are you working on a protoss hero? <3
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2014-09-17 00:26:04
September 17 2014 00:18 GMT
#4
Whenever I see someone come up with a new class and class cards, the cards are always hugely imbalanced (either underpowered or, more commonly, overpowered); this is surprisingly good by comparison!

These are the weakest points I saw:

1) I don't like the Hero Power, it doesn't seem to have synergy with enough class cards and is liable to fill your board with useless stuff that can't attack.

2) I dislike the Ultralisk card, it's practically invulnerable except to hard removal like Polymorph, Execute, Hunter's Mark, Siphon Soul, etc. Sludge Belcher is already crazy annoying because you need two damage sources to kill it; an Ultralisk with taunt from Sunfury Protector or Defender of Argus is just silly if your opponent has no hard removal, especially because you can later heal it with a Queen if it gets low.

3) Not as big of a deal as the other two points, but the only minion with higher attack than health you're showing is the baneling; in particular, it seems super odd to me that the Hydralisk has more health than attack, since it's a huge glass cannon in SC2. I understand that 3/4 stats are preferable to 4/3 stats in general, but at 4/3 with that Battlecry it'd still be good and a more accurate representation of the SC2 Hydra, I feel.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
Last Edited: 2014-09-17 01:23:35
September 17 2014 01:08 GMT
#5
Interesting. Not as well fitting as the Terran though in my opinion. Some of the effects and stats didn't feel like it matched. Leviathan being a spell being one instead of the sole legendary minion of the class. Drop pods matches the effect of that spell better.

Don't quite agree with the Ultra effect. That effect would be what I place on an immortal instead. A reduce damage by one and/or an adjacent damage would fit more.

The swarm cards are quite OP if you leave the stat boosts as permanent. Either make it last one turn or lose the draw. Remember Shaman's blood lust only gives your board +3 attack for just one turn...

Also don't like baneling. I don't like the fact that it actually has attack of its own. Plus it's way too OP. Its way better than Abom, in that it doesn't hurt your own board. Almost completely shuts down all opposing early game by itself. I envision baneling as more like nerubian egg. Maybe a 0/1, with the consecrate effect.
Someone call down the Thunder?
ragz_gt
Profile Blog Joined April 2012
9172 Posts
September 17 2014 01:16 GMT
#6
Super OP, like it should be!
I'm not an otaku, I'm a specialist.
blacksheepwall
Profile Joined June 2011
China1530 Posts
September 17 2014 01:45 GMT
#7
Fantastic, just like the Raynor one.

Keep it up!
(╯°□°)╯︵ ┻━┻ // </3 Taeja
MarlieChurphy
Profile Blog Joined January 2013
United States2063 Posts
September 17 2014 02:47 GMT
#8
These are great
RIP SPOR 11/24/11 NEVAR FORGET
Aber
Profile Joined March 2012
Sweden332 Posts
September 17 2014 03:05 GMT
#9
SC fan so i like it a protoss hero would be awesome but something tells me you´re allready working on it :D
Trying is the first step towards failure
TarekLeGris
Profile Joined May 2014
France0 Posts
September 17 2014 05:52 GMT
#10
Amazing man, u really get into the swarm spirit and i love it ! The card are really strong, but i love the whole way to play it. Thanks u for that man, keep on being creative i love it, and i love to read threads like this one.
"It's always sunny in philadelphia"
Fulla
Profile Joined January 2011
United Kingdom519 Posts
Last Edited: 2014-09-17 11:45:34
September 17 2014 11:38 GMT
#11
Thanks for all the feedback, here are some updates:

- Hydralisk is now 4/2.
- Swarm Host has Stealth.
- Ultralisk now just shrugs off only 1 damage a time.
- Abathur and Dehaka effect/are effected by all minions not just Zerg.
- Leviathan corrected spelling.
- Heart of the Swarm now costs 6.

Hero Power it could be changed to a Shaman like one, summoning one random egg, that hatches into various things/give auras.

Baneling could be a simple 0/3.
New Hearthstone Cards ----> www.youtube.com/FullasGames
Ketch
Profile Joined October 2010
Netherlands7285 Posts
September 17 2014 14:53 GMT
#12
I miss an Overmind card, otherwise it looks pretty sick!
I guess you took most of the lore from HoTS anyway

Chrysalis or Cerebrate would be cool as well! Or infesting stuff!
MarcoBrei
Profile Joined May 2011
Brazil66 Posts
Last Edited: 2014-09-17 16:15:15
September 17 2014 15:12 GMT
#13
The hero power could be "Summon a 0/2 larvae".
A "0/1" is way worse than paladin hero power "1/1". A "0/2" still looks a little worse than an "1/1", but it should be fine with the possible buffs from other minions or spells.

EDIT: or, if you want to make things more complex, the larvae could be a 0/5 that reads: "First time this minion gains attack, take 4 damage". Any permanent or aura buff to its attack value should trigger the damage, but you could use it as a high health taunter (with taunt buff) while it has no attack.
Wicaeven
Profile Joined April 2012
Belgium46 Posts
September 17 2014 15:12 GMT
#14
On September 17 2014 20:38 Fulla wrote:
Baneling could be a simple 0/3.

Banelings should be able to suicide into enemies though, and why no love for the Corruptor? I like the concept but maybe try to add Creep/Creep Tumors? :3
Scarlett | CranK | MMA | Amaz | Sjow | Savjz
blae000
Profile Joined April 2010
Norway1640 Posts
September 17 2014 16:20 GMT
#15
Wow, this looks absolutely amazing! I must say.. :D Great work! Really reflects the zerg race well imo!
Liquid
Big-t
Profile Joined January 2011
Austria1350 Posts
September 17 2014 18:26 GMT
#16
Awesome work dude, I´m still waiting for Hearthstone Heroes of Warcraft => Hearthstone Heroes of Blizzard. I want starcraft and diablo heroes =)
monchi | IdrA | Flash
Pwere
Profile Joined April 2010
Canada1556 Posts
Last Edited: 2014-09-17 19:41:31
September 17 2014 19:34 GMT
#17
Baneling/mutas/Abathur are ridiculously OP. Cult master would be insane in this deck as well. But overall, nice work!

One thing I think you're missing is a way to spend larvae. Larvae are a resource in SC2, and so they should be in this. The bigger minions (ultralisk, broodlords, swarm hosts) could destroy a random friendly larvae when you play them, and can't be played without one in play. You can reduce their mana cost by 1 for this, effectively making larvae a kind of reverse overload. Call it Hatch and make it the class' signature like Combo, OR, Overload, etc.

Balance:
+ Show Spoiler +
Banelings: 2/2, DR: Deal 1 dmg to all enemy minions. After all, it takes two banes to kill a bane =)
Broodlord feels weird. 3 broodlings per turn is a lot, and doesn't seem to fit the lore. How about "At the end of your turn, deal 2 damage to two random enemy characters, and summon two broodlings". Have the Broodlings be "1/1, destroy this minion at the end of your next turn". This also passes the test that a minion that costs 7+ has to do something the turn it comes into play.
Mutas should do 1dmg to 2 other random enemy characters.
Abathur's evolutions are way too good. Cenarius is held back by its mana cost, this isn't, and the hero power spawns units. It would be fine with the Hatch mechanic.
Ultras feel weak. 4/7 or even 4/8 would do it. If you think that's too good, think of Fire Ele, Savannah, Ancient of Lore/War...

Finally, Queens can transfuse any bio, not only Zergs =)
Came Norrection
Profile Joined March 2011
Canada168 Posts
September 17 2014 19:53 GMT
#18
Some of these cards are unplayable while some at decent. You won't be playing many zerg minions if you actually make a zerg deck just because they are too slow and are thus unplayble. I don't get what the hero ability does unless you want to become a shamen who got his board mass dispelled and can't play any cards.

Also cards like renew suck just because they are overcosts compared to current card like Shieldblock which is better and cost less.
"The lie is just a great story ruined by the truth."
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
September 17 2014 20:12 GMT
#19
love the graphics.
Administrator
Cricketer12
Profile Blog Joined May 2012
United States13974 Posts
September 17 2014 21:02 GMT
#20
i think hydra nerf a little too harsh, was fine before
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Cricketer12
Profile Blog Joined May 2012
United States13974 Posts
September 17 2014 21:12 GMT
#21
roach is terrible btw
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Nerfed
Profile Joined May 2010
Russian Federation1132 Posts
Last Edited: 2014-09-17 21:52:02
September 17 2014 21:51 GMT
#22
wow amazing concept, i absolutly love it!
Came Norrection
Profile Joined March 2011
Canada168 Posts
September 17 2014 21:53 GMT
#23
On September 18 2014 06:12 Cricketer12 wrote:
roach is terrible btw

Roach is OP as heck, it trades 1 for 1 vs all 2 mana things but if you get a shatter sun on it, it will be very hard to get rid of early.
"The lie is just a great story ruined by the truth."
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
September 17 2014 22:09 GMT
#24
On September 18 2014 06:02 Cricketer12 wrote:
i think hydra nerf a little too harsh, was fine before


Nah its truly fitting now. This is a stormpike commando for one mana less. For a class card, that's very suiting.
Someone call down the Thunder?
FricativeMelon
Profile Joined August 2014
United States0 Posts
September 17 2014 22:17 GMT
#25
Renew is almost always a worse Shield Block. The only time it's better is if you needed to heal a minion, which isn't likely. It should cost 3 or restore more Health.
Tarrot
Profile Joined September 2010
Taiwan85 Posts
September 17 2014 22:28 GMT
#26
Baneling should be something like, if killed by an enemy minion, deal 2 damage to adjacent minions. 3 mana for a consecrate + a 2/1 body is real strong.

Crushing Grip also sucks. Its +1 damage/health/mana compared to Drain Life, which itself is incredibly inefficient. The heal should be stronger or there should be another effect, like stun for a turn if it doesn't kill a minion.
The_Masked_Shrimp
Profile Joined February 2012
425 Posts
Last Edited: 2014-09-18 01:27:04
September 18 2014 01:24 GMT
#27
swarm host should be 0/4 if it has stealth so that it dies to circle of healing/flamestrike. This is because the minion will never go out of stealth in most cases, unlike the 7/5 rogue for whom it's ok to survive board clears because he is meant to get out of stealth to attack.

I think the hero power could be too dead, making 0/1 larvas hatch into something after a turn would be better (two 1/1 with charge, dying at the end of turn ?)

Otherwise very nice concept, hopefully blizzard doesn't just release only one expansion a year and brings starcraft and diablo into HS asap.

(and then, a Lost Viking deck)
Advantageous
Profile Blog Joined May 2012
China1350 Posts
September 18 2014 05:01 GMT
#28
baneling is wayyyy too broken... 1 dmg is fine but 2dmg and the baneling doesnt even die... wtf...
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2014-09-18 05:37:49
September 18 2014 05:35 GMT
#29
haha, swarm hosts and broodlords all day ^^

On September 18 2014 14:01 Advantageous wrote:
baneling is wayyyy too broken... 1 dmg is fine but 2dmg and the baneling doesnt even die... wtf...
it says deathrattle not battlecry - so yeah, it dies..
If you stand next to my head, you can hear the ocean. - Day[9]
zenkicker
Profile Joined December 2008
257 Posts
September 18 2014 06:11 GMT
#30
I suggest infestor should take control of a higher atk/def minion as the SC2 version normally mind control massive units like Mothership, Siege Tanks, Thors, etc. Or you can put "Battlecry: Freeze all enemy minions and deal 1-2 damage" similar to the Fungal Growth skill. You can balance this by increasing the mana cost.

Another suggestion is for the Queen to have "Hero power cost 0 mana". This can help ramp up or "zerg" the board.

Replicate can have additional cost like "Destroy one larvae. Summon a copy of a Zerg" just to be consistent with the zerg mechanics of SC2.
I you cant beat them, join them.
Rikudou
Profile Joined April 2014
Germany151 Posts
September 20 2014 09:06 GMT
#31
THIS IS ONE OF THE BEST THINGS I'VE EVER READ!!!!
Is this real Life? No, it's StartaleLife!!!
Ragwortshire
Profile Joined September 2008
Ireland12 Posts
September 21 2014 08:33 GMT
#32
Suggestion for the Hero power:

Create a new keyword, Hatch. A minion with this keyword has the option to "hatch" from a Larva instead of being summoned normally - game mechanically, the minion replaces the Larva instead of summoning in a new space. When using this option the minion gains an additional ability.

Give most or all of the Zerg minions Hatch abilities, for example:

Zergling: Summon an additional Zergling.
Hydralisk: Deal 4 damage instead of 2.
Roach: Gain +1/+1.
Baneling: Gain Charge.
Ultralisk: +1 Attack and Taunt.
Mutalisk: Gain Windfury.

Possibly make the Hero power summon a 0/3 larva instead of two 0/1.


imallin
Profile Joined December 2009
United States17 Posts
September 21 2014 08:52 GMT
#33
On September 21 2014 17:33 Ragwortshire wrote:
Suggestion for the Hero power:

Create a new keyword, Hatch. A minion with this keyword has the option to "hatch" from a Larva instead of being summoned normally - game mechanically, the minion replaces the Larva instead of summoning in a new space. When using this option the minion gains an additional ability.

Give most or all of the Zerg minions Hatch abilities, for example:

Zergling: Summon an additional Zergling.
Hydralisk: Deal 4 damage instead of 2.
Roach: Gain +1/+1.
Baneling: Gain Charge.
Ultralisk: +1 Attack and Taunt.
Mutalisk: Gain Windfury.

Possibly make the Hero power summon a 0/3 larva instead of two 0/1.




I really like this idea, very interesting!
Fulla
Profile Joined January 2011
United Kingdom519 Posts
September 21 2014 12:15 GMT
#34
Man that's an absolutely amazing idea! Best way I imagine for it work smoothly would be somewhere inbetween 'Combo' and 'Choose One:

If you have a Larva on the battlefield the card will glow a different colour when highlightning it. You can cast normally or sacrifice a Larva.
New Hearthstone Cards ----> www.youtube.com/FullasGames
Amonx
Profile Joined October 2010
Canada1 Post
September 23 2014 17:56 GMT
#35
I mentioned your deck in my post on custom hearthstone games lobby.
Macbex
Profile Joined October 2013
United States18 Posts
September 24 2014 08:26 GMT
#36
I like the purple theme of the card.

Overall hero and card design seems pretty underpowered.
MidnightZL
Profile Joined August 2012
Sweden203 Posts
September 25 2014 16:46 GMT
#37
superawesome work, unfortunatley i dont think it will come to any use ;( but i really hope so
- I'm fairly certain YOLO is just Carpe Diem for stupid people - Jack Black
RandomSort
Profile Joined April 2010
Denmark5 Posts
October 04 2014 20:41 GMT
#38
Awesome design, I'm always entertained by these posts, and feel good about what options Blizzard has with regards to further Hearthstone development.

Overall I think the power level is adequate and not too far off, but I'm a bit undecided on the broodlord.
It's effect seems insanely overpowered, but it might be alleviated by the fact that you can't flood your own board if you want total value ( which appropriately seems to be the Zerg plan ) and the fact that if the opponent is able to remove it before the first batch of broodlings virtually no value is gained.

Keep up the good work!
twitter.com/RandomSort | pigsinblankets.dk
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2014-10-05 05:57:18
October 05 2014 05:55 GMT
#39
haha, looks cool, some of the mindions imba as all hell, but cool ^^ baneling, dahakka
digging the Swarm host idea a lot though

one thing though, non of these alt classes seem to have a legit hero power
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Riquiz
Profile Joined June 2011
Netherlands402 Posts
October 11 2014 16:16 GMT
#40
Sick O.O FOR THE SWARM
Caster man does casting on yt/RiquizCasts
HolydaKing
Profile Joined February 2010
21254 Posts
October 11 2014 20:44 GMT
#41
Yeah, I like your ideas. Good work.
preaCor
Profile Joined April 2010
Germany80 Posts
October 11 2014 20:47 GMT
#42
loseloose.com ..
Pity is free, envy must be earned.
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
October 11 2014 21:35 GMT
#43
Figured we should design the site more like your Zerg deck.
Administrator
HolydaKing
Profile Joined February 2010
21254 Posts
October 12 2014 09:42 GMT
#44
Respect, your Kerrigan deck changed the site design. :D

I feel like Hearthstone could use some more cards, be it through more classes/characters or whatever else. This deck seems like it could go through without much change.
Grend
Profile Blog Joined April 2010
1600 Posts
October 12 2014 19:12 GMT
#45
To me all the cards seem really great and useful and looks to be slightly too mana efficient, but I´m no good so you should not listen to me anyway.. I´ll just stop talking now.
♞ Against the Wind - Bob Seger ♞
brage
Profile Joined August 2014
0 Posts
October 12 2014 20:54 GMT
#46
amazing love it only downside is that some cards are a little op, but i really love it
leeroy was my fav card why blizz why
Fulla
Profile Joined January 2011
United Kingdom519 Posts
October 14 2014 12:51 GMT
#47
Yes, The new theme is awesome
New Hearthstone Cards ----> www.youtube.com/FullasGames
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