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I made a Zerg Kerrigan hero for Hearthstone - Page 2

Forum Index > Hearthstone General
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Cricketer12
Profile Blog Joined May 2012
United States13994 Posts
September 17 2014 21:12 GMT
#21
roach is terrible btw
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
Nerfed
Profile Joined May 2010
Russian Federation1132 Posts
Last Edited: 2014-09-17 21:52:02
September 17 2014 21:51 GMT
#22
wow amazing concept, i absolutly love it!
Came Norrection
Profile Joined March 2011
Canada168 Posts
September 17 2014 21:53 GMT
#23
On September 18 2014 06:12 Cricketer12 wrote:
roach is terrible btw

Roach is OP as heck, it trades 1 for 1 vs all 2 mana things but if you get a shatter sun on it, it will be very hard to get rid of early.
"The lie is just a great story ruined by the truth."
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
September 17 2014 22:09 GMT
#24
On September 18 2014 06:02 Cricketer12 wrote:
i think hydra nerf a little too harsh, was fine before


Nah its truly fitting now. This is a stormpike commando for one mana less. For a class card, that's very suiting.
Someone call down the Thunder?
FricativeMelon
Profile Joined August 2014
United States0 Posts
September 17 2014 22:17 GMT
#25
Renew is almost always a worse Shield Block. The only time it's better is if you needed to heal a minion, which isn't likely. It should cost 3 or restore more Health.
Tarrot
Profile Joined September 2010
Taiwan85 Posts
September 17 2014 22:28 GMT
#26
Baneling should be something like, if killed by an enemy minion, deal 2 damage to adjacent minions. 3 mana for a consecrate + a 2/1 body is real strong.

Crushing Grip also sucks. Its +1 damage/health/mana compared to Drain Life, which itself is incredibly inefficient. The heal should be stronger or there should be another effect, like stun for a turn if it doesn't kill a minion.
The_Masked_Shrimp
Profile Joined February 2012
425 Posts
Last Edited: 2014-09-18 01:27:04
September 18 2014 01:24 GMT
#27
swarm host should be 0/4 if it has stealth so that it dies to circle of healing/flamestrike. This is because the minion will never go out of stealth in most cases, unlike the 7/5 rogue for whom it's ok to survive board clears because he is meant to get out of stealth to attack.

I think the hero power could be too dead, making 0/1 larvas hatch into something after a turn would be better (two 1/1 with charge, dying at the end of turn ?)

Otherwise very nice concept, hopefully blizzard doesn't just release only one expansion a year and brings starcraft and diablo into HS asap.

(and then, a Lost Viking deck)
Advantageous
Profile Blog Joined May 2012
China1350 Posts
September 18 2014 05:01 GMT
#28
baneling is wayyyy too broken... 1 dmg is fine but 2dmg and the baneling doesnt even die... wtf...
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2014-09-18 05:37:49
September 18 2014 05:35 GMT
#29
haha, swarm hosts and broodlords all day ^^

On September 18 2014 14:01 Advantageous wrote:
baneling is wayyyy too broken... 1 dmg is fine but 2dmg and the baneling doesnt even die... wtf...
it says deathrattle not battlecry - so yeah, it dies..
If you stand next to my head, you can hear the ocean. - Day[9]
zenkicker
Profile Joined December 2008
257 Posts
September 18 2014 06:11 GMT
#30
I suggest infestor should take control of a higher atk/def minion as the SC2 version normally mind control massive units like Mothership, Siege Tanks, Thors, etc. Or you can put "Battlecry: Freeze all enemy minions and deal 1-2 damage" similar to the Fungal Growth skill. You can balance this by increasing the mana cost.

Another suggestion is for the Queen to have "Hero power cost 0 mana". This can help ramp up or "zerg" the board.

Replicate can have additional cost like "Destroy one larvae. Summon a copy of a Zerg" just to be consistent with the zerg mechanics of SC2.
I you cant beat them, join them.
Rikudou
Profile Joined April 2014
Germany151 Posts
September 20 2014 09:06 GMT
#31
THIS IS ONE OF THE BEST THINGS I'VE EVER READ!!!!
Is this real Life? No, it's StartaleLife!!!
Ragwortshire
Profile Joined September 2008
Ireland12 Posts
September 21 2014 08:33 GMT
#32
Suggestion for the Hero power:

Create a new keyword, Hatch. A minion with this keyword has the option to "hatch" from a Larva instead of being summoned normally - game mechanically, the minion replaces the Larva instead of summoning in a new space. When using this option the minion gains an additional ability.

Give most or all of the Zerg minions Hatch abilities, for example:

Zergling: Summon an additional Zergling.
Hydralisk: Deal 4 damage instead of 2.
Roach: Gain +1/+1.
Baneling: Gain Charge.
Ultralisk: +1 Attack and Taunt.
Mutalisk: Gain Windfury.

Possibly make the Hero power summon a 0/3 larva instead of two 0/1.


imallin
Profile Joined December 2009
United States17 Posts
September 21 2014 08:52 GMT
#33
On September 21 2014 17:33 Ragwortshire wrote:
Suggestion for the Hero power:

Create a new keyword, Hatch. A minion with this keyword has the option to "hatch" from a Larva instead of being summoned normally - game mechanically, the minion replaces the Larva instead of summoning in a new space. When using this option the minion gains an additional ability.

Give most or all of the Zerg minions Hatch abilities, for example:

Zergling: Summon an additional Zergling.
Hydralisk: Deal 4 damage instead of 2.
Roach: Gain +1/+1.
Baneling: Gain Charge.
Ultralisk: +1 Attack and Taunt.
Mutalisk: Gain Windfury.

Possibly make the Hero power summon a 0/3 larva instead of two 0/1.




I really like this idea, very interesting!
Fulla
Profile Joined January 2011
United Kingdom519 Posts
September 21 2014 12:15 GMT
#34
Man that's an absolutely amazing idea! Best way I imagine for it work smoothly would be somewhere inbetween 'Combo' and 'Choose One:

If you have a Larva on the battlefield the card will glow a different colour when highlightning it. You can cast normally or sacrifice a Larva.
New Hearthstone Cards ----> www.youtube.com/FullasGames
Amonx
Profile Joined October 2010
Canada1 Post
September 23 2014 17:56 GMT
#35
I mentioned your deck in my post on custom hearthstone games lobby.
Macbex
Profile Joined October 2013
United States18 Posts
September 24 2014 08:26 GMT
#36
I like the purple theme of the card.

Overall hero and card design seems pretty underpowered.
MidnightZL
Profile Joined August 2012
Sweden203 Posts
September 25 2014 16:46 GMT
#37
superawesome work, unfortunatley i dont think it will come to any use ;( but i really hope so
- I'm fairly certain YOLO is just Carpe Diem for stupid people - Jack Black
RandomSort
Profile Joined April 2010
Denmark5 Posts
October 04 2014 20:41 GMT
#38
Awesome design, I'm always entertained by these posts, and feel good about what options Blizzard has with regards to further Hearthstone development.

Overall I think the power level is adequate and not too far off, but I'm a bit undecided on the broodlord.
It's effect seems insanely overpowered, but it might be alleviated by the fact that you can't flood your own board if you want total value ( which appropriately seems to be the Zerg plan ) and the fact that if the opponent is able to remove it before the first batch of broodlings virtually no value is gained.

Keep up the good work!
twitter.com/RandomSort | pigsinblankets.dk
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2014-10-05 05:57:18
October 05 2014 05:55 GMT
#39
haha, looks cool, some of the mindions imba as all hell, but cool ^^ baneling, dahakka
digging the Swarm host idea a lot though

one thing though, non of these alt classes seem to have a legit hero power
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Riquiz
Profile Joined June 2011
Netherlands402 Posts
October 11 2014 16:16 GMT
#40
Sick O.O FOR THE SWARM
Caster man does casting on yt/RiquizCasts
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