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Staff Weapon for priest and mage

Forum Index > Hearthstone General
Post a Reply
Chromanin
Profile Joined April 2012
United States11 Posts
May 23 2014 20:33 GMT
#1
Priest concept- (like sword of justice) Creatures you summon gain +2 health, Staff loses 1 durability. 1 or 2 damage ranged attacks. 3-5 charges

Mage concept- Creatures you summon gain +1 Spellpower, 3-5 charges, loses 1 durability upon summoning a creature. 1-2 damage ranged attacks.

Fun concepts i'd like to see come to life eventually.
It's always better to light a candle, than to curse the darkness
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2014-05-23 20:37:28
May 23 2014 20:35 GMT
#2
I had a similar idea, except mine went something like:

x attack
x durability
+x spellpower
every time you cast a spell, remove x durability.

ex:

3 mana
1 attack
2 durability
+1 spellpower
every time you cast a spell, remove 1 durability
Fulla
Profile Joined January 2011
United Kingdom519 Posts
Last Edited: 2014-05-23 20:36:46
May 23 2014 20:36 GMT
#3
The problem is, Acidic Swamp Ooze and Harrison Jones etc. would become a staple in every deck?
New Hearthstone Cards ----> www.youtube.com/FullasGames
rd
Profile Blog Joined July 2010
United States2586 Posts
May 23 2014 20:38 GMT
#4
On May 24 2014 05:36 Fulla wrote:
The problem is, Acidic Swamp Ooze and Harrison Jones etc. would become a staple in every deck?


What rule says they can only work against certain decks? Besides, even if every class got access to weapons, swamp ooze and harrison jones going into a deck would really depend on what decklists were popular, and really, what decklists with what weapons were even viable.
Came Norrection
Profile Joined March 2011
Canada168 Posts
May 23 2014 20:53 GMT
#5
I think they should have enchantments instead of weapons
"The lie is just a great story ruined by the truth."
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
May 23 2014 21:03 GMT
#6
I think it would be pretty cool to see other class like Mage and Priest get staff or wand weapons, but I would like them to be designed like Sword of Justice, used for stat boosts rather than an actual weapon. Sure if more classes have weapons then for a while all decks will run Ooze and Harrison, but is that really a bad thing? In my opinion it's the same as seeing loads of silence when a new minion starts been abused. It won't last, eventually people will work out more efficient ways round it or the decks will just fall out of favour, so anything that shakes up the meta a little and gets people to blow the dust off their Harrison Jones for a month or two is cool by me.
ArieDeOwner
Profile Joined April 2014
Netherlands0 Posts
May 23 2014 21:05 GMT
#7
On May 24 2014 05:36 Fulla wrote:
The problem is, Acidic Swamp Ooze and Harrison Jones etc. would become a staple in every deck?

Yea but with that reasoning no one would be running weapons at all. It's a big play sure, but it's still going to be useless against other decks. Plus there might be a shift in the meta requiring people to cut those cards in favor of other niche cards. I'd rather run a bgh or black knight then a harrison jones on ladder.

I think we'll eventually see weapons for all classes, be it staffs, wands or scyths even. I like the range weapon idea, might give some early game control options. But it might stack too nicely with the mage ability :p.
LVDusts
Profile Joined January 2014
France0 Posts
May 23 2014 21:23 GMT
#8
On May 24 2014 05:33 Chromanin wrote:
Priest concept- (like sword of justice) Creatures you summon gain +2 health, Staff loses 1 durability. 1 or 2 damage ranged attacks. 3-5 charges

Mage concept- Creatures you summon gain +1 Spellpower, 3-5 charges, loses 1 durability upon summoning a creature. 1-2 damage ranged attacks.

Fun concepts i'd like to see come to life eventually.


Here you go :

+ Show Spoiler +
[image loading]
[image loading]

Chromanin
Profile Joined April 2012
United States11 Posts
May 23 2014 21:49 GMT
#9
On May 24 2014 05:35 rd wrote:
I had a similar idea, except mine went something like:

x attack
x durability
+x spellpower
every time you cast a spell, remove x durability.

ex:

3 mana
1 attack
2 durability
+1 spellpower
every time you cast a spell, remove 1 durability


Oh i like that a lot, the staff itself carries spellpower. I likey
It's always better to light a candle, than to curse the darkness
Chromanin
Profile Joined April 2012
United States11 Posts
May 23 2014 21:53 GMT
#10
On May 24 2014 05:36 Fulla wrote:
The problem is, Acidic Swamp Ooze and Harrison Jones etc. would become a staple in every deck?


Yea, that would definitely happen. But it'd be worth it. I mean, it wouldn't stop me from using the weapon, and who knows, maybe they'd change ooze and make weapons lose half their max durability or something. Probably not, but there are ways to balance and remove the necessity of staple cards.
It's always better to light a candle, than to curse the darkness
Chromanin
Profile Joined April 2012
United States11 Posts
May 23 2014 21:54 GMT
#11
On May 24 2014 06:23 LVDusts wrote:
Show nested quote +
On May 24 2014 05:33 Chromanin wrote:
Priest concept- (like sword of justice) Creatures you summon gain +2 health, Staff loses 1 durability. 1 or 2 damage ranged attacks. 3-5 charges

Mage concept- Creatures you summon gain +1 Spellpower, 3-5 charges, loses 1 durability upon summoning a creature. 1-2 damage ranged attacks.

Fun concepts i'd like to see come to life eventually.


Here you go :

+ Show Spoiler +
[image loading]
[image loading]



You sir, are pure awesome.
It's always better to light a candle, than to curse the darkness
GulpyBlinkeyes
Profile Joined October 2009
United States1449 Posts
Last Edited: 2014-05-23 21:55:15
May 23 2014 21:54 GMT
#12
I've had similar thoughts, and I think it's a neat idea! My main concern with the concept is that I like that the classes play very differently right now, and I'd be a little cautious about giving the same tools to all classes. There's still definitely potential, though.

On May 24 2014 06:03 Greendotz wrote:
I think it would be pretty cool to see other class like Mage and Priest get staff or wand weapons, but I would like them to be designed like Sword of Justice, used for stat boosts rather than an actual weapon. Sure if more classes have weapons then for a while all decks will run Ooze and Harrison, but is that really a bad thing? In my opinion it's the same as seeing loads of silence when a new minion starts been abused. It won't last, eventually people will work out more efficient ways round it or the decks will just fall out of favour, so anything that shakes up the meta a little and gets people to blow the dust off their Harrison Jones for a month or two is cool by me.


I mostly agree with your silence analogy, and I also agree that there's nothing inherently wrong with Ooze or Harrison getting more play, but in this case I do worry a little bit about the balance of power. Ooze and Harrison have very powerful effects, and part of the way they're balanced is that they're fairly situational--both within a particular match (requires that the opponent has a weapon equipped), but also in the larger sense that their battlecries literally do nothing against three of the classes. If all classes get weapons, Ooze and Harrison become much stronger because you're eliminating a huge aspect of their situational nature. On top of that, they (and especially Harrison) are even more powerful against Sword of Justice-style weapons like the ones suggested in the OP, both because you have more turns that the weapon is available to be destroyed, and because you are getting even more value by destroying a weapon with 3-4 charges than you are by destroying a weapon with 1 charge (which is the usual case).

Maybe this would just mean that we'd have a revolving meta of [1.) people use priest/mage weapons 2.) everyone runs 2x Ooze + Harrison 3.) people stop using priest/mage weapons 4.) people stop running 2x Ooze + Harrison 5.) repeat steps 1-4] which isn't so bad, but I do have concerns that the addition of weapons to more classes would make cards that destroy weapons just universally too strong.
Chromanin
Profile Joined April 2012
United States11 Posts
May 23 2014 22:17 GMT
#13
On May 24 2014 06:54 GulpyBlinkeyes wrote:
I've had similar thoughts, and I think it's a neat idea! My main concern with the concept is that I like that the classes play very differently right now, and I'd be a little cautious about giving the same tools to all classes. There's still definitely potential, though.

Show nested quote +
On May 24 2014 06:03 Greendotz wrote:
I think it would be pretty cool to see other class like Mage and Priest get staff or wand weapons, but I would like them to be designed like Sword of Justice, used for stat boosts rather than an actual weapon. Sure if more classes have weapons then for a while all decks will run Ooze and Harrison, but is that really a bad thing? In my opinion it's the same as seeing loads of silence when a new minion starts been abused. It won't last, eventually people will work out more efficient ways round it or the decks will just fall out of favour, so anything that shakes up the meta a little and gets people to blow the dust off their Harrison Jones for a month or two is cool by me.


I mostly agree with your silence analogy, and I also agree that there's nothing inherently wrong with Ooze or Harrison getting more play, but in this case I do worry a little bit about the balance of power. Ooze and Harrison have very powerful effects, and part of the way they're balanced is that they're fairly situational--both within a particular match (requires that the opponent has a weapon equipped), but also in the larger sense that their battlecries literally do nothing against three of the classes. If all classes get weapons, Ooze and Harrison become much stronger because you're eliminating a huge aspect of their situational nature. On top of that, they (and especially Harrison) are even more powerful against Sword of Justice-style weapons like the ones suggested in the OP, both because you have more turns that the weapon is available to be destroyed, and because you are getting even more value by destroying a weapon with 3-4 charges than you are by destroying a weapon with 1 charge (which is the usual case).

Maybe this would just mean that we'd have a revolving meta of [1.) people use priest/mage weapons 2.) everyone runs 2x Ooze + Harrison 3.) people stop using priest/mage weapons 4.) people stop running 2x Ooze + Harrison 5.) repeat steps 1-4] which isn't so bad, but I do have concerns that the addition of weapons to more classes would make cards that destroy weapons just universally too strong.


The thing is, ooze and harrison aren't very strong without their battle cry. Sure the 3/2 for 2 mana is still okay, same with harrison jones' stats, but these weapons won't be a must in many deck styles. Creating decks without weapons at all will still be plenty viable, and when players run ooze or harrison against a deck with no weapons, they're likely going to pay for it by either holding onto ooze or harrison in hopes to destroy a weapon that may not be in their opponent's deck, or just playing a minion with a useless battlecry and moderately weak stats. Mainly, why shouldn't every class get a weapon? Realistically, they all have weapons in the lore (or am i mistaken?). My point is, running ooze and harrison will be just as much a risk as running a weapon. The game should still be as balanced as it was if weapons for priest, mage, and even warlock come into existence.

This gives me hopes for priest and mage to play more of a minion based playstyle (especially priest). Priests are so reactive, many times there will be turns where you have absolutely nothing to do with like 6 cards in hand. Equipping a weapon and playing minions that'll benefit nicely from a hp buff will make it way more fun to play priest specifically. We all know the possibilities with mage, the weapon + double mirror image and a arcane missles will launch 7 missles, hell yea that's awesome.
It's always better to light a candle, than to curse the darkness
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
May 23 2014 23:13 GMT
#14
That mage staff is so OP. With sorcerer's apprentice, you get a so much faster OTK with it. And that OTK goes through taunts.
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