|
On April 27 2014 00:32 awesomoecalypse wrote: 2xIce Lance 2xArcane Missiles 2xMirror Image 2xMana Wyrm 1xArgent Scquire 2xLeper Gnome 2xSorcerer's Apprentice 2xKnife Juggler 2xLoot Hoarder Thalnos Bloodmage 2xFrostbolt 1xWolf Rider 1xAcolyte of Pain 2xArcane Intellect 2xFireball 2xWater Elemental 2xAzure Drake
How did you make it work? Everything I tried something similar I got my face eaten cus I get a bunch spell at start that doesn't do much and end with a bunch minion that can't stay alive.
Just tried your exact deck... went 0-9. rank 5 to rank 7 gg
Got 1 mana wyrm in the first 3 turn exactly once, and no spell to go with it
|
On April 27 2014 08:29 ragz_gt wrote:Show nested quote +On April 27 2014 00:32 awesomoecalypse wrote: 2xIce Lance 2xArcane Missiles 2xMirror Image 2xMana Wyrm 1xArgent Scquire 2xLeper Gnome 2xSorcerer's Apprentice 2xKnife Juggler 2xLoot Hoarder Thalnos Bloodmage 2xFrostbolt 1xWolf Rider 1xAcolyte of Pain 2xArcane Intellect 2xFireball 2xWater Elemental 2xAzure Drake
How did you make it work? Everything I tried something similar I got my face eaten cus I get a bunch spell at start that doesn't do much and end with a bunch minion that can't stay alive. Thats an example of the get mana wyrm or die deck by the looks of it. pretty much every card in there is worthless except for the mana wyrm because you would never be able to draw into enough damage to kill your opponent with the creatures and how most of the spells are not going to be effective direct damage until later in the game. Maybe its more viable now that control warrior is gone but I tried decks like this and it just seems like a coin flip on if you get a good start.
|
Made rank 8... I give up
Got pwnt by War with 2 FWA to start. 5 turn Reaper in the face. very dead.
|
Thats an example of the get mana wyrm or die deck by the looks of it. pretty much every card in there is worthless except for the mana wyrm because you would never be able to draw into enough damage to kill your opponent with the creatures and how most of the spells are not going to be effective direct damage until later in the game. Maybe its more viable now that control warrior is gone but I tried decks like this and it just seems like a coin flip on if you get a good start.
This is really nonsense. Knife Juggler, Sorc's Apprentice, Mana Wyrm and Leper Gnome are all solid early plays with this deck, and I've won many games where I had nothing in hand to start but a loot hoarder and some spells.
Basically, the key with this deck is to a.) Ignore the other player's actions as much as possible. You want to frostbolt his knife juggler? Dont'. Don't ever use spells on anything but your opponent unless its literally the only way to survive. Similarly, go for the face at all times. If a taunt goes up, run loot hoarders and leper gnomes into it for the deathrattle draw/damage, but unless you have a bunch of minions and killing the taunt will let you go for the face, don't run Knife Jugglers or Sorc's Apprentices into it, because chances are your opponent will waste his turn attacking them anyway (meaning they effectively buy you another round to draw spells), and if he doesn't, then their effects are extremely useful in helping you close out games. The amount of damage you can dish out from hand when sorc's apprentices are in play is insane, and a knife juggler left alive is free knives, which is just gravy.
b.) I repeat, ignore what your opponent does most of the time. For all intents and purposes, you're not playing "Hearthstone", the game of competing for board control and card advantage. You're playing a special kind of solitaire called "do 30 damage in 5-7 rounds" Anything that gets you closer to 30 damage to the face is good. Anything that doesn't is bad. Running your wolfrider into that Miracles Rogue's auctioneer and then pinging it dead, instead of just going for the face? Bad. Remember, you are playing 30 damage solitaire.
c.) Use minions freely, and don't be shy with arcane missiles, but never use your frostbolts on their own unless you've already comboed your ice lances with Water Elemental. Otherwise your Ice Lances become dead cards and you lose, simple as that. For the same reason, never use your frostbolts for minion removal. Ideally, you want to deal some damage along the way with knife juggler, leper gnomes, mana wyrm, etc, so that around turn 5, 6, or 7 you start tossing insane amounts of damage right out of your hand, ideally comboing it with Thalnos or Azure Drakes on the board for even more punch. Remember, you're playing 30 damage solitaire. Getting to 30 damage when you have this much direct damage is not hard, but you need to retain that singleminded focus.
For a good example of someone who runs this deck a lot and streams it, watch Savj (http://www.twitch.tv/savjz). This type of Aggro Mage is one of his go-to deck choices, and he does very well with it even in legendary.
Edit: Apparently someone on Reddit recently used this exact decklist to his legend as well, his thread is here (http://www.reddit.com/r/hearthstone/comments/23e7ei/just_hit_legend_as_mage/)
Its definitely viable on the highest level in the current meta.
|
On April 25 2014 20:22 Kickboxer wrote:Unfortunately, this isn't worthy of a response  This summarizes the entire thread.
|
On April 27 2014 02:11 trollbone wrote: warlock has the lowest winrate in arena because it play completely differently from the other classes, for the average player it much more difficult to be in this mindset than a control mindset like with all the other classes That doesn't change that the game is more than just card draw.
But more and more I'm seeing that a good deck needs to have reliable card draw. If you have a weak turn late game with a midranged deck, then that means you're not going to pull ahead of an aggro deck, and if can't reliably pull ahead of an aggro deck as midrange, why play midrange at all?
|
On April 25 2014 20:15 Zaros wrote:Show nested quote +On April 25 2014 20:13 KoD) wrote: You seem really biased and also plain wrong.
You think Priest is a better class than Paladin? WTF.
Anyway I love the opening bit about Hunters! If you play more than 2 creatures your opponnent will draw more than 5 cards for 4 mana. Wanna explain that math to me? Three is greater than five seems wrong to me. But I am no math major.. Anyway, the real card draw for rogue comes from gadgetzan+spells. Sprint is not that great as it uses an entire lategame turn to draw cards.
tl;dr: I think you are wrong, card draw does not a class make. If all cards are really efficient you can be succesful without card draw. And again rating Palading as a "crap class" is SOOOOOOOOOOO off I can hardly take you serious anymore. I think most top players think paladin is the worst class, with priest as the 2nd or 3rd worst along with mage. I would argue that Paladin and Mage are damn close, but P probably edges out in the awfulness race. It's really sad in nearly every match up.
|
On April 27 2014 00:32 awesomoecalypse wrote: For example, I (and, to judge by ladder, many other people) recently started running an Aggro mage deck built around 2 things: card draw, and direct damage with spells. The decklist looks like: unconsistent. lost 1 game to it at rank like 16 at the beginning of the season. in all other cases it was free star. this deck popped up in second half of december last year, but then was completely dusted by control warrior meta. tried it recently before kitkatz korkron emerged and i was desperatly searching nice winrate deck, but no way to win vs ramp, control warrior or tempo rogue and it appeared to be really 50\50 vs hunter. also it is like zero effort\skill\fun to play.
|
|
|
|