Hearthstone General Discussion - Page 7
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Atreides
United States2393 Posts
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Strivers
United States358 Posts
You will run into a lot of similar decks on the climb up but higher ranks are constantly making small modifications.. | ||
FFGenerations
7088 Posts
On January 04 2014 10:28 XenOmega wrote: I'm fairly new into Hearthstone and have a question on crafting. I'm assuming that it is a good idea to salvage useless cards... So I opened a Counterspell Gold, which has 5 times the value of a regular one (100 dust vs 20 dust). Should I salvage it to craft other cards? I've never seen anyone play it so far (minimal experience though) i would avoid dusting any cards if you're a beginner, you can easily change your mind about what class you want to play after a week or so. having said that , you should look up some pro decks and try to construct them, otherwise you will lose lol :D so if you remember i was whining about my 0-3 etc arena runs and thinking i had brain damage or something well i just tried arena again , used antigrav's deck guide thread to compare to my own drafting choices, and picked some cards like spellbreaker that i didnt know were good coz i've never used them before. i went 9-3 as druid (WHAT THE FUCK !!! IM NOT RETARDED AFTER ALL?????) ![]() and one of those games was a stupid throw in the last turn (i chose not to kill his creature, which left him with lethal if he pulled an assassinate on my taunt - i realised it pretty fast after i clicked turn over :@ ) you can see my 5 gold at the bottom :D suddenly 175 or whatever plus a gold card!! well, i would like to say i made some pretty sick plays and druid is a pretty sick class with answers to fucking everything. or maybe that was just my deck :D PS screw the THREE players with cairne bloodhoofs (i beat them all) :D ANSWERS pps thanks antigrav ![]() | ||
WindWolf
Sweden11767 Posts
On January 04 2014 15:56 FFGenerations wrote: i would avoid dusting any cards if you're a beginner, you can easily change your mind about what class you want to play after a week or so. I'm a beginner but I'm only dusting cards that I have to many copies of | ||
canikizu
4860 Posts
Imagine you're competing for $5k, $10k prize money while taking a dump. | ||
1nfamous
107 Posts
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Asha
United Kingdom38253 Posts
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Alaric
France45622 Posts
Was a Priest draft with a weak early curve, despite 2 holy nova and other buffs and stuff I've never been able to kill his 4/4 Aldor Peacekeeper buffed with blessing of wisdom before it was too late. I even used Abomination and other taunts like that, but it took ages to drop him to 2 HP to be able to Holy Nova his face. And then he spent the game with 7+ cards in his hand and I couldn't get in a position to stall till I could get it form the fatigue and my power. | ||
Slayer91
Ireland23335 Posts
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Alaric
France45622 Posts
Then again, not having any 1 or 2 drops on my 2nd turn is probably highly unusual and a nearly-guaranteed loss against most decks I guess, even in constructed. | ||
Slayer91
Ireland23335 Posts
4 minions causing you trouble is normal, but at the end of the day its a just a minion and if you need to rely on your spells that much you're prolly screwed anyway turn 2 sword of justice if you have no ooze means you're in pretty bad shape if your 3-4-5 minions aren't efficient | ||
dAPhREAk
Nauru12397 Posts
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Saechiis
Netherlands4989 Posts
On January 05 2014 05:19 dAPhREAk wrote: played the four mana priest card that allows you to take control of 3 or less attack unit. took control of harvest golem. used it to kill another enemy unit. both died. deathrattle golem came on my side. at end of turn, it didnt return to enemy. bug, or intentional? seems bs if its intentional (even though it gave me a 2-1). Intended, it's yours till the end of your turn so are any deathrattles. Any summons are regarded as a completely different minion. | ||
Frolossus
United States4779 Posts
On January 05 2014 05:19 dAPhREAk wrote: played the four mana priest card that allows you to take control of 3 or less attack unit. took control of harvest golem. used it to kill another enemy unit. both died. deathrattle golem came on my side. at end of turn, it didnt return to enemy. bug, or intentional? seems bs if its intentional (even though it gave me a 2-1). intentional all deathrattle effects work on shadow madness | ||
dAPhREAk
Nauru12397 Posts
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489
United States4 Posts
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caelym
United States6421 Posts
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caelym
United States6421 Posts
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KillerSOS
United States4207 Posts
On January 05 2014 16:35 caelym wrote: MMR at legendary is kinda messed up. A loss is like -40 ranking, and a win is only +10. Not very good incentive to play once you get to legendary and get the baseline ~135 rank. I mean there's no real incentive to play at all if you put it like that since they haven't put in any rewards for play mode whatsoever. I just play at the highest levels at this point to experiment with different decks against other great players. | ||
Cluster
Sweden125 Posts
It probably doesn't have real staying power but for now it's a fun way to play that's different from the generic cleric/dwarf/commander soup. Main danger so far has been murlocks (Murlocks! Need a special emote that becomes avaliable when the first murlock of the match is played, and only then, that just goes "Murlocks!") and mages, because pyroblast comes out just when the deck starts to run out of steam. And fireballs in general of course. I celebrate each time they throw them at my minions instead of my face. Might need some healing for the lategame but don't know what would fit the bill. Hunter card pool isn't exactly overflowing with awesome heals. | ||
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