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Hearthstone QQ Therapy - Page 19

Forum Index > Hearthstone General
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serum321
Profile Joined January 2012
United States606 Posts
Last Edited: 2013-11-05 19:00:12
November 05 2013 18:58 GMT
#361
Going first is a big advantage when you have the right cards to play, but going first and not getting a 1 or 2 drop, especially for some classes is detrimental because then you don't have board control AND your opponent has the one card advantage. Going 2nd, with the coin you can always play something turn 2, unless you got really hosed.

And I agree player 2 should only be able to mulligan 3 cards and then get the extra card.
futility
Profile Blog Joined December 2009
Japan134 Posts
November 05 2013 19:09 GMT
#362
I don't think only changing the mulligan is enough. Now in terms of cards viewed the two players are equal, but the person who plays second still has card advantage and the coin. Maybe being able to play your two drop first isn't necessarily that great, but like you said, being able to save it to even out your mana curve is extremely strong. Then there's the problem it creates with various other card interactions.. I think either the coin or the extra card would be fine, but having both is overcompensating.
Ambrosia_
Profile Joined October 2013
20 Posts
November 05 2013 19:16 GMT
#363
Going first is better than second, I think. It always feels better. The coin is a nice step up from MTG's system ( the same thing but with no coin, and going first is always always always always preferable). However, going first is still better in hearthstone. Look at it this way, they get to be ahead in mana on ONE turn (from coin), while you are ahead in mana in every other turn.
futility
Profile Blog Joined December 2009
Japan134 Posts
November 05 2013 19:49 GMT
#364
I'm not sure what level you played Magic at but going first isn't always superior at all, and you are completely neglecting the card advantage and strength of mulliganing four cards rather than three. The Magic way is the way it is after so many years because it works and doesn't give a significant advantage to either player. Honestly though, comparing Hearthstone to Magic is like comparing paint by numbers to the Mona Lisa and that's a big part of why giving one player an advantage like playing second does is often very hard to deal with: rather than the player dictating the best plays, the deck does it. It's really hard to screw up unless you're brand new to card games.

Anyway..

The thing everyone seems to be ignoring is the coin allows the second player to do things on turn one that the first player can't. The person playing first is never going to drop two windfury drakes followed by a pump wolf and swing for lethal on turn three*. You just can't do that without the coin. The mana advantage of going first is not anywhere near significant as coin's ability to turn a turn four kill into a turn three one is. Now add the increased chance of it actually happening thanks to not only getting an extra card but also being able to mulligan it. It's absurd.


*Longshot but possible, happened to me in arena.

Turn 1: 2 Young Dragonhawk
Turn 2: Dire Wolf Alpha
Turn 3: 2 Timber Wolf, Unleash the Hounds
39 total damage if I counted that right
layabout
Profile Blog Joined November 2011
United Kingdom2600 Posts
November 05 2013 19:54 GMT
#365
Is there any way i can contact a player that uses up his mana then lets the timer run the rest of his turn out when he cannot play a thing every turn?
Be the Best You Can Be ! Play MAFIA II http://www.teamliquid.net/forum/mafia/ II Dragonsound Best Band
PushDown
Profile Joined December 2011
Italy208 Posts
Last Edited: 2013-11-05 23:16:34
November 05 2013 23:12 GMT
#366
Opening a pack of card, normal > normal > normal > normal > epic (SWEET!):

*Click on the 4 normals
*Click on the epic
*GOLDEN EPIC
*HUNGRY CRAB
*Facepalm into disenchant

u.u


BTW what should be the most op thing for the player that gets to start on the second turn is the 4 cards choices he has. He can mulligan 4 cards while the first guy can only do that with 3. He already has the coin for counter-balance the fact he goes second, give him the fourth card the moment the game starts (outside mulligan range).
Cogito ergo sum
Vorenius
Profile Blog Joined December 2010
Denmark1979 Posts
November 05 2013 23:32 GMT
#367
On November 06 2013 04:09 futility wrote:
I don't think only changing the mulligan is enough. Now in terms of cards viewed the two players are equal, but the person who plays second still has card advantage and the coin. Maybe being able to play your two drop first isn't necessarily that great, but like you said, being able to save it to even out your mana curve is extremely strong. Then there's the problem it creates with various other card interactions.. I think either the coin or the extra card would be fine, but having both is overcompensating.

Before the wipe and big patch Blizzard posted that the player going first had a higher winrate.

Now it could be that down the line when people figure out what to do with the coin that will change (hint: don't use the coin to use player ability on turn 1...), but it seems odd to buff something that's already 'overpowered'.
futility
Profile Blog Joined December 2009
Japan134 Posts
November 06 2013 00:14 GMT
#368
On November 06 2013 08:32 Vorenius wrote:
Show nested quote +
On November 06 2013 04:09 futility wrote:
I don't think only changing the mulligan is enough. Now in terms of cards viewed the two players are equal, but the person who plays second still has card advantage and the coin. Maybe being able to play your two drop first isn't necessarily that great, but like you said, being able to save it to even out your mana curve is extremely strong. Then there's the problem it creates with various other card interactions.. I think either the coin or the extra card would be fine, but having both is overcompensating.

Before the wipe and big patch Blizzard posted that the player going first had a higher winrate.

Now it could be that down the line when people figure out what to do with the coin that will change (hint: don't use the coin to use player ability on turn 1...), but it seems odd to buff something that's already 'overpowered'.


And given how much has changed since the wipe and big patch that's largely irrelevant now.
Raavi
Profile Joined August 2010
Denmark156 Posts
November 06 2013 00:18 GMT
#369
Does anyone else think the game, in its current state, is too volatile?
You can be in control, with a good hand and feeling of the game. And the suddenly get ~15-20 dmg in the head, gg. Not because of skill but a lucky draw and the fact that cards are pretty powerfull considering the 30hp.
Especially in arena were i pay for it, with zero rewards for most of the time. Im not saying comebacks shouldnt be possible, but right now luck plays such a big factor compared to personel skill imo.
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
November 06 2013 00:19 GMT
#370
On November 06 2013 04:49 futility wrote:
The thing everyone seems to be ignoring is the coin allows the second player to do things on turn one that the first player can't. The person playing first is never going to drop two windfury drakes followed by a pump wolf and swing for lethal on turn three*.


But it's not really relevant. You're playing 2-mana stuff while the opponent is about to start his 2-mana turn.

That's how turn 1-10 is for player 1 normally. Player 2 just gets to change one with the coin.
aka Siyko
Wuster
Profile Joined May 2011
1974 Posts
November 06 2013 00:50 GMT
#371
On November 06 2013 08:32 Vorenius wrote:
Show nested quote +
On November 06 2013 04:09 futility wrote:
I don't think only changing the mulligan is enough. Now in terms of cards viewed the two players are equal, but the person who plays second still has card advantage and the coin. Maybe being able to play your two drop first isn't necessarily that great, but like you said, being able to save it to even out your mana curve is extremely strong. Then there's the problem it creates with various other card interactions.. I think either the coin or the extra card would be fine, but having both is overcompensating.

Before the wipe and big patch Blizzard posted that the player going first had a higher winrate.

Now it could be that down the line when people figure out what to do with the coin that will change (hint: don't use the coin to use player ability on turn 1...), but it seems odd to buff something that's already 'overpowered'.


I think as people learn to build good decks then even the extra card goes down. Right now, if I got first it sucks because my deck composition sucks and I'm likely to have 3 unusable cards*... but when I watch "good" players it seems like pre-post mulligan they always have good cards.**

This is probably why they only talked about grandmaster win-rates on their blog about the coin (and extra card).

* And I'm 3* Plat, so I can only imagine what newbie constructed decks look like.
** Yes having an extra card is an advantage in and of itself, I'm just talking about the extra mulligan.
Ambrosia_
Profile Joined October 2013
20 Posts
November 06 2013 02:54 GMT
#372
On November 06 2013 04:49 futility wrote:
I'm not sure what level you played Magic at but going first isn't always superior at all

I dont know what level YOU played magic at, but im getting an idea. Going first is always superior, always has been, with the exception of one very obscure legacy deck. As far as comparing the two, people like to compare things and magic is the closest comparison. Very different of course, but same principles do apply.
futility
Profile Blog Joined December 2009
Japan134 Posts
Last Edited: 2013-11-06 06:28:53
November 06 2013 06:26 GMT
#373
On November 06 2013 11:54 Ambrosia_ wrote:
Show nested quote +
On November 06 2013 04:49 futility wrote:
I'm not sure what level you played Magic at but going first isn't always superior at all

I dont know what level YOU played magic at, but im getting an idea. Going first is always superior, always has been, with the exception of one very obscure legacy deck. As far as comparing the two, people like to compare things and magic is the closest comparison. Very different of course, but same principles do apply.


For future reference personal attacks are not a good way to make your point. Maybe you have never played Type 1 or weren't around when Library of Alexandria saw heavy play but please do some research before you dogmatically make such ridiculous claims. There have been plenty of other decks through the last 20? years of Magic that have benefit from playing second as well, but that one card handily refutes your claim and has seen play in many decks, not "one very obscure legacy deck."
Ambrosia_
Profile Joined October 2013
20 Posts
November 06 2013 06:34 GMT
#374
On November 06 2013 15:26 futility wrote:
Show nested quote +
On November 06 2013 11:54 Ambrosia_ wrote:
On November 06 2013 04:49 futility wrote:
I'm not sure what level you played Magic at but going first isn't always superior at all

I dont know what level YOU played magic at, but im getting an idea. Going first is always superior, always has been, with the exception of one very obscure legacy deck. As far as comparing the two, people like to compare things and magic is the closest comparison. Very different of course, but same principles do apply.


For future reference personal attacks are not a good way to make your point. Maybe you have never played Type 1 or weren't around when Library of Alexandria saw heavy play but please do some research before you dogmatically make such ridiculous claims. There have been plenty of other decks through the last 20? years of Magic that have benefit from playing second as well, but that one card handily refutes your claim and has seen play in many decks, not "one very obscure legacy deck."

Personal attack? I quoted you directly. If you really are as knowledgeable as you claim to be about the history of Magic, you should be aware that pretending that the decision to go first or second is somehow a meaningful and interesting one is ridiculous. You listed one example of one card in a single format which has been restricted for decades as your only point of evidence, standing against the sea of 99.9% play first preference. Pretending there is a strategic decision here is facetious.
futility
Profile Blog Joined December 2009
Japan134 Posts
November 06 2013 06:43 GMT
#375
The "sea of 99.9% play first preference" being a claim from exactly one person. You. I wouldn't exactly call that a sea. You made a claim, I disproved it. Does the fact that the card is in type 1 and restricted change the fact that playing second is better with it in your deck? No. Does it change the fact that many decks have used the car through Magic's history? No. Did I say choosing whether or not to play first is a "meaningful and interesting" decision or a "strategic decision?"

going first isn't always superior


No. I said it's not always superior, and I proved it. So what is your argument exactly?
Ambrosia_
Profile Joined October 2013
20 Posts
November 06 2013 06:49 GMT
#376
The point is that your arguing for the sake of argument. Picking a fight for no reason. You know as well as I do that magic does the play first / play second thing horribly, going first is far and away superior. Hearthstone addresses this with the coin, and this helps immensely. Thats my only point.
futility
Profile Blog Joined December 2009
Japan134 Posts
November 06 2013 06:55 GMT
#377
I am not arguing for the sake of arguing, I'm simply disproving a claim made against my own. If you don't want people to take fault with your claims then don't make false claims.

Going first is always superior, always has been, with the exception of one very obscure legacy deck.


That is not true, plain and simple. I apologize for attempting to prevent the dissemination of misinformation. My username is strangely appropriate.
FetTerBender
Profile Blog Joined September 2010
Germany1393 Posts
November 06 2013 10:05 GMT
#378
Went 0-3 in arena yesterday against Priest, Priest and ... Priest.

Felt awesome when i had 2 Ancients of War, Nourish, Claw and a pretty good early lineup in the deck, but mindcontrol, shadow words and lucky / perfectly timed draws killed me thrice.

Oh well, back to farming gold again.
There's a fine line between bravery and stupidity.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
November 06 2013 10:15 GMT
#379
On November 06 2013 09:18 Raavi wrote:
Does anyone else think the game, in its current state, is too volatile?
You can be in control, with a good hand and feeling of the game. And the suddenly get ~15-20 dmg in the head, gg. Not because of skill but a lucky draw and the fact that cards are pretty powerfull considering the 30hp.
Especially in arena were i pay for it, with zero rewards for most of the time. Im not saying comebacks shouldnt be possible, but right now luck plays such a big factor compared to personel skill imo.


Agreed on that. I have always had bad luck when it comes to card game (from playing blackjack/poker all these years), and of course i dont have a very good deck nor good skill in hearthstone, but I just feel strongly that luck factor is too huge. I play mostly constructed games and about 6 arena games, highest i have gone is 4-3, the last run i went 2-3 -_- they have crazy cards since the very beginning and with 10000 nukes etc.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
November 06 2013 10:18 GMT
#380
On November 06 2013 15:55 futility wrote:
I am not arguing for the sake of arguing, I'm simply disproving a claim made against my own. If you don't want people to take fault with your claims then don't make false claims.

Show nested quote +
Going first is always superior, always has been, with the exception of one very obscure legacy deck.


That is not true, plain and simple. I apologize for attempting to prevent the dissemination of misinformation. My username is strangely appropriate.


I think the advantage of going first or second is highly related to the player's playstyle. For me i have always felt like going second suits me better, i have shit luck that I always get high mana cards in my hand -_- (i usually 5-8 cards with 5+ mana in my whole deck ffs).
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
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