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On November 04 2013 01:11 HardlyNever wrote: Mind control is the most anti-fun card in the game, especially in arena. I know every priest has it. You can't build your entire arena deck around 1 late game priest card. It is very difficult, if not impossible to play around in arena, because you are so dependent on draws and having a decent curve.
On November 04 2013 20:07 FetTerBender wrote: Go to the arena. Priest, Warlock or Paladin. Lets try dem Priest, never played before. No Shadow word, no cleric, no healing well, no mind control.
My last 2 priest drafts had no mind controls, no shadow words, no cleric. So not every priest has it in arena.
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On November 04 2013 04:54 Talron wrote: Fuck Hunters and their turn 7 rush. That retarded shit is just killing me over and over again. Wish There'd be detailed stats of which of my decks have what winrate against certain classes. Would probably be like 0-15 against Hunter. Fuck those guys.
Okay, just as I wrote this there's another guy pulling off the same shit. I'm like 2-10 just today overall, after being something like 24-8 yesterday. Wtf is wrong.
Yea I thought I had a pretty damn good paladin draft this weekend... they matched me up with 4 hunters in a row, 3 of which demolished me easily by turn 7-8. QQ
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Frozen in arena... stupid Blizzard -__-
Okay that's so fucking stupid that I can't make any plays but my opponent keeps playing cards, what the fuck Blizzard?
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On November 05 2013 09:39 woodszilla wrote:Show nested quote +On November 04 2013 01:11 HardlyNever wrote: Mind control is the most anti-fun card in the game, especially in arena. I know every priest has it. You can't build your entire arena deck around 1 late game priest card. It is very difficult, if not impossible to play around in arena, because you are so dependent on draws and having a decent curve. Show nested quote +On November 04 2013 20:07 FetTerBender wrote: Go to the arena. Priest, Warlock or Paladin. Lets try dem Priest, never played before. No Shadow word, no cleric, no healing well, no mind control. My last 2 priest drafts had no mind controls, no shadow words, no cleric. So not every priest has it in arena.
Shhhh. Just watch the QQ in its primal form.
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Is young priestess any good ? edit : wrong thread sorry
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United States37500 Posts
On November 05 2013 11:33 Nyarly wrote: Is young priestess any good ? Great ability but rarely worth it due to stats.
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On November 05 2013 11:10 willoc wrote:Show nested quote +On November 05 2013 09:39 woodszilla wrote:On November 04 2013 01:11 HardlyNever wrote: Mind control is the most anti-fun card in the game, especially in arena. I know every priest has it. You can't build your entire arena deck around 1 late game priest card. It is very difficult, if not impossible to play around in arena, because you are so dependent on draws and having a decent curve. On November 04 2013 20:07 FetTerBender wrote: Go to the arena. Priest, Warlock or Paladin. Lets try dem Priest, never played before. No Shadow word, no cleric, no healing well, no mind control. My last 2 priest drafts had no mind controls, no shadow words, no cleric. So not every priest has it in arena. Shhhh. Just watch the QQ in its primal form. 
I dunno what you're talking about. I tried Priest once, got 2 MC's, all 4 shadow words, 3 clerics, and Harrison. You must be doing it wrong. First 9 win deck, feels good. 100% Priest winrate.
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Alexstrasza in a mage control deck is quite clever. The feelings of not being able to do anything for 5-6 rounds. Then being put in pyro/fireball range.
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Okay, fuck it. I'll just instantly concede the game, if I'm against Hunter's from now on. This unleash the hounds bullshit in turn 7-8 needs to be nerfed into oblivion. Worst about this is, that They don't ahve to do shit until turn7-8, just drop Heroshot whenever possible and maybe Arcane / Deadly or Explosion if needed. and 26~ in that single turn are easily possible. And in addition to that: EVERY Hunter is doing it. None of them is trying to play a normal game, not relying on 1hit K.O.
It's not like my ranking can drop anyway. I won't support this crap.
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On November 05 2013 22:56 Talron wrote: Okay, fuck it. I'll just instantly concede the game, if I'm against Hunter's from now on. This unleash the hounds bullshit in turn 7-8 needs to be nerfed into oblivion. Worst about this is, that They don't ahve to do shit until turn7-8, just drop Heroshot whenever possible and maybe Arcane / Deadly or Explosion if needed. and 26~ in that single turn are easily possible. And in addition to that: EVERY Hunter is doing it. None of them is trying to play a normal game, not relying on 1hit K.O.
It's not like my ranking can drop anyway. I won't support this crap.
Yeah, OTK decks are the reason Hearthstone needs Instant cast removal/counterspell like MtG (cast on opponent's turn). I don't think the game was designed with instant-win plays in mind. All you would have to do is keep a few mana open for one removal card or one CS and his gimmick deck is entirely ruined. Lightning Storm, Holy Nova, Arcane explosion, frost nova, blizzard, whirlwind - there's a lot of good removal options if you're allowed to play Instant cards.
However, to defeat hunter OTK there's a few options - Pally Taunt, WF WomboCombo, MurLock, Warrior armor/charge.
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So I'm playing paladin versus druid. Starting hand includes shattered sun cleric, consecration and some bigger minion. Keep cleric, mulligan other 2 as druids won't have many minions on the field anyhow, right?
NOPE.
Druid 1st turn innervates a 3/2 panther, I have a my hero power summon for turn two. Next turn he plays Young priestess and coins the hero power to kill my poor recruit. After that I get a novice engineer, which i play at turn three in hopes for a consecration, he pops in a bluegill warrior and hero power for turn three. Needless to say I didn't get consecration -> turn 4 cleric to empty table on my side, druid pops raid leader and claw I think. After turn four I have 6 hp left, no minions on the board. Who said that Druids don't rush? >
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i was winning so hard (with my rush deck) after i got into the beta but the last few days everyone has tonnes of taunt and these crazy spells cards/minions since early hands.
Starting to really dislike the drafted games :S
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Crushing a priest so hard in a game you cant icing on the cake over kill with a molten giant because youre still at full health with 18 armor
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On November 05 2013 12:24 DiLiGu wrote:Show nested quote +On November 05 2013 11:10 willoc wrote:On November 05 2013 09:39 woodszilla wrote:On November 04 2013 01:11 HardlyNever wrote: Mind control is the most anti-fun card in the game, especially in arena. I know every priest has it. You can't build your entire arena deck around 1 late game priest card. It is very difficult, if not impossible to play around in arena, because you are so dependent on draws and having a decent curve. On November 04 2013 20:07 FetTerBender wrote: Go to the arena. Priest, Warlock or Paladin. Lets try dem Priest, never played before. No Shadow word, no cleric, no healing well, no mind control. My last 2 priest drafts had no mind controls, no shadow words, no cleric. So not every priest has it in arena. Shhhh. Just watch the QQ in its primal form.  I dunno what you're talking about. I tried Priest once, got 2 MC's, all 4 shadow words, 3 clerics, and Harrison. You must be doing it wrong. First 9 win deck, feels good. 100% Priest winrate.
I'm sorry to hear
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I've been tracking games, both arena and constructed, in Excel since I started playing. Something interesting I've noticed is that in almost 200 games played I've played first over 75% of the time. Given the sample size I find it hard to believe it's just luck. Anyone else notice they play first (or second) much more often than the alternative?
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On September 25 2013 18:20 rickd4nger wrote:Sounds like a nice place to put this piece: ![[image loading]](http://i.imgur.com/VSicTHM.jpg) The Disheartened (photoshopped from this awesome artwork) Pure awesome-sauce
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On November 06 2013 02:24 futility wrote: I've been tracking games, both arena and constructed, in Excel since I started playing. Something interesting I've noticed is that in almost 200 games played I've played first over 75% of the time. Given the sample size I find it hard to believe it's just luck. Anyone else notice they play first (or second) much more often than the alternative?
What's your battletag? Maybe it figures it alphabetically xD
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I really feel like playing constructed requires 'unlocking' so many cards after such a grind, rather than winning cool new cards and using them. I guess it's part of playing so much arena, and being able to see all the cards in the Crafting interface. It's like they're available already, I'm just not allowed to use them in constructed until I unlock them.
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On November 06 2013 03:13 fdsdfg wrote:Show nested quote +On November 06 2013 02:24 futility wrote: I've been tracking games, both arena and constructed, in Excel since I started playing. Something interesting I've noticed is that in almost 200 games played I've played first over 75% of the time. Given the sample size I find it hard to believe it's just luck. Anyone else notice they play first (or second) much more often than the alternative? What's your battletag? Maybe it figures it alphabetically xD
Same as my tag here. Could be.. haha. The only theory I've got is it's not actually random for the beta and Blizzard is watching win percentages and all and how they correlate to playing first/second. I don't how that would necessitate some people always playing first but who knows what the Blizzard overlords are thinking. I think it is disheartening though because the coin + extra card from playing second seems like way too much but maybe it's just as "grass is always greener" sort of thing
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On November 06 2013 03:21 futility wrote:Show nested quote +On November 06 2013 03:13 fdsdfg wrote:On November 06 2013 02:24 futility wrote: I've been tracking games, both arena and constructed, in Excel since I started playing. Something interesting I've noticed is that in almost 200 games played I've played first over 75% of the time. Given the sample size I find it hard to believe it's just luck. Anyone else notice they play first (or second) much more often than the alternative? What's your battletag? Maybe it figures it alphabetically xD Same as my tag here. Could be.. haha. The only theory I've got is it's not actually random for the beta and Blizzard is watching win percentages and all and how they correlate to playing first/second. I don't how that would necessitate some people always playing first but who knows what the Blizzard overlords are thinking. I think it is disheartening though because the coin + extra card from playing second seems like way too much but maybe it's just as "grass is always greener" sort of thing 
I seem to get both about equally (though I do complain about going first 5 times in a row in an arena), but I totally agree that going second is an advantage in most decks.
The coin advantage isn't that much - you can cast your turn 2 before he casts his turn 2, but without a coin that's how it is every other turn. Going first, after you use your coin, I can 4-drop before you 4-drop, 5-drop before you, etc. Coin just gives you a single turn (of your choice) of having the same advantage that I have every other turn. Then the extra card is the 'real' bonus.
This seems good, but there are two non-obvious problems.
1) The coin allows you to 'fix' your curve quite a bit. If you have cards that cost 2, 4, 4 5, then you have your 2/3/4/5 drop laid out. Going first does not allow for this, as you would specifically need a 2/3/4 in order to play those drops.
2) With an extra card, you get an extra choice in mulligan. Effectively, you get to see 8 cards rather than 6 in your opening hand, which is a huge advantage in trying to meet the early drops of aggressive decks (but in reality, it's pretty much every deck).
I think going second should only allow you to mulligan the first 3 cards - it would make it much more even.
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