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Active: 1665 users

Scientists 'solve' checkers

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Wizard
Profile Blog Joined May 2007
Poland5055 Posts
Last Edited: 2007-07-21 04:16:05
July 21 2007 04:10 GMT
#1
Alberta (Canada) – Canadian researchers have created an invincible Checkers program that can beat any human. Jonathan Schaeffer from the University of Alberta began working on his “Chinook” program 18 years ago and now claims to have mathematically solved the game.

Schaeffer published his results in the journal Science and documents how he had dozens of computers compute through billions possible moves. Chinook now has a database of possible moves and countermoves which, according to Schaeffer, can only allow a human to draw under the best possible circumstances.

Unconvinced? You can now test your skills against Chinook because Schaeffer has put the program online here . Of course there isn’t much fun to a playing Checkers when you know you are about to lose, so the scientist has turned his computers onto a much more lofty goal … beating humans at Poker.

Source: http://www.tgdaily.com/content/view/33003/98/
Play (scroll down): http://www.cs.ualberta.ca/~chinook/play/index.html
sAviOr[gm] ~ want to watch good replays? read my blog: http://www.teamliquid.net/blog/wizard
CaucasianAsian
Profile Blog Joined September 2005
Korea (South)11586 Posts
July 21 2007 04:13 GMT
#2
wher do you play it?
Calendar@ Fish Server: `iOps]..Stark
Wizard
Profile Blog Joined May 2007
Poland5055 Posts
July 21 2007 04:15 GMT
#3
Link added:.
sAviOr[gm] ~ want to watch good replays? read my blog: http://www.teamliquid.net/blog/wizard
Pressure
Profile Blog Joined October 2006
7326 Posts
July 21 2007 04:18 GMT
#4
poker? rofl thats impossible lol
sushiman
Profile Joined September 2003
Sweden2691 Posts
July 21 2007 05:18 GMT
#5
wow, what a waste of 18 years. -_-
1000 at least.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
July 21 2007 05:24 GMT
#6
Checkers has far fewer possible outcomes compared to games like Chess or Go, so it's not surprising that they could develop an unbeatable AI.
IIICodeIIIIIII
Profile Joined April 2006
China1101 Posts
July 21 2007 05:24 GMT
#7
have one computer play white. have the other play black in another window. you know what i'm getting at...
Wizard
Profile Blog Joined May 2007
Poland5055 Posts
July 21 2007 05:24 GMT
#8
^^
Lolz. -_-
sAviOr[gm] ~ want to watch good replays? read my blog: http://www.teamliquid.net/blog/wizard
Pika Chu
Profile Blog Joined August 2005
Romania2510 Posts
July 21 2007 05:30 GMT
#9
On July 21 2007 14:24 Jyvblamo wrote:
Checkers has far fewer possible outcomes compared to games like Chess or Go, so it's not surprising that they could develop an unbeatable AI.


There are very good AI's for Chess, but not even a mediocre one for Go (afaik).
They first ignore you. After they laugh at you. Next they will fight you. In the end you will win.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
July 21 2007 05:30 GMT
#10
open 2 games with this comp, one in which you go first, one in which comp goes first, then mirror.


omfg?!
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-07-21 06:01:39
July 21 2007 05:36 GMT
#11
I saw something about this on Sirlin.net

http://www.sirlin.net/archive/checkers-solved/#comments

Too bad poker has way too many variables and cannot be mathematically solved.
Also Chess "I heard somewhere (lost the source, sorry) that if every particle in the universe could somehow be used to compute one operation per second and that all the particles in the universe were used in a massively parallel computer that analyzed all possible positions in Chess, it would take longer than the current estimated age of the universe to finish. So yeah, pretty long."
..and then I would, ya know, check em'. (Aka SpoR)
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
July 21 2007 05:37 GMT
#12
If 2 of these comps play each other, they will just draw. For some games it matters who go first, but not checkers apparently.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
July 21 2007 05:43 GMT
#13
On July 21 2007 14:30 Pika Chu wrote:
Show nested quote +
On July 21 2007 14:24 Jyvblamo wrote:
Checkers has far fewer possible outcomes compared to games like Chess or Go, so it's not surprising that they could develop an unbeatable AI.


There are very good AI's for Chess, but not even a mediocre one for Go (afaik).


I know that, the point is both those games have incredibly greater numbers of possible moves/outcomes compared to Checkers. I didn't say Chess was comparable to Go in terms of possible games (it's not).
LeoTheLion
Profile Blog Joined July 2006
China958 Posts
July 21 2007 05:49 GMT
#14
On July 21 2007 14:18 sushiman wrote:
wow, what a waste of 18 years. -_-


to publish a paper in science that's worth it

guaranteed professorship for the rest of his life
Communism is not love. Communism is a hammer which we use to crush the enemy. -Chairman Mao
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-07-21 05:59:21
July 21 2007 05:54 GMT
#15
Most of us have been playing Starcraft for 9-10 years. Its not that much a difference.

Wow, also on that site it lists other games that have been solved. My Gf thinks shes the shit at connect 4, I'll rape her every time now.

http://homepages.cwi.nl/~tromp/c4/c4.html
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-07-21 06:07:52
July 21 2007 06:07 GMT
#16
[image loading]


Wtf How did I lose?

It wouldn't let me move any more pieces.
..and then I would, ya know, check em'. (Aka SpoR)
Chill
Profile Blog Joined January 2005
Calgary25990 Posts
July 21 2007 06:13 GMT
#17
This has been solved for awhile, no?
Moderator
mikeymoo
Profile Blog Joined October 2006
Canada7170 Posts
July 21 2007 06:14 GMT
#18
Haha I live in Calgary and this was on all the news channels at night.

HUGE breakthrough. *cough*

I'd think that next on the list is Monopoly; a "best of" set to offset luck issues. Odds and implied odds are very important. Also, a computer could easily understand the exact values of a proposed trade in the long term better than any human.
o_x | Ow. | 1003 ESPORTS dollars | If you have any questions about bans please PM Kennigit
Raithed
Profile Blog Joined May 2007
China7078 Posts
July 21 2007 06:32 GMT
#19
go is crazy.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
July 21 2007 07:02 GMT
#20
On July 21 2007 15:07 CharlieMurphy wrote:
[image loading]


Wtf How did I lose?

It wouldn't let me move any more pieces.


captures are forced in checkers=/ you only have 1 option, capture the white piece, at which point he will counter-capture 3 of yours and it spirals down from there
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
HeadBangaa
Profile Blog Joined July 2004
United States6512 Posts
July 21 2007 09:07 GMT
#21
Wow they really brute-forced this.

I thought it was going to be some clever algorithm, too bad.
People who fail to distinguish Socratic Method from malicious trolling are sadly stupid and not worth a response.
Maenander
Profile Joined November 2002
Germany4926 Posts
July 21 2007 09:36 GMT
#22
On July 21 2007 14:24 IIICodeIIIIIII wrote:
have one computer play white. have the other play black in another window. you know what i'm getting at...

They draw, afaik there is always a possibility for draw and the computer will find it. So only a human, who makes mistakes, can lose ... and there is no human player who makes no mistakes.
mahnini
Profile Blog Joined October 2005
United States6862 Posts
July 21 2007 09:37 GMT
#23
On July 21 2007 18:07 HeadBangaa wrote:
Wow they really brute-forced this.

I thought it was going to be some clever algorithm, too bad.

What?
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
gravity
Profile Joined March 2004
Australia1988 Posts
Last Edited: 2007-07-21 17:05:16
July 21 2007 14:14 GMT
#24
On July 21 2007 18:36 Maenander wrote:
Show nested quote +
On July 21 2007 14:24 IIICodeIIIIIII wrote:
have one computer play white. have the other play black in another window. you know what i'm getting at...

They draw, afaik there is always a possibility for draw and the computer will find it. So only a human, who makes mistakes, can lose ... and there is no human player who makes no mistakes.

It should be easy to draw with the computer since you just have to memorize a drawing game and then play it since the computer will always play the same (best) moves in response to yours.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 21 2007 15:46 GMT
#25
AI Checkers vs Cheat Code(s)
"Smokey, this is not 'Nam, this is bowling. There are rules."
haduken
Profile Blog Joined April 2003
Australia8267 Posts
July 21 2007 16:13 GMT
#26
On July 21 2007 18:37 mahnini wrote:
Show nested quote +
On July 21 2007 18:07 HeadBangaa wrote:
Wow they really brute-forced this.

I thought it was going to be some clever algorithm, too bad.

What?


brute-force means the most costly but sometimes more obvious way of doing thing. By using a brute-force algorithm, you may potentially use up more time and storage in your calculation. (computer wise)

So in a nut-shell, a dumb but working method.
Rillanon.au
HaXxorIzed
Profile Blog Joined June 2007
Australia8434 Posts
July 21 2007 16:24 GMT
#27
IIRC Go would eat any computer that was competent at Chess/Checkers alive, or is my memory poor?
http://steamcommunity.com/id/HaXxorIzed
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
July 21 2007 16:39 GMT
#28
On July 21 2007 14:54 CharlieMurphy wrote:
Most of us have been playing Starcraft for 9-10 years. Its not that much a difference.

Wow, also on that site it lists other games that have been solved. My Gf thinks shes the shit at connect 4, I'll rape her every time now.

http://homepages.cwi.nl/~tromp/c4/c4.html

http://img264.imageshack.us/my.php?image=necksnappedeznf6.jpg
ohh yeahhhhh
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
July 21 2007 19:10 GMT
#29
i made my first move then it made some bullshit up about me making multiple moves...

program noob dodger
OjKa OjKa OjKa!
BlackJack
Profile Blog Joined June 2003
United States10574 Posts
July 21 2007 19:24 GMT
#30
On July 21 2007 16:02 JeeJee wrote:
Show nested quote +
On July 21 2007 15:07 CharlieMurphy wrote:
[image loading]


Wtf How did I lose?

It wouldn't let me move any more pieces.


captures are forced in checkers=/ you only have 1 option, capture the white piece, at which point he will counter-capture 3 of yours and it spirals down from there


Triple jump to the face. King me.
CoralReefer
Profile Joined June 2004
Canada2069 Posts
July 21 2007 20:06 GMT
#31
On July 22 2007 01:13 haduken wrote:
Show nested quote +
On July 21 2007 18:37 mahnini wrote:
On July 21 2007 18:07 HeadBangaa wrote:
Wow they really brute-forced this.

I thought it was going to be some clever algorithm, too bad.

What?


brute-force means the most costly but sometimes more obvious way of doing thing. By using a brute-force algorithm, you may potentially use up more time and storage in your calculation. (computer wise)

So in a nut-shell, a dumb but working method.


Brute force means trying every possible combination. This means that every move in every possible game has been stored in a database, the trick is just to follow the path leading to the best outcome.

Similarly, there is an algorithm for Tic Tac Toe which will always lead to a draw (or a win if your opponent makes a mistake).
And this hot potato has vanished into thin air.
mdb
Profile Blog Joined February 2003
Bulgaria4059 Posts
July 22 2007 01:42 GMT
#32
I believe chess can also be solved, but there are too much possilbe positions, I think the number was smth like 10^40
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
July 22 2007 04:14 GMT
#33
And they only solved the simple version of checkers where the queen (or whatever it is called in english) can only move one step. but o/c checkers<chess<go in fields of ai programming. For solving chess and go completely you probably need a quantum computer. But unlinke someone above stated it is not necessary to calculate every move. There are some tricks which allow you to leave large parts of the tree out, without missing any chances to win/draw.
LiquipediaOne eye to kill. Two eyes to live.
Jathin
Profile Blog Joined February 2005
United States3505 Posts
July 22 2007 04:24 GMT
#34
--- Nuked ---
sc0rchedst0rm
Profile Blog Joined June 2007
Ireland176 Posts
July 22 2007 04:26 GMT
#35
On July 22 2007 01:24 HaXxorIzed wrote:
IIRC Go would eat any computer that was competent at Chess/Checkers alive, or is my memory poor?


A computer that's competent at Go is a pretty rare thing, there's so many possibilities they have trouble comprehending it. And yes, Chess is "solvable" the same way Checkers is, there's just a hell of a lot more permutations (in the order of 10^40 or even more, as said). Go on the other hand, while still "solvable", you're looking at 10^600 or even more iirc.
Kill a man, you're a murderer. Kill 100 men, you're a hero. Kill 1000 men, LVL UP!!!
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2007-07-22 05:06:07
July 22 2007 04:32 GMT
#36
On July 22 2007 13:24 Jathin wrote:
Devising algorithms that leave portions of the tree out aren't actively used I don't think. I think I read somewhere that it's easier/more fool-proof/just as efficient to do brute-force (or a modification of the such, like brute force after a certain point)

http://en.wikipedia.org/wiki/Chess_computers

You heard wrong. Heuristics are crucially important to chess-playing programs.

Edit: I read parts of the article and I think what they're saying is, it's a bad idea to try to prune branches from the tree without at least searching part-way down those branches first. But after searching part-way they may see that one branch is (almost) definitely going to lead to a worse position than another, and so they don't need to analyse the rest of that branch. That's basically the effect of doing alpha-beta pruning. Chess programs employ other heuristics, too, but I am not familiar with them.


On July 21 2007 18:07 HeadBangaa wrote:
Wow they really brute-forced this.

I thought it was going to be some clever algorithm, too bad.

It wasn't completely brute-force. Chinook first figured out that of the 5 * 10^20 possible positions in checkers, only 10^14 needed to be analysed. Then it brute-forced those 10^14 positions.

(It didn't need to analyse every move because many moves lead to losing positions, and so there's no point in analysing them when Chinook will never play those moves.)
Maenander
Profile Joined November 2002
Germany4926 Posts
July 22 2007 04:40 GMT
#37
On July 21 2007 23:14 gravity wrote:
Show nested quote +
On July 21 2007 18:36 Maenander wrote:
On July 21 2007 14:24 IIICodeIIIIIII wrote:
have one computer play white. have the other play black in another window. you know what i'm getting at...

They draw, afaik there is always a possibility for draw and the computer will find it. So only a human, who makes mistakes, can lose ... and there is no human player who makes no mistakes.

It should be easy to draw with the computer since you just have to memorize a drawing game and then play it since the computer will always play the same (best) moves in response to yours.

Yeah and it is just as easy to let the program vary its moves by some kind of random number generator. I think it is likely there are different ways to reach a non-losable position for the program in most situations ^^
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
July 22 2007 05:07 GMT
#38
On July 21 2007 23:14 gravity wrote:
Show nested quote +
On July 21 2007 18:36 Maenander wrote:
On July 21 2007 14:24 IIICodeIIIIIII wrote:
have one computer play white. have the other play black in another window. you know what i'm getting at...

They draw, afaik there is always a possibility for draw and the computer will find it. So only a human, who makes mistakes, can lose ... and there is no human player who makes no mistakes.

It should be easy to draw with the computer since you just have to memorize a drawing game and then play it since the computer will always play the same (best) moves in response to yours.

True but, apparently in professional tournaments the first 3 moves are selected at random, so you would have to memorize a draw for each possible starting position.

Furthermore, what if the computer can take more than one move that leads to a draw? Then it might pick one at random.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2007-07-22 05:26:14
July 22 2007 05:21 GMT
#39
What I find more amazing than this achievement, is the story of Marion Tinsley, the former world checkers champion and an unimaginably strong checkers player.

Referring to a match between Tinsley and Chinook in 1994 (at which time Chinook had opening and ending databases but had not solved the mid-game of checkers), I found the following quote:
Also present in the room is a mild-looking retired professor of mathematics. He wears a light blue suit and tie-pin with "Jesus" written on it in colored rhinestones. He doesn't look like the sort of man to acquire a nickname like "The Terrible Tinsley." But Marion Tinsley's benign exterior cloaks a formidable intellect. At age 27, he was the best checkers player in the world, and by all accounts his game has only improved during the forty intervening years. His record is unparalleled in checkers, chess, or any other game of skill.

To get an idea of the embarrassingly wide margin by which Tinsley surpasses his nearest competition, consider his defense of the world title in 1989 against the challenger Paul Davis. Tinsley drew 23 games, won 9, and lost 0. During his forty-year reign, and over the course of over a thousand games of tournament play, Tinsley has lost exactly nine games. It's hard to come up with anyone who has so thoroughly dominated a field of human endeavor for such a long stretch of time.

http://www.math.wisc.edu/~propp/chinook.html

Just to reiterate that, his last human challenger lost 9 games out of 32 against Tinsley, whereas Tinsley has lost 9 games out of one thousand throughout his entire career.

I also liked this post on Slashdot:
Show nested quote +
Hasn't it always been fairly easy for a computer to beat a human at checkers? I don't recall it making the news the first time deep blue beat the world grand master at checkers.
No. Schaeffer has a book out ("One Jump Ahead") about writing Chinook. He thought the same when he started, but the project got rapidly far harder than he thought. It helped that the existing human champion (Marion Tinsley) was literally as close to perfection as any human has ever been at any game- they exhaustively studied every professional game he ever played and found something like a grand total of 10 actual mistakes in a 40 year career.

It's a very sad book in many ways- there was a lot of tension between certain members of the team and you realized that professional checkers was dying rapidly. Tinsley and Schaffer set up a world championship rematch between them (Tinsely won the first one) and Tinsely pulled out after six games saying he felt ill. He checked himself into the hospital, was diagnosed with some aggressive form of cancer and died a few months later. Schaeffer basically retired Chinook from human tournaments since nobody else was even remotely close to Tinsley.

It didn't make many headlines because everyone knows checkers is easy. Except that they are wrong- it's not.

mahnini
Profile Blog Joined October 2005
United States6862 Posts
July 22 2007 05:30 GMT
#40
On July 22 2007 01:13 haduken wrote:
Show nested quote +
On July 21 2007 18:37 mahnini wrote:
On July 21 2007 18:07 HeadBangaa wrote:
Wow they really brute-forced this.

I thought it was going to be some clever algorithm, too bad.

What?


brute-force means the most costly but sometimes more obvious way of doing thing. By using a brute-force algorithm, you may potentially use up more time and storage in your calculation. (computer wise)

So in a nut-shell, a dumb but working method.

I understand the difference, I just don't understand how you would solve checkers without brute-forcing, as if some algorithm could be thought up without first brute-forcing it.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Nocturne
Profile Joined July 2007
Korea (South)155 Posts
July 22 2007 05:38 GMT
#41
On July 21 2007 14:49 LeoTheLion wrote:
Show nested quote +
On July 21 2007 14:18 sushiman wrote:
wow, what a waste of 18 years. -_-


to publish a paper in science that's worth it

guaranteed professorship for the rest of his life


Science is probably the most respected journal in the scientific world/industry. another top one is Nature.

this paper might well be a stepping stone for this professor to obtain tenure at his institution, or to move to another institution that has better academic assets available for furthering research

it is by no means a "shame" or "waste" to publish in Science - if only i had that kind of opportunity in my research heh
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2007-07-22 05:46:20
July 22 2007 05:42 GMT
#42
On July 22 2007 14:30 mahnini wrote:
Show nested quote +
On July 22 2007 01:13 haduken wrote:
On July 21 2007 18:37 mahnini wrote:
On July 21 2007 18:07 HeadBangaa wrote:
Wow they really brute-forced this.

I thought it was going to be some clever algorithm, too bad.

What?


brute-force means the most costly but sometimes more obvious way of doing thing. By using a brute-force algorithm, you may potentially use up more time and storage in your calculation. (computer wise)

So in a nut-shell, a dumb but working method.

I understand the difference, I just don't understand how you would solve checkers without brute-forcing, as if some algorithm could be thought up without first brute-forcing it.

Well, the alternative for "solving" checkers would be to come up with a mathematical proof that proves the outcome of the game is always a draw, given that both players always make the best possible move on each turn.

Here is a simple example of a proof that solves a game: suppose you have a non-random 2-player game where:
a) it is impossible to draw: the game always ends in a win or a loss; and
b) player 1 can choose to pass on his first move (and no other moves can be passed on).

Then it is easy to prove that player 1 always wins, given that both players always make the best move. Because it is impossible to draw and the game has no randomness, we know that either the first person to move will win, or the second person to move will win. Because player 1 can choose whether he plays first or second, he can just choose whichever case always leads to a win. Therefore player 1 always wins.

Of course, sometimes it must be veritably impossible to come up with a proof like this, and so the only realistic way to solve the game is to brute-force every position, or prove that only a subset of those positions need to be analysed and then brute-force said subset (which is what the Chinook team did).
mahnini
Profile Blog Joined October 2005
United States6862 Posts
July 22 2007 05:52 GMT
#43
On July 22 2007 14:42 Bill307 wrote:
Show nested quote +
On July 22 2007 14:30 mahnini wrote:
On July 22 2007 01:13 haduken wrote:
On July 21 2007 18:37 mahnini wrote:
On July 21 2007 18:07 HeadBangaa wrote:
Wow they really brute-forced this.

I thought it was going to be some clever algorithm, too bad.

What?


brute-force means the most costly but sometimes more obvious way of doing thing. By using a brute-force algorithm, you may potentially use up more time and storage in your calculation. (computer wise)

So in a nut-shell, a dumb but working method.

I understand the difference, I just don't understand how you would solve checkers without brute-forcing, as if some algorithm could be thought up without first brute-forcing it.

Well, the alternative for "solving" checkers would be to come up with a mathematical proof that proves the outcome of the game is always a draw, given that both players always make the best possible move on each turn.

Here is a simple example of a proof that solves a game: suppose you have a non-random 2-player game where:
a) it is impossible to draw: the game always ends in a win or a loss; and
b) player 1 can choose to pass on his first move (and no other moves can be passed on).

Then it is easy to prove that player 1 always wins, given that both players always make the best move. Because it is impossible to draw and the game has no randomness, we know that either the first person to move will win, or the second person to move will win. Because player 1 can choose whether he plays first or second, he can just choose whichever case always leads to a win. Therefore player 1 always wins.

Of course, sometimes it must be veritably impossible to come up with a proof like this, and so the only realistic way to solve the game is to brute-force every position, or prove that only a subset of those positions need to be analysed and then brute-force said subset (which is what the Chinook team did).

I see what you are saying, but wouldn't you have to prove both a and b? How would you prove a and b without playing out every possible move?
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
KOFgokuon
Profile Blog Joined August 2004
United States14899 Posts
July 22 2007 05:57 GMT
#44
A and B are the rules of the game
HeadBangaa
Profile Blog Joined July 2004
United States6512 Posts
July 22 2007 06:25 GMT
#45
On July 22 2007 14:52 mahnini wrote:
Show nested quote +
On July 22 2007 14:42 Bill307 wrote:
On July 22 2007 14:30 mahnini wrote:
On July 22 2007 01:13 haduken wrote:
On July 21 2007 18:37 mahnini wrote:
On July 21 2007 18:07 HeadBangaa wrote:
Wow they really brute-forced this.

I thought it was going to be some clever algorithm, too bad.

What?


brute-force means the most costly but sometimes more obvious way of doing thing. By using a brute-force algorithm, you may potentially use up more time and storage in your calculation. (computer wise)

So in a nut-shell, a dumb but working method.

I understand the difference, I just don't understand how you would solve checkers without brute-forcing, as if some algorithm could be thought up without first brute-forcing it.

Well, the alternative for "solving" checkers would be to come up with a mathematical proof that proves the outcome of the game is always a draw, given that both players always make the best possible move on each turn.

Here is a simple example of a proof that solves a game: suppose you have a non-random 2-player game where:
a) it is impossible to draw: the game always ends in a win or a loss; and
b) player 1 can choose to pass on his first move (and no other moves can be passed on).

Then it is easy to prove that player 1 always wins, given that both players always make the best move. Because it is impossible to draw and the game has no randomness, we know that either the first person to move will win, or the second person to move will win. Because player 1 can choose whether he plays first or second, he can just choose whichever case always leads to a win. Therefore player 1 always wins.

Of course, sometimes it must be veritably impossible to come up with a proof like this, and so the only realistic way to solve the game is to brute-force every position, or prove that only a subset of those positions need to be analysed and then brute-force said subset (which is what the Chinook team did).

I see what you are saying, but wouldn't you have to prove both a and b? How would you prove a and b without playing out every possible move?

Read this book, it will change the way you think about life, and stretch your mind!
http://www.amazon.com/Algorithms-Sanjoy-Dasgupta/dp/0073523402
People who fail to distinguish Socratic Method from malicious trolling are sadly stupid and not worth a response.
testpat
Profile Joined November 2003
United States565 Posts
July 22 2007 06:29 GMT
#46
Terminology is going to be bad here, hopefully the examples will be better.

Easiest: If in part of a tree, you evaluate one move to a win/loss, you don't need to search any other moves in that portion of the tree. This is a major source for pruning min max trees.

You can also do some pruning based on the knowing the states of the games. For example.

You can prune parts of trees without solving them if you can show that the subtree is suboptimal to another option. In chess, you can prune all trees that promote pawns into bishops & rooks because all future moves will be a subset of queen. However, you must analyze trees that promote into knights.

You can also prune paths that lead to solved states if the current path is a superset of a solved state. For example, if you know that a certain checkers position leads to a win for white with no kings, and you are evaluating a state that is the same except one of the white pieces is a king.
(However, this requires knowing/evaluating that the king cannot be forced into a move that regular piece couldn't make).

Suppose I don't know taste of common salt & I want to know it.
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
July 22 2007 06:44 GMT
#47
So this pretty much kills checkers, feels meaningless to play a game when you know theres an optimal strategy

Luckily it's pretty much impossible to do for more advanced games, since the number of available strategies are enourmous compared to the ones in checkers.

iirc some math professor estimated the number of strategies in chess to 10^120

developing algorithmes for optimizing the play get's a lot more interesting in such games
Enter a Uh
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
July 22 2007 06:49 GMT
#48
lets get a computer that can own at difficult game ;o
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