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The Games Industry And ATVI - Page 35

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barcodos
Profile Joined March 2021
10 Posts
Last Edited: 2021-03-09 14:14:00
March 09 2021 12:43 GMT
#681
--- Nuked ---
JimmyJRaynor
Profile Blog Joined April 2010
Canada17238 Posts
Last Edited: 2021-03-09 16:28:20
March 09 2021 16:14 GMT
#682
On March 09 2021 17:22 Harris1st wrote:
This all seems a rather moot discussion because nobody can provide any numbers (sales, development budget, ....)

C&C4 was started after the RA3 expansion pack was finished. It was made in a matter of months. SC2 was 4 years in full scale development and 7 years altogether. Its all public information man. C&C4s servers were mothballed a year after the game was released. SC2's servers are still going.

ATVI was the first publisher to divide an annualized franchise between 3 studios who took 3 years to make a game. Its all public information. EA has one team making Madden every year. EA has one team making FIFA every year.

ATVI put up with Bungie's delays. ATVI let Bungie keep their own IP. Usually the publisher owns the IP not the developer. Destiny took forever to be made.

Wherever Destiny goes in the future... it was born and incubated under ATVI's watch with ATVI money.

This is some brilliant promotion man...


ATVI is an incredible marketing machine. Robert Kotick is a commercial genius. Furthermore, ATVI puts far more into their games than EA.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Archeon
Profile Joined May 2011
3262 Posts
Last Edited: 2021-03-09 16:29:04
March 09 2021 16:22 GMT
#683
On March 09 2021 21:43 barcodos wrote:
Show nested quote +
On March 09 2021 21:00 Manit0u wrote:
On March 09 2021 07:31 barcodos wrote:
Why do you keep on saying that Age of Empires 2 was an success? Age of Empires 2: HD Age of Empires II: Definitive Edition. That doesnt look like a success to me.


Why are you saying it's not? 10k concurrent players isn't bad in any way, considering that RTS games were never as popular as genres like FPS. C&C remaster has 1k concurrent players. CoH1 1k, CoH2 4k. I mean, it was pretty obvious from the start that they'll never reach numbers like Dota 2 or CS:GO. What were you expecting?

I thought the "RTS is not as successful" excuse doesnt count and Starcraft 2 is just a bad game. Thats what people have been praying since Destiny created that post. Thats why people couldnt stop mirroring Starcraft with League/Dota/CS.

And Age of Empires 2 is clearly the Holy Grail of RTS. Its has to be mentioned in every post

Nobody in the last 2 pages said that Sc2 was a bad game. The only bad thing I said about it was that it had sloppy writing that sacrificed logic for corny moments, which I gave multiple examples for. I still enjoyed playing it, but if you ask me what I want, which you explicitly did, then I prefer the dark twists of Sc1 or the tragic tale of Arthas' fall over the corny writing of Sc2.

You are literally responding to a response to your post where you mentioned AoE2. I mentioned AoE2 first when you brought up BW to claim that it's super special that AtviBlizz does a remaster of their 90s RTS, which every large publisher with an old large RTS-IP did within the last 5 years. But it's somehow totally different when Blizz does it (and botches it in the case of Wc3:R) because BW fans are the only fans of an 90s RTS with wonky pathing and dated netcode that care about how their game feels in the details.
low gravity, yes-yes!
JimmyJRaynor
Profile Blog Joined April 2010
Canada17238 Posts
March 09 2021 16:31 GMT
#684
On March 10 2021 01:22 Archeon wrote:
Nobody in the last 2 pages said that Sc2 was a bad game.

If i may intervene, sir. The person to whom you are replying has a handful of posts lifetime on a new account and only posts in this thread. This increases the probability the poster may be merely trolling and not attempting a serious discussion.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Archeon
Profile Joined May 2011
3262 Posts
Last Edited: 2021-03-09 16:52:14
March 09 2021 16:51 GMT
#685
On March 10 2021 01:31 JimmyJRaynor wrote:
Show nested quote +
On March 10 2021 01:22 Archeon wrote:
Nobody in the last 2 pages said that Sc2 was a bad game.

If i may intervene, sir. The person to whom you are replying has a handful of posts lifetime on a new account and only posts in this thread. This increases the probability the poster may be merely trolling and not attempting a serious discussion.

You are right and I'm going off topic, I'm sorry. Will stop now.
low gravity, yes-yes!
barcodos
Profile Joined March 2021
10 Posts
Last Edited: 2021-03-09 18:37:49
March 09 2021 17:38 GMT
#686
--- Nuked ---
Yurie
Profile Blog Joined August 2010
12012 Posts
Last Edited: 2021-03-09 19:02:12
March 09 2021 18:59 GMT
#687
On March 09 2021 07:31 barcodos wrote:
Show nested quote +
On March 09 2021 06:53 Archeon wrote:
On March 09 2021 06:03 barcodos wrote:
On March 09 2021 03:59 Archeon wrote:
Sure, before Atvi bought them: Old Blizzard. After Atvi bought them: New Blizzard.

Tongue in cheek aside I think it was gradual and related to the normal "we made a ton of money, let's try to appeal more strongly to a larger audience." That isn't the only factor, but it is one of the likely factors why f.e. Sc2's writing is so corny and doesn't make much sense on a closer look. There's a barrier when projects stop being the lovechild of a small tight-knitted crew and need more professional management, with all the hooks attached to that like stricter time tables, less influence of singular people and more mainstream influences.

And I'm sorry, Sc:Remastered was a quick cashgrab, like almost every remastered game. They saw that AoE2 HD sold, checked their Sc player numbers in SK and decided that they can cheaply throw a graphics update on the market and get some money out of it. Same reason EA suddenly decided to remaster CnC after the IP was dead for multiple years.

I don't mind experiments tbh, I played and mostly liked DoW3 and keep an eye on Immortal and on d4 although I still doubt that the more MMO-esque model suits diablo, but we'll see. But I prefer serious world building and decent writing over the greatest strategist of hell spamming my fantasy transmitter with his plans so I can ruin them before they can do serious damage and Raynor being imprisoned with his loaded gun. And I want a finished fully playable game on PC where I pay only once, ideally with a decent campaign.

And maybe if your IP's world is grimdark keep it grimdark. Imagine Games Workshop decided that their 40k endgame plot was that Alpharius becomes a living god of good in the form of a giant glowing naked winged human that fights the chaos gods with Kame-Ha. Like GW is already immensely corny, don't one up them on stuff like endtimes.

Its truely scary how you list those assumptions as facts

Sure, totally different to how everyone else argues in the internet. I'm sure you've never seen nor done that.

On March 09 2021 06:37 barcodos wrote:
On March 09 2021 06:17 WombaT wrote:
On March 09 2021 03:59 Archeon wrote:
Sure, before Atvi bought them: Old Blizzard. After Atvi bought them: New Blizzard.

Tongue in cheek aside I think it was gradual and related to the normal "we made a ton of money, let's try to appeal more strongly to a larger audience." That isn't the only factor, but it is one of the likely factors why f.e. Sc2's writing is so corny and doesn't make much sense on a closer look. There's a barrier when projects stop being the lovechild of a small tight-knitted crew and need more professional management, with all the hooks attached to that like stricter time tables, less influence of singular people and more mainstream influences.

And I'm sorry, Sc:Remastered was a quick cashgrab, like almost every remastered game. They saw that AoE2 HD sold, checked their Sc player numbers in SK and decided that they can cheaply throw a graphics update on the market and get some money out of it. Same reason EA suddenly decided to remaster CnC after the IP was dead for multiple years.

I don't mind experiments tbh, I played and mostly liked DoW3 and keep an eye on Immortal and on d4 although I still doubt that the more MMO-esque model suits diablo, but we'll see. But I prefer serious world building and decent writing over the greatest strategist of hell spamming my fantasy transmitter with his plans so I can ruin them before they can do serious damage and Raynor being imprisoned with his loaded gun. And I want a finished fully playable game on PC where I pay only once, ideally with a decent campaign.

And maybe if your IP's world is grimdark keep it grimdark. Imagine Games Workshop decided that their 40k endgame plot was that Alpharius becomes a living god of good in the form of a giant glowing naked winged human that fights the chaos gods with Kame-Ha. Like GW is already immensely corny, don't one up them on stuff like endtimes.


I don’t think anyone is under many illusions about remasters, I don’t begrudge the devs maybe getting to get a light shone on their baby. Publishers get some money, and it can help with momentum and keeping communities revitalised.

Relatively cheap, basically everyone benefits if they are done well.

That’s really my specific issue, when your relatively simple remasters aren’t as good as they should be (SC:R) or a complete fucking disaster what are you doing?

"relatively simple remasters". What? Starcraft: Remastered had to be the hardest to code game ever. You have to publish a 1998 game with mostly the same code without being allowed to change anything.

And that only because the community DEMANDS it

Oh wait.

Why would not being allowed to change anything make it harder? Like naturally I don't have the source code, but Blizz did in 2009 when they still patched the game, so why would you not just recycle most of the code? It's not like they need to reverse engineer the wonky pathfinding, they likely still had it. Hell I played Sc1 after it came packaged with Sc2, so the code ran ~7-8 years ago on vista.
Most of the time the assets like textures are just stored in a game path, so you can literally override them if you want your engine to scale up. You'll likely have to tell your engine to scale down the large textures or scale your objects and distances (including the cam) by a factor, but that just means that you need a function in your graphics pipeline. And AFAIK one of the main criticism of the community was that Blizz didn't do enough in terms of online features.

My paragraph you answered to is based on experiences I made with development as well as multiple ones I read from people who's studio got bought by big publishers or who went through these processes with similar results to the ones we can see. And yes, I don't have a source that AoE2:HD's success influenced the decision to publish Sc:BW, but EA, MS and Atvi all deciding that they want to remaster their oldie-RTS a short time after a successful rerelease of AoE2:HD seems a bit suspicious.

Why do you keep on saying that Age of Empires 2 was an success? Age of Empires 2: HD Age of Empires II: Definitive Edition. That doesnt look like a success to me. But of course, AoE 2 is the golden era of gaming. Which is odd, because they complain about bugs. Wait what?

Yeah, why would you not use 1998 code? Why do you think they had to adjust this TR p2p shit all the time? They literally said: "We would have liked to make it Server Based, but we couldnt, because it might have changed something"


AoE 2 remaster is a success. Else they would not be developing new DLC content to it since it would be a losing business. AoE 2 as it released did not have a lot of the content the more modern versions have had. If a game keeps having development happen it is a success from the company's point of view. It isn't a blockbuster but having people employed on getting more content out shows the income is there for a company. It is also running large tournaments (for RTS games) so has decent player interaction.

SC2 is a larger success. Though not large enough to motivate AAA titles.
Silvanel
Profile Blog Joined March 2003
Poland4742 Posts
March 09 2021 19:02 GMT
#688
If the DLC is a measure of success then Paradox is most successful company ever.
Pathetic Greta hater.
Simberto
Profile Blog Joined July 2010
Germany11735 Posts
March 09 2021 19:08 GMT
#689
On March 10 2021 04:02 Silvanel wrote:
If the DLC is a measure of success then Paradox is most successful company ever.


I think Paradox titles are definitively successful. They may not be the hugest megahits, but they consistently seem to bring in enough money for the company to produce DLC, more games, and even do some publishing.

I think we need to get away from the question of whether a game makes all of the money. Yes, sometimes they do. But a game which makes some profits is still a successful game. And if companies keep on producing DLC for a game, i assume that they are not doing that out of the good of their heart, but because they make some money with the DLC, too.
Manit0u
Profile Blog Joined August 2004
Poland17644 Posts
March 09 2021 22:54 GMT
#690
On March 10 2021 04:08 Simberto wrote:
Show nested quote +
On March 10 2021 04:02 Silvanel wrote:
If the DLC is a measure of success then Paradox is most successful company ever.


I think Paradox titles are definitively successful. They may not be the hugest megahits, but they consistently seem to bring in enough money for the company to produce DLC, more games, and even do some publishing.

I think we need to get away from the question of whether a game makes all of the money. Yes, sometimes they do. But a game which makes some profits is still a successful game. And if companies keep on producing DLC for a game, i assume that they are not doing that out of the good of their heart, but because they make some money with the DLC, too.


Indeed. I also think Paradox is kinda "safe" in that if one of their games fail or stops bringing in income they have multiple fallbacks and multiple new games in the works. Imagine if all of the sudden WoW or Hearthstone just disappeared (catastrophic server failure or something, accounts being wiped and all). I know it's an unlikely scenario but this would tear some serious chunks in Blizzard's revenue stream with nothing to fall back upon.
Time is precious. Waste it wisely.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17238 Posts
Last Edited: 2021-03-09 22:57:32
March 09 2021 22:56 GMT
#691
Gearbox merged with Embracer Group. Embracer gets everything except the Borderlands publishing rights. That stays with 2K.
https://dallasinnovates.com/frisco-based-gearbox-acquired-by-embracer-group-in-1-3b-deal/
https://venturebeat.com/2021/02/03/randy-pitchford-the-magic-behind-gearboxs-merger-with-embracer-group/

Randy Pitchford might have to behave himself now that he is not the primary financial backer of the place where he works.

On March 10 2021 02:38 barcodos wrote:
Show nested quote +
On March 10 2021 01:31 JimmyJRaynor wrote:
On March 10 2021 01:22 Archeon wrote:
Nobody in the last 2 pages said that Sc2 was a bad game.

If i may intervene, sir. The person to whom you are replying has a handful of posts lifetime on a new account and only posts in this thread. This increases the probability the poster may be merely trolling and not attempting a serious discussion.

Quote the lines that are wrong and troll.
The guy said: "Age of Empires 2 is a success because its a success in its own little world". What? And we arent talking some little shit indi game series. Its currently "Prime Time" and it places 48. on Steamcharts. Right next to CS 1.6.

So yeah, using AoE 2 as an argument for success is clearly not trolling and serious business

He also said (Quite literally):"Making assumption (and listing them as facts) is normal on the internet, so its ok to do it". What the fuck

ok, fair enough.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Archeon
Profile Joined May 2011
3262 Posts
Last Edited: 2021-03-10 01:55:12
March 10 2021 01:40 GMT
#692
On March 10 2021 02:38 barcodos wrote:
Show nested quote +
On March 10 2021 01:31 JimmyJRaynor wrote:
On March 10 2021 01:22 Archeon wrote:
Nobody in the last 2 pages said that Sc2 was a bad game.

If i may intervene, sir. The person to whom you are replying has a handful of posts lifetime on a new account and only posts in this thread. This increases the probability the poster may be merely trolling and not attempting a serious discussion.

Quote the lines that are wrong and troll.
The guy said: "Age of Empires 2 is a success because its a success in its own little world". What? And we arent talking some little shit indi game series. Its currently "Prime Time" and it places 48. on Steamcharts. Right next to CS 1.6.

So yeah, using AoE 2 as an argument for success is clearly not trolling and serious business

He also said (Quite literally):"Making assumption (and listing them as facts) is normal on the internet, so its ok to do it". What the fuck

No I said that everyone writes the way I did, "likely", "probably" and "I assume" bloat texts and everyone knows that "I assume" when I don't list sources. Because else I'd list sources.

The "assumptions are listed as facts" came from your response to my post (which was the only line you wrote, talk about trolling) which I started with "I think". Unlike you who claimed immediately after again without source that "Starcraft: Remastered had to be the hardest to code game ever" which frankly is absurd. And the only argument you brought forth was that they said (again without source) that they would have preferred to do it server based.

According to the the english Wikipedia article on Sc:R the development finished within a year.

Which again is the AoE2 point, as mentioned remasters aren't a lot of work because most of the code and creative work are already done so they are cheap to produce. AoE2HD showcased that you can expect your costs back, as easily seen by the fact that they produced expansions. And the publishers don't need to spend marketing resources to establish a new IP and can keep the playerbase active in case they ever want to release a new one.

Which was exactly what MS did when they bought the HD developer and announced DEs and AoE4.
low gravity, yes-yes!
JimmyJRaynor
Profile Blog Joined April 2010
Canada17238 Posts
March 11 2021 15:49 GMT
#693
as ye reap so shall ye sow...

https://www.pocketgamer.biz/news/76017/ea-investigating-allegations-of-staff-selling-fifa-ut-cards/

SHould any one be surprised that after EA flaunts the rulings of multiple countries their employees engage in unethical behaviour ?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 12 2021 10:58 GMT
#694
On March 12 2021 00:49 JimmyJRaynor wrote:
as ye reap so shall ye sow...

https://www.pocketgamer.biz/news/76017/ea-investigating-allegations-of-staff-selling-fifa-ut-cards/

SHould any one be surprised that after EA flaunts the rulings of multiple countries their employees engage in unethical behaviour ?

Everything around the UT is unethical from my view, so EA employees doing unethical thing in the unethical business is like... expected?
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Falling
Profile Blog Joined June 2009
Canada11409 Posts
March 13 2021 17:46 GMT
#695
@Jimmy

I wasn't talking about SC2- that was still made by a bunch of the old Blizzard crew (and new, of course.)
You were saying that Bobby could leverage IP without talent, so I was making a comparison to another RTS company that had its talent emptied out, leaving the company with just the IP. So I was thinking of future Blizzard RTS games, not resting on laurels from a 2010 game and making nothing after that. No game or bad game in the future is about the same to a gamer because we end up playing neither. It might 'leverage' the game to give the company value to make no games, but always retain the possibility of a game (though never realized), but there's nothing in that for gamers.

And I do think Age II HD/ Definitive has been a success (the only frustrating thing was having some friends switch to Definitive, necessitating the rest to switch as well). It has been my go to for RTS amongst my friends for the past couple years. I've had nothing but trouble starting BW group games even with the new updates, whereas Age starts no problem. And even bot games are fun as we tend to play big co-op games, unless there's like seven of us.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
JimmyJRaynor
Profile Blog Joined April 2010
Canada17238 Posts
Last Edited: 2021-03-13 20:33:26
March 13 2021 20:20 GMT
#696
On March 14 2021 02:46 Falling wrote:
@Jimmy
You were saying that Bobby could leverage IP without talent, so I was making a comparison to another RTS company that had its talent emptied out, leaving the company with just the IP.
....
....

ah, you make some good points.

that said,
in 1991 Kotick got rid of all but 8 employees at Activision and built the company from scratch. All he had in his favour were fond memories of 20-somethings who loved Pitfall , Zork, Chopper Command, and River Raid. These are 10+ year old memories at that point in the company's history.

If there is anyone who can leverage the fond memories of decades-past great games and the deeply storied IP that goes with it ..... its Kotick.

ATVI will not fund another AAA RTS Game. What they'll do is make a game like Starcraft:Ghost or another game in the Starcraft universe that is not an RTS.

Adham indicated their development pipeline had games for every major franchise. So I think we'll be seeing Blizzard reveal a Starcraft related game in the next year.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
ozzzizuh
Profile Joined March 2021
1 Post
Last Edited: 2021-03-13 22:21:49
March 13 2021 22:20 GMT
#697
--- Nuked ---
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 16 2021 20:06 GMT
#698
Blizzard, a division of Activision Blizzard Inc., fired about 50 people on Wednesday across various support departments that largely handled live events, such as e-sports matches.

The cuts are a signal that Blizzard plans a broader shift away from live events after a year of lockdowns.

“Players are increasingly choosing to connect with our games digitally and the e-sports team, much like traditional sports, entertainment, and broadcasting industries, has had to adapt its business due to the impact the pandemic has had on live events,” a company spokesperson said. The affected U.S. workers will receive a minimum of 90 days severance and health benefits for a year.

Last month, Blizzard held a virtual version of its annual BlizzCon convention that was more diminished than previous shows. Even as it reduces staffing in some divisions, Activision Blizzard, known for franchises including Call of Duty and World of Warcraft, gave an optimistic outlook for this year and next and said it expects to hire 3,000 people in 2021.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
JimmyJRaynor
Profile Blog Joined April 2010
Canada17238 Posts
Last Edited: 2021-03-17 22:32:03
March 17 2021 21:49 GMT
#699
"fired" is a nice click bait term that the stooges who feed Jason info ... will love. The "fired" USA employees continue to get healthcare coverage for one year and months of severance pay. Jason Schreier is the Dave Meltzer of the video game industry.

nice move by ATVI. I'd rather have them put a greater % of resources behind the game itself. They can let independents create esports experiences around their games. I wonder what is going to happen to OWL. This philosophical shift by ATVI can't be good for OWL.

covid19 has given all my customers a giant excuse to unload the dead weight masquerading as employees.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Harris1st
Profile Blog Joined May 2010
Germany7046 Posts
March 18 2021 08:27 GMT
#700
I kinda agree. Most games with esport fanbase will develop some sort of league on their own if given some basics like working servers. The company which made the game only needs to promote and sponsor it. I think OWL is a huge money sink for Blizz and I can't see it paying of besides the ridiculous high buy ins from teams. I don't follow this at all btw. No idea if the buy in still exists and what viewer numbers are
Go Serral! GG EZ for Ence. Flashbang dance FTW
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