The Games Industry And ATVI - Page 35
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barcodos
10 Posts
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JimmyJRaynor
Canada16384 Posts
On March 09 2021 17:22 Harris1st wrote: This all seems a rather moot discussion because nobody can provide any numbers (sales, development budget, ....) C&C4 was started after the RA3 expansion pack was finished. It was made in a matter of months. SC2 was 4 years in full scale development and 7 years altogether. Its all public information man. C&C4s servers were mothballed a year after the game was released. SC2's servers are still going. ATVI was the first publisher to divide an annualized franchise between 3 studios who took 3 years to make a game. Its all public information. EA has one team making Madden every year. EA has one team making FIFA every year. ATVI put up with Bungie's delays. ATVI let Bungie keep their own IP. Usually the publisher owns the IP not the developer. Destiny took forever to be made. Wherever Destiny goes in the future... it was born and incubated under ATVI's watch with ATVI money. This is some brilliant promotion man... ATVI is an incredible marketing machine. Robert Kotick is a commercial genius. Furthermore, ATVI puts far more into their games than EA. | ||
Archeon
3251 Posts
On March 09 2021 21:43 barcodos wrote: I thought the "RTS is not as successful" excuse doesnt count and Starcraft 2 is just a bad game. Thats what people have been praying since Destiny created that post. Thats why people couldnt stop mirroring Starcraft with League/Dota/CS. And Age of Empires 2 is clearly the Holy Grail of RTS. Its has to be mentioned in every post Nobody in the last 2 pages said that Sc2 was a bad game. The only bad thing I said about it was that it had sloppy writing that sacrificed logic for corny moments, which I gave multiple examples for. I still enjoyed playing it, but if you ask me what I want, which you explicitly did, then I prefer the dark twists of Sc1 or the tragic tale of Arthas' fall over the corny writing of Sc2. You are literally responding to a response to your post where you mentioned AoE2. I mentioned AoE2 first when you brought up BW to claim that it's super special that AtviBlizz does a remaster of their 90s RTS, which every large publisher with an old large RTS-IP did within the last 5 years. But it's somehow totally different when Blizz does it (and botches it in the case of Wc3:R) because BW fans are the only fans of an 90s RTS with wonky pathing and dated netcode that care about how their game feels in the details. | ||
JimmyJRaynor
Canada16384 Posts
On March 10 2021 01:22 Archeon wrote: Nobody in the last 2 pages said that Sc2 was a bad game. If i may intervene, sir. The person to whom you are replying has a handful of posts lifetime on a new account and only posts in this thread. This increases the probability the poster may be merely trolling and not attempting a serious discussion. | ||
Archeon
3251 Posts
On March 10 2021 01:31 JimmyJRaynor wrote: If i may intervene, sir. The person to whom you are replying has a handful of posts lifetime on a new account and only posts in this thread. This increases the probability the poster may be merely trolling and not attempting a serious discussion. You are right and I'm going off topic, I'm sorry. Will stop now. | ||
barcodos
10 Posts
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Yurie
11679 Posts
On March 09 2021 07:31 barcodos wrote: Why do you keep on saying that Age of Empires 2 was an success? Age of Empires 2: HD Age of Empires II: Definitive Edition. That doesnt look like a success to me. But of course, AoE 2 is the golden era of gaming. Which is odd, because they complain about bugs. Wait what? Yeah, why would you not use 1998 code? Why do you think they had to adjust this TR p2p shit all the time? They literally said: "We would have liked to make it Server Based, but we couldnt, because it might have changed something" AoE 2 remaster is a success. Else they would not be developing new DLC content to it since it would be a losing business. AoE 2 as it released did not have a lot of the content the more modern versions have had. If a game keeps having development happen it is a success from the company's point of view. It isn't a blockbuster but having people employed on getting more content out shows the income is there for a company. It is also running large tournaments (for RTS games) so has decent player interaction. SC2 is a larger success. Though not large enough to motivate AAA titles. | ||
Silvanel
Poland4691 Posts
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Simberto
Germany11313 Posts
On March 10 2021 04:02 Silvanel wrote: If the DLC is a measure of success then Paradox is most successful company ever. I think Paradox titles are definitively successful. They may not be the hugest megahits, but they consistently seem to bring in enough money for the company to produce DLC, more games, and even do some publishing. I think we need to get away from the question of whether a game makes all of the money. Yes, sometimes they do. But a game which makes some profits is still a successful game. And if companies keep on producing DLC for a game, i assume that they are not doing that out of the good of their heart, but because they make some money with the DLC, too. | ||
Manit0u
Poland17186 Posts
On March 10 2021 04:08 Simberto wrote: I think Paradox titles are definitively successful. They may not be the hugest megahits, but they consistently seem to bring in enough money for the company to produce DLC, more games, and even do some publishing. I think we need to get away from the question of whether a game makes all of the money. Yes, sometimes they do. But a game which makes some profits is still a successful game. And if companies keep on producing DLC for a game, i assume that they are not doing that out of the good of their heart, but because they make some money with the DLC, too. Indeed. I also think Paradox is kinda "safe" in that if one of their games fail or stops bringing in income they have multiple fallbacks and multiple new games in the works. Imagine if all of the sudden WoW or Hearthstone just disappeared (catastrophic server failure or something, accounts being wiped and all). I know it's an unlikely scenario but this would tear some serious chunks in Blizzard's revenue stream with nothing to fall back upon. | ||
JimmyJRaynor
Canada16384 Posts
https://dallasinnovates.com/frisco-based-gearbox-acquired-by-embracer-group-in-1-3b-deal/ https://venturebeat.com/2021/02/03/randy-pitchford-the-magic-behind-gearboxs-merger-with-embracer-group/ Randy Pitchford might have to behave himself now that he is not the primary financial backer of the place where he works. On March 10 2021 02:38 barcodos wrote: Quote the lines that are wrong and troll. The guy said: "Age of Empires 2 is a success because its a success in its own little world". What? And we arent talking some little shit indi game series. Its currently "Prime Time" and it places 48. on Steamcharts. Right next to CS 1.6. So yeah, using AoE 2 as an argument for success is clearly not trolling and serious business He also said (Quite literally):"Making assumption (and listing them as facts) is normal on the internet, so its ok to do it". What the fuck ok, fair enough. | ||
Archeon
3251 Posts
On March 10 2021 02:38 barcodos wrote: Quote the lines that are wrong and troll. The guy said: "Age of Empires 2 is a success because its a success in its own little world". What? And we arent talking some little shit indi game series. Its currently "Prime Time" and it places 48. on Steamcharts. Right next to CS 1.6. So yeah, using AoE 2 as an argument for success is clearly not trolling and serious business He also said (Quite literally):"Making assumption (and listing them as facts) is normal on the internet, so its ok to do it". What the fuck No I said that everyone writes the way I did, "likely", "probably" and "I assume" bloat texts and everyone knows that "I assume" when I don't list sources. Because else I'd list sources. The "assumptions are listed as facts" came from your response to my post (which was the only line you wrote, talk about trolling) which I started with "I think". Unlike you who claimed immediately after again without source that "Starcraft: Remastered had to be the hardest to code game ever" which frankly is absurd. And the only argument you brought forth was that they said (again without source) that they would have preferred to do it server based. According to the the english Wikipedia article on Sc:R the development finished within a year. Which again is the AoE2 point, as mentioned remasters aren't a lot of work because most of the code and creative work are already done so they are cheap to produce. AoE2HD showcased that you can expect your costs back, as easily seen by the fact that they produced expansions. And the publishers don't need to spend marketing resources to establish a new IP and can keep the playerbase active in case they ever want to release a new one. Which was exactly what MS did when they bought the HD developer and announced DEs and AoE4. | ||
JimmyJRaynor
Canada16384 Posts
https://www.pocketgamer.biz/news/76017/ea-investigating-allegations-of-staff-selling-fifa-ut-cards/ SHould any one be surprised that after EA flaunts the rulings of multiple countries their employees engage in unethical behaviour ? | ||
deacon.frost
Czech Republic12128 Posts
On March 12 2021 00:49 JimmyJRaynor wrote: as ye reap so shall ye sow... https://www.pocketgamer.biz/news/76017/ea-investigating-allegations-of-staff-selling-fifa-ut-cards/ SHould any one be surprised that after EA flaunts the rulings of multiple countries their employees engage in unethical behaviour ? Everything around the UT is unethical from my view, so EA employees doing unethical thing in the unethical business is like... expected? ![]() | ||
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Falling
Canada11265 Posts
I wasn't talking about SC2- that was still made by a bunch of the old Blizzard crew (and new, of course.) You were saying that Bobby could leverage IP without talent, so I was making a comparison to another RTS company that had its talent emptied out, leaving the company with just the IP. So I was thinking of future Blizzard RTS games, not resting on laurels from a 2010 game and making nothing after that. No game or bad game in the future is about the same to a gamer because we end up playing neither. It might 'leverage' the game to give the company value to make no games, but always retain the possibility of a game (though never realized), but there's nothing in that for gamers. And I do think Age II HD/ Definitive has been a success (the only frustrating thing was having some friends switch to Definitive, necessitating the rest to switch as well). It has been my go to for RTS amongst my friends for the past couple years. I've had nothing but trouble starting BW group games even with the new updates, whereas Age starts no problem. And even bot games are fun as we tend to play big co-op games, unless there's like seven of us. | ||
JimmyJRaynor
Canada16384 Posts
On March 14 2021 02:46 Falling wrote: @Jimmy You were saying that Bobby could leverage IP without talent, so I was making a comparison to another RTS company that had its talent emptied out, leaving the company with just the IP. .... .... ah, you make some good points. that said, in 1991 Kotick got rid of all but 8 employees at Activision and built the company from scratch. All he had in his favour were fond memories of 20-somethings who loved Pitfall , Zork, Chopper Command, and River Raid. These are 10+ year old memories at that point in the company's history. If there is anyone who can leverage the fond memories of decades-past great games and the deeply storied IP that goes with it ..... its Kotick. ATVI will not fund another AAA RTS Game. What they'll do is make a game like Starcraft:Ghost or another game in the Starcraft universe that is not an RTS. Adham indicated their development pipeline had games for every major franchise. So I think we'll be seeing Blizzard reveal a Starcraft related game in the next year. | ||
ozzzizuh
1 Post
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{CC}StealthBlue
United States41117 Posts
Blizzard, a division of Activision Blizzard Inc., fired about 50 people on Wednesday across various support departments that largely handled live events, such as e-sports matches. The cuts are a signal that Blizzard plans a broader shift away from live events after a year of lockdowns. “Players are increasingly choosing to connect with our games digitally and the e-sports team, much like traditional sports, entertainment, and broadcasting industries, has had to adapt its business due to the impact the pandemic has had on live events,” a company spokesperson said. The affected U.S. workers will receive a minimum of 90 days severance and health benefits for a year. Last month, Blizzard held a virtual version of its annual BlizzCon convention that was more diminished than previous shows. Even as it reduces staffing in some divisions, Activision Blizzard, known for franchises including Call of Duty and World of Warcraft, gave an optimistic outlook for this year and next and said it expects to hire 3,000 people in 2021. Source | ||
JimmyJRaynor
Canada16384 Posts
nice move by ATVI. I'd rather have them put a greater % of resources behind the game itself. They can let independents create esports experiences around their games. I wonder what is going to happen to OWL. This philosophical shift by ATVI can't be good for OWL. covid19 has given all my customers a giant excuse to unload the dead weight masquerading as employees. | ||
Harris1st
Germany6691 Posts
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