• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:08
CEST 03:08
KST 10:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?16Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs Weekly Cups (August 10-16): SHIN doubles
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Diablo IV EVE Corporation Nintendo Switch Thread [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8277 users

Bobby Kotick Gets a lot of stock bonus - Page 14

Forum Index > General Forum
Post a Reply
Prev 1 12 13 14 15 16 22 Next All
turdburgler
Profile Blog Joined January 2011
England6749 Posts
April 28 2013 21:06 GMT
#261
On April 29 2013 06:01 Euronyme wrote:
It's kind of weird American CEOs get payed so well. Swedish CEOs operating companies with twice the revenue have salaries in the 500.000-700.000 USD range.


how many swedish companies have twice the revenue of actiblizz?
Nachtwind
Profile Joined June 2011
Germany1130 Posts
Last Edited: 2013-04-28 21:24:01
April 28 2013 21:23 GMT
#262
On April 29 2013 06:06 turdburgler wrote:
Show nested quote +
On April 29 2013 06:01 Euronyme wrote:
It's kind of weird American CEOs get payed so well. Swedish CEOs operating companies with twice the revenue have salaries in the 500.000-700.000 USD range.


how many swedish companies have twice the revenue of actiblizz?


If you mean just company (not gaming) here:

http://en.wikipedia.org/wiki/List_of_largest_Nordic_companies
invisible tetris level master
phar
Profile Joined August 2011
United States1080 Posts
Last Edited: 2013-04-28 21:33:26
April 28 2013 21:31 GMT
#263
On April 29 2013 06:06 turdburgler wrote:
Show nested quote +
On April 29 2013 06:01 Euronyme wrote:
It's kind of weird American CEOs get payed so well. Swedish CEOs operating companies with twice the revenue have salaries in the 500.000-700.000 USD range.


how many swedish companies have twice the revenue of actiblizz?

According to that guys link, 30-40 have more. The ridiculous CEO pay is a very American thing. China has copied us, but most of Europe isn't like this. CEO may get 10-50x more than an average worker, not 1000x.
Who after all is today speaking about the destruction of the Armenians?
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
April 28 2013 21:32 GMT
#264
You guys can't you all understand ? This is to distract you from the main source of evil... DB.


Ill go out and say it . I wish I made that much money you are crazy not to.
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
Last Edited: 2013-04-28 21:34:45
April 28 2013 21:34 GMT
#265
On April 29 2013 05:36 Fyodor wrote:
Show nested quote +
On April 29 2013 04:36 farvacola wrote:
On April 29 2013 04:18 Gentso wrote:
I didn't read the thread, but it's probably full of people who think it's ridiculous. What's funny to me is that these same people most likely buy these games and more importantly DLC. Every time people complain about gaming going downhill I always say that gamers are to blame, because they propelled this mediocrity.

You are forgetting a key demographic, one that is easily manipulated and mostly unaware of what makes games "good". This group would be the parents of gamer kids, and once you realize how many 8-16 year old's and their parents are a huge part of the reason Activision and EA are as big as they are today, this "don't blame the company, blame the gamer" mentality becomes a lot less meaningful.

As the gaming industry grew, my generation and the one before it had a fairer hand in dictating what "quality" meant in terms of gaming. With far fewer commercials, GameSpot bundles, and, most importantly, a wide and disparate business environment, small time developers had the luxury of trying things out and seeing if the public would enjoy them without the looming threat of corporate take-over or the necessity of bombing the public with massive advertising campaigns. Though things like Kickstarter and the growing indie game scene speaks to this trend in a contemporary sense, they are orders of magnitude smaller and less influential than Activision/EA, and it should be clear that these huge companies success is due to more than simply the fandom of the masses.


Nah, your post is completely myopic when it comes to the history of video games. Today is the high point of history in terms of quality standards for video games.
.


Anyone who lived through it knows that 98-2002 was the best period in gaming. Go back beyond like 1995 and it starts becoming quite lo-fi...go past 2005 and it starts becoming obsessed with sales and graphics, less about games. You must be like 18 or 19 or something. The time when games like Baldur's Gate II, Planescape Torment, OoT, Goldeneye, AoC, Red Alert 2, Deus Ex, Starcraft, Diablo II were coming out every other month...just completely obliterates the slow feed of warm diarrhoea that passes for the majority of games nowadays. Only a few modern titles can stand up with the older stuff in terms of quality.

You are exactly the kind of demographic Farvacola is talking about basically.
yandere991
Profile Blog Joined September 2010
Australia394 Posts
Last Edited: 2013-04-28 21:48:58
April 28 2013 21:45 GMT
#266
If activisions LTI is the typical TSR EPS vest to 150% when above 75th percentile then it would explain the level of bank this guy is getting rather accurately considering he is murdering his competitors and doing really well in this shit economy. I seriously hate reading American annual reports though to verify it.
JonnyBNoHo
Profile Joined July 2011
United States6277 Posts
April 28 2013 21:50 GMT
#267
On April 29 2013 06:31 phar wrote:
Show nested quote +
On April 29 2013 06:06 turdburgler wrote:
On April 29 2013 06:01 Euronyme wrote:
It's kind of weird American CEOs get payed so well. Swedish CEOs operating companies with twice the revenue have salaries in the 500.000-700.000 USD range.


how many swedish companies have twice the revenue of actiblizz?

According to that guys link, 30-40 have more. The ridiculous CEO pay is a very American thing. China has copied us, but most of Europe isn't like this. CEO may get 10-50x more than an average worker, not 1000x.

The ratio of ceo to worker pay has been declining since 2000 in fits and starts.
Dreamer.T
Profile Joined December 2009
United States3584 Posts
April 28 2013 22:15 GMT
#268
As bad as Activision is for the game industry in terms of creativity, you can't deny it's making shareholders happy. Kotick getting payed well isn't really his fault. That's just the way it is.
Forever the best, IMMvp <3
Ryalnos
Profile Joined July 2010
United States1946 Posts
Last Edited: 2013-04-28 22:19:16
April 28 2013 22:17 GMT
#269
On April 29 2013 06:01 Euronyme wrote:
It's kind of weird American CEOs get payed so well. Swedish CEOs operating companies with twice the revenue have salaries in the 500.000-700.000 USD range.


Why is the difference so small? I would imagine a CEO (if he's the top dog, with a lot of authority) has a lot more impact on revenue than whether or not you have e.g. 10 dime-a-dozen programmers. Is it a cultural thing where the socialist expectations/negative views of such high pay impact that paying a CEO more would not be worth the backlash?
ControlMonkey
Profile Blog Joined January 2011
Australia3109 Posts
April 28 2013 22:20 GMT
#270
It looks like it follows the business cycle. Peaking in 2000 and 2007. Whether they are worth that much in the first place is another question.

http://www.economist.com/blogs/graphicdetail/2012/05/ratio-ceo-worker-compensation
aksfjh
Profile Joined November 2010
United States4853 Posts
Last Edited: 2013-04-28 22:22:47
April 28 2013 22:22 GMT
#271
On April 29 2013 06:50 JonnyBNoHo wrote:
Show nested quote +
On April 29 2013 06:31 phar wrote:
On April 29 2013 06:06 turdburgler wrote:
On April 29 2013 06:01 Euronyme wrote:
It's kind of weird American CEOs get payed so well. Swedish CEOs operating companies with twice the revenue have salaries in the 500.000-700.000 USD range.


how many swedish companies have twice the revenue of actiblizz?

According to that guys link, 30-40 have more. The ridiculous CEO pay is a very American thing. China has copied us, but most of Europe isn't like this. CEO may get 10-50x more than an average worker, not 1000x.

The ratio of ceo to worker pay has been declining since 2000 in fits and starts.

[image loading]
Source
Still averages above 200 times.

Edit: Dammit ControlMonkey! Beat me to it.
Taguchi
Profile Joined February 2003
Greece1575 Posts
April 28 2013 22:43 GMT
#272
On April 29 2013 07:17 Ryalnos wrote:
Show nested quote +
On April 29 2013 06:01 Euronyme wrote:
It's kind of weird American CEOs get payed so well. Swedish CEOs operating companies with twice the revenue have salaries in the 500.000-700.000 USD range.


Why is the difference so small? I would imagine a CEO (if he's the top dog, with a lot of authority) has a lot more impact on revenue than whether or not you have e.g. 10 dime-a-dozen programmers. Is it a cultural thing where the socialist expectations/negative views of such high pay impact that paying a CEO more would not be worth the backlash?


The graphs from the posts just above should answer your question quite well. Capitalism didn't always work that way. This CEO is a deity and must be paid as such is quite the new fad, comparatively. Best functioning countries in the world don't adhere to it, I wonder why.
Great minds might think alike, but fastest hands rule the day~
mordk
Profile Blog Joined November 2010
Chile8385 Posts
Last Edited: 2013-04-28 22:50:56
April 28 2013 22:45 GMT
#273
On April 29 2013 05:00 farvacola wrote:
Show nested quote +
On April 29 2013 04:42 mordk wrote:
On April 29 2013 04:36 farvacola wrote:
On April 29 2013 04:18 Gentso wrote:
I didn't read the thread, but it's probably full of people who think it's ridiculous. What's funny to me is that these same people most likely buy these games and more importantly DLC. Every time people complain about gaming going downhill I always say that gamers are to blame, because they propelled this mediocrity.

You are forgetting a key demographic, one that is easily manipulated and mostly unaware of what makes games "good". This group would be the parents of gamer kids, and once you realize how many 8-16 year old's and their parents are a huge part of the reason Activision and EA are as big as they are today, this "don't blame the company, blame the gamer" mentality becomes a lot less meaningful.

As the gaming industry grew, my generation and the one before it had a fairer hand in dictating what "quality" meant in terms of gaming. With far fewer commercials, GameSpot bundles, and, most importantly, a wide and disparate business environment, small time developers had the luxury of trying things out and seeing if the public would enjoy them without the looming threat of corporate take-over or the necessity of bombing the public with massive advertising campaigns. Though things like Kickstarter and the growing indie game scene speaks to this trend in a contemporary sense, they are orders of magnitude smaller and less influential than Activision/EA, and it should be clear that these huge companies success is due to more than simply the fandom of the masses.

It still doesn't matter. There is a demand for this type of game, no matter how terrible a different segment of the gamer population thinks it is. As long as such demand exists, there will be those supplying the goods, and since that demand is large, they'll do well, that is all. There is no blame in milking demanding customers, it's the way business is done that is all.

If you want to target a different audience with your business, making more unique experiences etc, that's great, but that doesn't mean you can fault Activision for seeking a more economically rewarding approach.

lol, it's clear that you feel some need to defend this multimillion dollar company from dissenting opinions on the internet, but, to use your tired business 101 logic, as a consumer, it is my right to say, "I don't like the way Activision does business." It is that simple. You can tell me that they're filling in market space all you want, but that does little in the way of discounting the notion that mega companies like Activision and EA play a huge agential role in shaping that market space in the first place.

Bobby Kotick just got an 800% raise; I don't think he needs mordk's advocacy on the TL forums. I'm sure he appreciates it though.

@Jonny, yeah, I'm hoping that the developer space changes soon so that the risk in putting time and effort into "the next big game" without the backing of a mega-company becomes more feasible.

ROFL, you can disagree with his raise as much as you want, that doesn't change facts. I'm sure he doesn't need or care about my advocacy, what I'm saying is pretty simple, there's no moral high ground here, he gets his cash by supplying what people demand, that's what his business does. If you don't like it, well, that's cool, I don't like massive multi millionnaires, but he isn't doing anything inherently wrong while getting this money, he's just selling harmless stuff, who cares.

I don't have to buy Activision's games if I don't like them (I actually don't, aside from Starcraft series), there's CDPR, 2K, kickstarter projects, and a huge myriad of other games I can play and developers I can support. If people are satisfied by Activision's games and Kotick and co. will sell them, well, good for them I guess.
supervizor
Profile Joined November 2011
Netherlands42 Posts
Last Edited: 2013-04-28 22:51:05
April 28 2013 22:50 GMT
#274
On April 29 2013 07:45 mordk wrote:
Show nested quote +
On April 29 2013 05:00 farvacola wrote:
On April 29 2013 04:42 mordk wrote:
On April 29 2013 04:36 farvacola wrote:
On April 29 2013 04:18 Gentso wrote:
I didn't read the thread, but it's probably full of people who think it's ridiculous. What's funny to me is that these same people most likely buy these games and more importantly DLC. Every time people complain about gaming going downhill I always say that gamers are to blame, because they propelled this mediocrity.

You are forgetting a key demographic, one that is easily manipulated and mostly unaware of what makes games "good". This group would be the parents of gamer kids, and once you realize how many 8-16 year old's and their parents are a huge part of the reason Activision and EA are as big as they are today, this "don't blame the company, blame the gamer" mentality becomes a lot less meaningful.

As the gaming industry grew, my generation and the one before it had a fairer hand in dictating what "quality" meant in terms of gaming. With far fewer commercials, GameSpot bundles, and, most importantly, a wide and disparate business environment, small time developers had the luxury of trying things out and seeing if the public would enjoy them without the looming threat of corporate take-over or the necessity of bombing the public with massive advertising campaigns. Though things like Kickstarter and the growing indie game scene speaks to this trend in a contemporary sense, they are orders of magnitude smaller and less influential than Activision/EA, and it should be clear that these huge companies success is due to more than simply the fandom of the masses.

It still doesn't matter. There is a demand for this type of game, no matter how terrible a different segment of the gamer population thinks it is. As long as such demand exists, there will be those supplying the goods, and since that demand is large, they'll do well, that is all. There is no blame in milking demanding customers, it's the way business is done that is all.

If you want to target a different audience with your business, making more unique experiences etc, that's great, but that doesn't mean you can fault Activision for seeking a more economically rewarding approach.

lol, it's clear that you feel some need to defend this multimillion dollar company from dissenting opinions on the internet, but, to use your tired business 101 logic, as a consumer, it is my right to say, "I don't like the way Activision does business." It is that simple. You can tell me that they're filling in market space all you want, but that does little in the way of discounting the notion that mega companies like Activision and EA play a huge agential role in shaping that market space in the first place.

Bobby Kotick just got an 800% raise; I don't think he needs mordk's advocacy on the TL forums. I'm sure he appreciates it though.

@Jonny, yeah, I'm hoping that the developer space changes soon so that the risk in putting time and effort into "the next big game" without the backing of a mega-company becomes more feasible.

ROFL, you can disagree with his raise as much as you want, that doesn't change facts. I'm sure he doesn't need or care about my advocacy, what I'm saying is pretty simple, there's no moral high ground here, he gets his cash by supplying what people demand, that's what his business does. If you don't like it, well, that's cool, I don't like massive multi millionnaires, but he isn't doing anything inherently wrong while getting this money, he's just selling harmless stuff, who cares.


http://articles.latimes.com/2012/jun/28/entertainment/la-et-ct-activision-lays-off-90-developers-at-radical-entertainment-revising-earlier-statement-20120628

company has to lay off people but CEO gets massive amounts of $$. Guess the question is, what is inherently wrong?
mordk
Profile Blog Joined November 2010
Chile8385 Posts
April 28 2013 22:52 GMT
#275
On April 29 2013 07:50 supervizor wrote:
Show nested quote +
On April 29 2013 07:45 mordk wrote:
On April 29 2013 05:00 farvacola wrote:
On April 29 2013 04:42 mordk wrote:
On April 29 2013 04:36 farvacola wrote:
On April 29 2013 04:18 Gentso wrote:
I didn't read the thread, but it's probably full of people who think it's ridiculous. What's funny to me is that these same people most likely buy these games and more importantly DLC. Every time people complain about gaming going downhill I always say that gamers are to blame, because they propelled this mediocrity.

You are forgetting a key demographic, one that is easily manipulated and mostly unaware of what makes games "good". This group would be the parents of gamer kids, and once you realize how many 8-16 year old's and their parents are a huge part of the reason Activision and EA are as big as they are today, this "don't blame the company, blame the gamer" mentality becomes a lot less meaningful.

As the gaming industry grew, my generation and the one before it had a fairer hand in dictating what "quality" meant in terms of gaming. With far fewer commercials, GameSpot bundles, and, most importantly, a wide and disparate business environment, small time developers had the luxury of trying things out and seeing if the public would enjoy them without the looming threat of corporate take-over or the necessity of bombing the public with massive advertising campaigns. Though things like Kickstarter and the growing indie game scene speaks to this trend in a contemporary sense, they are orders of magnitude smaller and less influential than Activision/EA, and it should be clear that these huge companies success is due to more than simply the fandom of the masses.

It still doesn't matter. There is a demand for this type of game, no matter how terrible a different segment of the gamer population thinks it is. As long as such demand exists, there will be those supplying the goods, and since that demand is large, they'll do well, that is all. There is no blame in milking demanding customers, it's the way business is done that is all.

If you want to target a different audience with your business, making more unique experiences etc, that's great, but that doesn't mean you can fault Activision for seeking a more economically rewarding approach.

lol, it's clear that you feel some need to defend this multimillion dollar company from dissenting opinions on the internet, but, to use your tired business 101 logic, as a consumer, it is my right to say, "I don't like the way Activision does business." It is that simple. You can tell me that they're filling in market space all you want, but that does little in the way of discounting the notion that mega companies like Activision and EA play a huge agential role in shaping that market space in the first place.

Bobby Kotick just got an 800% raise; I don't think he needs mordk's advocacy on the TL forums. I'm sure he appreciates it though.

@Jonny, yeah, I'm hoping that the developer space changes soon so that the risk in putting time and effort into "the next big game" without the backing of a mega-company becomes more feasible.

ROFL, you can disagree with his raise as much as you want, that doesn't change facts. I'm sure he doesn't need or care about my advocacy, what I'm saying is pretty simple, there's no moral high ground here, he gets his cash by supplying what people demand, that's what his business does. If you don't like it, well, that's cool, I don't like massive multi millionnaires, but he isn't doing anything inherently wrong while getting this money, he's just selling harmless stuff, who cares.


http://articles.latimes.com/2012/jun/28/entertainment/la-et-ct-activision-lays-off-90-developers-at-radical-entertainment-revising-earlier-statement-20120628

company has to lay off people but CEO gets massive amounts of $$. Guess the question is, what is inherently wrong?

That is why developers must be very careful not to sell themselves to people who don't share their goals in gaming.
supervizor
Profile Joined November 2011
Netherlands42 Posts
April 28 2013 22:54 GMT
#276
On April 29 2013 07:52 mordk wrote:
Show nested quote +
On April 29 2013 07:50 supervizor wrote:
On April 29 2013 07:45 mordk wrote:
On April 29 2013 05:00 farvacola wrote:
On April 29 2013 04:42 mordk wrote:
On April 29 2013 04:36 farvacola wrote:
On April 29 2013 04:18 Gentso wrote:
I didn't read the thread, but it's probably full of people who think it's ridiculous. What's funny to me is that these same people most likely buy these games and more importantly DLC. Every time people complain about gaming going downhill I always say that gamers are to blame, because they propelled this mediocrity.

You are forgetting a key demographic, one that is easily manipulated and mostly unaware of what makes games "good". This group would be the parents of gamer kids, and once you realize how many 8-16 year old's and their parents are a huge part of the reason Activision and EA are as big as they are today, this "don't blame the company, blame the gamer" mentality becomes a lot less meaningful.

As the gaming industry grew, my generation and the one before it had a fairer hand in dictating what "quality" meant in terms of gaming. With far fewer commercials, GameSpot bundles, and, most importantly, a wide and disparate business environment, small time developers had the luxury of trying things out and seeing if the public would enjoy them without the looming threat of corporate take-over or the necessity of bombing the public with massive advertising campaigns. Though things like Kickstarter and the growing indie game scene speaks to this trend in a contemporary sense, they are orders of magnitude smaller and less influential than Activision/EA, and it should be clear that these huge companies success is due to more than simply the fandom of the masses.

It still doesn't matter. There is a demand for this type of game, no matter how terrible a different segment of the gamer population thinks it is. As long as such demand exists, there will be those supplying the goods, and since that demand is large, they'll do well, that is all. There is no blame in milking demanding customers, it's the way business is done that is all.

If you want to target a different audience with your business, making more unique experiences etc, that's great, but that doesn't mean you can fault Activision for seeking a more economically rewarding approach.

lol, it's clear that you feel some need to defend this multimillion dollar company from dissenting opinions on the internet, but, to use your tired business 101 logic, as a consumer, it is my right to say, "I don't like the way Activision does business." It is that simple. You can tell me that they're filling in market space all you want, but that does little in the way of discounting the notion that mega companies like Activision and EA play a huge agential role in shaping that market space in the first place.

Bobby Kotick just got an 800% raise; I don't think he needs mordk's advocacy on the TL forums. I'm sure he appreciates it though.

@Jonny, yeah, I'm hoping that the developer space changes soon so that the risk in putting time and effort into "the next big game" without the backing of a mega-company becomes more feasible.

ROFL, you can disagree with his raise as much as you want, that doesn't change facts. I'm sure he doesn't need or care about my advocacy, what I'm saying is pretty simple, there's no moral high ground here, he gets his cash by supplying what people demand, that's what his business does. If you don't like it, well, that's cool, I don't like massive multi millionnaires, but he isn't doing anything inherently wrong while getting this money, he's just selling harmless stuff, who cares.


http://articles.latimes.com/2012/jun/28/entertainment/la-et-ct-activision-lays-off-90-developers-at-radical-entertainment-revising-earlier-statement-20120628

company has to lay off people but CEO gets massive amounts of $$. Guess the question is, what is inherently wrong?

That is why developers must be very careful not to sell themselves to people who don't share their goals in gaming.


yeah, developers out there: head his advice! Ask for a personal interview with the CEO and if he doesn't share your vision about gaming, don't take the job.
mordk
Profile Blog Joined November 2010
Chile8385 Posts
Last Edited: 2013-04-28 22:57:25
April 28 2013 22:55 GMT
#277
On April 29 2013 07:54 supervizor wrote:
Show nested quote +
On April 29 2013 07:52 mordk wrote:
On April 29 2013 07:50 supervizor wrote:
On April 29 2013 07:45 mordk wrote:
On April 29 2013 05:00 farvacola wrote:
On April 29 2013 04:42 mordk wrote:
On April 29 2013 04:36 farvacola wrote:
On April 29 2013 04:18 Gentso wrote:
I didn't read the thread, but it's probably full of people who think it's ridiculous. What's funny to me is that these same people most likely buy these games and more importantly DLC. Every time people complain about gaming going downhill I always say that gamers are to blame, because they propelled this mediocrity.

You are forgetting a key demographic, one that is easily manipulated and mostly unaware of what makes games "good". This group would be the parents of gamer kids, and once you realize how many 8-16 year old's and their parents are a huge part of the reason Activision and EA are as big as they are today, this "don't blame the company, blame the gamer" mentality becomes a lot less meaningful.

As the gaming industry grew, my generation and the one before it had a fairer hand in dictating what "quality" meant in terms of gaming. With far fewer commercials, GameSpot bundles, and, most importantly, a wide and disparate business environment, small time developers had the luxury of trying things out and seeing if the public would enjoy them without the looming threat of corporate take-over or the necessity of bombing the public with massive advertising campaigns. Though things like Kickstarter and the growing indie game scene speaks to this trend in a contemporary sense, they are orders of magnitude smaller and less influential than Activision/EA, and it should be clear that these huge companies success is due to more than simply the fandom of the masses.

It still doesn't matter. There is a demand for this type of game, no matter how terrible a different segment of the gamer population thinks it is. As long as such demand exists, there will be those supplying the goods, and since that demand is large, they'll do well, that is all. There is no blame in milking demanding customers, it's the way business is done that is all.

If you want to target a different audience with your business, making more unique experiences etc, that's great, but that doesn't mean you can fault Activision for seeking a more economically rewarding approach.

lol, it's clear that you feel some need to defend this multimillion dollar company from dissenting opinions on the internet, but, to use your tired business 101 logic, as a consumer, it is my right to say, "I don't like the way Activision does business." It is that simple. You can tell me that they're filling in market space all you want, but that does little in the way of discounting the notion that mega companies like Activision and EA play a huge agential role in shaping that market space in the first place.

Bobby Kotick just got an 800% raise; I don't think he needs mordk's advocacy on the TL forums. I'm sure he appreciates it though.

@Jonny, yeah, I'm hoping that the developer space changes soon so that the risk in putting time and effort into "the next big game" without the backing of a mega-company becomes more feasible.

ROFL, you can disagree with his raise as much as you want, that doesn't change facts. I'm sure he doesn't need or care about my advocacy, what I'm saying is pretty simple, there's no moral high ground here, he gets his cash by supplying what people demand, that's what his business does. If you don't like it, well, that's cool, I don't like massive multi millionnaires, but he isn't doing anything inherently wrong while getting this money, he's just selling harmless stuff, who cares.


http://articles.latimes.com/2012/jun/28/entertainment/la-et-ct-activision-lays-off-90-developers-at-radical-entertainment-revising-earlier-statement-20120628

company has to lay off people but CEO gets massive amounts of $$. Guess the question is, what is inherently wrong?

That is why developers must be very careful not to sell themselves to people who don't share their goals in gaming.


yeah, developers out there: head his advice! Ask for a personal interview with the CEO and if he doesn't share your vision about gaming, don't take the job.

Of course, just go read some CDPR interviews and understand why they don't have a publisher. A publisher who cares more about money than actually good games WILL fire you if you don't get sales, or WILL alter your product to satisfy customer's demands, it's only logical.
DeepElemBlues
Profile Blog Joined January 2011
United States5080 Posts
Last Edited: 2013-04-28 23:12:34
April 28 2013 22:59 GMT
#278
On April 29 2013 05:00 farvacola wrote:
Show nested quote +
On April 29 2013 04:42 mordk wrote:
On April 29 2013 04:36 farvacola wrote:
On April 29 2013 04:18 Gentso wrote:
I didn't read the thread, but it's probably full of people who think it's ridiculous. What's funny to me is that these same people most likely buy these games and more importantly DLC. Every time people complain about gaming going downhill I always say that gamers are to blame, because they propelled this mediocrity.

You are forgetting a key demographic, one that is easily manipulated and mostly unaware of what makes games "good". This group would be the parents of gamer kids, and once you realize how many 8-16 year old's and their parents are a huge part of the reason Activision and EA are as big as they are today, this "don't blame the company, blame the gamer" mentality becomes a lot less meaningful.

As the gaming industry grew, my generation and the one before it had a fairer hand in dictating what "quality" meant in terms of gaming. With far fewer commercials, GameSpot bundles, and, most importantly, a wide and disparate business environment, small time developers had the luxury of trying things out and seeing if the public would enjoy them without the looming threat of corporate take-over or the necessity of bombing the public with massive advertising campaigns. Though things like Kickstarter and the growing indie game scene speaks to this trend in a contemporary sense, they are orders of magnitude smaller and less influential than Activision/EA, and it should be clear that these huge companies success is due to more than simply the fandom of the masses.

It still doesn't matter. There is a demand for this type of game, no matter how terrible a different segment of the gamer population thinks it is. As long as such demand exists, there will be those supplying the goods, and since that demand is large, they'll do well, that is all. There is no blame in milking demanding customers, it's the way business is done that is all.

If you want to target a different audience with your business, making more unique experiences etc, that's great, but that doesn't mean you can fault Activision for seeking a more economically rewarding approach.

lol, it's clear that you feel some need to defend this multimillion dollar company from dissenting opinions on the internet, but, to use your tired business 101 logic, as a consumer, it is my right to say, "I don't like the way Activision does business." It is that simple. You can tell me that they're filling in market space all you want, but that does little in the way of discounting the notion that mega companies like Activision and EA play a huge agential role in shaping that market space in the first place.

Bobby Kotick just got an 800% raise; I don't think he needs mordk's advocacy on the TL forums. I'm sure he appreciates it though.

@Jonny, yeah, I'm hoping that the developer space changes soon so that the risk in putting time and effort into "the next big game" without the backing of a mega-company becomes more feasible.


But farv, all you said was that mord is right. You just represent a certain segment of the gamer population. You just said it fancy to make it sound like your position is more sophisticated culturally so it's right.

Also put down the red flag comrade

You as a consumer have the right to say and since people like what they put out enough to buy it in droves they have the right to ignore your butt. They'd have that right even if you were Joe Vidjagem Player but then it would be a bad business decision.

You don't have the right to get your way just because you imply it'd be better if someone with your perspective was dictator of Activision.

Also this post:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=410026&currentpage=5#89

On April 28 2013 17:22 Teddyman wrote:
He's probably doing something right.

[image loading]


whole story.

kotick and activision signed a contract, he did what he was hired to do, he gets what he was promised in the contract

what's the big deal

it's not like we're living in exactly boom times here

look at that graph

no CEO should get criticized for delivering that for a game company post-2008.

hating on a guy for how much money he makes when your real beef is that you're unhappy with the product is petty.
no place i'd rather be than the satellite of love
supervizor
Profile Joined November 2011
Netherlands42 Posts
April 28 2013 23:05 GMT
#279
On April 29 2013 07:55 mordk wrote:
Show nested quote +
On April 29 2013 07:54 supervizor wrote:
On April 29 2013 07:52 mordk wrote:
On April 29 2013 07:50 supervizor wrote:
On April 29 2013 07:45 mordk wrote:
On April 29 2013 05:00 farvacola wrote:
On April 29 2013 04:42 mordk wrote:
On April 29 2013 04:36 farvacola wrote:
On April 29 2013 04:18 Gentso wrote:
I didn't read the thread, but it's probably full of people who think it's ridiculous. What's funny to me is that these same people most likely buy these games and more importantly DLC. Every time people complain about gaming going downhill I always say that gamers are to blame, because they propelled this mediocrity.

You are forgetting a key demographic, one that is easily manipulated and mostly unaware of what makes games "good". This group would be the parents of gamer kids, and once you realize how many 8-16 year old's and their parents are a huge part of the reason Activision and EA are as big as they are today, this "don't blame the company, blame the gamer" mentality becomes a lot less meaningful.

As the gaming industry grew, my generation and the one before it had a fairer hand in dictating what "quality" meant in terms of gaming. With far fewer commercials, GameSpot bundles, and, most importantly, a wide and disparate business environment, small time developers had the luxury of trying things out and seeing if the public would enjoy them without the looming threat of corporate take-over or the necessity of bombing the public with massive advertising campaigns. Though things like Kickstarter and the growing indie game scene speaks to this trend in a contemporary sense, they are orders of magnitude smaller and less influential than Activision/EA, and it should be clear that these huge companies success is due to more than simply the fandom of the masses.

It still doesn't matter. There is a demand for this type of game, no matter how terrible a different segment of the gamer population thinks it is. As long as such demand exists, there will be those supplying the goods, and since that demand is large, they'll do well, that is all. There is no blame in milking demanding customers, it's the way business is done that is all.

If you want to target a different audience with your business, making more unique experiences etc, that's great, but that doesn't mean you can fault Activision for seeking a more economically rewarding approach.

lol, it's clear that you feel some need to defend this multimillion dollar company from dissenting opinions on the internet, but, to use your tired business 101 logic, as a consumer, it is my right to say, "I don't like the way Activision does business." It is that simple. You can tell me that they're filling in market space all you want, but that does little in the way of discounting the notion that mega companies like Activision and EA play a huge agential role in shaping that market space in the first place.

Bobby Kotick just got an 800% raise; I don't think he needs mordk's advocacy on the TL forums. I'm sure he appreciates it though.

@Jonny, yeah, I'm hoping that the developer space changes soon so that the risk in putting time and effort into "the next big game" without the backing of a mega-company becomes more feasible.

ROFL, you can disagree with his raise as much as you want, that doesn't change facts. I'm sure he doesn't need or care about my advocacy, what I'm saying is pretty simple, there's no moral high ground here, he gets his cash by supplying what people demand, that's what his business does. If you don't like it, well, that's cool, I don't like massive multi millionnaires, but he isn't doing anything inherently wrong while getting this money, he's just selling harmless stuff, who cares.


http://articles.latimes.com/2012/jun/28/entertainment/la-et-ct-activision-lays-off-90-developers-at-radical-entertainment-revising-earlier-statement-20120628

company has to lay off people but CEO gets massive amounts of $$. Guess the question is, what is inherently wrong?

That is why developers must be very careful not to sell themselves to people who don't share their goals in gaming.


yeah, developers out there: head his advice! Ask for a personal interview with the CEO and if he doesn't share your vision about gaming, don't take the job.

Of course, just go read some CDPR interviews and understand why they don't have a publisher. A publisher who cares more about money than actually good games WILL fire you if you don't get sales, or WILL alter your product to satisfy customer's demands, it's only logical.


the customer demands a good product so good game = what publisher wants by your logic. Also, not seeing how your answer counters my initial post.
Jisall
Profile Blog Joined January 2011
United States2054 Posts
Last Edited: 2013-04-28 23:09:18
April 28 2013 23:06 GMT
#280
Stock options are actually very effective at making the value of a company go up. Stock options are good for all of us as consumers.

What a stock option is, is the company promising to sell stock in a company at a future date for a set price. GAAP in the united states requires that stock options be valued at their current market value, since in the past big companies found loopholes that allowed them to misrepresent their salary expense as 0. The value of that 55 million IS NOT GUARANTEED. His cash slaary of 8.3 million is the only secure part of his payroll.

Say Activision does poorly these next 5 years, effectively the stock options offered today become 0, so he is not paid anything over his 8.3 million cash salary.

Now in order for him to make that additional money, he has to make sure the market share of the stock goes up. What this means is that he has to be sure to make the company do better, come out with new games and create better products and support for those products, in order to maintain and enhance their customer base.

Now you can go all anti-capitalism, and anti-corporation, but his cash salary of 8.3 million is the only thing promised to him. In order for him to make the majority of his compensation he has to improve the company, the more he improves the company, the more he gets compensated.

Overall this is pretty cool and shows a bright future for the video game industry.

85% of his salary is based off his performance.
Monk: Because being a badass is more fun then playing a dude wearing a scarf.. ... Ite fuck it, Witch Doctor cuz I like killing stuff in a timely mannor.
Prev 1 12 13 14 15 16 22 Next All
Please log in or register to reply.
Live Events Refresh
OSC
22:30
Masters Cup #151
davetesta36
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 29
StarCraft: Brood War
Rain 2828
GuemChi 1890
Artosis 559
Aegong 76
NaDa 28
Dota 2
monkeys_forever392
NeuroSwarm89
League of Legends
Doublelift3763
Counter-Strike
summit1g6475
pashabiceps408
minikerr145
taco 12
Super Smash Bros
hungrybox589
Mew2King123
PPMD64
Other Games
Day[9].tv612
shahzam479
C9.Mang0179
Maynarde92
ViBE57
Trikslyr35
Organizations
Other Games
BasetradeTV39
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH388
• musti20045 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21753
Other Games
• Scarra896
• Day9tv612
Upcoming Events
IntoTheTV X SOOP
9h 52m
CranKy Ducklings
1d 8h
Big Brain Bouts
1d 8h
Garitos vs ArT
Lambo vs Percival
TriGGeR vs ByuN
Sparkling Tuna Cup
2 days
OSC
2 days
Shopify Rebellion Sundays
2 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
2 days
Afreeca Starleague
3 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
3 days
Afreeca Starleague
4 days
Leta vs ggaemo
Jaedong vs Queen
[ Show More ]
GSL
4 days
PiGosaur Cup
4 days
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.