I don't have access to the sources referenced in the articles but this seems interesting. I've never really noticed a difference when playing team fortress 2 by being on red vs blue but I've always loved defense more than offense in TF2 on payload maps.
It interested me since GSL is (almost) always red vs blue, however, I have no idea whether that would make a difference in something that's not a twitch shooter from the summary written in the article.
I don't know if it makes a difference in real life but I live in canada so red ftw.
Apparently it'll make a small but measurable difference across ALL categories of real life sports. The advantage that red has over any colour can't be ignored I think. Being able to associate yourself with red and have the other guy see the opposition as red could probably make a difference in aggression of players in gsl however small that difference might be.
I think it's probably just a coincidence... But in Starcraft I always keep my color as green, enemies as red, and allies as yellow...it makes things a lot easier to see on the mini map because, fr some reason, a red blip just jumps out at me.
On a related note, in world of warcraft, horde has a slight (note the word slight) winning advantage over alliance in every battleground but 1. As you might know, horde is red, alliance is blue.
Pretty sure they made a survey that also showed that football teams wearing red jerseys had a statistically higher win-rate than other teams. Red is a magic color apparently.
On March 18 2011 02:51 Superouman wrote: Most players play as green and opponent always red(that mode you select near the minimap. I don't think your article can be verified for sc2.
They are playing as red and blue but when they hit that button their colors change but they are still red and blue.
By analyzing anonymous results from a publicly available source, we found that the red team may have an advantage over the blue team in multiplayer FPS games. We do not think that this could simply be explained by a preference of better players for the red teams because (a) we only included results from contests involving the top players; (b) a red winning advantage of similar magnitude was observed in sporting contests where the red or blue uniforms were randomly assigned; and (c) in a recent study about how FPS players perceive the game situations, no preference for team color was reported. 3
Basically, in Unreal Tournament 2004 you get to choose Red or Blue (someone confirm this please). The author is saying this does not matter because there are similar studies which colours are randomly assigned. Other than this section I think the paper is pretty solid (the p-value for the test is <0.00001
EDIT: For something that is less sketchy, you can also try to read Hill and Barton (2005), which is published on Nature. The result is the same.
On March 18 2011 02:58 prOxi.Beater wrote: Pretty sure they made a survey that also showed that football teams wearing red jerseys had a statistically higher win-rate than other teams. Red is a magic color apparently.
has to do with color psychology. football stadiums typically have the away team's locker room painted light pink because it has a deflating effect on aggression. Similarly, the home locker rooms are usually a combination of red and black because these colors evoke aggression.
First let's look at the possible explanations : "testosterone-driven domination" and "focusing on individual encounters". Good god, what a wash.
Then let's work our way back to "we observed only the top 10 deathmatch players". So did they actually account for which side they were playing on? Were they all clan members and thus on the same side? Possibly red? Can't you switch sides during TDM? Seeing nothing in the article here, maybe the original study has some info on how they tracked the players. Did they observe random TDMs?
I think a more likely explanation is that players prefer the red color and switch to red when they can, leaving the blue team undermanned until a new random guy joins, has to sit in blue, and eats the loss.
On March 18 2011 03:11 Jinsho wrote: The study is complete nonsense.
First let's look at the possible explanations : "testosterone-driven domination" and "focusing on individual encounters". Good god, what a wash.
Then let's work our way back to "we observed only the top 10 deathmatch players". So did they actually account for which side they were playing on? Were they all clan members and thus on the same side? Possibly red? Can't you switch sides during TDM? Seeing nothing in the article here, maybe the original study has some info on how they tracked the players. Did they observe random TDMs?
I think a more likely explanation is that players prefer the red color and switch to red when they can, leaving the blue team undermanned until a new random guy joins, has to sit in blue, and eats the loss.
Did you read some of the other studies? One of them is published in Nature.
in halo 2 being the blue team was an advantage in team slayer because of the dark nature of most maps, and the dark purple scheme of the alien based maps meant you were slightly harder to see.
in objective games pre like the second game patch the red team had a massive advantage. red always attacked first, and if they did but the game was drawn, red was still awarded the win. if they failed to score, then blue score, red scored on their second attack, then blue failed - the game would be a tie even though blue scored first.
it seems kind of stupid that they had blue and red but also admitted that one side is defense and the other is offense. because blue and red are inherently different in play, it makes the study absolutely worthless
Noooo blue... :[ It is probably psychological...I don't believe the testosterone boosting and all those claims though, seems a bit farfetched and just doesn't seem possible. Either way blue fighting!
If there's any truth to it apart from coincidence, it will be because our eyes are naturally more sensitive to light closer to the red end of the light spectrum, so we see this much better than we see blues.
On March 18 2011 02:51 Superouman wrote: Most players play as green and opponent always red(that mode you select near the minimap. I don't think your article can be verified for sc2.
On March 18 2011 03:11 Jinsho wrote: The study is complete nonsense.
First let's look at the possible explanations : "testosterone-driven domination" and "focusing on individual encounters". Good god, what a wash.
Then let's work our way back to "we observed only the top 10 deathmatch players". So did they actually account for which side they were playing on? Were they all clan members and thus on the same side? Possibly red? Can't you switch sides during TDM? Seeing nothing in the article here, maybe the original study has some info on how they tracked the players. Did they observe random TDMs?
I think a more likely explanation is that players prefer the red color and switch to red when they can, leaving the blue team undermanned until a new random guy joins, has to sit in blue, and eats the loss.
Did you read some of the other studies? One of them is published in Nature.
On March 18 2011 03:11 Jinsho wrote: The study is complete nonsense.
First let's look at the possible explanations : "testosterone-driven domination" and "focusing on individual encounters". Good god, what a wash.
Then let's work our way back to "we observed only the top 10 deathmatch players". So did they actually account for which side they were playing on? Were they all clan members and thus on the same side? Possibly red? Can't you switch sides during TDM? Seeing nothing in the article here, maybe the original study has some info on how they tracked the players. Did they observe random TDMs?
I think a more likely explanation is that players prefer the red color and switch to red when they can, leaving the blue team undermanned until a new random guy joins, has to sit in blue, and eats the loss.
On March 18 2011 02:51 Superouman wrote: Most players play as green and opponent always red(that mode you select near the minimap. I don't think your article can be verified for sc2.
Yeah but that is just how that user sees it, you still pick a color in lobby.
Um, but isn't this bullshit? The top 10 UT2004 team deathmatch players would surely be using a competitive mod in their matches giving them the ability to set whatever full-bright enemy colour that they wanted. Back when I played UT2004 I would set enemy colours to a neon green. But that's assuming the researchers just downloaded demos and didn't do this study in a more controlled manner. But I can't imagine they got the top 10 players together all in one place to play thousands of matches without a competitive mod.
On March 18 2011 03:48 dvide wrote: Um, but isn't this bullshit? The top 10 UT2004 team deathmatch players would surely be using a competitive mod in their matches giving them the ability to set whatever full-bright enemy colour that they wanted. Back when I played UT2004 I would set enemy colours to a neon green. But that's assuming the researchers just downloaded demos and didn't do this study in a more controlled manner. But I can't imagine they got the top 10 players together all in one place to play thousands of matches without a competitive mod.
It may make their explanations bullshit, but wouldn't you expect to find that if all top 10 UT 2004 players use competitive mods, then the effect is evened out? The result is still amusing and worth talking about.
I mean, their statistical test is a simple chi squared, which yes, does not control for anything because they're hoping that players distribute into Blue and Red randomly enough that it doesn't matter. There could be reasons why this isn't the case of course, but I have no idea how the game teams are sorted in UT to talk about omitted variables that could cause a bias here.
there was an experiment on a korean tv show long ago.
they had two guys do pull ups in two different rooms. one in a blue room and one in a red room. also, they had them pull a lever to find out their pulling strength, same thing, once in a blue room and one more in red room.
the result: both people doing these activities in the red room was able to do more pull ups and pull harder. also, yelling while doing these activities increases strength.
On March 18 2011 03:48 dvide wrote: Um, but isn't this bullshit? The top 10 UT2004 team deathmatch players would surely be using a competitive mod in their matches giving them the ability to set whatever full-bright enemy colour that they wanted. Back when I played UT2004 I would set enemy colours to a neon green. But that's assuming the researchers just downloaded demos and didn't do this study in a more controlled manner. But I can't imagine they got the top 10 players together all in one place to play thousands of matches without a competitive mod.
It may make their explanations bullshit, but wouldn't you expect to find that if all top 10 UT 2004 players use competitive mods, then the effect is evened out? The result is still amusing and worth talking about.
I mean, their statistical test is a simple chi squared, which yes, does not control for anything because they're hoping that players distribute into Blue and Red randomly enough that it doesn't matter. There could be reasons why this isn't the case of course, but I have no idea how the game teams are sorted in UT to talk about omitted variables that could cause a bias here.
Another thing to consider is if they didn't use competitive mods. In that case, anyone who has played UT2004 relatively seriously will be aware of how difficult it was to see red players in TDM compared to the blue. Especially on the map Deck 17 which is a very popular map for TDM in the casual kind of a public server non-competitive play where they wouldn't be using a compmod.
This is pretty low resolution but you can easily see that the guys in blue are significantly easier to see and track their movements with your eyes than those who are red.
Seems to me the more logical reason would be seeding; in some SC2 tournaments the higher seeded player starts as red and the lower seeded player starts at blue. If the same happens in the games they tested their data could be corrupted.
That being said, the article really doesn't give enough info to prove what they are saying. I guess I'll have to get hold of that paper when I have a bit more time.
In euro football the best team with the most wins in each country are also all red:
Portugal: Benfica Italy: Milan (ok juve has a bit more) England: Manchester united, Liverpool Germany: Bayern munich Holland: Ajax, PSV Spain: only Atletico madrid is red and they are like the 3rd club :\
i had some discussions with some friend about this and we also think red wins more, but i'm from Benfica..
Apparently it'll make a small but measurable difference across ALL categories of real life sports. The advantage that red has over any colour can't be ignored I think. Being able to associate yourself with red and have the other guy see the opposition as red could probably make a difference in aggression of players in gsl however small that difference might be.
In the MSL tournaments, the top seeded player is assigned one color and the lower seeded player is assigned another. It seems to me possible that similar seeding phenomena are going on in other sports, although maby less official and announced. I think the nearly 10% advantage the study shows is more extreme then is really effected by pure mentalchemical-color interaction
I try and maintain 1st degree sun burns on my face. That way when I go out on the town, I'm bright red and center attention. Bitches love red faced men.
On March 18 2011 02:50 Ponyo wrote: uh, if theres something to this.. They should do purple and green!
Purple is red + blue and green is blue + yellow (which has no red in it), so clearly purple (which at least contains some red in it) would win, unless yellow is better than red.
Kinda retarded how ppl claim red is the color of aggression and blue is gentler, subduing color and that's why red team is better.
By that logic u want ur opposing team to wear red so ur teammates can get aggresive looking at them. Cwatididthur? Bunch of bs story to make it sound plausible imo.
On March 18 2011 03:56 jinorazi wrote: there was an experiment on a korean tv show long ago.
they had two guys do pull ups in two different rooms. one in a blue room and one in a red room. also, they had them pull a lever to find out their pulling strength, same thing, once in a blue room and one more in red room.
the result: both people doing these activities in the red room was able to do more pull ups and pull harder. also, yelling while doing these activities increases strength.
Do not ever get your facts from koreantv show. That's 1000 tiers below oprah.
On March 18 2011 02:44 Lmui wrote: I've never really noticed a difference when playing team fortress 2 by being on red vs blue but I've always loved defense more than offense in TF2 on payload maps.
On March 18 2011 02:44 Lmui wrote: I've never really noticed a difference when playing team fortress 2 by being on red vs blue but I've always loved defense more than offense in TF2 on payload maps.
On March 18 2011 03:56 jinorazi wrote: there was an experiment on a korean tv show long ago.
they had two guys do pull ups in two different rooms. one in a blue room and one in a red room. also, they had them pull a lever to find out their pulling strength, same thing, once in a blue room and one more in red room.
the result: both people doing these activities in the red room was able to do more pull ups and pull harder. also, yelling while doing these activities increases strength.
Do not ever get your facts from koreantv show. That's 1000 tiers below oprah.
LOL.. genius. Wasn't there a bug with Halo 3 for a while that if you drew an objective game 2-2 it auto won for the red team? They fixed it in a patch but that kind of crap doesn't help. In FFA in FPS games or customs in SC2 I'm nearly always set to orange anyway.. matches the screen name.
Watching that UT2k4 vid made me sad.. why Epic.. why did you have to utterly fuck up UT3! was like playing gears of war FPS edition.. slow, boring, crap. So disappointed in that game. Bought it launch, bought a new souped up computer just to play it... launch day I nearly took it back to the store and threw it over at the counter at them.
On March 18 2011 03:56 jinorazi wrote: there was an experiment on a korean tv show long ago.
they had two guys do pull ups in two different rooms. one in a blue room and one in a red room. also, they had them pull a lever to find out their pulling strength, same thing, once in a blue room and one more in red room.
the result: both people doing these activities in the red room was able to do more pull ups and pull harder. also, yelling while doing these activities increases strength.
Do not ever get your facts from koreantv show. That's 1000 tiers below oprah.
maybe i should add, i watched it when i was 9 :/ its been stuck in my head ever since o.O
Im gonna paint my room red and use a red lightbulb with a red keyboard, mouse, mousepad, and desk. Im also gonna put red LEDs all over my case. Will post back with results.
On March 18 2011 20:15 Helios.Star wrote: Im gonna paint my room red and use a red lightbulb with a red keyboard, mouse, mousepad, and desk. Im also gonna put red LEDs all over my case. Will post back with results.
On March 18 2011 20:15 Helios.Star wrote: Im gonna paint my room red and use a red lightbulb with a red keyboard, mouse, mousepad, and desk. Im also gonna put red LEDs all over my case. Will post back with results.
If this works i will do the same! Here is an awesome red room i found on google spoilered for huge pic. Obviously you will never get defeated if you had a PC in there with red mouse/keyboard/headset etc. Its so red nothing can go wrong with red.
Back on my sportscollege we played in black shirts with skulls on it. Also our corner flag was a pirate flag. That is way more badass, but I can see the pattern.
I don't know if it makes a difference in real life but I live in canada so red ftw.
Red is also the color of the communist regime.
HELL YEAH! COMMUNISM!
I think this has to do with experience. In games where you are allowed to pick team, the veteran player will naturally pick the color red, since blue is the color of noobishness, often being the color that you are given in any singleplayer campaign.
Red is, to put it simply, the color of multiplaying Pwz0Rage.
It was like this in Halo3, for some reason, Red always had better spawning locations, that's why you see it's oftent he highest seeded team that is Red, giving them a greater opportunity to win.
On March 19 2011 01:34 Circos wrote: It was like this in Halo3, for some reason, Red always had better spawning locations, that's why you see it's oftent he highest seeded team that is Red, giving them a greater opportunity to win.
False. For example on Guardian, where elbow is the obvious superior spawn, I have spawned on elbow as both red and blue on a variety of occasions. The same is true for any map with spawn imbalance. Saying that one colour always spawns on one side is ridiculous and untrue.
Using Team Fortress 2 as an example is retarded, unless they're doing 100% balanced control point and CTF maps. On Payload and A&D maps, red has the defender's advantage, plus those maps aren't symmetrical.
On March 18 2011 02:44 Lmui wrote: I've never really noticed a difference when playing team fortress 2 by being on red vs blue but I've always loved defense more than offense in TF2 on payload maps.
I would however agree that on 5 point CPs red appears to win more Including mirrored only:
Badlands: red appears to win slightly Fastlane: red wins slightly Granary: red wins by a significant margin Well: red wins slightly
2fort I'm surprised by it not being even. My guess would be that red snipers are harder to spot than blue snipers?
Weird to see though.
Most arena servers you are put on random team, some let you pick. On all the other maps you select team color when you join and have way more team stacking.
Interesting, no, that arena has closer to even, and blue winning slightly.
On March 19 2011 00:39 Zealot)KT( wrote: The title of the article should be "Red teams win more than blue in Unreal Tournament 2004", not in online video games in general.
If they want to generalize to several online video games, they have to conduct the study in at least more than one video game.
There's other studies that link it to real life as well. One of them was a study of combat sports in the 04 olympics and in combat sports where protective equipment colour is randomly assigned red actually wins a small but statisically greater amount.
On March 18 2011 02:55 Zavi_ wrote: On a related note, in world of warcraft, horde has a slight (note the word slight) winning advantage over alliance in every battleground but 1. As you might know, horde is red, alliance is blue.
just throwing it out here...
Has probably more to do with the "mighty human heroes" vs "villains" theme. Blue and Red are not really present in PvP and PvE fights.
This is also pretty old news that red increases your success. I remember watching a document couple of years ago about this and they suggested you to wear red shirt for exams. ^^
E: PROTIP: Buy red screen so theres always a little bit red for you when you play (the edges of monitor).