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Thread Rules 1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution. 2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20) 3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible. 4. Use [code] tags to format code blocks. |
On September 01 2017 07:10 Manit0u wrote:Show nested quote +On August 31 2017 23:44 yenta wrote:On August 31 2017 22:50 Manit0u wrote:On August 31 2017 18:38 yenta wrote: Kind of a long shot - but is anyone looking for a job in Krakow, Poland? The company I work for (mid sized, financial consulting) is looking for devops and fullstack devs. Techstack is c# webservices with opensource glue in between. Plus we would finally have enough people to comfortably play inhouse 2vs2s. Send me a PM if you are interested in more details. Pity it's C#  We were thinking about moving to Bielany in Krakow with my wife recently (but we figured out we're not rich enough to move there just yet)  Yeah prices around that area are O_O What do you code in? Currently Rails, previously PHP. I'm now considering a switch to Java (which I abhorred pre J8)  I did one freelance job in C# (which is quite nice) but I'm not a fan of Windows environment, which I find developer un-friendly.
Yeah, I can see that. Coding CLI/Services/Desktop UI is an OK experience, but developing websites in ASP.net was agonizing having previous experience with php on linux. The dotnetcore stuff has made it better and Microsoft's shift to opensource has gone a long way. Still playing catch up though.
Our devops guys switched to Macs a few years back because the Hashicorp/distributed glue we use was broken on Windows at the time.
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In general I have stopped trying to convince companies on the value of good IDEs. I don't expect them to provide them for me. Ever since I bought my very own first subscription to PhpStorm I've learned that what I pay for it is nothing compared to the increase in productivity (and salary) I can achieve through it. After a couple of years I've invested in myself and I now have the Jetbrains ultimate package (all the tools I want) and I don't think it's a waste of money even if I don't use all of them all the time. It's usually language-specific IDE + DataGrip . So Far I've used PhpStorm, PyCharm, RubyMine, CLion and Idea. Sole fact that I have consistent interface, keyboard shortcuts and functionality regardless of the language I'm writing in is a huge boon.
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Only problem I have with clion is it's built on java and it's support for templates is annoying to say the least.
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The tooling made by jetbrains are incredible, resharper makes everything so much better.
The only reason why I don't really want to use it is because the vim plugins works terrible when integrating with other stuff from what I've seen. But when school starts next week I will start trying it again.
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Do you guys have master's degree? Is it worth it? I see some jobs require master's degree when you apply as a software engineer.
Does anyone do exercises from HackerRank and similar websites? Would you say they help you to become smarter? I don't think they're good for software engineering techniques though.
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On September 03 2017 07:26 sc-darkness wrote: Does anyone do exercises from HackerRank and similar websites? Would you say they help you to become smarter? I don't think they're good for software engineering techniques though.
HackerRank or Firecode is for practicing the sorts of problems you will see in interviews. I don't think they'll make you smarter or a better programmer in general, but they absolutely will help you get in the door.
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Honestly it depends on Your specialization. We have some PHDs working in our company which were grabbed straight out of University. But only because we couldnt find people with very specific skill set on the market. If we could find someone with that partciular skill set on the market it would not matter if he has degree or not. So i would say getting a higher degree is worth it if it provides You with some very specific knowledge and skills that are both rare and needed. Other than that it doesnt matter that much.
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I think it depends on the company/product a lot. If the company is working on speech recognition, computer vision, data mining etc. then a masters/phd in that area will obviously help. But i don't think a lot of engineering positions would benefit from that
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Generally, when looking at job offers I ignore any mention of degree that's below PhD (I have bachelor's in sociology, lol) because I know that I already have the skills required for most things programming. If I see a PhD requirement then I know they need something very specific (90% of companies out there don't) and would still apply for it even without degree if it were something I knew I'm good at (most of the time actual working knowledge and experience with things trumps any theory and vague certification you might have).
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Does anyone know where should I start my research if I wanted to do VR on the web?
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On September 04 2017 14:23 Manit0u wrote: Does anyone know where should I start my research if I wanted to do VR on the web? What kind of VR? People I know working with VR use unity.
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I'm assuming you could find it if you browsed through various moocs lists, but if I had to guess it would be a subsection of computer graphics.
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On September 04 2017 15:55 Acrofales wrote:Show nested quote +On September 04 2017 14:23 Manit0u wrote: Does anyone know where should I start my research if I wanted to do VR on the web? What kind of VR? People I know working with VR use unity.
I was thinking maybe Unreal Engine?
What I want to do is something like https://sketchfab.com/
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On September 04 2017 18:14 Manit0u wrote:Show nested quote +On September 04 2017 15:55 Acrofales wrote:On September 04 2017 14:23 Manit0u wrote: Does anyone know where should I start my research if I wanted to do VR on the web? What kind of VR? People I know working with VR use unity. I was thinking maybe Unreal Engine? What I want to do is something like https://sketchfab.com/ Wait, you want to do the modelling? Or you want to make the backend?
Because 3d modelling is the same for VR as it is for anything else. Maya and 3ds max are the most popular tools (and cost a bloody fortune).
That sketchfab seems to be a repository for sharing (publishing) your 3d art. For programming something like that, no VR is required at all. It's just web stuff.
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On September 04 2017 18:34 Acrofales wrote:Show nested quote +On September 04 2017 18:14 Manit0u wrote:On September 04 2017 15:55 Acrofales wrote:On September 04 2017 14:23 Manit0u wrote: Does anyone know where should I start my research if I wanted to do VR on the web? What kind of VR? People I know working with VR use unity. I was thinking maybe Unreal Engine? What I want to do is something like https://sketchfab.com/ Wait, you want to do the modelling? Or you want to make the backend? Because 3d modelling is the same for VR as it is for anything else. Maya and 3ds max are the most popular tools (and cost a bloody fortune). That sketchfab seems to be a repository for sharing (publishing) your 3d art. For programming something like that, no VR is required at all. It's just web stuff.
I want to be able to display 3d scans in the web (as rotating images and in vr). That's why I'm asking - I've never done anything like that before.
I was thinking UE because the next thing down the line is using it with gloves (or other controller) for manipulating the images.
Bear with me please. I know nothing about VR.
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On September 04 2017 18:37 Manit0u wrote:Show nested quote +On September 04 2017 18:34 Acrofales wrote:On September 04 2017 18:14 Manit0u wrote:On September 04 2017 15:55 Acrofales wrote:On September 04 2017 14:23 Manit0u wrote: Does anyone know where should I start my research if I wanted to do VR on the web? What kind of VR? People I know working with VR use unity. I was thinking maybe Unreal Engine? What I want to do is something like https://sketchfab.com/ Wait, you want to do the modelling? Or you want to make the backend? Because 3d modelling is the same for VR as it is for anything else. Maya and 3ds max are the most popular tools (and cost a bloody fortune). That sketchfab seems to be a repository for sharing (publishing) your 3d art. For programming something like that, no VR is required at all. It's just web stuff. I want to be able to display 3d scans in the web (as rotating images and in vr). That's why I'm asking - I've never done anything like that before. I was thinking UE because the next thing down the line is using it with gloves (or other controller) for manipulating the images. Bear with me please. I know nothing about VR.
Seems like Unreal or Unity would both work (I don't know about the Unreal engine, but Unity definitely allows an export to web thingy, although I never tried it). For the web part you're probably best suited with WebGL or something similar.There's also WebVR which allows VR support straight on a web site (and is what sketchfab seems to use).
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On September 04 2017 19:32 Acrofales wrote:Show nested quote +On September 04 2017 18:37 Manit0u wrote:On September 04 2017 18:34 Acrofales wrote:On September 04 2017 18:14 Manit0u wrote:On September 04 2017 15:55 Acrofales wrote:On September 04 2017 14:23 Manit0u wrote: Does anyone know where should I start my research if I wanted to do VR on the web? What kind of VR? People I know working with VR use unity. I was thinking maybe Unreal Engine? What I want to do is something like https://sketchfab.com/ Wait, you want to do the modelling? Or you want to make the backend? Because 3d modelling is the same for VR as it is for anything else. Maya and 3ds max are the most popular tools (and cost a bloody fortune). That sketchfab seems to be a repository for sharing (publishing) your 3d art. For programming something like that, no VR is required at all. It's just web stuff. I want to be able to display 3d scans in the web (as rotating images and in vr). That's why I'm asking - I've never done anything like that before. I was thinking UE because the next thing down the line is using it with gloves (or other controller) for manipulating the images. Bear with me please. I know nothing about VR. Seems like Unreal or Unity would both work (I don't know about the Unreal engine, but Unity definitely allows an export to web thingy, although I never tried it). For the web part you're probably best suited with WebGL or something similar.There's also WebVR which allows VR support straight on a web site (and is what sketchfab seems to use).
AFAIK UE allows conversion to HTML5 out of the box. A friend of mine who works with VR (mostly for mobiles though) discouraged me from using Unity since I'd most likely have to do it in C# then. Will have to do more research on that.
https://docs.unrealengine.com/latest/INT/Platforms/HTML5/GettingStarted/
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Thanks for your replies about master's degree. I appreciate them.
I've got another question. Has anyone dealt with large databases (MySQL specifically) where you have more than 500,000 records in a single table? Is it really supposed to be that slow to delete thousands of records but not all? I'm sure 'truncate' is really fast, but is solution really to have hourly/daily/monthly tables which you just truncate rather than delete one record at a time? Again, I emphasise on deleting some records but not all.
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