• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:43
CEST 17:43
KST 00:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced82026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Any progamer "explanation" videos like this one? Data needed BGH Auto Balance -> http://bghmmr.eu/ ASL21 Strategy, Pimpest Plays Discussions
Tourneys
[ASL21] Ro16 Group D [Megathread] Daily Proleagues [ASL21] Ro16 Group C [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Starcraft Tabletop Miniature Game General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2078 users

The Big Programming Thread - Page 816

Forum Index > General Forum
Post a Reply
Prev 1 814 815 816 817 818 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
Acrofales
Profile Joined August 2010
Spain18274 Posts
December 15 2016 15:40 GMT
#16301
On December 16 2016 00:09 travis wrote:
sorry, I meant when are static initialization blocks ran

so the answer is "when the class is first loaded"
But... what does that actually mean? When are classes loaded?

You made me type all that out for an answer to the wrong question? :O Good thing Nesserev already answered this one
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2016-12-15 15:44:08
December 15 2016 15:41 GMT
#16302
thanks guys, that's a lot of stuff you went through for me. luckily I think that's the majority of the questions I will be asking since the other 2 exams were a lot easier for me. I probably won't be asking many questions from here that I can just google the answer to anyways. I'll just check some work though, like this one

BST is created with these values inserted in order

6,5,2,8,10,3

this is as simple as it looks, right?

6
5 8
2 10
3


right?

P.S. blitz I think you may be off about the non static initialization block and Plant p = (Plant) fish


edit:

now it wants me to remove 5

uh I would just remove it and connect 2 to 6, right?
Acrofales
Profile Joined August 2010
Spain18274 Posts
December 15 2016 15:43 GMT
#16303
On December 16 2016 00:21 travis wrote:
This was a random question on the 3rd exam, I am not sure why the prof put it on, I guess to be a dick

Calculate the maximum number of edges possible in a directed graph with n vertices (no edges lead from a vertex to itself)

Each vertices leads to (n-1) other vertices. But for each new vertices we can use 1 less of those edges.

(n-1) + (n-2) + (n-3) .... + (1) + (0)

5 vertices this is 4+3+2+1 = 10
6 vertices this is 5+4+3+2+1 = 15

Is the answer N(n-1) / 2 ?

I put n(n+1)/2 on the exam and missed it

oh wait no I did this wrong didn't I. Each node connects to n-1 other nodes
it's

n(n -1) ... no over 2
is n(n-1) correct?

This probably doesn't matter I don't know why I am distracting myself

Your latter answer is correct. In a fully connected non-reflexive directed graph there are 2 edges between any 2 nodes (one going in each direction). Thus, n nodes are connected to (n - 1) other nodes, so n(n-1) edges.
Acrofales
Profile Joined August 2010
Spain18274 Posts
December 15 2016 15:49 GMT
#16304
On December 16 2016 00:41 travis wrote:
thanks guys, that's a lot of stuff you went through for me. luckily I think that's the majority of the questions I will be asking since the other 2 exams were a lot easier for me. I probably won't be asking many questions from here that I can just google the answer to anyways. I'll just check some work though, like this one

BST is created with these values inserted in order

6,5,2,8,10,3

this is as simple as it looks, right?

6
5 8
2 10
3


right?

P.S. blitz I think you may be off about the non static initialization block and Plant p = (Plant) fish


edit:

now it wants me to remove 5

uh I would just remove it and connect 2 to 6, right?

Yup.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2016-12-15 16:12:49
December 15 2016 16:01 GMT
#16305
T/F: pre-order traversals are faster than post order traversals.

The answer is false, right? They all touch all of the nodes once?


List a reason benchmarking is better than analyzing complexity:

Because you may not be working with an "n" large enough for algorithmic complexity to have a practical effect? (this seems like a really shitty way to say this)




Why would you use an inner class?

my answer: To make a separate class that has access to private members of the enclosing class.

Why would you use an anonymous inner class?

my answer: To make an instantiation of a class with overloaded methods?

RoomOfMush
Profile Joined March 2015
1296 Posts
Last Edited: 2016-12-15 17:03:41
December 15 2016 16:44 GMT
#16306
On December 16 2016 00:09 travis wrote:
sorry, I meant when are static initialization blocks ran

so the answer is "when the class is first loaded"
But... what does that actually mean? When are classes loaded?

A class is loaded the first time it is used by your program. "Used" in this context means you try to instantiate it, try to access static variables, try to access static methods, use it as an array type, use the "class" object of the class, etc.
The first time this happens in your code is the time the class gets loaded. At that point static initializers are run before any static members are accessed and before any instances are created. (Unless the static initializers themselves access static members or instantiate objects)

It is possible though to write your own ClassLoader which is able to load a class a second time (or even more times). In this case the static initializer will be run each time the class is loaded (if I remember correctly). Also note that if you load a class more then once then the class instance for each ClassLoader will have its own static attributes and Class-Object.

On December 16 2016 01:01 travis wrote:
Why would you use an inner class?

my answer: To make a separate class that has access to private members of the enclosing class.

Why would you use an anonymous inner class?

my answer: To make an instantiation of a class with overloaded methods?


In both cases the answer is: Because its less code and because they can access private members. That are the only reasons. The "less code" one is the more important one in 99% of all cases.
Acrofales
Profile Joined August 2010
Spain18274 Posts
December 15 2016 17:10 GMT
#16307
On December 16 2016 01:01 travis wrote:
T/F: pre-order traversals are faster than post order traversals.

The answer is false, right? They all touch all of the nodes once?


List a reason benchmarking is better than analyzing complexity:

Because you may not be working with an "n" large enough for algorithmic complexity to have a practical effect? (this seems like a really shitty way to say this)




Why would you use an inner class?

my answer: To make a separate class that has access to private members of the enclosing class.

Why would you use an anonymous inner class?

my answer: To make an instantiation of a class with overloaded methods?



I'd generally answer "false", because it depends on the specifics of the algorithm. If you have to traverse all nodes, it doesn't make any difference. If you can stop upon encountering an answer, then pre-order can be faster (or slower, if answers are only found in leaves). In terms of worst-case performance, it never makes a difference, but in terms of practical performance, it often does.

Your answer on benchmarking seems incomplete, although not completely wrong. Benchmarking (good benchmarking that is) tests your algorithm with realistic scenarios and can measure whether performance on such realistic data is acceptable. Algorithmic complexity gives you theoretical boundaries on the speed of your algorithm, but requires assumptions about the shape of your data, which may not correspond to reality. Moreover, if you focus too much on Big-O notation, you may miss important factors that make your algorithm extremely slow: a constant-time trillion operations is O(1), but will still take a significant amount of time.

Inner classes: as ^^^ answered.

Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2016-12-15 17:19:44
December 15 2016 17:16 GMT
#16308
practice question:

Define a class that implements a double-ended queue (dequeue) for integer values. Modify the class so it becomes a generic class.


Could someone help get me started on this? I am a bit confused just thinking about it

I'd use a linked list


add to the tail (tail.next = curr)
add to the head (temp = head. head = curr. curr.next = temp) //is this right..?

remove from the head (head = head.next if it isn't null, otherwise it equals head).
remove from the tail (iterate all the way through to find the one previous to tail and make it the tail...?)


So is this how I would do this?

or I could use a doubly linked list? which would be more work but could do the delete from the tail faster, right?
Acrofales
Profile Joined August 2010
Spain18274 Posts
Last Edited: 2016-12-15 17:21:53
December 15 2016 17:21 GMT
#16309
You're on the right track, but why single link your list? If you use a linked list, use a doubly linked list:

Think:

public class Node {
int data;
Node prev;
Node next;
}


Nasty ninja editor!
mantequilla
Profile Blog Joined June 2012
Turkey781 Posts
Last Edited: 2016-12-15 17:48:17
December 15 2016 17:47 GMT
#16310
On December 16 2016 01:01 travis wrote:

Why would you use an anonymous inner class?

my answer: To make an instantiation of a class with overloaded methods?




if you would only ever need just one instance of a type you can make an anonymous inner class. In other words if you won't need to reuse it anywhere it can be an anonymous inner class.

example is a button click listener. if it's just a specific action for one button, instead of writing a separate class that implements the listener interface, you can use it as an anonym inner class.

other than that they are not a very critical feature of java. if it didn't exist you would just have a bunch of classes you only instantiate once in your life
Age of Mythology forever!
RoomOfMush
Profile Joined March 2015
1296 Posts
Last Edited: 2016-12-15 22:36:11
December 15 2016 21:26 GMT
#16311
On December 16 2016 02:16 travis wrote:
practice question:

Define a class that implements a double-ended queue (dequeue) for integer values. Modify the class so it becomes a generic class.

I read this and was bored. So I tried to implement an array based deque and see how long it would take me. Just in case you want to see an array based solution I will put the source code in spoilers. Note though that this code is neither documented nor properly tested (I did some basic testing; not enough to make any guarantees though)
+ Show Spoiler +
import java.util.Arrays;
import java.util.ConcurrentModificationException;
import java.util.Iterator;
import java.util.NoSuchElementException;
import java.util.function.Function;

public class Q<E> implements Iterable<E> {

public static final Function<Integer, Integer> DEFAULT_RESIZE_STRATEGY =
length -> Math.min(length * 2, length + 1024);

protected Function<Integer, Integer> resizeStrat = DEFAULT_RESIZE_STRATEGY;
protected Object[] buffer;
protected int head;
protected int tail;
protected long modCount;

public Q(int capacity) {
if (capacity <= 0) {
throw new IllegalArgumentException("capacity <= 0; capacity="+capacity);
}
buffer = new Object[capacity];
}

public void setResizingStrategy(Function<Integer, Integer> strategy) {
if (strategy == null) {
throw new IllegalArgumentException("strategy == null");
}
resizeStrat = strategy;
}

public Function<Integer, Integer> getResizingStrategy() {
return resizeStrat;
}

public int size() {
if (tail > head) {
return tail - head;
}
return head - tail;
}

public void pushAtHead(E value) {
resizeIfNeeded();
buffer[calculateIndex(--head)] = value;
modCount++;
}

@SuppressWarnings("unchecked")
public E peekAtHead() {
throwExceptionIfEmpty();
return (E) buffer[calculateIndex(head)];
}

@SuppressWarnings("unchecked")
public E popAtHead() {
throwExceptionIfEmpty();
modCount++;
return (E) buffer[calculateIndex(head++)];
}

public void pushAtTail(E value) {
resizeIfNeeded();
buffer[calculateIndex(tail++)] = value;
modCount++;
}

@SuppressWarnings("unchecked")
public E peekAtTail() {
throwExceptionIfEmpty();
return (E) buffer[calculateIndex(tail - 1)];
}

@SuppressWarnings("unchecked")
public E popAtTail() {
throwExceptionIfEmpty();
modCount++;
return (E) buffer[calculateIndex(--tail)];
}

@Override
public Iterator<E> iterator() {
final long modCountAtStart = modCount;
return new Iterator<E>() {
int current = head;
@Override
@SuppressWarnings("unchecked")
public E next() {
if (!hasNext()) {
throw new NoSuchElementException();
}
if (modCountAtStart != modCount) {
throw new ConcurrentModificationException();
}
return (E) buffer[calculateIndex(current++)];
}
@Override
public boolean hasNext() {
return current != tail;
}
};
}

protected int calculateIndex(int position) {
int index = position % buffer.length;
if (index < 0) {
index += buffer.length;
}
return index;
}

protected void resizeIfNeeded() {
if (size() != buffer.length) {
return;
}

int newLength = getResizingStrategy().apply(buffer.length);
Object[] newBuffer = new Object[newLength];

if (head < 0) {
int headIndex = calculateIndex(head);
int headLength = buffer.length - headIndex;
System.arraycopy(buffer, headIndex, newBuffer, 0, headLength);
int tailIndex = calculateIndex(tail);
System.arraycopy(buffer, 0, newBuffer, headLength, tailIndex);
} else {
int headLength = buffer.length - head;
System.arraycopy(buffer, head, newBuffer, 0, headLength);
System.arraycopy(buffer, calculateIndex(tail-1), newBuffer, headLength, head);
}

head = 0;
tail = buffer.length;
buffer = newBuffer;
}

protected void throwExceptionIfEmpty() {
if (size() == 0) {
throw new IllegalStateException("size() == 0");
}
}

public String toDebugString() {
StringBuilder builder = new StringBuilder();
builder.append("[buffer=");
builder.append(Arrays.toString(buffer));
builder.append(", head=");
builder.append(head);
builder.append(", tail=");
builder.append(tail);
builder.append(", size=");
builder.append(size());
builder.append("]");
return builder.toString();
}

@Override
public String toString() {
int size = size();
if (size == 0) {
return "[]";
}
if (size == 1) {
return "["+peekAtHead()+"]";
}
StringBuilder sb = new StringBuilder(2 + 3 * size);
sb.append('[');
for (E value : this) {
sb.append(value);
sb.append(", ");
}
sb.delete(sb.length() - 2, sb.length());
sb.append(']');
return sb.toString();
}

}

You better stick to your doubly-linked-list implementation though. The array based one is nothing but trouble.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
December 16 2016 00:39 GMT
#16312
the exam went "alright". Probably got a B-.

One of the questions was actually about a queue (and about threading).

Basically we needed to make a thread safe queue, using an arraylist in our class as the basis for the queue

only methods we needed were enqueue and dequeue

and.. just to make sure I had the right idea here

to use an arraylist as a queue you need to:

add to end (simply use the arrays add)

and

return and remove the front (to do this, I used an integer that incremented every time I did a remove, to track the index)

is this the correct way to do that?
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
December 16 2016 03:43 GMT
#16313
No that's not correct because you will run out of space very quickly as the popped front elements are never freed.

A thread safe queue backed by an arraylist would either be a circular buffer queue or some variant where you resized and/or reorganized the arraylist whenever the number of elements in the queue exceeds the size of the backing arraylist. I would assume they wanted the first case in which they should have specified some max number of elements or similar else this would be a stupid question.
There is no one like you in the universe.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2016-12-16 04:18:01
December 16 2016 04:16 GMT
#16314
that's a good point and actually I did think about resizing it but there were no specifications about how many elements it would be holding so it didn't seem like something I should be doing

it seemed like picking an arbitrary point to resize it made no sense, but maybe I should have done that anyways? but then it makes probably the longest code implementation even longer to write
mantequilla
Profile Blog Joined June 2012
Turkey781 Posts
Last Edited: 2016-12-16 08:48:02
December 16 2016 08:41 GMT
#16315
arrayList.remove(0);

will always return the front element and shift the remaining ones to the left so you dont need to keep track of index since first element is always at index 0.

arraylist will resize itself upwards when its filled. You can call trimToSize() now and then to resize downwards but I don't think its that much necessary for an exam question.

make enqueue and dequeue methods synchronized, and then I think you are done?

+ Show Spoiler +



public class ThreadSafeQueue<T> {

ArrayList<T> backingList = new ArrayList<T>()

public synchronized T enqueue(T t) {
backingList.add(t);
return t;
}

public synchronized T dequeue() {
if(backingList.isEmpty) {
//throw some exception or return null
}

return backingList.remove(0);
}
}




Age of Mythology forever!
teamamerica
Profile Blog Joined July 2010
United States958 Posts
December 16 2016 09:26 GMT
#16316
On December 16 2016 12:43 Blisse wrote:
No that's not correct because you will run out of space very quickly as the popped front elements are never freed.

A thread safe queue backed by an arraylist would either be a circular buffer queue or some variant where you resized and/or reorganized the arraylist whenever the number of elements in the queue exceeds the size of the backing arraylist. I would assume they wanted the first case in which they should have specified some max number of elements or similar else this would be a stupid question.


There's nothing about the circular buffer structure that makes this thread safe, unless I'm mistaken. I can't tell if that was your point, if it was I'm curious.

For example Java ArrayDeqeue is backed with a circular array setup but not thread safe. However Java does have a linked-list backed queue that uses cas operations to be safe for concurrent access with using locking.

mantequilla solution though seemingly horribly slow (.remove(0)) seems okay as everything synchronizes on `this`.

@travis you can read Java source for some of their queue implementations - Java collections are pretty decent to learn from I think and it's all open source with nice comments.

e.g. http://grepcode.com/file_/repository.grepcode.com/java/root/jdk/openjdk/8u40-b25/java/util/ArrayDeque.java/?v=source
http://grepcode.com/file_/repository.grepcode.com/java/root/jdk/openjdk/8u40-b25/java/util/concurrent/ConcurrentLinkedQueue.java/?v=source
RIP GOMTV. RIP PROLEAGUE.
RoomOfMush
Profile Joined March 2015
1296 Posts
December 16 2016 10:12 GMT
#16317
You use this:
List<Object> queue = Collections.synchronizedList(new ArrayList<>());

for synchronization and then call add to push and remove(0) to pop.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
December 16 2016 12:15 GMT
#16318
oh fuck

I was convinced they didn't shift over
mantequilla
Profile Blog Joined June 2012
Turkey781 Posts
December 16 2016 18:13 GMT
#16319
in android, who takes care of the screens flow?

like a screen closes after an operation and another screen opens. I tried to do the flow in service, passing views as parameters to service methods to let the service decide when will the screen close and started new activities from services to decide which screen will be displayed next in what case etc.

But sometimes the screen needs to be closed without user interaction, so there's no calling a service method, in that case I used broadcasts from service, and activities as broadcast listeners.

I guess the norm is handling flow in activities but doesn't that give a lot of responsibility to them? They are both aware of the layout components and app flow logic. In that case, when I need to reuse a screen, should I only reuse the layout.xml file with a different activity?


I wrote some android in school but that was only to save the day, so whatever worked I didn't mess with.
Age of Mythology forever!
Acrofales
Profile Joined August 2010
Spain18274 Posts
December 17 2016 00:42 GMT
#16320
Generally you'd do that with intents between activities, or with different fragments within a single activity. Not sure what the added benefit of having a service that controls your flow would be.
Prev 1 814 815 816 817 818 1032 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 185
ProTech108
Railgan 49
StarCraft: Brood War
Britney 51796
Calm 5884
Horang2 2158
Jaedong 1990
Mini 419
BeSt 338
ggaemo 310
Soma 304
Hyuk 272
firebathero 271
[ Show more ]
Rush 216
Light 206
actioN 178
Dewaltoss 86
Soulkey 77
Backho 63
Sharp 58
Hyun 58
ToSsGirL 49
sSak 41
Killer 38
Movie 34
soO 29
Hm[arnc] 26
IntoTheRainbow 24
Rock 24
HiyA 22
Sacsri 18
scan(afreeca) 17
GoRush 12
NotJumperer 10
Terrorterran 7
Dota 2
Gorgc6631
qojqva1826
Counter-Strike
olofmeister2232
ScreaM1671
fl0m1452
byalli597
zeus212
edward99
Super Smash Bros
Mew2King112
Other Games
FalleN 2999
singsing1717
hiko719
FrodaN711
B2W.Neo646
Mlord515
Trikslyr139
KnowMe127
QueenE89
ArmadaUGS85
Organizations
Dota 2
PGL Dota 2 - Main Stream14284
Other Games
BasetradeTV205
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• LUISG 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2857
• TFBlade1871
• Jankos1524
Other Games
• WagamamaTV166
• Shiphtur112
Upcoming Events
Replay Cast
8h 17m
The PondCast
18h 17m
KCM Race Survival
18h 17m
WardiTV Map Contest Tou…
19h 17m
Gerald vs herO
Clem vs Cure
ByuN vs Solar
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
23h 17m
CranKy Ducklings
1d 8h
Escore
1d 18h
RSL Revival
2 days
Replay Cast
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
Universe Titan Cup
2 days
Rogue vs Percival
Ladder Legends
2 days
uThermal 2v2 Circuit
2 days
BSL
3 days
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
3 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Soma vs TBD
Monday Night Weeklies
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
TBD vs YSC
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.