• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:15
CEST 03:15
KST 10:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
vespene.gg — BW replays in browser Data needed BGH Auto Balance -> http://bghmmr.eu/ Pros React to: TvT Masterclass in FlaSh vs Light BW General Discussion
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
Travel Agencies vs Online Booking Platforms The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1917 users

The Big Programming Thread - Page 803

Forum Index > General Forum
Post a Reply
Prev 1 801 802 803 804 805 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
November 25 2016 03:15 GMT
#16041
No libraries due to boss saying so basically. Just something to get started with, I've just read https://developers.google.com/web/fundamentals/design-and-ui/responsive/ and found it very helpful so anything along those lines perhaps? Not really sure if there's a "bible" of responsive web design or some standard resource, if there isn't then I can keep potting around on the web reading different resources.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
shz
Profile Blog Joined October 2010
Germany2687 Posts
November 25 2016 12:17 GMT
#16042
This looks like a good reference: http://cssreference.io/#hn

Not a complete guide, though :/
Liquipedia
Manit0u
Profile Blog Joined August 2004
Poland17743 Posts
Last Edited: 2016-11-25 13:49:54
November 25 2016 13:39 GMT
#16043
On November 25 2016 12:15 Birdie wrote:
No libraries due to boss saying so basically. Just something to get started with, I've just read https://developers.google.com/web/fundamentals/design-and-ui/responsive/ and found it very helpful so anything along those lines perhaps? Not really sure if there's a "bible" of responsive web design or some standard resource, if there isn't then I can keep potting around on the web reading different resources.


So, basically, your boss wants you to implement from scratch something that has already been done, tried and tested. Then spend a bazillion hours fixing and testing it for all kinds of different browsers and devices and then keeping it up to date with changes in those browsers and devices?

If you don't have a very good reason to do that - like hitting magic frame count and request round trip sweet spot for mobile devices being absolutely necessary or you trying to enter the market with the product that's going to compete with responsive layout libraries - then it's a very poor business decision if you ask me, because you're wasting precious time and resources on developing something that's already out there.

If the libraries are simply too big for your specs you should know that you can trim them down a lot by only including components you'll actually use (bootstrap even has a page where you can customize your download to suit your needs).

Anyway, here's some stuff that might help you:

http://blog.froont.com/9-basic-principles-of-responsive-web-design/
https://responsivedesign.is/
http://bradfrost.github.io/this-is-responsive/

The last 2 links should have everything you need, with plenty of links to other resources (books, articles, videos) that will teach you what you need to know. Just be aware that there's a lot of it.
Time is precious. Waste it wisely.
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
November 25 2016 14:59 GMT
#16044
Did anyone here use nodejs or python with native C/C++ bindings? How good is it performance-wise?
"windows bash is a steaming heap of shit" tofucake
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
November 25 2016 16:15 GMT
#16045
Okay so, I have an assignment where I am making my own HashSet. It's an array of buckets, buckets have linked lists (also self defined, not using premade structures).

One of the methods I have to define is "getSize" - which returns total number of elements.

A requirement of the project is that it is fast.

And so I ask, what is to keep me from just defining an int variable "size" that increments whenever an element is added and decrements when one is taken away? Wouldn't that be super quick?
AKnopf
Profile Blog Joined March 2011
Germany259 Posts
Last Edited: 2016-11-25 16:33:07
November 25 2016 16:23 GMT
#16046
Hi,

yes, that would make it very fast. But it would slow down the "add" operation (not asymptotically though)

How was "fast" defined in the requirement?




Edit:
On November 24 2016 22:23 Manit0u wrote:

public static function bool2int($variable) {
if ($variable === TRUE) {
$result = (int) $variable;
} else if ($variable === FALSE) {
$result = (int) $variable;
} else {
$result = null;
}
return $result;
}


Kill me...


The other day I saw my boss write code like this:

public bool Even(int number)
{
bool even = false;
if (number % 2 == 0)
{
even = true;
}
if (even != true)
{
return false;
}
else
{
return true;
}
}


Yes, code like this still gets written. And no, he was not trolling, I promise.
The world - its a funny place
RoomOfMush
Profile Joined March 2015
1296 Posts
Last Edited: 2016-11-25 16:28:25
November 25 2016 16:27 GMT
#16047
On November 26 2016 01:15 travis wrote:
Okay so, I have an assignment where I am making my own HashSet. It's an array of buckets, buckets have linked lists (also self defined, not using premade structures).

One of the methods I have to define is "getSize" - which returns total number of elements.

A requirement of the project is that it is fast.

And so I ask, what is to keep me from just defining an int variable "size" that increments whenever an element is added and decrements when one is taken away? Wouldn't that be super quick?

That is probably what you are supposed to do since it is what all implementations in the standard library do. Not all exercises are supposed to be very difficult or challenging. Sometimes its important to understand that trivially simple solutions are the best solutions.
Manit0u
Profile Blog Joined August 2004
Poland17743 Posts
November 25 2016 16:32 GMT
#16048
Don't all such structures in Java hold their length as a static property anyway?

You could simply return the sum of lengths of each element. That should be pretty fast. If you want it faster then you add overhead on adding elements and doing it as you pointed out, having the property in your hash set to store it in and recalculating it every time something is added to any of the elements.
Time is precious. Waste it wisely.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
November 25 2016 16:44 GMT
#16049
ok cool thanks guys. they didn't really define fast

On November 26 2016 01:32 Manit0u wrote:
Don't all such structures in Java hold their length as a static property anyway?

You could simply return the sum of lengths of each element. That should be pretty fast. If you want it faster then you add overhead on adding elements and doing it as you pointed out, having the property in your hash set to store it in and recalculating it every time something is added to any of the elements.


My structure is an array of connecting nodes (an arraylist I have to create myself). So I would have to write something to store their length myself.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
November 25 2016 17:03 GMT
#16050
Doing anything other than keeping a size variable around is very rare for container classes. It's a negligible memory and performance impact and a massive improvement for getSize.

Calculating the sum of the size of your buckets is actually fairly slow because ideally you have at most one element per bucket - if the hash is good.
If you have a good reason to disagree with the above, please tell me. Thank you.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2016-11-25 17:45:50
November 25 2016 17:38 GMT
#16051
If you have an integer and you read it as bytes (4 bytes on Windows?), is it in binary mode already? I know binary is 01100110 stuff, but I'm not sure about bytes in this case. I studied Computer Science, but I either forgot or don't know if bytes is still in binary format.

Edit: Well, I remember hearing about bits which are in binary. I guess I just didn't put two and two together.
RoomOfMush
Profile Joined March 2015
1296 Posts
November 25 2016 18:24 GMT
#16052
On November 26 2016 02:38 Shield wrote:
If you have an integer and you read it as bytes (4 bytes on Windows?), is it in binary mode already? I know binary is 01100110 stuff, but I'm not sure about bytes in this case. I studied Computer Science, but I either forgot or don't know if bytes is still in binary format.

Edit: Well, I remember hearing about bits which are in binary. I guess I just didn't put two and two together.

How many bytes an integer is has nothing to do with windows. The programming language defines what an integer is. In Java an int (and Integer) is always 4 bytes no matter what. Even on your toaster it would be 4 bytes if your toaster did support java.
In C and C++ an integer has the size of a data word native to your CPU-architecture. For most x86 CPU's that would be 4 bytes but it doesnt have to be.

"binary" is only a representation for numbers much like decimal or hexadecimal. Any number can be written in binary. Any number can be written in hexadecimal too. Computer really dont care about binary, decimal or hexadecimal. For a computer these things dont exist. They are only important for humans when they attempt to read data from a computer.

A bit is simply the smallest data structure that exists. It is effectively a mathematical boolean. A set of bits can be read as a number written in binary but doesnt have to be. Its all about what you make of it. Its just information.
tofucake
Profile Blog Joined October 2009
Hyrule19213 Posts
November 25 2016 18:31 GMT
#16053
Technically everything on a computer is binary...
Liquipediaasante sana squash banana
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2016-11-25 19:09:18
November 25 2016 19:08 GMT
#16054
On November 26 2016 03:31 tofucake wrote:
Technically everything on a computer is binary...


Exactly. That's what I remember from Computer Science as well. I was confused about that part from previous comment.

On November 26 2016 03:24 RoomOfMush wrote:
Computer really dont care about binary, decimal or hexadecimal

RoomOfMush
Profile Joined March 2015
1296 Posts
November 25 2016 19:34 GMT
#16055
On November 26 2016 03:31 tofucake wrote:
Technically everything on a computer is binary...

No that doesnt make any sense. Binary is a representation of numbers. A computer is a complex physical machine. Everything inside it is currents of electricity. Binary is how we humans decided to interprete it as. Its just a number format that is convenient to use. Binary doesnt happen until you enter the software-level.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2016-11-25 20:08:05
November 25 2016 19:54 GMT
#16056
On November 26 2016 01:15 travis wrote:
Okay so, I have an assignment where I am making my own HashSet. It's an array of buckets, buckets have linked lists (also self defined, not using premade structures).

One of the methods I have to define is "getSize" - which returns total number of elements.

A requirement of the project is that it is fast.

And so I ask, what is to keep me from just defining an int variable "size" that increments whenever an element is added and decrements when one is taken away? Wouldn't that be super quick?


Thread safety if you care for it (which you probably don't since implementing concurrent hash maps is really hard). Other than that, nothing. You need to be able to quickly calculate load (which is size/capacity) to make growth/shrinkage decisions on each operation anyway.

On November 26 2016 01:44 travis wrote:
ok cool thanks guys. they didn't really define fast.


Size calculation for a hash table is required to be O(1). Since you have to maintain the upper bound on the load (otherwise guarantees of O(1) on other operations are broken for large data sets), you have to check if you should grow/reallocate your underlying array on each insert. Since size calculation is now a part of the insert, it is too bounded by O(1).
You want 20 good men, but you need a bad pussy.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
November 25 2016 20:22 GMT
#16057
On November 26 2016 04:54 BluzMan wrote:
Show nested quote +
On November 26 2016 01:15 travis wrote:
Okay so, I have an assignment where I am making my own HashSet. It's an array of buckets, buckets have linked lists (also self defined, not using premade structures).

One of the methods I have to define is "getSize" - which returns total number of elements.

A requirement of the project is that it is fast.

And so I ask, what is to keep me from just defining an int variable "size" that increments whenever an element is added and decrements when one is taken away? Wouldn't that be super quick?


Thread safety if you care for it (which you probably don't since implementing concurrent hash maps is really hard).

Atomic increment/decrement is the least of your problems in that case.
If you have a good reason to disagree with the above, please tell me. Thank you.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2016-11-25 20:44:08
November 25 2016 20:35 GMT
#16058
ah solved my own problem

but I am left with a question

are objects that have been declared but not initialized set as "null" in java?

I am reading they are
but then why does eclipse give me errors when I don't initialize them (it makes me explicitly say that they = null)
RoomOfMush
Profile Joined March 2015
1296 Posts
Last Edited: 2016-11-25 20:50:48
November 25 2016 20:50 GMT
#16059
On November 26 2016 05:35 travis wrote:
ah solved my own problem

but I am left with a question

are objects that have been declared but not initialized set as "null" in java?

I am reading they are
but then why does eclipse give me errors when I don't initialize them (it makes me explicitly say that they = null)

You never declare objects. You declare variables; they are not the same thing as an object. An object is only created when the "new" keyword is used. That is the only way for an object to ever be. (if we ignore black voodoo magic like TheUnsafe and compiler magic like Boxing / Strings)

For example:
String a = new String("Hello World");
String b = a;
String c;
String d = null;
new String("Test");

The above code has 4 variables but only 2 Objects. 2 Variables (a, b) point to the same object. One variable (c) was declared but not initialized; it points to no object at all. This variable is not usable until it is initialized. The last variable (d) is pointing to null which is "no object" in java.
Our second Object is created but has no variable pointing to it. We can not do anything with it anymore because we have no reference to work with.

Its different with member variables (attributes) though. These are ALWAYS initialized because the Compiler enforces that. A member variable of object type is always initialized with null unless you initialize it with something else.
Acrofales
Profile Joined August 2010
Spain18292 Posts
November 25 2016 20:51 GMT
#16060
On November 26 2016 05:35 travis wrote:
ah solved my own problem

but I am left with a question

are objects that have been declared but not initialized set as "null" in java?

I am reading they are
but then why does eclipse give me errors when I don't initialize them (it makes me explicitly say that they = null)

Was about to answer, but you did it yourself. Not quite sure about the rest. Java changed that shit at some point. It used to be undefined (and effectively initialized to null), and good practice was to initialize them explicitly to null. Then it became explicit for fields (I think in Java 6), and it was unnecessary to initialize fields to null (and you got a warning that that code did nothing... thank you). I have no idea whether variables follow the former or the latter initialization rules. Clearly you are being told to initialize it to null, so it's probably the former. Or you're working with a really old version of Java.
Prev 1 801 802 803 804 805 1032 Next
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #19
CranKy Ducklings73
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft346
CosmosSc2 106
RuFF_SC2 105
JuggernautJason65
Ketroc 60
StarCraft: Brood War
GuemChi 7009
Artosis 691
Dota 2
monkeys_forever536
NeuroSwarm121
League of Legends
JimRising 625
Counter-Strike
taco 285
Other Games
summit1g16757
tarik_tv9390
FrodaN1839
Maynarde107
Organizations
Other Games
gamesdonequick1074
BasetradeTV98
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 85
• davetesta51
• CranKy Ducklings SOOP12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1242
Upcoming Events
Replay Cast
7h 45m
Wardi Open
10h 45m
Monday Night Weeklies
14h 45m
Replay Cast
22h 45m
The PondCast
1d 8h
Kung Fu Cup
1d 9h
GSL
2 days
Replay Cast
2 days
GSL
3 days
WardiTV Spring Champion…
3 days
[ Show More ]
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Replay Cast
4 days
RSL Revival
5 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
Flash vs Soma
RSL Revival
6 days
BSL
6 days
Patches Events
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.