• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:07
CET 13:07
KST 21:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship uThermal 2v2 Circuit
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion I would like to say something about StarCraft StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Awesome Games Done Quick 2026! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread The Big Programming Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1287 users

The Big Programming Thread - Page 709

Forum Index > General Forum
Post a Reply
Prev 1 707 708 709 710 711 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
Manit0u
Profile Blog Joined August 2004
Poland17575 Posts
March 11 2016 18:25 GMT
#14161
On March 12 2016 03:17 madnessman wrote:
Has anybody had any success here writing an SC:BW AI which doesn't just execute a few hard coded strategies? I've finished my courses in AI and machine learning and I'm thinking about writing a BW AI to compete in the CIG AI competition this year. I found a few papers where researchers tried to implement more sophisticated methods but those bots didn't fare too well against the other competitive bots.


You could always check out the WC3 AI. It comes bundled with the standard game in the editor. Me and my brother did have a blast editing AI's and pitting them against each other in it. Never got around to checking if you could mess with the internals of it, but it could be worth a try.
Time is precious. Waste it wisely.
madnessman
Profile Blog Joined May 2009
United States1581 Posts
March 11 2016 18:40 GMT
#14162
On March 12 2016 03:25 Manit0u wrote:
Show nested quote +
On March 12 2016 03:17 madnessman wrote:
Has anybody had any success here writing an SC:BW AI which doesn't just execute a few hard coded strategies? I've finished my courses in AI and machine learning and I'm thinking about writing a BW AI to compete in the CIG AI competition this year. I found a few papers where researchers tried to implement more sophisticated methods but those bots didn't fare too well against the other competitive bots.


You could always check out the WC3 AI. It comes bundled with the standard game in the editor. Me and my brother did have a blast editing AI's and pitting them against each other in it. Never got around to checking if you could mess with the internals of it, but it could be worth a try.


There's actually a great FOSS API for interfacing with BW (https://github.com/bwapi/bwapi) which seems to be the standard. Time to brush off the C++ skills!
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
March 11 2016 20:31 GMT
#14163
On March 11 2016 22:18 iaretehnoob wrote:
I don't think "strings are character arrays" qualifies as a quirk.

Nah, not that, it's that since php supports heterogeneous arrays you would think an index call to a 1-d array element would not be allowed. Not sure how PHP is implemented but it probably increases overhead having to check to make sure the array element is indexable / that there isn't a runtime error. And yeah as others said it's borderline obfuscatory.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
March 11 2016 21:31 GMT
#14164
C++14 question.

Why do people use auto parameters and auto return type? How is this safe if you change a function in the future?
Manit0u
Profile Blog Joined August 2004
Poland17575 Posts
Last Edited: 2016-03-11 21:44:33
March 11 2016 21:36 GMT
#14165

$str = 'abcd';

if (is_array($str)) {
echo 'array';
} else {
echo 'not an array';
} // not an array

echo $str[3]; // d

echo implode(', ', array_values($str)); // ERROR: array_values() expects parameter 1 to be array, string given


[image loading]

It would seem that strings in PHP are treated like char arrays only when you're trying to access index on them (also used for functions like strpos etc.) but otherwise they're just string literals? It's bullshit if you ask me.

On March 12 2016 06:31 Shield wrote:
C++14 question.

Why do people use auto parameters and auto return type? How is this safe if you change a function in the future?


I guess it's because g++ is a really good compiler and it'll fill those out with proper types anyway? I'm not a C++ specialist by any measure so you'll want a second opinion on this.
Time is precious. Waste it wisely.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2016-03-11 22:54:01
March 11 2016 22:53 GMT
#14166
On March 12 2016 06:36 Manit0u wrote:

$str = 'abcd';

if (is_array($str)) {
echo 'array';
} else {
echo 'not an array';
} // not an array

echo $str[3]; // d

echo implode(', ', array_values($str)); // ERROR: array_values() expects parameter 1 to be array, string given


[image loading]

It would seem that strings in PHP are treated like char arrays only when you're trying to access index on them (also used for functions like strpos etc.) but otherwise they're just string literals? It's bullshit if you ask me.

Show nested quote +
On March 12 2016 06:31 Shield wrote:
C++14 question.

Why do people use auto parameters and auto return type? How is this safe if you change a function in the future?


I guess it's because g++ is a really good compiler and it'll fill those out with proper types anyway? I'm not a C++ specialist by any measure so you'll want a second opinion on this.


C++11 and C++14 have auto defined by standard, so g++ is irrelevant here. Any C++14 compiler is supposed to support this.
Manit0u
Profile Blog Joined August 2004
Poland17575 Posts
March 11 2016 23:47 GMT
#14167
Yeah, but is it a matter of "Do not help the compiler" (as in - no need to use static typing since the compiler can optimize it nicely for you so you can just go ahead and declare stuff as auto without any loss to performance) or something else entirely?
Time is precious. Waste it wisely.
Acrofales
Profile Joined August 2010
Spain18173 Posts
March 12 2016 00:18 GMT
#14168
On March 12 2016 03:17 madnessman wrote:
Has anybody had any success here writing an SC:BW AI which doesn't just execute a few hard coded strategies? I've finished my courses in AI and machine learning and I'm thinking about writing a BW AI to compete in the CIG AI competition this year. I found a few papers where researchers tried to implement more sophisticated methods but those bots didn't fare too well against the other competitive bots.

In general, in games, it´s really hard to beat a selection of hardcoded strategies.

Think of chess: sure, you can choose your flavour of opening, but once you choose the opening, you just follow it through for 5-10 moves before things deviate again. In SC:BW this is your build order. Then you get to the hard part of chess, or in SC:BW, you get to the bit where you have to decide based on how the game is developing what to do: army composition, etc. etc. Skirmishes are like chess endgame: there are once again a set of preset moves which work (muta stacking, focus firing, spreading out in an arc, stutter stepping, etc. etc.)

Obviously there are things that are different from chess (pretty much all the decisionmaking is based on incomplete information for starters, and the search space is both far larger and far smaller at the same time).

Anyway, it's a fun project, so go for it! As others mentioned, can do it for WC3 too, which might be more interesting (less figured out because there's so many spells).
Cyx.
Profile Joined November 2010
Canada806 Posts
Last Edited: 2016-03-12 05:49:12
March 12 2016 05:38 GMT
#14169
On March 12 2016 08:47 Manit0u wrote:
Yeah, but is it a matter of "Do not help the compiler" (as in - no need to use static typing since the compiler can optimize it nicely for you so you can just go ahead and declare stuff as auto without any loss to performance) or something else entirely?

I usually refer people to Herb Sutter when talking about auto. The main argument of the linked article is that it abstracts the actual types from your code and makes it dependent only on the interface, which I completely agree with. The thing I think he trivializes a bit is that sometimes it makes your code distinctly less readable when the types become unclear - I tend to use auto everywhere, unless I feel like it would impact readability, for those reasons.

e: maybe an example would be cool.


list<Thing> things = GetThings();

for (const Thing &thing : things) {
thing.DoStuff();
}


auto things = GetThings();

for (const auto &thing : things) {
thing.DoStuff();
}

There are two ways using auto makes this nicer if the return type of GetThings() changes.

1) GetThings() changes to return a vector<Thing> instead of a list<Thing> (because someone you work with heard it was Good Practice (tm) to use vectors and not lists). The explicitly typed code has to be changed to state that things is a vector<thing>.

2) GetThings() changes to return a list<IThing> instead of a list<Thing> (because someone you work with heard it was Good Practice (tm) to use interfaces and not concrete classes). The explicitly typed code has to be changed to state that things is a list<IThing>, and thing is an IThing, while the auto code only relies on the DoStuff() method being present.
raNazUra
Profile Joined December 2012
United States10 Posts
March 12 2016 06:18 GMT
#14170
On March 12 2016 03:17 madnessman wrote:
Has anybody had any success here writing an SC:BW AI which doesn't just execute a few hard coded strategies? I've finished my courses in AI and machine learning and I'm thinking about writing a BW AI to compete in the CIG AI competition this year. I found a few papers where researchers tried to implement more sophisticated methods but those bots didn't fare too well against the other competitive bots.


If you're starting from scratch, you may want to check out UAlbertaBot. It's pretty modular and easy to improve, and has most of the basic software engineering done, things that can be annoying to deal with.

Or you can start completely fresh! As an AI researcher who uses SC:BW on occasion, we'd love to have more people to play against =) As you said, for now good engineering (i.e. limiting manipulatable edge cases) is almost more important than having a sophisticated AI, but hopefully we'll get past that.
Speak the truth, even if your voice shakes
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
March 12 2016 07:50 GMT
#14171
On March 12 2016 15:18 raNazUra wrote:
Show nested quote +
On March 12 2016 03:17 madnessman wrote:
Has anybody had any success here writing an SC:BW AI which doesn't just execute a few hard coded strategies? I've finished my courses in AI and machine learning and I'm thinking about writing a BW AI to compete in the CIG AI competition this year. I found a few papers where researchers tried to implement more sophisticated methods but those bots didn't fare too well against the other competitive bots.


If you're starting from scratch, you may want to check out UAlbertaBot. It's pretty modular and easy to improve, and has most of the basic software engineering done, things that can be annoying to deal with.

Or you can start completely fresh! As an AI researcher who uses SC:BW on occasion, we'd love to have more people to play against =) As you said, for now good engineering (i.e. limiting manipulatable edge cases) is almost more important than having a sophisticated AI, but hopefully we'll get past that.

Thanks for posting this, I'm taking my first AI class next fall and reading through some of the UAlberta code got me super excited
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2016-03-15 14:56:46
March 15 2016 14:54 GMT
#14172
Hey guys, my final year design project was a WebGL debugger embedded inside Chrome DevTools.

GitHub repo

Chrome Web Store

If it's not too much trouble, could you guys star the GitHub repo (we can get marks based on stars lol) and if you're super interested in WebGL things, give it an install and a test run? It'd be really helpful.

:D

Also our code isn't super amazing since only one of us is true JS dev, but we think it ended up pretty well.
There is no one like you in the universe.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
March 16 2016 13:46 GMT
#14173
[image loading]

F**k Zend Framework 2. There is a bug in the code, guess where it is?
No, it's not anywhere in that stacktrace, it's in a controller that doesn't even appear in the stack trace, because of ZF2's stupid event system that detaches itself from the actual code.
If I didn't know what code I touched, I'd be stuck searching the problem for half an hour trying to find the problem.

Don't use ZF2 for your projects.
tofucake
Profile Blog Joined October 2009
Hyrule19188 Posts
March 16 2016 13:53 GMT
#14174
I tried ZF2 a while back and hated it. Laravel and Symfony are sooooo much better, imo
Liquipediaasante sana squash banana
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
March 16 2016 13:57 GMT
#14175
On March 16 2016 22:53 tofucake wrote:
I tried ZF2 a while back and hated it. Laravel and Symfony are sooooo much better, imo


Pretty much anything is better. We're still stuck with ZF2, because our dutch overlords used it for the online shop and so we had to use it for our new website as well. Now they are pretty much out of the decision making progress, but we have too much code to scrap it and use something proper.
Manit0u
Profile Blog Joined August 2004
Poland17575 Posts
March 16 2016 20:54 GMT
#14176
Heh, I'm just negotiating a new contract with the company that wants to turn all of their old ZF1 code into Spring. Might be quite an adventure.
Time is precious. Waste it wisely.
Acrofales
Profile Joined August 2010
Spain18173 Posts
March 16 2016 21:13 GMT
#14177
On March 16 2016 22:46 Morfildur wrote:
[image loading]

F**k Zend Framework 2. There is a bug in the code, guess where it is?
No, it's not anywhere in that stacktrace, it's in a controller that doesn't even appear in the stack trace, because of ZF2's stupid event system that detaches itself from the actual code.
If I didn't know what code I touched, I'd be stuck searching the problem for half an hour trying to find the problem.

Don't use ZF2 for your projects.

All I saw was that your stacktrace starts with pleasure_xxx.php.

Not even hiding that you`re building a porn website?
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
March 16 2016 23:17 GMT
#14178
On March 17 2016 06:13 Acrofales wrote:
Show nested quote +
On March 16 2016 22:46 Morfildur wrote:
[image loading]

F**k Zend Framework 2. There is a bug in the code, guess where it is?
No, it's not anywhere in that stacktrace, it's in a controller that doesn't even appear in the stack trace, because of ZF2's stupid event system that detaches itself from the actual code.
If I didn't know what code I touched, I'd be stuck searching the problem for half an hour trying to find the problem.

Don't use ZF2 for your projects.

All I saw was that your stacktrace starts with pleasure_xxx.php.

Not even hiding that you`re building a porn website?

It's my job. It pays. And it's not half as fun as you imagine.
Manit0u
Profile Blog Joined August 2004
Poland17575 Posts
Last Edited: 2016-03-16 23:45:39
March 16 2016 23:42 GMT
#14179
At least we know it's not pornhub (it runs on Symfony)

And Morfildur is right, it's just a job. You'd be surprised how soon you get fed up with stuff like that when working on erotic lingerie websites etc. After a while it doesn't really matter what you're displaying, dumb scientology books, gay porn, whatever, you simply stop noticing it.
Time is precious. Waste it wisely.
Nesserev
Profile Blog Joined January 2011
Belgium2760 Posts
Last Edited: 2016-03-17 14:37:12
March 17 2016 05:50 GMT
#14180
--- Nuked ---
Prev 1 707 708 709 710 711 1032 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 228
MindelVK 13
StarCraft: Brood War
Britney 41268
Rain 3184
Sea 2068
GuemChi 1362
Shuttle 1066
FanTaSy 683
Stork 438
ZerO 385
actioN 382
firebathero 381
[ Show more ]
EffOrt 291
Soma 270
Light 255
Snow 251
Hyuk 209
Last 199
Mini 192
Leta 171
ggaemo 134
ToSsGirL 126
Aegong 116
Sharp 99
Hyun 89
Pusan 88
hero 85
ajuk12(nOOB) 59
Killer 58
Barracks 53
910 42
Nal_rA 39
sorry 35
JYJ 35
Movie 27
NotJumperer 24
soO 21
Noble 15
Terrorterran 14
zelot 10
HiyA 9
Sacsri 9
Icarus 5
Dota 2
XaKoH 991
XcaliburYe526
NeuroSwarm133
League of Legends
JimRising 436
Counter-Strike
olofmeister2289
zeus1211
shoxiejesuss968
x6flipin622
allub1
Other Games
singsing1881
B2W.Neo1391
Pyrionflax547
Fuzer 289
Sick187
ZerO(Twitch)2
Organizations
Other Games
gamesdonequick28015
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 49
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos5908
• HappyZerGling202
Upcoming Events
OSC
1h 54m
Classic vs Krystianer
Solar vs TBD
ShoWTimE vs TBD
MaxPax vs TBD
MaNa vs MilkiCow
GgMaChine vs Mixu
SOOP
1d 15h
SHIN vs GuMiho
Cure vs Creator
The PondCast
1d 21h
Sparkling Tuna Cup
2 days
IPSL
3 days
DragOn vs Sziky
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-06
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.