• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:02
CET 14:02
KST 22:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
[BSL21] Ro.16 Group Stage (C->B->A->D)1Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win2RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14
StarCraft 2
General
When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Data analysis on 70 million replays 2v2 maps which are SC2 style with teams together? [BSL21] Ro.16 Group Stage (C->B->A->D) soO on: FanTaSy's Potential Return to StarCraft What happened to TvZ on Retro?
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1956 users

The Big Programming Thread - Page 672

Forum Index > General Forum
Post a Reply
Prev 1 670 671 672 673 674 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
Khalum
Profile Joined September 2010
Austria831 Posts
October 28 2015 15:31 GMT
#13421
On October 29 2015 00:25 _Grazze_ wrote:
Yo dudes! I'm trying to program a change calcuator in Java for an assignment I have in school. It works kinda okay but it wont print out cents. Any ideas?

Code in spoiler.


Yo dude! This is not the place where people correct your homework!

That being said, think about the line where you convert your money from double to int.
Manit0u
Profile Blog Joined August 2004
Poland17459 Posts
October 28 2015 16:34 GMT
#13422
Also, why the hell are you even using doubles? Just do everything in cents (int) and convert it to different value only for printing purposes... Much easier and safer.
Time is precious. Waste it wisely.
Nesserev
Profile Blog Joined January 2011
Belgium2760 Posts
Last Edited: 2015-10-28 16:47:03
October 28 2015 16:46 GMT
#13423
--- Nuked ---
Manit0u
Profile Blog Joined August 2004
Poland17459 Posts
Last Edited: 2015-10-28 17:24:02
October 28 2015 17:23 GMT
#13424
On October 29 2015 01:46 Nesserev wrote:
Show nested quote +
On October 29 2015 01:34 Manit0u wrote:
Also, why the hell are you even using doubles? Just do everything in cents (int) and convert it to different value only for printing purposes... Much easier and safer.

I think the insight of doing everything in cents is something that comes with a certain notion of experience, even if its tiny. Would 'newb' Manit0u X years ago have tackled this problem by doing everything in cents from the get-go, even if someone hadn't shown it to him before? Would that really be your first idea? I don't know you... but I know that newb me would have done the same thing as him, and used doubles first.


That's why I suggested using cents instead of doubles. I also didn't know about that until I've discovered that Symfony framework introduced special form field type for this purpose. Examining how it worked was enlightening. Now I'm sharing the wisdom
Time is precious. Waste it wisely.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2015-10-28 17:36:17
October 28 2015 17:32 GMT
#13425
Luckily I learned that doubles are an awful way to represent an amount of money long before I ever needed it. Too bad that we still use doubles for that at work anyways.

Ideally, you would have a Money class that bundles amount and currency. It can also provide common meney-related functionality and information like the appropriate formatting. For a small project that would be overkill, of course.
If you have a good reason to disagree with the above, please tell me. Thank you.
phantomfive
Profile Joined April 2010
Korea (South)404 Posts
October 28 2015 17:59 GMT
#13426
On October 29 2015 02:32 spinesheath wrote:
Luckily I learned that doubles are an awful way to represent an amount of money long before I ever needed it. Too bad that we still use doubles for that at work anyways.

I would never voluntarily use doubles for money, but if you are forced to do it:

you can get away with it, as long as you are careful when you do arithmetic.
Here is an example.
To ease another's heartache is to forget one's own - Lincoln
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
October 28 2015 18:43 GMT
#13427
A lot of textbook examples will just go ahead and use doubles for currency. The efficiency of the program itself isn't really their main concern I guess.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
October 28 2015 18:49 GMT
#13428
On October 29 2015 02:59 phantomfive wrote:
Show nested quote +
On October 29 2015 02:32 spinesheath wrote:
Luckily I learned that doubles are an awful way to represent an amount of money long before I ever needed it. Too bad that we still use doubles for that at work anyways.

I would never voluntarily use doubles for money, but if you are forced to do it:

you can get away with it, as long as you are careful when you do arithmetic.
Here is an example.

It's no big deal in my case because we just display prices as a point of reference and then pass the order on to a different system. It's still kinda sad.
If you have a good reason to disagree with the above, please tell me. Thank you.
Ropid
Profile Joined March 2009
Germany3557 Posts
Last Edited: 2015-10-28 18:54:38
October 28 2015 18:54 GMT
#13429
On October 29 2015 03:43 Itsmedudeman wrote:
A lot of textbook examples will just go ahead and use doubles for currency. The efficiency of the program itself isn't really their main concern I guess.

It's about mistakes, not efficiency. For example this here:

0.1 + 0.2

That's not 0.3 with floats and doubles. Weird stuff like this happens:

> 0.1 + 0.2 == 0.3
False

> 0.1 + 0.2 < 0.3
False

> 0.1 + 0.2 > 0.3
True

You need to fix it like in phantomfive's example, use rounding to force results into two digits after the decimal point to make things work correctly.
"My goal is to replace my soul with coffee and become immortal."
supereddie
Profile Joined March 2011
Netherlands151 Posts
Last Edited: 2015-10-28 19:41:55
October 28 2015 19:39 GMT
#13430
Even if you round, the binary representation of fractions is still a problem. To avoid other problems, use a delta in comparisons.

double delta = 0.00001; // max deviation/fault tolerance
Math.Abs(0.3 - (0.1 + 0.2)) < delta
"Do not try to make difficult things possible, but make simple things simple." - David Platt on Software Design
Amnesty
Profile Joined April 2003
United States2054 Posts
October 29 2015 07:38 GMT
#13431
So awhile ago I found this math library (C++) that had a bunch of functions useful for screen animations and transitions and such.
For example, you can have menu button start by moving fast, but as it approaches where you would like it too land, it will slow way down.
Or, move slowly at first, make fast progress in the middle, and then slow down again (like a bell curve).
It was a pure math library, im just describing how i used it with graphics.

Anyway, the question is, do you know what keywords I should I should try to hopefully find it again?
I tried stuff like C++ timestep smoothing smoothstep, and various combinations but i don't really know what a collection of those formulas would be called.


The sky just is, and goes on and on; and we play all our BW games beneath it.
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
October 30 2015 06:12 GMT
#13432
Hey y'all, I've got a design question. I'm trying to implement logging for my project in Python. We log normally, to a daily log file. Then, at the end of the day we switch to the log file for the next day. I'm planning on giving it a 10 second delay(to avoid problems with logged items right at midnight), then uploading the log file to our cloud storage, so we only have the log file for one day at a time.

However, I'm wondering what the best way to do this would be. My current idea is to have a "heartbeat" script on our server that starts when the server starts. It initiates a sched.enterabs, which will run a function at a specific time of day, 10 seconds after midnight. However, this has a few problems: if we start the server between midnight and 10 seconds after midnight, then we should have a problem with the day being off by one. Further, it's not threadsafe. If we are simply waiting for the event we've tied up a whole processor with that.

I'm thinking that I should use threading.timer. Then I can simply run the script on startup. It would then find the amount of time until the next time I want to upload the log, and wait that long. However, it then has a problem with running it per day. I'm not sure exactly how to deal with that problem.

Anyway, if anyone has suggestions on how to deal with this I'd appreciate them. Part of this has been rubber ducky programming for me to try to figure it out. Peace!
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
October 30 2015 07:40 GMT
#13433
On October 30 2015 15:12 WarSame wrote:
Hey y'all, I've got a design question. I'm trying to implement logging for my project in Python. We log normally, to a daily log file. Then, at the end of the day we switch to the log file for the next day. I'm planning on giving it a 10 second delay(to avoid problems with logged items right at midnight), then uploading the log file to our cloud storage, so we only have the log file for one day at a time.

However, I'm wondering what the best way to do this would be. My current idea is to have a "heartbeat" script on our server that starts when the server starts. It initiates a sched.enterabs, which will run a function at a specific time of day, 10 seconds after midnight. However, this has a few problems: if we start the server between midnight and 10 seconds after midnight, then we should have a problem with the day being off by one. Further, it's not threadsafe. If we are simply waiting for the event we've tied up a whole processor with that.

I'm thinking that I should use threading.timer. Then I can simply run the script on startup. It would then find the amount of time until the next time I want to upload the log, and wait that long. However, it then has a problem with running it per day. I'm not sure exactly how to deal with that problem.

Anyway, if anyone has suggestions on how to deal with this I'd appreciate them. Part of this has been rubber ducky programming for me to try to figure it out. Peace!


You might want to look into logrotate. It essentially does all of that already.

In your project you simply write to a file and at the time you specify, logrotate renames the old file and creates a replacement log file seamlessly and any script you start afterwards writes to the new file. It can also gzip older logs and does a bunch of other fancy things.
Manit0u
Profile Blog Joined August 2004
Poland17459 Posts
October 30 2015 18:54 GMT
#13434
On October 29 2015 04:39 supereddie wrote:
Even if you round, the binary representation of fractions is still a problem. To avoid other problems, use a delta in comparisons.

double delta = 0.00001; // max deviation/fault tolerance
Math.Abs(0.3 - (0.1 + 0.2)) < delta


All cool and dandy, but what do you want to compare here?

You have 2 doubles and you want to see if the result of an operation performed on them is within delta. How do you determine what do you want to compare the result against?

It's nice when talking about 0.1, 0.2 and 0.3 for the sake of examples, but what if you don't know any of them beforehand?
Time is precious. Waste it wisely.
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
October 30 2015 19:25 GMT
#13435
Thanks! That led me on to looking at cron jobs, which I think is what I want. If I use cron to schedule it daily then I can run it in Python, which is necessary to deal with the files nicely I believe - they have to get uploaded to s3. Appreciate the help!
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
teamamerica
Profile Blog Joined July 2010
United States958 Posts
October 31 2015 02:21 GMT
#13436
On October 31 2015 04:25 WarSame wrote:
Thanks! That led me on to looking at cron jobs, which I think is what I want. If I use cron to schedule it daily then I can run it in Python, which is necessary to deal with the files nicely I believe - they have to get uploaded to s3. Appreciate the help!


If you're using python logging module there's rotating handler and or syslog handler depending on how you want to handle.

Even if you go the logrotate & cron job option, I'd advise using the logging module out to a normal file.
RIP GOMTV. RIP PROLEAGUE.
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
October 31 2015 04:04 GMT
#13437
My current setup is to logout to a normal file for the day(so today would be "logfile-instanceName-2015-10-30.txt") with the python logging function(passed through a handler that I made). At the end of the day I plan to use cron which will run a script called rotateLogs.py. This accesses a function inside my main logging file, localLogging.py. The function is called rotateLogs() and it uploads the previous day's log, and then deletes it. Logging automatically switches to the new day's file because I determine the day of the file every time I try to log something(which is probably inefficient but our log traffic is very low). TimedRotatingFileHandler kinda looks like what I'm looking for, but I don't think can call a function on itself when its time is up.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
phantomfive
Profile Joined April 2010
Korea (South)404 Posts
October 31 2015 06:05 GMT
#13438
On October 29 2015 16:38 Amnesty wrote:
So awhile ago I found this math library (C++) that had a bunch of functions useful for screen animations and transitions and such.
For example, you can have menu button start by moving fast, but as it approaches where you would like it too land, it will slow way down.
Or, move slowly at first, make fast progress in the middle, and then slow down again (like a bell curve).
It was a pure math library, im just describing how i used it with graphics.

Anyway, the question is, do you know what keywords I should I should try to hopefully find it again?
I tried stuff like C++ timestep smoothing smoothstep, and various combinations but i don't really know what a collection of those formulas would be called.

When I wrote a library with graphics like that, I used some Bezier curves. They were easy to implement with a speed and an acceleration.

The explanations of Bezier curves on the internet are a little dense, but once I got through that, the concepts are really simple.
To ease another's heartache is to forget one's own - Lincoln
Amnesty
Profile Joined April 2003
United States2054 Posts
October 31 2015 06:58 GMT
#13439
I remembered the name. The group of functions I was looking for are commonly referred to as easing functions.
The sky just is, and goes on and on; and we play all our BW games beneath it.
supereddie
Profile Joined March 2011
Netherlands151 Posts
October 31 2015 09:10 GMT
#13440
On October 31 2015 03:54 Manit0u wrote:
Show nested quote +
On October 29 2015 04:39 supereddie wrote:
Even if you round, the binary representation of fractions is still a problem. To avoid other problems, use a delta in comparisons.

double delta = 0.00001; // max deviation/fault tolerance
Math.Abs(0.3 - (0.1 + 0.2)) < delta


All cool and dandy, but what do you want to compare here?

You have 2 doubles and you want to see if the result of an operation performed on them is within delta. How do you determine what do you want to compare the result against?

It's nice when talking about 0.1, 0.2 and 0.3 for the sake of examples, but what if you don't know any of them beforehand?

The delta should be an application or business rule. The others can just be variables or something. Basically anywhere you do an equals comparison between floats/doubles you can replace it with this.

Useless example:

// Somewhere else
internal static readonly double FaultTolerance = 0.001;

private bool IsOneThird(double someNumber)
{
// any someNumer between 0.332 and 0.334 is counted as 1/3
return (Math.Abs(0.33 - someNumer) < Constants.FaultTolerance);
}
"Do not try to make difficult things possible, but make simple things simple." - David Platt on Software Design
Prev 1 670 671 672 673 674 1032 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
Qualifier #1
WardiTV631
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko285
StarCraft: Brood War
actioN 9351
Sea 5110
Horang2 4066
Calm 3888
Rain 2127
Bisu 1872
Hyuk 1414
Larva 593
Stork 500
BeSt 490
[ Show more ]
Soma 368
firebathero 364
Mini 291
Snow 288
Light 262
Hyun 232
ZerO 217
Pusan 137
Killer 135
hero 113
PianO 113
Rush 80
Barracks 70
Sharp 69
Leta 64
Sea.KH 61
soO 59
ToSsGirL 57
Backho 39
Mind 30
sorry 29
Sacsri 20
ajuk12(nOOB) 18
Terrorterran 18
Bale 18
zelot 12
yabsab 11
SilentControl 11
Free 7
HiyA 6
Dota 2
singsing2162
Gorgc1283
qojqva1060
XcaliburYe93
League of Legends
Reynor57
Trikslyr26
Counter-Strike
olofmeister1884
x6flipin639
oskar136
Other Games
B2W.Neo1068
crisheroes331
Fuzer 310
Pyrionflax225
Mew2King102
QueenE101
Dewaltoss25
MindelVK13
ZerO(Twitch)11
Organizations
StarCraft: Brood War
UltimateBattle 1865
Dota 2
PGL Dota 2 - Main Stream256
StarCraft: Brood War
lovetv 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV353
• lizZardDota236
League of Legends
• Jankos1889
Upcoming Events
PiGosaur Cup
11h 58m
Replay Cast
19h 58m
Wardi Open
22h 58m
OSC
23h 58m
Tenacious Turtle Tussle
1d 10h
The PondCast
1d 20h
Replay Cast
2 days
OSC
3 days
LAN Event
3 days
Replay Cast
3 days
[ Show More ]
Replay Cast
3 days
WardiTV Korean Royale
3 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Wardi Open
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.