• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:53
CET 20:53
KST 04:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Foreign Brood War Data analysis on 70 million replays BW General Discussion MBCGame Torrents
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1730 users

The Big Programming Thread - Page 591

Forum Index > General Forum
Post a Reply
Prev 1 589 590 591 592 593 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
February 21 2015 14:16 GMT
#11801
im doing this sdl tutorial in C about displaying a img on a window but the compiler is mean to meT_T

does anybody know how I can compile with sdl_image libary? I can't find anything that works
The harder it becomes, the more you should focus on the basics.
Ropid
Profile Joined March 2009
Germany3557 Posts
February 21 2015 14:26 GMT
#11802
What do you type to compile and what's the error message?
"My goal is to replace my soul with coffee and become immortal."
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
February 21 2015 14:36 GMT
#11803
compile command: gcc newmain.c `pkg-config --cflags --libs sdl2` -lSDL_image

fatal error: SDL_image.h: No such file or directory
The harder it becomes, the more you should focus on the basics.
Ropid
Profile Joined March 2009
Germany3557 Posts
Last Edited: 2015-02-21 14:49:45
February 21 2015 14:45 GMT
#11804
The compiler has a list of directories it looks at for header files that you use like this in your source code:

#include <bla.h>

You can add a directory to the compiler's list through -I. That -ISDL_image means you tell it to search in a sub-directory "SDL_image" from where you are currently.

If you use this in your source code:

#include "bla.h"

That will search for bla.h in the same directory as where your source is.
"My goal is to replace my soul with coffee and become immortal."
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
February 21 2015 14:48 GMT
#11805
On February 21 2015 23:45 Ropid wrote:
The compiler has a list of directories it looks at for header files that you use like this in your source code:

#include <bla.h>

You can add a directory to the compiler's list through -I. That -ISDL_image means you tell it to search in a sub-directory "SDL_image" from where you are currently.

If you use this in your source code:

#include "bla.h"

That will search for bla.h in the same directory as where your source is.

aaahhh thank you, I geuss I have to search for the libary location then.
The harder it becomes, the more you should focus on the basics.
Ropid
Profile Joined March 2009
Germany3557 Posts
Last Edited: 2015-02-21 14:54:53
February 21 2015 14:49 GMT
#11806
On February 21 2015 23:48 sabas123 wrote:
Show nested quote +
On February 21 2015 23:45 Ropid wrote:
The compiler has a list of directories it looks at for header files that you use like this in your source code:

#include <bla.h>

You can add a directory to the compiler's list through -I. That -ISDL_image means you tell it to search in a sub-directory "SDL_image" from where you are currently.

If you use this in your source code:

#include "bla.h"

That will search for bla.h in the same directory as where your source is.

aaahhh thank you, I geuss I have to search for the libary location then.

I just tried that pkg-config you use on my machine here and it looks like this:

$ pkg-config --cflags --libs sdl2
-D_REENTRANT -I/usr/include/SDL2 -lSDL2 -lpthread

That seems to list everything that should be needed for me. What's happening for you? How does the output look like?

EDIT: But I just found out, if you're after SDL_image.h, that one is in another directory as it's SDL and not SDL2, so the options for it get found through:

$ pkg-config --cflags --libs sdl
-D_GNU_SOURCE=1 -D_REENTRANT -I/usr/include/SDL -lSDL -lpthread

I see there's also another sdl2_image package on my Linux distro, not just sdl_image. Both have a SDL_image.h file in them. Perhaps you installed the wrong package?
"My goal is to replace my soul with coffee and become immortal."
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
February 21 2015 14:57 GMT
#11807
I found the error.

I had libsdl1.2-image-dev and libsdl2-image but not libsdl2-image-dev

that took me 2 hoursT_T
The harder it becomes, the more you should focus on the basics.
nunez
Profile Blog Joined February 2011
Norway4003 Posts
February 21 2015 15:35 GMT
#11808
noob!
conspired against by a confederacy of dunces.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
February 21 2015 16:11 GMT
#11809
On February 22 2015 00:35 nunez wrote:
noob!

+ Show Spoiler +
[image loading]
The harder it becomes, the more you should focus on the basics.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
February 21 2015 20:11 GMT
#11810
trying to understand mergesort made me realize somethings are still confusing as hell T_T

+ Show Spoiler +
void merge(int *arr, int size1, int size2) {
int temp[size1+size2];
int ptr1=0, ptr2=0;

while (ptr1+ptr2 < size1+size2) {
if (ptr1 < size1 && arr[ptr1] <= arr[size1+ptr2] || ptr1 < size1 && ptr2 >= size2)
temp[ptr1+ptr2] = arr[ptr1++];

if (ptr2 < size2 && arr[size1+ptr2] < arr[ptr1] || ptr2 < size2 && ptr1 >= size1)
temp[ptr1+ptr2] = arr[size1+ptr2++];
}

for (int i=0; i < size1+size2; i++)
arr[i] = temp[i];
}

void mergeSort(int *arr, int size) {
if (size == 1)
return;

int size1 = size/2, size2 = size-size1;
mergeSort(arr, size1);
mergeSort(arr+size1, size2);
merge(arr, size1, size2);
}

The harder it becomes, the more you should focus on the basics.
Azerbaijan
Profile Blog Joined January 2010
United States660 Posts
February 22 2015 09:49 GMT
#11811
Any erlang programmers here? I am considering using erlang for my university capstone project and am not sure what I am thinking of doing is feasible.
Cynry
Profile Blog Joined August 2010
810 Posts
February 22 2015 09:58 GMT
#11812
On February 22 2015 05:11 sabas123 wrote:
trying to understand mergesort made me realize somethings are still confusing as hell T_T

+ Show Spoiler +
void merge(int *arr, int size1, int size2) {
int temp[size1+size2];
int ptr1=0, ptr2=0;

while (ptr1+ptr2 < size1+size2) {
if (ptr1 < size1 && arr[ptr1] <= arr[size1+ptr2] || ptr1 < size1 && ptr2 >= size2)
temp[ptr1+ptr2] = arr[ptr1++];

if (ptr2 < size2 && arr[size1+ptr2] < arr[ptr1] || ptr2 < size2 && ptr1 >= size1)
temp[ptr1+ptr2] = arr[size1+ptr2++];
}

for (int i=0; i < size1+size2; i++)
arr[i] = temp[i];
}

void mergeSort(int *arr, int size) {
if (size == 1)
return;

int size1 = size/2, size2 = size-size1;
mergeSort(arr, size1);
mergeSort(arr+size1, size2);
merge(arr, size1, size2);
}


What's your issue with this one ? Recursivity ?
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2015-02-22 10:44:05
February 22 2015 10:26 GMT
#11813
On February 22 2015 05:11 sabas123 wrote:
trying to understand mergesort made me realize somethings are still confusing as hell T_T

+ Show Spoiler +
void merge(int *arr, int size1, int size2) {
int temp[size1+size2];
int ptr1=0, ptr2=0;

while (ptr1+ptr2 < size1+size2) {
if (ptr1 < size1 && arr[ptr1] <= arr[size1+ptr2] || ptr1 < size1 && ptr2 >= size2)
temp[ptr1+ptr2] = arr[ptr1++];

if (ptr2 < size2 && arr[size1+ptr2] < arr[ptr1] || ptr2 < size2 && ptr1 >= size1)
temp[ptr1+ptr2] = arr[size1+ptr2++];
}

for (int i=0; i < size1+size2; i++)
arr[i] = temp[i];
}

void mergeSort(int *arr, int size) {
if (size == 1)
return;

int size1 = size/2, size2 = size-size1;
mergeSort(arr, size1);
mergeSort(arr+size1, size2);
merge(arr, size1, size2);
}



does your code work? what's with the ptr1 >= size1, that will never happen
There is no one like you in the universe.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2015-02-22 12:58:16
February 22 2015 10:55 GMT
#11814
Don't call stuff "ptr". What's that? "pointer", "peter", "pastor", "petrol"? Give your variables proper names. It's not even a pointer to begin with.
Don't do stuff like arr[size1+ptr2++]. What's even worse: temp[ptr1+ptr2] = arr[size1+ptr2++]. What's evaluated first, the left side array index or the right side postfix increment? Sure, it's properly defined, but that doesn't make it a good idea to write stuff like that.

I'd assume you'd be less confused if you didn't try to be so fancy.
If you have a good reason to disagree with the above, please tell me. Thank you.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2015-02-23 07:10:58
February 22 2015 12:52 GMT
#11815
reformatted your code to how i would write it (kinda)

really just need to clean up the code and it should be a lot easier to read through

+ Show Spoiler +

void merge(int* outArray, int aSize, int bSize) 
{
int outArraySize = aSize + bSize;
int tempArray[outArraySize];
int aIndex = 0;
int bIndex = 0;

while (aIndex + bIndex < outArraySize)
{
if (aIndex < aSize)
{
if ((outArray[aIndex] <= outArray[aSize+bIndex]) || (bIndex == bSize))
{
tempArray[aIndex + bIndex] = outArray[aIndex];
aIndex += 1;
}
}

if (bIndex < bSize)
{
if ((outArray[aIndex] > outArray[aSize + bIndex]) || (aIndex == aSize))
{
tempArray[aIndex + bIndex] = outArray[aSize + bIndex];
bIndex += 1;
}
}
}

for (int i = 0; i < outArraySize; ++i)
{
outArray[i] = tempArray[i];
}
}

void mergeSort(int* array, int size)
{
if (size == 1)
{
return;
}

int size1 = size/2;
int size2 = (size/2) + 1;
mergeSort(array, size1);
mergeSort(array+size1, size2);
merge(array, size1, size2);
}


There is no one like you in the universe.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2015-02-22 12:57:48
February 22 2015 12:56 GMT
#11816
Duh, you already fixed it. Now I have nothing to say here.
If you have a good reason to disagree with the above, please tell me. Thank you.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2015-02-22 13:02:01
February 22 2015 12:58 GMT
#11817
On February 22 2015 21:56 spinesheath wrote:
Duh, you already fixed it. Now I have nothing to say here.


:p


we should have like a "critique my code" thingie every once in a while
There is no one like you in the universe.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
February 22 2015 14:14 GMT
#11818
On February 22 2015 21:58 Blisse wrote:
Show nested quote +
On February 22 2015 21:56 spinesheath wrote:
Duh, you already fixed it. Now I have nothing to say here.


:p


we should have like a "critique my code" thingie every once in a while

ye that is a really good idea.

the code I posted was a tutorial i got somewhere because I got to frustated after my own code not working after like 10 times lol.

the part that confuses me about that program is when the merge is called. this is how i under stand it

you give mergsort an array, -> it splits it and calls its self to infinty till there are only 2 in the array left - > starts merging.
but wont it will just a unsorted array for each time it called itself, and when it is sorted it has only 2 numbers to merge.
The harder it becomes, the more you should focus on the basics.
nunez
Profile Blog Joined February 2011
Norway4003 Posts
Last Edited: 2015-02-22 15:00:16
February 22 2015 14:43 GMT
#11819
On February 22 2015 19:55 spinesheath wrote:
Don't call stuff "ptr". What's that? "pointer", "peter", "pastor", "petrol"? Give your variables proper names. It's not even a pointer to begin with.
Don't do stuff like arr[size1+ptr2++]. What's even worse: temp[ptr1+ptr2] = arr[size1+ptr2++]. What's evaluated first, the left side array index or the right side postfix increment? Sure, it's properly defined, but that doesn't make it a good idea to write stuff like that.

I'd assume you'd be less confused if you didn't try to be so fancy.


i'd prefer ptr (pronouned: ptr) to pointer if you are writing c++, it conforms to the standard and is terser.
std::unique_ptr, std::shared_ptr, std::weak_ptr, etc...

your other point is good and is worth a peep. this point is valid only as it pertains to evaluation order, and not precedence, or expressions in general. i avoid it myself, i am not familiar enough to resolve ambiguities for now.

@ropid
i get that partiucal kind of programming pleasure from only using
#include<...>, so i always do -I./ in my projects.
conspired against by a confederacy of dunces.
Ropid
Profile Joined March 2009
Germany3557 Posts
February 22 2015 17:52 GMT
#11820
On February 22 2015 23:14 sabas123 wrote:
Show nested quote +
On February 22 2015 21:58 Blisse wrote:
On February 22 2015 21:56 spinesheath wrote:
Duh, you already fixed it. Now I have nothing to say here.


:p


we should have like a "critique my code" thingie every once in a while

ye that is a really good idea.

the code I posted was a tutorial i got somewhere because I got to frustated after my own code not working after like 10 times lol.

the part that confuses me about that program is when the merge is called. this is how i under stand it

you give mergsort an array, -> it splits it and calls its self to infinty till there are only 2 in the array left - > starts merging.
but wont it will just a unsorted array for each time it called itself, and when it is sorted it has only 2 numbers to merge.

You could think of it as some sort of math.

Look at this:

sort FHDCEAGB
= merge (sort FHDC) (sort EAGB)
= merge (merge (sort FH) (sort DC)) (sort EAGB)
= merge (merge (merge (sort F) (sort H)) (sort DC)) (sort EAGB)
= merge (merge (merge F H) (sort DC)) (sort EAGB)
= merge (merge FH (sort DC)) (sort EAGB)
= merge (merge FH (merge (sort D) (sort C))) (sort EAGB)
= merge (merge FH (merge D C)) (sort EAGB)
= merge (merge FH CD) (sort EAGB)
= merge CDFH (sort EAGB)
= merge CDFH (merge (sort EA) (sort GB))
= merge CDFH (merge (merge (sort E) (sort A)) (sort GB))
= merge CDFH (merge (merge E A) (sort GB))
= merge CDFH (merge AE (sort GB))
= merge CDFH (merge AE (merge (sort G) (sort B)))
= merge CDFH (merge AE (merge G B))
= merge CDFH (merge AE BG)
= merge CDFH ABEG
= ABCDEFGH

I regret starting with 8 elements and not just 4. T_T

An alternative is thinking about it visually as some sort of tree graph that gets built up by the sort function and collapsed by the merge function. You could draw that on paper or something.

You could also think about what's happening on the stack. That's what helped me with recursion. The local variables of functions are living inside layers on the stack. Each function call adds a new layer on top, returning from a function deletes that layer. Parameters are the same as variables (and you can btw. even use them and overwrite them in C).
"My goal is to replace my soul with coffee and become immortal."
Prev 1 589 590 591 592 593 1032 Next
Please log in or register to reply.
Live Events Refresh
IPSL
17:00
Ro8 Set 1
Dewalt vs ZZZero
Liquipedia
PSISTORM Gaming Misc
16:55
FSL TeamLeague: ASH vs IC
Freeedom43
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 204
MindelVK 53
DisKSc2 23
CosmosSc2 19
StarCraft: Brood War
Calm 3363
EffOrt 666
firebathero 255
Shuttle 211
Bonyth 160
Rush 124
Dewaltoss 81
Rock 34
ZZZero.O 17
Dota 2
Gorgc4733
qojqva4283
Fuzer 432
420jenkins356
Counter-Strike
fl0m5370
zeus1402
chrisJcsgo54
Super Smash Bros
Mew2King111
Heroes of the Storm
Liquid`Hasu483
Khaldor322
Other Games
Grubby5070
Mlord671
RotterdaM420
Beastyqt409
KnowMe187
DeMusliM155
Hui .120
Trikslyr71
Livibee56
XaKoH 8
Organizations
Other Games
EGCTV1369
gamesdonequick691
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• printf 40
• LUISG 31
• Reevou 5
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• davetesta0
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 8
• 80smullet 6
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3322
Other Games
• imaqtpie1510
• Shiphtur199
• tFFMrPink 17
Upcoming Events
BSL 21
7m
Sziky vs OyAji
Gypsy vs eOnzErG
OSC
2h 7m
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
14h 7m
WardiTV 2025
16h 7m
OSC
19h 7m
IPSL
21h 7m
Bonyth vs KameZerg
BSL 21
1d
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
1d 13h
Wardi Open
1d 16h
StarCraft2.fi
1d 20h
[ Show More ]
Monday Night Weeklies
1d 21h
Replay Cast
2 days
WardiTV 2025
2 days
StarCraft2.fi
2 days
PiGosaur Monday
3 days
StarCraft2.fi
3 days
Tenacious Turtle Tussle
4 days
The PondCast
4 days
WardiTV 2025
4 days
StarCraft2.fi
4 days
WardiTV 2025
5 days
StarCraft2.fi
6 days
RSL Revival
6 days
IPSL
6 days
Sziky vs JDConan
Liquipedia Results

Completed

Proleague 2025-12-04
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
WardiTV 2025
META Madness #9
Light HT
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.