• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:03
CET 22:03
KST 06:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament
Tourneys
$5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA) BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread 2025 IGGM Christmas Diablo 4 Season 11 Items Sale Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
The Games Industry And ATVI Russo-Ukrainian War Thread How Does UI/UX Design Influence User Trust? US Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1318 users

The Big Programming Thread - Page 584

Forum Index > General Forum
Post a Reply
Prev 1 582 583 584 585 586 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
Ropid
Profile Joined March 2009
Germany3557 Posts
February 12 2015 21:14 GMT
#11661
@Morfildur:

(Note: I don't feel I know how C++ works really, completely out of the loop for years and years.)

How about wrapping your events into a new type that has everything needed inside so that you can write a comparison between two of those new types, then using std::priority_queue? Basically, you don't have that key that you set to the time in std::map to get stuff into an order, instead, because those new events can be compared themselves, the std::priority_queue stuff does the ordering. It hopefully does something super smart with trees so that things run nice on average. If you look at the top element, you'll go to sleep for a bit if it's not yet time to start that job.

Downside is that you can only use this if the rule about what's higher priority between two elements doesn't change with the current time. You can also only ever look at the top element.
"My goal is to replace my soul with coffee and become immortal."
Animzor
Profile Joined March 2011
Sweden2154 Posts
Last Edited: 2015-02-12 23:39:57
February 12 2015 23:36 GMT
#11662
So i'm trying to figure out d-heaps but I've been stuck on the same stupid problem
for two days. This is supposed to be how you get the parent node:

parent (i) = (i-1)/d, using truncating division

Either I am extremely stupid or it doesn't work, but when I try to
get the parent (in a 4heap) for index 8, which is 2 I get: (8-1)/4 = 1.75

What is up?

I've found several formulas to find the parent in dheaps, but none of them seem to work for 2-, 3- and 4-heaps. Is it even possible to have one formula that works for all of them?
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
February 12 2015 23:41 GMT
#11663
sigh

Apparently if you use RegisterWindowMessage with PostMessage, it doesn't get passed through WndProc to a WindowsHook, but if you switch PostMessage with SendNotifyMessage, it does. I don't even....
There is no one like you in the universe.
zzdd
Profile Joined December 2010
United States484 Posts
Last Edited: 2015-02-12 23:49:58
February 12 2015 23:48 GMT
#11664
On February 13 2015 08:36 Animzor wrote:
So i'm trying to figure out d-heaps but I've been stuck on the same stupid problem
for two days. This is supposed to be how you get the parent node:

parent (i) = (i-1)/d, using truncating division

Either I am extremely stupid or it doesn't work, but when I try to
get the parent (in a 4heap) for index 8, which is 2 I get: (8-1)/4 = 1.75

What is up?

I've found several formulas to find the parent in dheaps, but none of them seem to work for 2-, 3- and 4-heaps. Is it even possible to have one formula that works for all of them?

The first index is zero. Not one. Also the index is the floor() of that result if it wasn't clear.
Animzor
Profile Joined March 2011
Sweden2154 Posts
February 12 2015 23:55 GMT
#11665
On February 13 2015 08:48 zzdd wrote:
Show nested quote +
On February 13 2015 08:36 Animzor wrote:
So i'm trying to figure out d-heaps but I've been stuck on the same stupid problem
for two days. This is supposed to be how you get the parent node:

parent (i) = (i-1)/d, using truncating division

Either I am extremely stupid or it doesn't work, but when I try to
get the parent (in a 4heap) for index 8, which is 2 I get: (8-1)/4 = 1.75

What is up?

I've found several formulas to find the parent in dheaps, but none of them seem to work for 2-, 3- and 4-heaps. Is it even possible to have one formula that works for all of them?

The first index is zero. Not one. Also the index is the floor() of that result if it wasn't clear.


oh fuck, I got things mixed up because the implementation in my assignment has to start with index 1.

Thanks!
Animzor
Profile Joined March 2011
Sweden2154 Posts
Last Edited: 2015-02-13 00:24:01
February 13 2015 00:22 GMT
#11666
Follow up question: If I change the formula to take into account the index starting at 1 I should get:

(i+1)/d

It seems to work for any index except 2. Since (2+1)/4 = 0.75 which is 0.

Any thoughts on how to fix this?

Edit: it doesn't work for any leftmost child. It's always .75
berated-
Profile Blog Joined February 2007
United States1134 Posts
Last Edited: 2015-02-13 00:45:19
February 13 2015 00:44 GMT
#11667
On February 12 2015 21:58 Morfildur wrote:
I have an interesting problem that I'm trying to think through:

At work we need a realtime scheduling system where events can be scheduled to happen e.g. 5 seconds from now or theoretically 5 month, 4 days, 3 hours, 2 minutes and 1 second from now, though most events are scheduled for at most a week in the future. The number of scheduled events potentially numbers in the 1000s for every single second, i.e. a span of 10 seconds can have a total of 50000+ scheduled events. Past events have to be processed as long as they aren't past their TTL, i.e. when the schedule misses 10s due to a restart or hiccup, all those events still have to get processed.

Until recently we used a database with a "update X set processed=workerid where processed is null" statement that the ~100 worker processes executed whenever they ran out of jobs. It was far too slow eventhough a garbage collector held the table as small as possible by removing all finished events. We then switched to a Redis based solution, which can handle it but occasionally runs into performance issues as well.

I've now decided that it would be a nice problem to use to get back into C++, so I've started developing a C++ service that takes care of the scheduling. I'm just thinking about how to store the data internally so it is efficient for those large numbers of events. The service just has 2 functions: ScheduleEvent and GetNextEvent. ScheduleEvent adds an event at any point in time, GetNextEvent returns the next scheduled event based on time, variable time-to-live and event priority

I'm currently using a std::map<int, std::vector<Item>*> with the map key being the timestamp and the vector containing the items, but I'm having trouble with the time it takes to seek through the vectors, especially after the workers stopped processing for a few seconds and many events went past their TTL.


How does that problem make you feel like it's a good idea to get into c++? I'm feeling like in some weird way that it's almost like a scale up vs a scale out solution in some way. Are you hoping that faster speed will somehow mean that you'll be able to keep up? What happens when the number of events double? Are you going to switch to assembly to make it even faster? If you are really trying to process that many events I'm thinking its time to start looking into ways to seriously scale out.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
February 13 2015 01:05 GMT
#11668
On February 13 2015 09:22 Animzor wrote:
Follow up question: If I change the formula to take into account the index starting at 1 I should get:

(i+1)/d

It seems to work for any index except 2. Since (2+1)/4 = 0.75 which is 0.

Any thoughts on how to fix this?

Edit: it doesn't work for any leftmost child. It's always .75


If your index is shifted one to the right of normal then you want to add one after you divide.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Animzor
Profile Joined March 2011
Sweden2154 Posts
February 13 2015 01:28 GMT
#11669
On February 13 2015 10:05 Blitzkrieg0 wrote:
Show nested quote +
On February 13 2015 09:22 Animzor wrote:
Follow up question: If I change the formula to take into account the index starting at 1 I should get:

(i+1)/d

It seems to work for any index except 2. Since (2+1)/4 = 0.75 which is 0.

Any thoughts on how to fix this?

Edit: it doesn't work for any leftmost child. It's always .75


If your index is shifted one to the right of normal then you want to add one after you divide.


That works for the leftmost child, but the rest:

(2/4)+1 = 1.5
(3/4)+1 = 1.75
(4/4)+1 = 2
(5/4)+1 = 2.25
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2015-02-13 01:33:56
February 13 2015 01:31 GMT
#11670
On February 13 2015 10:28 Animzor wrote:
Show nested quote +
On February 13 2015 10:05 Blitzkrieg0 wrote:
On February 13 2015 09:22 Animzor wrote:
Follow up question: If I change the formula to take into account the index starting at 1 I should get:

(i+1)/d

It seems to work for any index except 2. Since (2+1)/4 = 0.75 which is 0.

Any thoughts on how to fix this?

Edit: it doesn't work for any leftmost child. It's always .75


If your index is shifted one to the right of normal then you want to add one after you divide.


That works for the leftmost child, but the rest:

(2/4)+1 = 1.5
(3/4)+1 = 1.75
(4/4)+1 = 2
(5/4)+1 = 2.25


Are you not doing integer division? If you aren't you can just floor it before you add the one.

You have an algorithm that solves your problem for the index starting at 0. Do the algorithm and then add one to the result so that your index starts at 1 instead of 0 is the logic here. If it doesn't work then the algorithm doesn't work for starting at index 0.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Animzor
Profile Joined March 2011
Sweden2154 Posts
Last Edited: 2015-02-13 02:29:28
February 13 2015 01:37 GMT
#11671
On February 13 2015 10:31 Blitzkrieg0 wrote:
Show nested quote +
On February 13 2015 10:28 Animzor wrote:
On February 13 2015 10:05 Blitzkrieg0 wrote:
On February 13 2015 09:22 Animzor wrote:
Follow up question: If I change the formula to take into account the index starting at 1 I should get:

(i+1)/d

It seems to work for any index except 2. Since (2+1)/4 = 0.75 which is 0.

Any thoughts on how to fix this?

Edit: it doesn't work for any leftmost child. It's always .75


If your index is shifted one to the right of normal then you want to add one after you divide.


That works for the leftmost child, but the rest:

(2/4)+1 = 1.5
(3/4)+1 = 1.75
(4/4)+1 = 2
(5/4)+1 = 2.25


Are you not doing integer division? If you aren't you can just floor it before you add the one.

You have an algorithm that solves your problem for the index starting at 0. Do the algorithm and then add one to the result so that your index starts at 1 instead of 0 is the logic here. If it doesn't work then the algorithm doesn't work for starting at index 0.


That's it! Thanks a lot.

Edit: there were some test cases where it didn't work. But I tried changing it to (i-2)/d and it worked.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19300 Posts
February 13 2015 13:29 GMT
#11672
I need RHEL7 password help please!
First I edit pwquality.conf because its updated values should affect /etc/pam.d/system-auth. Next I'm running
authconfig --updateall

The update call is not reading from pwquality.conf and is setting system-auth to different values. Any help on this would be amazing. Thank you!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Manit0u
Profile Blog Joined August 2004
Poland17544 Posts
Last Edited: 2015-02-13 13:37:35
February 13 2015 13:33 GMT
#11673
On February 13 2015 22:29 BisuDagger wrote:
I need RHEL7 password help please!
First I edit pwquality.conf because its updated values should affect /etc/pam.d/system-auth. Next I'm running
authconfig --updateall

The update call is not reading from pwquality.conf and is setting system-auth to different values. Any help on this would be amazing. Thank you!


Could it be related to this? https://github.com/OpenSCAP/scap-security-guide/issues/282

It seems that others struggle with it too: http://superuser.com/questions/647654/how-do-i-disable-or-modify-pams-password-requirements

From what I gather, athconfig --updateall doesn't write the files but resets them instead... Odd.
Time is precious. Waste it wisely.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19300 Posts
February 13 2015 13:37 GMT
#11674
On February 13 2015 22:33 Manit0u wrote:
Show nested quote +
On February 13 2015 22:29 BisuDagger wrote:
I need RHEL7 password help please!
First I edit pwquality.conf because its updated values should affect /etc/pam.d/system-auth. Next I'm running
authconfig --updateall

The update call is not reading from pwquality.conf and is setting system-auth to different values. Any help on this would be amazing. Thank you!


Could it be related to this? https://github.com/OpenSCAP/scap-security-guide/issues/282

It would be, but I concluded from that discussion the issue had been fixed and as long as I update pwquality.conf I would be fine.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Manit0u
Profile Blog Joined August 2004
Poland17544 Posts
February 13 2015 13:39 GMT
#11675
Then maybe this will help?

http://serverfault.com/questions/444258/how-do-you-configure-etc-pam-d-system-auth-ac-on-centos-6-using-authconfig
Time is precious. Waste it wisely.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19300 Posts
February 13 2015 13:41 GMT
#11676
From what I gather, athconfig --updateall doesn't write the files but resets them instead... Odd.

It resets the pam files which is fine. They are all auto-generated and pwquality.conf remains untouched.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
BisuDagger
Profile Blog Joined October 2009
Bisutopia19300 Posts
February 13 2015 13:50 GMT
#11677
On February 13 2015 22:39 Manit0u wrote:
Then maybe this will help?

http://serverfault.com/questions/444258/how-do-you-configure-etc-pam-d-system-auth-ac-on-centos-6-using-authconfig

Unfortunately that's not the fix. No editing in system-auth-ac is allowed since it will be overwritten.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
BisuDagger
Profile Blog Joined October 2009
Bisutopia19300 Posts
Last Edited: 2015-02-13 14:21:35
February 13 2015 14:04 GMT
#11678
Problem Resolved. SCAP scanner just runs errors atm.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
CorsairHero
Profile Joined December 2008
Canada9491 Posts
February 13 2015 21:13 GMT
#11679
anyone linux users that are believers in vim here? I'm too used to using windows text based editors -_-
© Current year.
nunez
Profile Blog Joined February 2011
Norway4003 Posts
February 13 2015 21:19 GMT
#11680
i use vim! :>
conspired against by a confederacy of dunces.
Prev 1 582 583 584 585 586 1032 Next
Please log in or register to reply.
Live Events Refresh
Next event in 19h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech180
DisKSc2 19
StarCraft: Brood War
Shuttle 604
Dewaltoss 161
Mini 133
firebathero 101
Hyun 74
910 21
soO 12
HiyA 7
Dota 2
BananaSlamJamma578
LuMiX1
Counter-Strike
fl0m1310
byalli979
Heroes of the Storm
Liquid`Hasu449
Other Games
Grubby5481
Beastyqt694
ceh9254
ArmadaUGS197
Mew2King120
RotterdaM73
kaitlyn29
Organizations
Other Games
gamesdonequick684
BasetradeTV320
StarCraft 2
angryscii 67
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 37
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• HappyZerGling75
Other Games
• imaqtpie2701
Upcoming Events
Big Brain Bouts
19h 57m
Elazer vs Nicoract
Reynor vs Scarlett
Replay Cast
1d 2h
Sparkling Tuna Cup
2 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
3 days
Wardi Open
3 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 4
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.