• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:37
CET 09:37
KST 17:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)12Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker8PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)12Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
Terran Scanner Sweep Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
RSL Revival: Season 4 Korea Qualifier (Feb 14) LiuLi Cup: 2025 Grand Finals (Feb 10-16) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 Gypsy to Korea Liquipedia.net NEEDS editors for Brood War Recent recommended BW games [ASL21] Potential Map Candidates
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Nintendo Switch Thread Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Ask and answer stupid questions here! Russo-Ukrainian War Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3771 users

The Big Programming Thread - Page 584

Forum Index > General Forum
Post a Reply
Prev 1 582 583 584 585 586 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
Ropid
Profile Joined March 2009
Germany3557 Posts
February 12 2015 21:14 GMT
#11661
@Morfildur:

(Note: I don't feel I know how C++ works really, completely out of the loop for years and years.)

How about wrapping your events into a new type that has everything needed inside so that you can write a comparison between two of those new types, then using std::priority_queue? Basically, you don't have that key that you set to the time in std::map to get stuff into an order, instead, because those new events can be compared themselves, the std::priority_queue stuff does the ordering. It hopefully does something super smart with trees so that things run nice on average. If you look at the top element, you'll go to sleep for a bit if it's not yet time to start that job.

Downside is that you can only use this if the rule about what's higher priority between two elements doesn't change with the current time. You can also only ever look at the top element.
"My goal is to replace my soul with coffee and become immortal."
Animzor
Profile Joined March 2011
Sweden2154 Posts
Last Edited: 2015-02-12 23:39:57
February 12 2015 23:36 GMT
#11662
So i'm trying to figure out d-heaps but I've been stuck on the same stupid problem
for two days. This is supposed to be how you get the parent node:

parent (i) = (i-1)/d, using truncating division

Either I am extremely stupid or it doesn't work, but when I try to
get the parent (in a 4heap) for index 8, which is 2 I get: (8-1)/4 = 1.75

What is up?

I've found several formulas to find the parent in dheaps, but none of them seem to work for 2-, 3- and 4-heaps. Is it even possible to have one formula that works for all of them?
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
February 12 2015 23:41 GMT
#11663
sigh

Apparently if you use RegisterWindowMessage with PostMessage, it doesn't get passed through WndProc to a WindowsHook, but if you switch PostMessage with SendNotifyMessage, it does. I don't even....
There is no one like you in the universe.
zzdd
Profile Joined December 2010
United States484 Posts
Last Edited: 2015-02-12 23:49:58
February 12 2015 23:48 GMT
#11664
On February 13 2015 08:36 Animzor wrote:
So i'm trying to figure out d-heaps but I've been stuck on the same stupid problem
for two days. This is supposed to be how you get the parent node:

parent (i) = (i-1)/d, using truncating division

Either I am extremely stupid or it doesn't work, but when I try to
get the parent (in a 4heap) for index 8, which is 2 I get: (8-1)/4 = 1.75

What is up?

I've found several formulas to find the parent in dheaps, but none of them seem to work for 2-, 3- and 4-heaps. Is it even possible to have one formula that works for all of them?

The first index is zero. Not one. Also the index is the floor() of that result if it wasn't clear.
Animzor
Profile Joined March 2011
Sweden2154 Posts
February 12 2015 23:55 GMT
#11665
On February 13 2015 08:48 zzdd wrote:
Show nested quote +
On February 13 2015 08:36 Animzor wrote:
So i'm trying to figure out d-heaps but I've been stuck on the same stupid problem
for two days. This is supposed to be how you get the parent node:

parent (i) = (i-1)/d, using truncating division

Either I am extremely stupid or it doesn't work, but when I try to
get the parent (in a 4heap) for index 8, which is 2 I get: (8-1)/4 = 1.75

What is up?

I've found several formulas to find the parent in dheaps, but none of them seem to work for 2-, 3- and 4-heaps. Is it even possible to have one formula that works for all of them?

The first index is zero. Not one. Also the index is the floor() of that result if it wasn't clear.


oh fuck, I got things mixed up because the implementation in my assignment has to start with index 1.

Thanks!
Animzor
Profile Joined March 2011
Sweden2154 Posts
Last Edited: 2015-02-13 00:24:01
February 13 2015 00:22 GMT
#11666
Follow up question: If I change the formula to take into account the index starting at 1 I should get:

(i+1)/d

It seems to work for any index except 2. Since (2+1)/4 = 0.75 which is 0.

Any thoughts on how to fix this?

Edit: it doesn't work for any leftmost child. It's always .75
berated-
Profile Blog Joined February 2007
United States1134 Posts
Last Edited: 2015-02-13 00:45:19
February 13 2015 00:44 GMT
#11667
On February 12 2015 21:58 Morfildur wrote:
I have an interesting problem that I'm trying to think through:

At work we need a realtime scheduling system where events can be scheduled to happen e.g. 5 seconds from now or theoretically 5 month, 4 days, 3 hours, 2 minutes and 1 second from now, though most events are scheduled for at most a week in the future. The number of scheduled events potentially numbers in the 1000s for every single second, i.e. a span of 10 seconds can have a total of 50000+ scheduled events. Past events have to be processed as long as they aren't past their TTL, i.e. when the schedule misses 10s due to a restart or hiccup, all those events still have to get processed.

Until recently we used a database with a "update X set processed=workerid where processed is null" statement that the ~100 worker processes executed whenever they ran out of jobs. It was far too slow eventhough a garbage collector held the table as small as possible by removing all finished events. We then switched to a Redis based solution, which can handle it but occasionally runs into performance issues as well.

I've now decided that it would be a nice problem to use to get back into C++, so I've started developing a C++ service that takes care of the scheduling. I'm just thinking about how to store the data internally so it is efficient for those large numbers of events. The service just has 2 functions: ScheduleEvent and GetNextEvent. ScheduleEvent adds an event at any point in time, GetNextEvent returns the next scheduled event based on time, variable time-to-live and event priority

I'm currently using a std::map<int, std::vector<Item>*> with the map key being the timestamp and the vector containing the items, but I'm having trouble with the time it takes to seek through the vectors, especially after the workers stopped processing for a few seconds and many events went past their TTL.


How does that problem make you feel like it's a good idea to get into c++? I'm feeling like in some weird way that it's almost like a scale up vs a scale out solution in some way. Are you hoping that faster speed will somehow mean that you'll be able to keep up? What happens when the number of events double? Are you going to switch to assembly to make it even faster? If you are really trying to process that many events I'm thinking its time to start looking into ways to seriously scale out.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
February 13 2015 01:05 GMT
#11668
On February 13 2015 09:22 Animzor wrote:
Follow up question: If I change the formula to take into account the index starting at 1 I should get:

(i+1)/d

It seems to work for any index except 2. Since (2+1)/4 = 0.75 which is 0.

Any thoughts on how to fix this?

Edit: it doesn't work for any leftmost child. It's always .75


If your index is shifted one to the right of normal then you want to add one after you divide.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Animzor
Profile Joined March 2011
Sweden2154 Posts
February 13 2015 01:28 GMT
#11669
On February 13 2015 10:05 Blitzkrieg0 wrote:
Show nested quote +
On February 13 2015 09:22 Animzor wrote:
Follow up question: If I change the formula to take into account the index starting at 1 I should get:

(i+1)/d

It seems to work for any index except 2. Since (2+1)/4 = 0.75 which is 0.

Any thoughts on how to fix this?

Edit: it doesn't work for any leftmost child. It's always .75


If your index is shifted one to the right of normal then you want to add one after you divide.


That works for the leftmost child, but the rest:

(2/4)+1 = 1.5
(3/4)+1 = 1.75
(4/4)+1 = 2
(5/4)+1 = 2.25
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2015-02-13 01:33:56
February 13 2015 01:31 GMT
#11670
On February 13 2015 10:28 Animzor wrote:
Show nested quote +
On February 13 2015 10:05 Blitzkrieg0 wrote:
On February 13 2015 09:22 Animzor wrote:
Follow up question: If I change the formula to take into account the index starting at 1 I should get:

(i+1)/d

It seems to work for any index except 2. Since (2+1)/4 = 0.75 which is 0.

Any thoughts on how to fix this?

Edit: it doesn't work for any leftmost child. It's always .75


If your index is shifted one to the right of normal then you want to add one after you divide.


That works for the leftmost child, but the rest:

(2/4)+1 = 1.5
(3/4)+1 = 1.75
(4/4)+1 = 2
(5/4)+1 = 2.25


Are you not doing integer division? If you aren't you can just floor it before you add the one.

You have an algorithm that solves your problem for the index starting at 0. Do the algorithm and then add one to the result so that your index starts at 1 instead of 0 is the logic here. If it doesn't work then the algorithm doesn't work for starting at index 0.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Animzor
Profile Joined March 2011
Sweden2154 Posts
Last Edited: 2015-02-13 02:29:28
February 13 2015 01:37 GMT
#11671
On February 13 2015 10:31 Blitzkrieg0 wrote:
Show nested quote +
On February 13 2015 10:28 Animzor wrote:
On February 13 2015 10:05 Blitzkrieg0 wrote:
On February 13 2015 09:22 Animzor wrote:
Follow up question: If I change the formula to take into account the index starting at 1 I should get:

(i+1)/d

It seems to work for any index except 2. Since (2+1)/4 = 0.75 which is 0.

Any thoughts on how to fix this?

Edit: it doesn't work for any leftmost child. It's always .75


If your index is shifted one to the right of normal then you want to add one after you divide.


That works for the leftmost child, but the rest:

(2/4)+1 = 1.5
(3/4)+1 = 1.75
(4/4)+1 = 2
(5/4)+1 = 2.25


Are you not doing integer division? If you aren't you can just floor it before you add the one.

You have an algorithm that solves your problem for the index starting at 0. Do the algorithm and then add one to the result so that your index starts at 1 instead of 0 is the logic here. If it doesn't work then the algorithm doesn't work for starting at index 0.


That's it! Thanks a lot.

Edit: there were some test cases where it didn't work. But I tried changing it to (i-2)/d and it worked.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19307 Posts
February 13 2015 13:29 GMT
#11672
I need RHEL7 password help please!
First I edit pwquality.conf because its updated values should affect /etc/pam.d/system-auth. Next I'm running
authconfig --updateall

The update call is not reading from pwquality.conf and is setting system-auth to different values. Any help on this would be amazing. Thank you!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Manit0u
Profile Blog Joined August 2004
Poland17660 Posts
Last Edited: 2015-02-13 13:37:35
February 13 2015 13:33 GMT
#11673
On February 13 2015 22:29 BisuDagger wrote:
I need RHEL7 password help please!
First I edit pwquality.conf because its updated values should affect /etc/pam.d/system-auth. Next I'm running
authconfig --updateall

The update call is not reading from pwquality.conf and is setting system-auth to different values. Any help on this would be amazing. Thank you!


Could it be related to this? https://github.com/OpenSCAP/scap-security-guide/issues/282

It seems that others struggle with it too: http://superuser.com/questions/647654/how-do-i-disable-or-modify-pams-password-requirements

From what I gather, athconfig --updateall doesn't write the files but resets them instead... Odd.
Time is precious. Waste it wisely.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19307 Posts
February 13 2015 13:37 GMT
#11674
On February 13 2015 22:33 Manit0u wrote:
Show nested quote +
On February 13 2015 22:29 BisuDagger wrote:
I need RHEL7 password help please!
First I edit pwquality.conf because its updated values should affect /etc/pam.d/system-auth. Next I'm running
authconfig --updateall

The update call is not reading from pwquality.conf and is setting system-auth to different values. Any help on this would be amazing. Thank you!


Could it be related to this? https://github.com/OpenSCAP/scap-security-guide/issues/282

It would be, but I concluded from that discussion the issue had been fixed and as long as I update pwquality.conf I would be fine.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Manit0u
Profile Blog Joined August 2004
Poland17660 Posts
February 13 2015 13:39 GMT
#11675
Then maybe this will help?

http://serverfault.com/questions/444258/how-do-you-configure-etc-pam-d-system-auth-ac-on-centos-6-using-authconfig
Time is precious. Waste it wisely.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19307 Posts
February 13 2015 13:41 GMT
#11676
From what I gather, athconfig --updateall doesn't write the files but resets them instead... Odd.

It resets the pam files which is fine. They are all auto-generated and pwquality.conf remains untouched.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
BisuDagger
Profile Blog Joined October 2009
Bisutopia19307 Posts
February 13 2015 13:50 GMT
#11677
On February 13 2015 22:39 Manit0u wrote:
Then maybe this will help?

http://serverfault.com/questions/444258/how-do-you-configure-etc-pam-d-system-auth-ac-on-centos-6-using-authconfig

Unfortunately that's not the fix. No editing in system-auth-ac is allowed since it will be overwritten.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
BisuDagger
Profile Blog Joined October 2009
Bisutopia19307 Posts
Last Edited: 2015-02-13 14:21:35
February 13 2015 14:04 GMT
#11678
Problem Resolved. SCAP scanner just runs errors atm.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
CorsairHero
Profile Joined December 2008
Canada9491 Posts
February 13 2015 21:13 GMT
#11679
anyone linux users that are believers in vim here? I'm too used to using windows text based editors -_-
© Current year.
nunez
Profile Blog Joined February 2011
Norway4003 Posts
February 13 2015 21:19 GMT
#11680
i use vim! :>
conspired against by a confederacy of dunces.
Prev 1 582 583 584 585 586 1032 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Bisu 7102
Mong 338
Leta 256
actioN 227
Tasteless 217
Sharp 89
ToSsGirL 38
NaDa 25
zelot 24
Killer 24
[ Show more ]
sSak 24
GoRush 16
JulyZerg 12
soO 10
League of Legends
JimRising 628
C9.Mang0426
Counter-Strike
shoxiejesuss653
kRYSTAL_30
Super Smash Bros
Mew2King137
Heroes of the Storm
Khaldor143
Other Games
gofns10077
summit1g4152
ceh9406
Happy264
KnowMe52
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH106
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• LUISG 0
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos731
• Stunt476
Upcoming Events
Escore
1h 23m
LiuLi Cup
2h 23m
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
8h 23m
ByuN vs GgMaChine
Serral vs Jumy
RSL Revival
18h 23m
RSL Revival
23h 23m
LiuLi Cup
1d 2h
uThermal 2v2 Circuit
1d 3h
RSL Revival
1d 9h
Replay Cast
1d 15h
Sparkling Tuna Cup
2 days
[ Show More ]
LiuLi Cup
2 days
Replay Cast
2 days
Replay Cast
3 days
LiuLi Cup
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
3 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
Replay Cast
5 days
The PondCast
6 days
KCM Race Survival
6 days
WardiTV Winter Champion…
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Escore Tournament S1: W8
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.